
Tricky
Joined: Aug 13, 2007
I cant think of a quote...
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Posted: Apr 20, 2008 04:04 PM
Msg. 1 of 2
Ok so i have a small part of a map made which is textured in max and all the textures are in the right places and have had uvw maps applied so they're all correct.
Now when I build the level and play on it some of the textures have changed to a different one. What could be happening here?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 20, 2008 06:00 PM
Msg. 2 of 2
its either in the naming of the shaders or the linking of basemap in the shader.
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