
kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jul 19, 2008 09:51 PM
Msg. 106 of 147
Quote: --- Original message by: _TheArbiter_ by the way, im sure you already saw the kornman extension to the engine (new tags and such) i guess now you guys will make so homing attack is possible right? :) You dont need that for a homming attack, you just need a turret attached with a super smart AI thats attached to the biped, and cause force from teh area where teh AI isnt looking (so make him stay behind the biped with his looking, and then cause a force from the marker where hes at) Only isue is, we dont have any idle markers with sonic (meaning its to hard for the turret to aim).. we can give a MC a homming attack, but unless we edit sonic, its not gonna fit into him right.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jul 20, 2008 01:09 AM
Msg. 107 of 147
I present, Sally Acorn Fish.  Sonic and Yize model Sonic's animations My rig
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Jul 20, 2008 12:35 PM
Msg. 108 of 147
awsome
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jul 21, 2008 12:57 AM
Msg. 109 of 147
nice to see he can get good help.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jul 21, 2008 12:59 AM
Msg. 110 of 147
Quote: --- Original message by: Rm860 nice to see he can get good help. Thanks
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Jul 24, 2008 08:16 AM
Msg. 111 of 147
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Aug 17, 2008 09:05 AM
Msg. 112 of 147
SAGE is great , we are premoting CE to everyone , if you want to help premote CE , simply go to http://www.sagexpo.org/expo/booths.phpFind Sonic Genesis of the Azure Wind , and click the Green Thumbs up , the more of those we get the more people will be attracted to our booth and look at our stuff and Halo CE :D So yea , do it for CE and help advertise! As for the mod , if you want , look at our booth on there , it has exclusive content :D
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 17, 2008 10:25 AM
Msg. 113 of 147
thats awsome how u made the wii mote able to play it with.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Aug 17, 2008 01:05 PM
Msg. 114 of 147
Yea I was looking at your booth earlier this morning and I love the wiimote idea. If I had a blutooth device i would definitely try it out with my wiimote.
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Aug 17, 2008 02:54 PM
Msg. 115 of 147
Keep an eye out this week , if we get around 80+ Thumbs ups i`ll be releasing some open source levels , and if we get 100+ thumbs , i`ll be releasing some open source characters and content too , so tell as many people as you want to go vote for Genesis of the azure wind! make CE known!
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Aug 17, 2008 03:25 PM
Msg. 116 of 147
it`ll be amazing if we get all the votes and get to premote CE ^^
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 17, 2008 04:45 PM
Msg. 117 of 147
Quote: --- Original message by: Not_the_red_button make sure you protect your maps so no one is going to steal your hard work yeah say that, about a post after he says open source
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Aug 17, 2008 05:12 PM
Msg. 118 of 147
Quote: --- Original message by: Not_the_red_button make sure you protect your maps so no one is going to steal your hard work People can't really steal anyone's work. The community will just bash them and the creator should have enough sense to not care.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Aug 17, 2008 08:56 PM
Msg. 119 of 147
Also I was watching the video of the animations for sally and it said "first attempt." Are there newer animations since those? they look decent but I don't like how the arms move, the look a bit stiff and robotic. I think it would look better if maybe she moved them at the elbows a little bit more when they go outward.
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Aug 17, 2008 10:12 PM
Msg. 120 of 147
I wasn't much of a sonic fan until recently... now I'm wanting to get this mod badly when it comes out, almost more than SPV2.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Aug 18, 2008 01:09 AM
Msg. 121 of 147
it seems to be progressing well
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Aug 18, 2008 11:45 AM
Msg. 122 of 147
i just recently got the demo of this and ITS AWESOME even without third person (which i cant use because it exceptions everytime i open it for some reason) the only problem is with some of the teleporters, you go through them and you end up flying of the edge only to releize that the goal was to your right and impossible to get while going full speed. :P are you working on the multiplayer anytime soon?
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Aug 22, 2008 03:03 PM
Msg. 123 of 147
Update Multiplayer has yet to have even an Alpha version ingame because of the Sonic Spartan Biped , shown in the picture above. He is officially our most annoying to get ingame biped , as he is refusing to go ingame for various reasons , fortunately for us Kirby who works with us on a regular basis has been working on getting our metal menace ingame and hopefully when he comes online we shall finally find out what his fate is.  Recently , after being contacted by a mysterious person who wishes to remain "anon" for personal reasons , i recieved some 3d models directly from the 360 and PS3 version of Sonic The Hedgehog , i am currently using them as reference. Basically i am using them to accurately create the rest of the enemy models for the mod and then UWVing them , it will take a while though because of how bad my UWV mapping skills are though , they are not amazing , but because i am only a 2nd year Games Design student , i still have alot of room to improve, a sign of our progression is the enemy above , its taken me 2 days to get it to this stage , and alot of flustration too , its not exactly like the 360 version , but its good for what it is.     Finally , More infoz on Sal , whilst showing her off at this years Sonic Amature Game Expo i decided to work on some various positions as reference for her animations when we finally get round to creating the real set of animations , as the ones we are using at the moment are place holder.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 22, 2008 09:43 PM
Msg. 124 of 147
Ripping from sonic? Sega's game engines are easy to rip from...
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 09:49 PM
Msg. 125 of 147
Quote: --- Original message by: DEEhunter Ripping from sonic? Sega's game engines are easy to rip from... not rips, to high poly to be ripped
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 22, 2008 10:31 PM
Msg. 126 of 147
No. They are not.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 10:32 PM
Msg. 127 of 147
why would sonicxtreme need to rip? he has scholar experience in 3d modeling and such
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Aug 22, 2008 11:09 PM
Msg. 128 of 147
Quote: --- Original message by: SonicXtr3me RAPED. I'm kind of curious about what some of the problems the sonic spartan is having with getting ingame. Also, regarding the above posts about ripping, SonicXtreme said he was using them as reference. The render is his model. But he uses the rips to make sure that his models are nice and accurate and whatnot.
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Aug 23, 2008 04:50 AM
Msg. 129 of 147
Quote: --- Original message by: Enzo03Quote: --- Original message by: SonicXtr3me RAPED. Also, regarding the above posts about ripping, SonicXtreme said he was using them as reference. The render is his model. But he uses the rips to make sure that his models are nice and accurate and whatnot. ^ This post is made of win , why? because its exactly correct. Like i stated , i merely use rips as reference to make the models for our modification , i simply copy the positioning of the verts then create all the polygons by hand , or atleast thats how i do it on the harder models , this way it makes it almost perfect to the original model.
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Aug 23, 2008 05:11 AM
Msg. 130 of 147
Quote: --- Original message by: SonicXtr3me
animation looks like she just fell sideways and vommited
just like the Return to castle wolfenstein anim as a german is shot in waist Edited by gmax5 on Aug 23, 2008 at 05:12 AM
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Aug 23, 2008 10:26 AM
Msg. 131 of 147
just thought it would be different to the sonic animation which is more dramatic
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Aug 23, 2008 11:21 AM
Msg. 132 of 147
its ok cuz i like it anyway its funny
woohoo u just got sniped in the torso
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bobbysoon
Joined: Feb 1, 2007
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Posted: Sep 11, 2008 12:46 PM
Msg. 133 of 147
Sally looks heavily medicated. I think you should add some eyelid nodes. Put some angry face in the firing anims and sad face in the pings, hits, and kills anims.
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Oct 24, 2008 05:58 PM
Msg. 134 of 147
Greetings again all , sorry to bump this after so long , but i just wanted to come back with some news , not all good.
Thing is , so far , nothings really been done since SAGE 08. This is because we really needed a 3rd person animation artist , and for a while i thought we had one , i hired a really good one off youtube , and he worked for a while , got a couple of things done , and now hes not been seen since , hes normally on almost every day , and i think things have just taken a turn for the worst , what with him not being on in like .... 2 months or more.
That is why i want to announce that even though it may not be worth it , if we dont get a animator that can stick with us , and help us out so we can complete the animations , cause thats all is left to do really , character animations and then the mod is done. Then i am just gonna have to open source the mod at some point in the future for the community and hope its finished , because its not going anywhere fast with me spending every living moment of my life working hard at University finishing my Games Design Degree course , and Yize doing the same.
If anyone can help , please contact me , its urgent.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Oct 25, 2008 01:52 AM
Msg. 135 of 147
Sucks man, and you have been working on it so hard for so long. But at least that seems like the last big herdle to completing the tag set.
I am honestly hopeing you can find someone soon like you want.
Good luck
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Nov 15, 2008 02:26 PM
Msg. 136 of 147
http://www.youtube.com/watch?v=pHu9w_b8gcw^ Thanks to those who contacted me , you know who you are , i will be back in touch with you soon, to everyone else , please if you can help us finish this then come fowards, we are in need of animators at the moment and what you have seen in the video is all that is left for the mod to be complete, so its really essential that this gets done ASAP and to the best of everyones abilitys.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Nov 16, 2008 08:33 PM
Msg. 137 of 147
so how far are you guys on multiplayer?
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Nov 16, 2008 08:44 PM
Msg. 138 of 147
No Further the animations where messed up , i am getting ready to send him off to be reanimated soon , and contacting bobby about animating enemys for SP when they have been rigged , i need to send those off today.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Nov 16, 2008 11:46 PM
Msg. 139 of 147
Quote: --- Original message by: SonicXtr3me , and contacting bobby about animating enemys for SP when they have been rigged , i need to send those off today. I can rig too, weights and constraints. Np. Just pm me a link I chose against installing AIM when I realized it's AOL Instant Messenger. I've heard bad things about AOL. I do occasionally use xFire for file transfer, though
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Nov 16, 2008 11:48 PM
Msg. 140 of 147
will send the stuff after i get back from college :) its 4am here , need to get some sleep T_T
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