
ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jan 4, 2008 06:24 PM
Msg. 1 of 15
HI, I started making these a long time ago, with the help of some other sigma members. I'm open source uploading them now, so everyone will be able to use them. I hope you enjoy them, and feel free to change/improve them if you see fit. I am also uploading a mod containing the hammer, for those of you who might want to play with it but don't know how to make maps. The mod is of hang em high, and contains plenty of targets to practice on. Just going to announce this, that this is an old project that im releasing as is. Im not adding any detail/multipurpose maps. this is not going to appear in sigmaleet maps, its just something I thought I would release. thanks to donut for the reticle, bungie for the model and texture, and M6dEEp for UVing the model Edited by iron clad on Jan 4, 2008 at 06:25 PM Edited by iron clad on Jan 4, 2008 at 06:35 PM Edited by iron clad on Jan 4, 2008 at 06:37 PM Edited by iron clad on Jan 4, 2008 at 09:18 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 4, 2008 06:31 PM
Msg. 2 of 15
Fist of Rukt? (Rutk?)
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jan 4, 2008 06:37 PM
Msg. 3 of 15
Yes. fist of rukt. As soon as I know I have the tags folder set up properly, ill write a readme, upload to halomaps and file front and post the filefront link here.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 4, 2008 07:50 PM
Msg. 4 of 15
Yes. Halo 3 uses parallax mapping for its shock waves. You can use an active camo shader if you wish to accomplish that. Also put some multipurpose maps on that.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jan 4, 2008 09:09 PM
Msg. 5 of 15
Quote: --- Original message by: selentic That texture looks horrible D: That would be because its a halo 2 texture not intended for an fp model. http://files.filefront.com/fist+of+rukt+tagszip/;9380989;/fileinfo.html download link Quote: --- Original message by: DEEhunter Yes. Halo 3 uses parallax mapping for its shock waves. You can use an active camo shader if you wish to accomplish that. Also put some multipurpose maps on that. also, no. I made this a looooong time ago, and im not picking back up on a dead project Edited by iron clad on Jan 4, 2008 at 09:10 PM
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Nugga117
Joined: Nov 14, 2005
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Posted: Jan 4, 2008 09:15 PM
Msg. 6 of 15
Needs some detail maps.
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Jan 5, 2008 12:43 PM
Msg. 7 of 15
Quote: --- Original message by: iron clad
also, no. I made this a looooong time ago, and im not picking back up on a dead project Edited by iron clad on Jan 4, 2008 at 09:10 PM
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jan 5, 2008 04:43 PM
Msg. 8 of 15
I dont have any reason to do what you said. If you dont want to use the tags thats fine.
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Jan 6, 2008 06:26 PM
Msg. 9 of 15
IS this open-soruced?
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jan 6, 2008 07:38 PM
Msg. 10 of 15
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jan 6, 2008 07:40 PM
Msg. 11 of 15
I would like to see someone take that model and texture it better.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jan 6, 2008 08:03 PM
Msg. 12 of 15
I would too frankly. the textures I put on there are designed for a 3p model, not an fp model.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 6, 2008 08:22 PM
Msg. 13 of 15
So where's the Hang 'em High map? Didn't you upload that, and if so, where?
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jan 6, 2008 09:07 PM
Msg. 14 of 15
It is uploaded to halomaps. anyone who keeps track of projects, please DO NOT ADD THIS MOD TO SIGMA'S PROJECTS. its just hangem high with ai bots and hammers.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 6, 2008 09:16 PM
Msg. 15 of 15
Alright, thanks.
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