
Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Sep 6, 2015 07:52 AM
Msg. 9486 of 10646
I wouldn't give away the original CE campaign for SPV3 that's for sure.
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Grunter
Joined: Apr 6, 2015
I'm back from the dead and reporting for duty!
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Posted: Sep 6, 2015 09:16 AM
Msg. 9487 of 10646
No, no. Not playin' this for nostalgia, that is what Heritic Hunt is for. ^_^
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Halonimator
Joined: Dec 15, 2014
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Posted: Sep 6, 2015 10:32 AM
Msg. 9488 of 10646
Masterz MLG 
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Sep 6, 2015 11:58 AM
Msg. 9489 of 10646
How smart, standing next to a line of people and showing spv3.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 6, 2015 01:04 PM
Msg. 9490 of 10646
Can everyone stop fighting and just work on your stuff? D:
Seriously though, I think it's the creation of all of our projects, Lumoria, Takedown, SPV3, TSC:E, Sector 09, Heretic Hunt, etc. etc. and their uniqueness expressed in everyone's different taste that makes them all unique and fun. Just enjoy them for what they're worth. I don't see any reasons to stand by my own project and create analogy's to defend them, nor do I see any reasons to attack any other projects. Hater's gun hate, but at least you're gaining experience with your skills on your projects, and teamwork experience. Hell, who knows which team who made these projects might be the next "bungie" and release the billion dollar game. Long story short, it's not worth your time bickering and arguing over projects... They all have the potential to be something amazing in their own ways!
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Halonimator
Joined: Dec 15, 2014
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Posted: Sep 6, 2015 01:08 PM
Msg. 9491 of 10646
Quote: --- Original message by: Nickster5000 Can everyone stop fighting and just work on your stuff? D:
Seriously though, I think it's the creation of all of our projects, Lumoria, Takedown, SPV3, TSC:E, Sector 09, Heretic Hunt, etc. etc. and their uniqueness expressed in everyone's different taste that makes them all unique and fun. Just enjoy them for what they're worth. I don't see any reasons to stand by my own project and create analogy's to defend them, nor do I see any reasons to attack any other projects. Hater's gun hate, but at least you're gaining experience with your skills on your projects, and teamwork experience. Hell, who knows which team who made these projects might be the next "bungie" and release the billion dollar game. Long story short, it's not worth your time bickering and arguing over projects... They all have the potential to be something amazing in their own ways! Like me modding the OS source...love the code >i broke the dmls for the good to remplace baked_lightmaps for complete realtime_dinamic_ligtmaps (yupeee!).. Edited by Halonimator on Sep 6, 2015 at 02:35 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Sep 6, 2015 04:14 PM
Msg. 9492 of 10646
So, am i the only one here which wants a release date? :P
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Sep 6, 2015 10:51 PM
Msg. 9493 of 10646
Quote: --- Original message by: lolslayer So, am i the only one here which wants a release date? :P 2016
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Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 7, 2015 12:38 AM
Msg. 9494 of 10646
Quote: --- Original message by: lolslayer So, am i the only one here which wants a release date? :P Maybe it won't be any time soon considering someone likes eating Mickey D's and MCC decor. tehehehe maybe we should expect the unexpected from now onEdited by Nickster5000 on Sep 7, 2015 at 12:40 AM
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Tordah
Joined: Jun 25, 2015
He gets right on to the friction of the day
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Posted: Sep 7, 2015 12:41 AM
Msg. 9495 of 10646
I'm pretty happy with what the cmt spv3 crew has set out to do as far as expanding upon the original campaign. I think there is a nostalgic hook on spv3. Everything I've seen and heard about spv3 intrigues me and I'm really looking forward to playing it. On the other hand tsc:E blew me away with its sheer beauty and general enjoyment of play-thru. I totally agree with masters, spv3 and tsc:E are apples and oranges. And really its quite a blessing on the community here to get these two totally different products (as well as others). Whats I'm getting at here is the differences should be embraced. I think its fine to compare the two for conversation sake, but again the two are fulfilling two totally different roles. I for one see great value in both projects, and each for its own reasons. My hats off to the tsc:E team, and i look forward to spv3 with anticipation. Edited by Tordah on Sep 7, 2015 at 04:38 PM
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Grunter
Joined: Apr 6, 2015
I'm back from the dead and reporting for duty!
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Posted: Sep 7, 2015 09:48 AM
Msg. 9496 of 10646
Quote: --- Original message by: lolslayer So, am i the only one here which wants a release date? :P 2099
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Sep 8, 2015 01:45 AM
Msg. 9497 of 10646
Quote: --- Original message by: GrunterQuote: --- Original message by: lolslayer So, am i the only one here which wants a release date? :P 2099 Nah, I think that it got the same release date as project contingency ;) Edited by lolslayer on Sep 8, 2015 at 01:45 AM
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Kal_El
Joined: Feb 4, 2015
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Posted: Sep 8, 2015 11:03 AM
Msg. 9498 of 10646
Quote: --- Original message by: snark567 Every time I enter a thread and see you guys fighting about complete nonsense I start to question if I should even come back next time. so....I guess we won't be seeing you any more ;) Edited by Kal_El on Sep 8, 2015 at 11:03 AM
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Sep 8, 2015 02:36 PM
Msg. 9499 of 10646
Quote: --- Original message by: CaptainAltheros I don't know what you are implying or what are you actually trying to say but SPV3 had their own booth at PAX from what I know and a lot of known Halo people are with Masterz at that booth. No idea, it's also irrelevant. Quote: --- Original message by: CaptainAltheros I don't know what's with the argument here
There is no argument. Just people correcting another's behaviour, much like Cesar Milan would do with a bad dog. Quote: --- Original message by: CaptainAltheros but from my observation some people are just jealous and are complete ego maniacs to admit or accept that SPV3 is being praised by a lot of people and known great people and being better than TSC:E.
No great people said it's better or more appealing than TSC:E. It's Masterz opinion that it's more appealing. I doubt any of the Cesar Milans here are jealous either. Cesar sees bad attitude, Cesar corrects bad attitude. Cesar is not jealous of the bad dog. Quote: --- Original message by: CaptainAltheros Also some suck-off ass kissers and attention seekers randomly join the argument without having any knowledge. The thing is, almost everyone on this community assumes alot and that's the problem.
This is very true. Quote: --- Original message by: CaptainAltheros I'm not sucking off to Masterz or hating on Lodex in-case someone would.. well obviously alot of you would already assume that. As part the community I would assume that this message won't affect this argument or you guys won't understand what I'm pointing out. Not sure why I'm specifically mentioned. There were others with the same opinion. Probably just because I'm the most experienced Cesar Milan here, when it comes to correcting bad dogs.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Sep 8, 2015 04:18 PM
Msg. 9500 of 10646
Aye, I hear you man.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 9, 2015 06:59 AM
Msg. 9501 of 10646
In my view SPV3 got a lot better coverage than TSC:E
If there had been the same exact correct awareness campaign for both releases I can almost guarantee you TSC:E would be the victor.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 9, 2015 12:52 PM
Msg. 9502 of 10646
Quote: --- Original message by: SS Flanker In my view SPV3 got a lot better coverage than TSC:E
If there had been the same exact correct awareness campaign for both releases I can almost guarantee you TSC:E would be the victor.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Sep 9, 2015 01:51 PM
Msg. 9503 of 10646
did i missed a fight or something?
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Sep 9, 2015 06:07 PM
Msg. 9504 of 10646
Quote: --- Original message by: snark567Quote: --- Original message by: EmmanuelCD did i missed a fight or something? We were just roleplaying. im a level 39 earth magician
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Sep 9, 2015 06:29 PM
Msg. 9505 of 10646
Wow, so it isnt a fps anymore
that doesnt matter becuase i use a icebeam attack from th forest elfs muahahhahahah
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Sep 9, 2015 06:36 PM
Msg. 9506 of 10646
Return to the topic of the thread.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Sep 10, 2015 03:34 PM
Msg. 9507 of 10646
Quote: --- Original message by: Dennis Return to the topic of the thread. thank you!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 10, 2015 06:57 PM
Msg. 9508 of 10646
Quote: --- Original message by: Nickster5000Quote: --- Original message by: SS Flanker In my view SPV3 got a lot better coverage than TSC:E
If there had been the same exact correct awareness campaign for both releases I can almost guarantee you TSC:E would be the victor.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 20, 2015 03:11 AM
Msg. 9509 of 10646
Having just wasted 3 hours trying to improve the lifepod particle systems, I am unhappy to announce we have an opening for a new effects lead. Because f this crap.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Sep 20, 2015 03:24 AM
Msg. 9510 of 10646
Hey Masters1337, if you finish spv3, will you work on the halo 2 port you once showed us?
That would be awesome :)
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 20, 2015 03:57 AM
Msg. 9511 of 10646
It honestly looks more trouble than it's worth E: @Masterz What exactly was it you were trying to achieve? I don't mean this in a negative way btw. Edited by Spartan314 on Sep 20, 2015 at 04:05 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 20, 2015 08:12 AM
Msg. 9512 of 10646
Quote: --- Original message by: Masters1337 Having just wasted 3 hours trying to improve the lifepod particle systems, I am unhappy to announce we have an opening for a new effects lead. Because f this crap. I would accept but I have committed my self to other projects. You can send me the tags which I will have a look at but I am not promising anything and I am certainly sure that I will not have the time to work on anything else. IFAFUDAFI we miss you already 
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Sep 20, 2015 09:39 AM
Msg. 9513 of 10646
Quote: --- Original message by: Masters1337 I am unhappy to announce we have an opening for a new effects lead. I'll take it. When do I start? teeheehee
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Halonimator
Joined: Dec 15, 2014
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Posted: Sep 20, 2015 10:13 AM
Msg. 9514 of 10646
Quote: --- Original message by: lolslayer Hey Masters1337, if you finish spv3, will you work on the halo 2 port you once showed us?
That would be awesome :) He hates halo 2 map design (me too.
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Imouto
Joined: Sep 9, 2015
Waffles B&
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Posted: Sep 20, 2015 11:07 AM
Msg. 9515 of 10646
If only sapien could render pariticles and effects :s
Seriously, effect work in halo is tedious, you can use the runtime cache viewer, but that takes just as long.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 20, 2015 11:42 AM
Msg. 9516 of 10646
Quote: --- Original message by: CaptainAltheros I'd do it if I still have Halo and HEK installed. I recommend Rododo, guy is good at effects too. As far as I have seen rodo is pretty decent but most of his works or the ones I have seen contain partially ripped assets. Whilst his tag creation and editing skills are more than exemplary if you can't create custom particle images from scratch then you are not really meeting CMTs core criteria: Completely custom!
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Halonimator
Joined: Dec 15, 2014
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Posted: Sep 20, 2015 11:51 AM
Msg. 9517 of 10646
Quote: --- Original message by: SS FlankerQuote: --- Original message by: CaptainAltheros I'd do it if I still have Halo and HEK installed. I recommend Rododo, guy is good at effects too. As far as I have seen rodo is pretty decent but most of his works or the ones I have seen contain partially ripped assets. Whilst his tag creation and editing skills are more than exemplary if you can't create custom particle images from scratch then you are not really meeting CMTs core criteria: Completely custom! I could do custom like CMT, but people hate the new style... example of how i do HDtextures-materials: 
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 20, 2015 12:31 PM
Msg. 9518 of 10646
Quote: --- Original message by: lolslayer Hey Masters1337, if you finish spv3, will you work on the halo 2 port you once showed us?
That would be awesome :) I'd sooner go and start editing H2V campaign map files than torture myself with trying to get that to work again. Quote: --- Original message by: SS FlankerQuote: --- Original message by: Masters1337 Having just wasted 3 hours trying to improve the lifepod particle systems, I am unhappy to announce we have an opening for a new effects lead. Because f this crap. I would accept but I have committed my self to other projects. You can send me the tags which I will have a look at but I am not promising anything and I am certainly sure that I will not have the time to work on anything else. There is nothing really to send, if you have the CMT tagset downloaded you have all of our effects and we need to update burning big debris particle system, which is used for the lifepod. Quote: --- Original message by: Spartan314
It honestly looks more trouble than it's worth E: @Masterz What exactly was it you were trying to achieve? I don't mean this in a negative way btw.
Everything gets a revision, we cant have 2001 era particle effects laying around any longer. Edited by Masters1337 on Sep 20, 2015 at 12:36 PM
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Halonimator
Joined: Dec 15, 2014
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Posted: Sep 20, 2015 12:34 PM
Msg. 9519 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: lolslayer Hey Masters1337, if you finish spv3, will you work on the halo 2 port you once showed us?
That would be awesome :) I'd sooner go and start editing H2V campaign map files than torture myself with trying to get that to work again. Quote: --- Original message by: SS FlankerQuote: --- Original message by: Masters1337 Having just wasted 3 hours trying to improve the lifepod particle systems, I am unhappy to announce we have an opening for a new effects lead. Because f this crap. I would accept but I have committed my self to other projects. You can send me the tags which I will have a look at but I am not promising anything and I am certainly sure that I will not have the time to work on anything else. There is nothing really to send, if you have the CMT tagset downloaded you have all of our effects and we need to update burning big debris particle system, which is used for the lifepod. Edited by Masters1337 on Sep 20, 2015 at 12:33 PM if you're going to do the h2sp of vista fix all the game specially the blackscreens and exeptions
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 20, 2015 12:38 PM
Msg. 9520 of 10646
Quote: --- Original message by: Imouto If only sapien could render pariticles and effects :s
Seriously, effect work in halo is tedious, you can use the runtime cache viewer, but that takes just as long. This is why it pays to have a SSD. With the exception of TSC:E I can compile any SPV3 map in under 10 seconds. Quote: --- Original message by: SS FlankerQuote: --- Original message by: CaptainAltheros I'd do it if I still have Halo and HEK installed. I recommend Rododo, guy is good at effects too. As far as I have seen rodo is pretty decent but most of his works or the ones I have seen contain partially ripped assets. Whilst his tag creation and editing skills are more than exemplary if you can't create custom particle images from scratch then you are not really meeting CMTs core criteria: Completely custom! Between SPV3 and SPV2 we have more than enough bitmaps to make up particles. Edited by Masters1337 on Sep 20, 2015 at 12:39 PM
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