
RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
|
Posted: Jun 30, 2012 09:56 PM
Msg. 2731 of 10646
0.0
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Jun 30, 2012 10:07 PM
Msg. 2732 of 10646
Awesome, I can't wait to see. I would almost call this SPv4 though, just because this seems way more advanced than the previous SPv3 level. I really can't wait to see! If you compare http://www.youtube.com/watch?v=XT2jafsOOEc to TSC you can really see how far things have come. Edited by Pepzee on Jun 30, 2012 at 10:10 PM
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Jun 30, 2012 10:12 PM
Msg. 2733 of 10646
This looks better than CE:A. Nice job!
|
|
|

olly12345
Joined: Jul 30, 2008
|
Posted: Jun 30, 2012 10:57 PM
Msg. 2734 of 10646
I LOVE IT. PLasma Rifle looks really scratched though, it's pretty tough metal/alloy so it should be kinda smooth. Not that i don't like it, i think it looks spectacular, the back is just a tad scratched is all.
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Jun 30, 2012 11:09 PM
Msg. 2735 of 10646
Quote: --- Original message by: olly12345 I LOVE IT. PLasma Rifle looks really scratched though, it's pretty tough metal/alloy so it should be kinda smooth. Not that i don't like it, i think it looks spectacular, the back is just a tad scratched is all. Who said that it was the metal that got scratched. It could have been the paint on it that is scratched. Unless this is paintless.... Then yes, it is a bit too scratched. Questions for Cmt. ________________________________________________________________________________ Are you guys going to change the looks of the covi stationary gunner? Does the ghost have boost? (Looked sort of like it in the video.) Will there be new grunts or marines anytime soon? And some other questions, but i got to go for now.... Edited by P3 on Jun 30, 2012 at 11:27 PM
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jun 30, 2012 11:33 PM
Msg. 2736 of 10646
Quote: --- Original message by: P3 Will there be new grunts or marines anytime soon? I would very much like some updated Marines. I found models for some in the tag release, but nothing I knew how to get in-game.
|
|
|

ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
|
Posted: Jul 1, 2012 12:09 AM
Msg. 2737 of 10646
Quote: --- Original message by: ReeiikoQuote: --- Original message by: Ifafudafi TSC: Evolved will ONLY be distributed as a .yelo. You will be REQUIRED to use Open Sauce. My life is ruined. EDIT: Because I haven't been able to get OS working since it was released and no one has helped me. Edited by Reeiiko on Jun 30, 2012 at 11:57 PM just install open sauce...
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Jul 1, 2012 01:42 AM
Msg. 2738 of 10646
Excellent! Very much looking forward to this :)
|
|
|

Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
|
Posted: Jul 1, 2012 03:13 AM
Msg. 2739 of 10646
this looks amazing can't wait to play it
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jul 1, 2012 03:20 AM
Msg. 2740 of 10646
That pistol... those environments... I LOVE IT
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Jul 1, 2012 04:19 AM
Msg. 2741 of 10646
The environments look great. Slappy the pirate has come a great way :-) I did notice some brutes on a command list just running by the player, ignoring him, try to avoid such things! At least tick the option to allow them to target enemies.
As for OS .yelo only, I'm quite disapointed by that. The current OS build doesn't run very smoothly on my laptop (which I don't consider to be "crap"), and it tends to overheat it somehow. I hope you still convert to a .map file. I really can't imagine your level and assets being insanely high poly. Are you perhaps trying to "cram in" all/most of the tags you have?
I'm sure with some effort and decent planning a .map should be possible. A50 showed that.
|
|
|

Ubergoober
Joined: Oct 11, 2010
|
Posted: Jul 1, 2012 05:02 AM
Msg. 2742 of 10646
this is awesome, full props to CMT, u guys r a class act, time to update to a kickass computer so i can enjoy this the way it was designed to be! thank you CMT!
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Jul 1, 2012 05:37 AM
Msg. 2743 of 10646
Quote: --- Original message by: TM_updates The environments look great. Slappy the pirate has come a great way :-) I did notice some brutes on a command list just running by the player, ignoring him, try to avoid such things! At least tick the option to allow them to target enemies.
As for OS .yelo only, I'm quite disapointed by that. The current OS build doesn't run very smoothly on my laptop (which I don't consider to be "crap"), and it tends to overheat it somehow. I hope you still convert to a .map file. I really can't imagine your level and assets being insanely high poly. Are you perhaps trying to "cram in" all/most of the tags you have?
I'm sure with some effort and decent planning a .map should be possible. A50 showed that. I'm pretty sure they have more important additions than higher poly levels that force them to require .yelo only. As someone who develops campaigns and has worked with OS yourself, surely you should already realise why they've gone for .yelo only. Anyway, this looks amazing! Hoping those cliff textures get improved before the release though. Those major texture overlapping issues might just counteract all of the comments about this looking better than CEA.
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Jul 1, 2012 05:49 AM
Msg. 2744 of 10646
To Jaz:
1) I have not worked with OS development myself as it doesn't perform on my laptop 2) I said level and assets 3) It's a matter of willingness to optimise, things would need to be cut in order to spare tagspace. Things that come to my mind would be using either only marines or only odst's in the .map version, and cutting brutes for example since those don't have much of an added value currently. Of course it's a fair bit of effort and it really depends on how much content they are adding to be sure if it's entirely possible. But from my own experience I can't imagine it being impossible. Optimizing the BSP can also clear up some tagspace as well.
I mean really, OS still doesn't work flawless for a fair bit of people. I think making minor cuts as I described would be worth it if it meant covering the entire Halo CE audience.
Don't bother replying to this post in this thread as I have nothing to add to it and I would probably end up repeating what I already said. You can talk to me about it on xfire if you wish to discuss it into detail.
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Jul 1, 2012 06:17 AM
Msg. 2745 of 10646
I'm confused as to why CMT should wish to cover the entire Halo CE audience?
This is a free mod, not premium content.
There's still a large enough audience of OS users to make up for the loss of those who still use outdated hardware/can't be bothered to install OS.
This is like the move from Battlefield 2 to Battlefield 3.
If you're left behind, that's your fault, your problem. Nobody's going to cater to your outdated needs whether their work is free or premium. Edited by Jaz on Jul 1, 2012 at 06:18 AM
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Jul 1, 2012 06:50 AM
Msg. 2746 of 10646
I am only interested in their reply, not what you have to say Jaz.
Btw: I do find this impressive! It's got alot of potential if executed well :-) Edited by TM_updates on Jul 1, 2012 at 08:05 AM
|
|
|

Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
|
Posted: Jul 1, 2012 08:21 AM
Msg. 2747 of 10646
I always thought you could change the entire bsp of TSC(you guys proved my theory), but if you wanted to change the bsp of a map like AoCR you would have a harder time...Right? You guys continue to amaze all of us, Keep up the great work. Edited by Caboose 14 on Jul 1, 2012 at 08:22 AM
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jul 1, 2012 10:41 AM
Msg. 2748 of 10646
The environments are definitely a step up from what the team has done previously and is nice to seem some refreshing level design from the team. However, its still disappointing to see a level still being reused instead of utilizing the teams talent in creating an actual fully custom level. You can also notice the environments have some unwrapping issues that can be easily fixed. By going back and sweeping the environments for errors like those, you can really spruce up the level and make something extraordinary looking by fixing minor details.
It also disappointing that it is .yelo only, a lot of users (even myself) cannot seem to get OS running on our PC's and we have received little to no help from the developers. You should really take into account what Lodex said though.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jul 1, 2012 10:58 AM
Msg. 2749 of 10646
Quote: --- Original message by: Higuy The environments are definitely a step up from what the team has done previously and is nice to seem some refreshing level design from the team. However, its still disappointing to see a level still being reused instead of utilizing the teams talent in creating an actual fully custom level. You can also notice the environments have some unwrapping issues that can be easily fixed. By going back and sweeping the environments for errors like those, you can really spruce up the level and make something extraordinary looking by fixing minor details.
It also disappointing that it is .yelo only, a lot of users (even myself) cannot seem to get OS running on our PC's and we have received little to no help from the developers. You should really take into account what Lodex said though. I think the BSP is far from being entirely finished lol
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Jul 1, 2012 11:24 AM
Msg. 2750 of 10646
Quote: --- Original message by: Higuy However, its still disappointing to see a level still being reused instead of utilizing the teams talent in creating an actual fully custom level. As stated in the post, creating an entirely custom campaign map, as of right now, is a grave unknown that CMT just isn't ready to step into. Recreating TSC is, also said, a happy medium that will allow the team to step away from simply placing and refining assets in the original BSPs without having to scare themselves by planning an entirely new campaign map. Besides, the mod has nearly always been about the Halo 1 campaign, and personally I find this a great new spin on it. Besides #2: and if anyone wanted to play an entirely custom campaign, they'd head on over to Lumoria now wouldn't they? ;D
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jul 1, 2012 12:38 PM
Msg. 2751 of 10646
I for one am stoked for this mod and the return of custom assets like the brg. I am concerned with the map's textures and the stock assets. The sand is my main concern with the textures. It simply feels less realistic compared to everything else. The cliff and rock textures seem to be a little stretched at parts too, simply not looking very convincing. Lastly the use of stock scenery makes it all stick out like sore thumbs. Have you considered remaking/re-texturing scenery or at least porting halo 2/3 counterparts of the stock assets (pine trees, shrubs, etc)? Also have you considered using texmod for the textures? You can bring everything full circle HD-wise with no effect on tagspace or any of that annoying stuff. All it does is just overwrite bitmaps in the shader file with specified textures, so when you start halo through texmod, you get the new textures instead. That way you can focus on using the free tagspace on the map for other things. http://www.youtube.com/watch?v=vWQZamYbaec&feature=plcpan example of texmod on halo pc ^
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jul 1, 2012 12:55 PM
Msg. 2752 of 10646
Quote: --- Original message by: Private CabooseQuote: --- Original message by: Delicon20 It simply feels less realistic ._. This is Halo. If you want realism, go play CoD i lol'd for 3 reasons. 1.cod isn't realistic 2.you dismiss a statement because YOU feel a certain genre shouldn't have high detail realistic textures. 3.look at halo 4
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jul 1, 2012 01:01 PM
Msg. 2753 of 10646
Textures don't effect Tagspace.
On the topic of OS, we screwed up big tim with OS for A50's release. There are plans in place to make the install of OS easier, although anyone who has a problem with it currently is free to message me or have me help them on Teamviewer.
There is also the "myth" that OS kills peoples performance. While OS does degrade performance, there is a lot more ways to customize your OS settings that aren't available in game, which we hope to open up to players. One of the problems with SPV3's A50 was that by importing a new BSP, our portals got screwed up, degrading performance even more, and the assets weren't optimized as much as they could be. You should all be seeing significant FPS boosts with the upcoming maps.
|
|
|

ReconNinja117
Joined: Nov 11, 2011
|
Posted: Jul 1, 2012 01:04 PM
Msg. 2754 of 10646
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Jul 1, 2012 01:15 PM
Msg. 2755 of 10646
Quote: --- Original message by: Masters1337 On the topic of OS, we screwed up big tim with OS for A50's release. There are plans in place to make the install of OS easier, although anyone who has a problem with it currently is free to message me or have me help them on Teamviewer.
There is also the "myth" that OS kills peoples performance. While OS does degrade performance, there is a lot more ways to customize your OS settings that aren't available in game, which we hope to open up to players. One of the problems with SPV3's A50 was that by importing a new BSP, our portals got screwed up, degrading performance even more, and the assets weren't optimized as much as they could be. You should all be seeing significant FPS boosts with the upcoming maps. So is it safe to assume that a new version of OS will come out with TSC then? Just as you said my performance was massively decreased with SPv3, lucky if I got 15 FPS at times. I really had to lower the resolution in order for it to be playable. Edited by Pepzee on Jul 1, 2012 at 01:15 PM
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Jul 1, 2012 01:19 PM
Msg. 2756 of 10646
Quote: --- Original message by: ODX Besides #2: and if anyone wanted to play an entirely custom campaign, they'd head on over to Lumoria now wouldn't they? ;D What is your problem? There's no hostility here, but that lame jab just is low. For shame. You've really changed alot in a negative way ODX.
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Jul 1, 2012 02:24 PM
Msg. 2757 of 10646
Quote: --- Original message by: TM_updatesQuote: --- Original message by: ODX Besides #2: and if anyone wanted to play an entirely custom campaign, they'd head on over to Lumoria now wouldn't they? ;D What is your problem? There's no hostility here, but that lame jab just is low. For shame. You've really changed alot in a negative way ODX. Not really. I didn't see that as a jab at all. Looks more like a serious notion since Lumoria is the nicest Custom Campaign to be known for debut soon. And you may think it's a waste of talent, but for them it's a joy to simply mod. It's their talent, their passion, let them be to do what they want without hinting at degrading statements.
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Jul 1, 2012 02:34 PM
Msg. 2758 of 10646
Don't worry about it, DarkHalo. Lodex is in a mood today obviously, and is blowing every post way out of proportion. Annoyed me, but I ended up just blocking him temporarily. Meh.
Anyway, CMT, is this the final bsp design or will you be making minor/major changes before release?
|
|
|

Ifafudafi
Joined: Jun 23, 2010
|
Posted: Jul 1, 2012 02:41 PM
Msg. 2759 of 10646
Quote: --- Original message by: Jaz Anyway, CMT, is this the final bsp design or will you be making minor/major changes before release? To quote the video: "Much of the content in this video is of early works in progress and placeholders. Nothing is necessarily representative of content included in the final product." E: well techinically I typo'd "placeholders" in the vid but shh don't tell anybody okay Edited by Ifafudafi on Jul 1, 2012 at 02:42 PM
|
|
|

Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
|
Posted: Jul 1, 2012 03:41 PM
Msg. 2760 of 10646
Quote: --- Original message by: IfafudafiQuote: --- Original message by: Jaz Anyway, CMT, is this the final bsp design or will you be making minor/major changes before release? To quote the video: "Much of the content in this video is of early works in progress and placeholders. Nothing is necessarily representative of content included in the final product." E: well techinically I typo'd "placeholders" in the vid but shh don't tell anybody okay Edited by Ifafudafi on Jul 1, 2012 at 02:42 PM Don't worry, I was too excited about the mod to focus on spelling. lol Edited by Caboose 14 on Jul 1, 2012 at 03:42 PM
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Jul 1, 2012 05:22 PM
Msg. 2761 of 10646
ODX used the ";D" emoticon as a nuance to indicate it was a jab. It's a subtle "sarcastic wise guy" emoticon but it was there. A friendly gesture would have used a simple ":-)" or something similar, indicating good will. It's the way people communicate.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Jul 1, 2012 05:26 PM
Msg. 2762 of 10646
Quote: --- Original message by: TM_updates ODX used the ";D" emoticon as a nuance to indicate it was a jab. ...Wow, you assume way too much. Maybe I just forgot to hit shift? Or maybe I wanted to use that one, and I wasn't being sarcastic but rather playful (wat) and fun? Christ, I love the Lumoria guys (especially Higuy <3) and their campaign. I'm not "making jabs," you're just making terribly negative assumptions because you seem to have something against me these days and I have absolutely no idea why. I have nothing against anyone.
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Jul 1, 2012 05:33 PM
Msg. 2763 of 10646
I don't have anything against people, just on posts ;D But alright, guess I was out of line ;D
PS: I've been in a bad mood since Germany got eliminated @Euro 2012 =( Edited by TM_updates on Jul 1, 2012 at 05:34 PM
|
|
|

LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
|
Posted: Jul 1, 2012 06:46 PM
Msg. 2764 of 10646
stupid os doesnt work for me firstly the d3d9.dll then unable to install directx and Now CMT TSC YELO ONLY!... I NOW CONSIDERED THAT OS FINISHED THE CE REMAINING COMMUNITY BECAUSE THE PEOPLE WHO PLAY'S THIS ARE OFTEN PEOPLE WHO DOWNLOAD THE GAME AND WILL NOT ADD ANYTHING ELSE OR PEOPLE WITH CRAPPY PC'S and atleast the only ones using os are like 300 users from here in comparition to atleast 10000 worldwide and i think that from them 5000 are expecting cmt spv3 ,CMT has left his major followers behind with this
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jul 1, 2012 07:18 PM
Msg. 2765 of 10646
Hold your horses,calm down and chillax
|
|
|