
Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 5, 2012 10:27 AM
Msg. 2696 of 10646
Yes. do the last false as a true when compiling with extensions. Also there will be an update soon guys. Hang in there.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 6, 2012 01:23 AM
Msg. 2697 of 10646
Quote: --- Original message by: Masters1337 Yes. do the last false as a true when compiling with extensions. Also there will be an update soon guys. Hang in there. We're hanging... just barely oh so hanging...
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 10, 2012 11:46 AM
Msg. 2698 of 10646
I'm curious of something, you've had the feedback from users for sometime now, and I'm curious as to what the majority has been saying. Do they miss the old cmt custom style or are they all in for the flashy new more graphic focused style?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jun 10, 2012 12:06 PM
Msg. 2699 of 10646
Quote: --- Original message by: Delicon20 I'm curious of something, you've had the feedback from users for sometime now, and I'm curious as to what the majority has been saying. Do they miss the old cmt custom style or are they all in for the flashy new more graphic focused style? The new style is great. I'd love some extended bps though.
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P3
Joined: Dec 2, 2011
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Posted: Jun 10, 2012 12:28 PM
Msg. 2700 of 10646
Bps? Or Bsp? What do you old custom style compared to the new flashy look? Isn't it still going to have custom things and extended bsp's just like the old ones, just with better graphical looks to them? Any chance you guys are going to optimize some how to cause less lag for some people?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 10, 2012 01:57 PM
Msg. 2701 of 10646
The update is coming, but I'll try to answer some of your questions.
Delicon: If you were disappointed by a50's gameplay, I don't think you will be disappointed by what we're doing now. I am not a fan of the way a50 plays or the direction we went.
Caboose: B30 is the teams highest priority. I have to say though, I was against the plan for it initially, but it's turned out to be one of the coolest things the team has ever done. More on this later.
P3: There are going to be new areas to explore, and there will be customey things going on.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jun 10, 2012 02:03 PM
Msg. 2702 of 10646
I have an question for b30 too Masters1337^^. The new bsp you will add on b30 are the same as the old spv2 ? Or they are totaly new ?
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Jun 10, 2012 02:06 PM
Msg. 2703 of 10646
Personally I wasn't too fond of the gameplay in a50 either, everything else was good though. Quote: --- Original message by: darksoldier I have an question for b30 too Masters1337^^. The new bsp you will add on b30 are the same as the old spv2 ? Or they are totaly new ? I really liked the old BSPs from b30, they looked nice anyway, I hope some of them get recycled in SPV3.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 10, 2012 02:06 PM
Msg. 2704 of 10646
Well, no one seemed to like the spv2 b30 bsps.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jun 10, 2012 02:29 PM
Msg. 2705 of 10646
I pretty liked the cmt spv2 bsp but the one things i don't like was the ai encouter. To many, unrealistic, and stupid fight sometimes. I like the new a50 you have made. The ai are cool to fight (numbers of them, good squad (elite with brutes,grunt and jackals, placement etc...)
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P3
Joined: Dec 2, 2011
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Posted: Jun 10, 2012 05:47 PM
Msg. 2706 of 10646
So are you guys going to give the covi less needlers. That was one thing i didn't like about a50. Alot of the elites had needlers rather than plasma rifles. So i'm guessing you guys aren't going to be some how optimizing things but keeping it looking like if it wasn't optimized for less lag. Is it possible? Oh yeah. Anything on the new grunts? (If there will be any)
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jun 10, 2012 05:55 PM
Msg. 2707 of 10646
Quote: --- Original message by: P3 So are you guys going to give the covi less needlers. That was one thing i didn't like about a50. Alot of the elites had needlers rather than plasma rifles. So i'm guessing you guys aren't going to be some how optimizing things but keeping it looking like if it wasn't optimized for less lag. Is it possible? Oh yeah. Anything on the new grunts? (If there will be any) They already confirmed they're doing some optimization.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Jun 10, 2012 06:48 PM
Msg. 2708 of 10646
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P3
Joined: Dec 2, 2011
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Posted: Jun 10, 2012 07:08 PM
Msg. 2709 of 10646
This is....? .....Oh. Edited by P3 on Jun 10, 2012 at 07:09 PM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jun 10, 2012 07:13 PM
Msg. 2710 of 10646
The sexy looking version of the CMT SPV3 HUD.
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olly12345
Joined: Jul 30, 2008
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Posted: Jun 11, 2012 12:13 AM
Msg. 2711 of 10646
Quote: --- Original message by: Masters1337 Well, no one seemed to like the spv2 b30 bsps. I loved the underground parts, and the chieftain encounter was fun, but hard. I'd like to see more definition in the Elite ranks, We have Blue, Red, and occasionally Gold, but i'd like to see White and Black preforming spec-ops or commanding roles.
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Jun 11, 2012 05:20 AM
Msg. 2712 of 10646
... that is one ugly looking carbine.
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OHunterO
Joined: May 24, 2012
.
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Posted: Jun 11, 2012 09:38 AM
Msg. 2713 of 10646
Stop using PNG's. Look, the left is pure PNG, has not been compressed at all. The right is the same image as the left but has been saved as a JPEG and compressed and reimported.  Do you see a difference, no? Nor me. Now look at the size difference of the file, bare in mind that the JPEG is at its highest quality and tbf can be lowered without any difference to the quality. But image a much larger picture, and how big that file will be. PNG - 96.5 KB JPEG - 70.2 KB It's pointless wasting EVERYONE ELSE's time loading pointless colour data that your eye can't even bloody see.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 11, 2012 11:54 AM
Msg. 2714 of 10646
Quote: --- Original message by: Private CabooseQuote: --- Original message by: Kozakuu... that is one ugly looking carbine. I'm pretty sure that's not the point of the picture...
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jun 11, 2012 12:18 PM
Msg. 2715 of 10646
Open your .png with Paint. File -> Save as And select .jpg or .jpeg as type You're welcome!
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jun 11, 2012 12:36 PM
Msg. 2716 of 10646
Quote: --- Original message by: OHunterOStop using PNG's. Look, the left is pure PNG, has not been compressed at all. The right is the same image as the left but has been saved as a JPEG and compressed and reimported. https://dl.dropbox.com/u/63494571/png-jpeg-compassion.pngDo you see a difference, no? Nor me. Now look at the size difference of the file, bare in mind that the JPEG is at its highest quality and tbf can be lowered without any difference to the quality. But image a much larger picture, and how big that file will be. PNG - 96.5 KB JPEG - 70.2 KB It's pointless wasting EVERYONE ELSE's time loading pointless colour data that your eye can't even bloody see. I see slightly more contrast in the PNG than in the JPEG. But I guess I just have extremely sensitive eyes... (Btw, putting them in the same file kind of unbalances the comparison a little bit). Edited by Jaz on Jun 11, 2012 at 12:37 PM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jun 11, 2012 02:30 PM
Msg. 2717 of 10646
Personnaly, I can't want to play other cmt maps :D Oh and i have an noob question lol. You cmt guys can you release the covenant storage please ? ^^ I pretty liked them. They will be awesome for my project the floods remake :)
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Scott
Joined: Apr 4, 2005
No.
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Posted: Jun 11, 2012 03:21 PM
Msg. 2718 of 10646
That carbine is indeed hideous.
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OHunterO
Joined: May 24, 2012
.
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Posted: Jun 11, 2012 03:32 PM
Msg. 2719 of 10646
Quote: --- Original message by: JazQuote: --- Original message by: OHunterOStop using PNG's. Look, the left is pure PNG, has not been compressed at all. The right is the same image as the left but has been saved as a JPEG and compressed and reimported. https://dl.dropbox.com/u/63494571/png-jpeg-compassion.pngDo you see a difference, no? Nor me. Now look at the size difference of the file, bare in mind that the JPEG is at its highest quality and tbf can be lowered without any difference to the quality. But image a much larger picture, and how big that file will be. PNG - 96.5 KB JPEG - 70.2 KB It's pointless wasting EVERYONE ELSE's time loading pointless colour data that your eye can't even bloody see. I see slightly more contrast in the PNG than in the JPEG. But I guess I just have extremely sensitive eyes... (Btw, putting them in the same file kind of unbalances the comparison a little bit). Edited by Jaz on Jun 11, 2012 at 12:37 PM The balance is not changed as I saved one as a JPEG first which removed some data as it was compressed, then reimported with less data. Edited by OHunterO on Jun 12, 2012 at 08:27 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 12, 2012 10:50 AM
Msg. 2720 of 10646
That would be great.The Elites that I extracted caused Sapien to crash 24/7.
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teh lag
Joined: May 6, 2008
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Posted: Jun 12, 2012 12:14 PM
Msg. 2721 of 10646
Quote: --- Original message by: Private Caboose I hate to ask but...
Can we get a non - OS release of the tagset? If you really want to use our things you can take the time to fix the extraction problems.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jun 12, 2012 04:34 PM
Msg. 2722 of 10646
Aaaw, teh_lag, you're just a bundle of sunshine today. A simple no would suffice, i'm sure. Lol.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jun 12, 2012 04:48 PM
Msg. 2723 of 10646
Quote: --- Original message by: grunt_eater Aaaw, teh_lag, you're just a bundle of sunshine today. A simple no would suffice, i'm sure. Lol. I think he was polite enough, depending on your interpretation and point of view. No, a simple 'No' would not suffice as it would provide no explanation as to the negative answer. Edited by Jaz on Jun 12, 2012 at 04:56 PM
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OHunterO
Joined: May 24, 2012
.
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Posted: Jun 12, 2012 07:28 PM
Msg. 2724 of 10646
Quote: --- Original message by: Private CabooseQuote: --- Original message by: teh lagQuote: --- Original message by: Private Caboose I hate to ask but...
Can we get a non - OS release of the tagset? If you really want to ur things you can take the time to fix the extraction problems. You see, all I want to do is use them as modellibg references Well then just import the gbxmodel into max...
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 27, 2012 02:14 AM
Msg. 2725 of 10646
next map all I want to suggest is fix the br, and sniper anims to support 90 fov <,< and possible the shotgun
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jun 27, 2012 02:24 AM
Msg. 2726 of 10646
Quote: --- Original message by: Hydrogen next map all I want to suggest is fix the br, and sniper anims to support 90 fov <,< and possible the shotgun as for the 90 FOV anims, just use OS to move the gun back slightly and it should line up correctly to not clip.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 27, 2012 12:04 PM
Msg. 2727 of 10646
I don't think so.Where's Sarge?
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P3
Joined: Dec 2, 2011
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Posted: Jun 27, 2012 02:42 PM
Msg. 2728 of 10646
Anything new on this mod?
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jun 29, 2012 10:27 PM
Msg. 2729 of 10646
Quote: --- Original message by: P3 Anything new on this mod? Not yet but they did release the gauss Warthog effects video on YouTube which looks awesome but other than that no.
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Ifafudafi
Joined: Jun 23, 2010
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Posted: Jun 30, 2012 09:50 PM
Msg. 2730 of 10646
We're back. http://www.youtube.com/watch?v=we7Zd4LFI7o After several months of deliberation and experimentation, we at CMT are ready (and happy) to reveal our next big project - The Silent Cartographer: Evolved. What exactly is TSC: Evolved?Unlike CMT's previous SPv1/2/3 mods, which refined and added to existing campaign maps, TSC: Evolved is a complete, from-the-ground-up reconstruction of b30. While the dialogue and story will remain unaltered, the BSP and all encounters will be rebuilt from scratch, both providing a fresh perspective on the classic Halo 1 campaign and allowing us to take full advantage of the expanded range of gameplay options our improved and augmented sandbox provides. Why not do a fully custom map?When a50 was released, it was made very clear to us that after almost decade, playing through the stock campaign for the six-hundredth time simply wasn't going to cut it for most people. However, while the idea of moving to a completely custom map was on the table, it'd have meant committing ourselves to many more unknowns - original script, voice acting, and such - than we thought would be worth gambling the team's future on. Doing a full-level-remake, we believe, hits a happy medium, allowing us to create a much newer experience without banking on too many uncertainties. Will I need Open Sauce?This will be a tough pill for many to swallow, so we'll put it as bluntly as possible: TSC: Evolved will ONLY be distributed as a .yelo. You will be REQUIRED to use Open Sauce.Our plans for the map are too large in scope and scale to accommodate the restrictions that retaining non-OS compatibility would place us under - by fully committing to Open Sauce, we can not only do more with the level, but we can get it done more quickly. Even if we did try to keep all our scripting and tagging vanilla-friendly, squeezing under the .map limits would mean cutting far more than would be worth the time investment. What about SPv3?The majority of the team are pouring their effort into the new level, but Masterz1337, Arteen, and Kirby continue to augment stock maps under the original goal of "completing" the SPv2 vision. More detailed information on what they're doing and when you'll get to play it will come at their pace and discretion. So are you just putting the SPv3 Truth & Reconciliation stuff into a new map?While the existing assets are used a baseline - throwing out all our models and weapons is hardly practical - we've had several months' time to iterate and improve. Objects which hadn't yet received a proper visual overhaul, such as the Plasma Rifle and Rocket Launcher, sport brand new models and skins; the vast majority of particle effects have been treated to another huge revision; and the weapon set, as well as having undergone dozens of changes and tweaks, has been expanded with, among other things, a new take on the Pistol and the return of the BRG. Are you going to "evolve" the rest of the campaign?What we do after TSC: Evolved will hinge on how smoothly the development process does (or doesn't) go, and how well it is (or isn't) received on release. When do we get to play?Things have not yet crystallized to the point where we can offer a solid release date. As soon as the end is in sight, we'll let you guys know. Edited by Ifafudafi on Jun 30, 2012 at 11:38 PM
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