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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 77 of 305)
Moderators: Dennis

Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 17, 2012 08:20 PM    Msg. 2661 of 10646       
Your encounters should be dynamic and not totally depend on the vehicle, such as the encounters changes depending on the type of vehicle the player drives in.

Ex. A player takes the chain hog, he faces perhaps a couple ghosts and some infantry'
or
A player takes the guass hog and he faces a wraith, a couple ghosts, and a smaller amount of infanty.

While the guass hog is slightly harder, you also have more fire power which counter balances the encounter and variance. Adding unique options like this greatly expands immersion and replayability, which are all things you want alot of.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: May 18, 2012 12:24 AM    Msg. 2662 of 10646       
So, anybody got non-corrupt CMT Hunter animations?


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: May 18, 2012 03:08 AM    Msg. 2663 of 10646       
Nice! I like the overheat idea, however, I feel that it would not fit right. Instinct is to spam a trigger, right?

Also, the damage is way off from what it should be. Five shots? The slug for the Gauss cannon is 25X130MM! That would rip anything except a tank to shreds. Then, considered with the fact that canocially, its going at Mach 40, you get tons of kinetic energy, and plenty of penetration power.

However, it would be kinda game changing if one shot ripped a 'Hog apart. Two shots to destroy a ghost, 1 shot per 1.5 seconds would be good. Overheating applied at 6 shots (maybe) as the heat created from the projectile's friction in the air is just massive.

However, we don't need realism. I just think that it would be a bit more logical.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: May 18, 2012 04:45 AM    Msg. 2664 of 10646       
Quote: --- Original message by: FMT MasterChief
Quote: --- Original message by: game user10
So, anybody got non-corrupt CMT Hunter animations?


I have, teh lag gave it to me. In-case you bother to ask teh lag

Here

http://dl.dropbox.com/u/10778064/hunter.model_animations

;)

I asked the wrong person.


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: May 18, 2012 12:00 PM    Msg. 2665 of 10646       
The mod has come a long way, really a good job. And to have done that while finishing up finals, or any other non-Halo related life stuff, is really something to be proud of. I look forward to your next release.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: May 19, 2012 03:34 AM    Msg. 2666 of 10646       
Quote: --- Original message by: Ifafudafi

Quote: --- Original message by: Higuy
Looks great, but is it supposed to shoot that fast? I'm not sure if your going for something similar to Halo 3 or Reach but both had a slightly slower cannon in terms of when going rapid.


H2/3/R fire-rates were not taken into account

Right now, the high RoF (2 rounds/sec) and damage (5 shots to blow up a Ghost on Normal) is counterbalanced with an overheat system (8-9 rounds at max fire-rate, ~3.5 secs to cool down); the AI will be adjusted accordingly so that they don't overheat every time

E: should of course mention that it's designed for heavy vehicle combat; the player will be handed a chaingun Hog for light encounters with ex. only a couple of Ghosts
EE: and that this may change if testing finds it to be too strong/weak/cumbersome/etc.
Edited by Ifafudafi on May 17, 2012 at 08:09 PM


The asset looks great visually, nice job! However I must say that 5 shots to blow up a ghost is simply too much. The gauss cannon should feel powerful, as if it would tear through ghosts like butter. Honestly, H2 and H3 had a great balance going, and I don't see any reason to deviate from that which already works just for the sake of being different. I'm sure it's theoretically balanced the way you have it, but it doesn't make alot of sense being a Gauss cannon and I don't think it would feel "right". (I had the same issue with some of your other guns such as the plasma rifle in a50 FYI).


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 19, 2012 11:08 AM    Msg. 2667 of 10646       
Halo-wise, around 2-3 shots from the gauss hog on normal should be able to blow up a ghost rather than 5 shots.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: May 21, 2012 02:28 AM    Msg. 2668 of 10646       
Quote: --- Original message by: FMT MasterChief
Quote: --- Original message by: game user10
Quote: --- Original message by: FMT MasterChief
Quote: --- Original message by: game user10
So, anybody got non-corrupt CMT Hunter animations?


I have, teh lag gave it to me. In-case you bother to ask teh lag

Here

http://dl.dropbox.com/u/10778064/hunter.model_animations

;)

I asked the wrong person.


Why is that so? Well that is the right and non-corrupted Hunter animations tags.

I got the same problem back then and PM'd teh lag about that corrupted tags and he re-uploaded the animation tag. Well, Do you want the CMT People give it to you now they are very busy, You are lucky because i share you the link already and avoiding your post to be ignored because they are more focused on the new updates.

give respect because i gave you what you want, Also you can use that because its not ripped and cmt v3 a50 tags are released already the only problem is the tag extractor.

Now you are the wrong person that i helped.

Chill man...
I meant that I didn't ask teh lag, I asked Masters1337.
Edited by game user10 on May 21, 2012 at 07:04 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 21, 2012 03:43 AM    Msg. 2669 of 10646       
Quote: --- Original message by: Pein
Working on updates right now CMT? CMT MPG4 is been cancelled, You wouldn't guys bother if i create MP Maps for CMT Spv3.

We prefer to make CMT maps in house, by CMT. There are ideas for MP, when we will put them into action we don't know. I will say that I've put together a game plan for a new destroyable vehicle system, partially based on what rec0 did for H2CE. In theory, it should entirely skip over the points of failure rec0 encountered with his, and is not OS dependent.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: May 21, 2012 04:43 AM    Msg. 2670 of 10646       
You are a great multiplayer map making team, CMT. Just putting that out there. Snow Grove is like one of the best- heck, its the best one being played at the moment.(Nobody really plays TM Fracture, Higuy. Sorry man.) You have created awesomely balanced gameplay. Aah, how I remember the hours spent playing as the hapless victim of a zombie invasion, jumping on top of platforms and blasting away with my MA5K. Those were the days.

Go for it. Also, BRING BACK THE MA5K! That thing is beautiful. Just the whole, y'know, increasing rate of fire thing and the reliability, gosh, the accuracy was amazing.

Sorry. I seemed to have gone on a high for a moment there.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 21, 2012 05:48 AM    Msg. 2671 of 10646       
Quote: --- Original message by: LegionofShadows
You are a great multiplayer map making team, CMT. Just putting that out there. Snow Grove is like one of the best- heck, its the best one being played at the moment.(Nobody really plays TM Fracture, Higuy. Sorry man.) You have created awesomely balanced gameplay. Aah, how I remember the hours spent playing as the hapless victim of a zombie invasion, jumping on top of platforms and blasting away with my MA5K. Those were the days.

Go for it. Also, BRING BACK THE MA5K! That thing is beautiful. Just the whole, y'know, increasing rate of fire thing and the reliability, gosh, the accuracy was amazing.

Sorry. I seemed to have gone on a high for a moment there.

The rest is irrelevant. Just bring back the MA5K plox.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 21, 2012 06:51 AM    Msg. 2672 of 10646       
Quote: --- Original message by: LegionofShadows
You are a great multiplayer map making team, CMT. Just putting that out there. Snow Grove is like one of the best- heck, its the best one being played at the moment.(Nobody really plays TM Fracture, Higuy. Sorry man.)


If I may comment for a moment...

In recent years, the number of servers actually playing custom maps has gone down a considerable amount, compared to years such as 2006 - 2008. And even then, maps like Snow Grove were always more popular then classic maps, such as Fracture, only becuase of the weapons inside of them being "Halo 3" like. The original Grove is a classic, stock Halo 1 weapon map, and is also fairly good, if not better in gameplay then Snow Grove is. However, the fact that it does not use CMT's custom weapon set that looks and acts similar to some of the Halo 3 weapons, it is not popular, and hardly ever played. That goes for 90% of the other maps on this website as well.
Edited by Higuy on May 21, 2012 at 06:52 AM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: May 21, 2012 06:54 AM    Msg. 2673 of 10646       
Just goes to show which weaponset is best utilised in a map...


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 21, 2012 07:04 AM    Msg. 2674 of 10646       
Quote: --- Original message by: Jaz
Just goes to show which weaponset is best utilised in a map...


No. It goes to show which is more popular and why, it has nothing to do with how much better one is compared to other in terms of gameplay.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: May 21, 2012 08:21 AM    Msg. 2675 of 10646       
gauss guns dont have much recoil right? i suggest a more realistic medium recoil.
but i think its irrelevant, you're just gonna shoot at enemies anyway.

any covie related updates? :D


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 21, 2012 05:01 PM    Msg. 2676 of 10646       
Quote: --- Original message by: CorpseManTS
gauss guns dont have much recoil right?


Every action has an equal and opposite reaction. I suspect the recoil of a gauss gun would be relative to the size of its projectile.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 21, 2012 05:27 PM    Msg. 2677 of 10646       
There is no action when a gauss cannon is fired. It's a series of magnets that receive power that throws objects out at super high speeds.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: May 21, 2012 05:29 PM    Msg. 2678 of 10646       
Sounds like you have a ... Masterz degree in physics.
YEAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHH


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: May 21, 2012 05:34 PM    Msg. 2679 of 10646       
Quote: --- Original message by: TM_updates
Sounds like you have a ... Masterz degree in physics.
YEAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHH


Stop nicking my style, bruv.



Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 21, 2012 06:13 PM    Msg. 2680 of 10646       
Quote: --- Original message by: Masters1337
There is no action when a gauss cannon is fired. It's a series of magnets that receive power that throws objects out at super high speeds.


I've browsed the internet a bit, because the workings of weapon systems is one of the things I find interesting, for whatever reason. Some of the things I've found:

•"colossal velocity of a large mass going out the front = a massive amount of recoil in the opposite direction."

•"The recoil is less than if the same projectile force were applied with chemical propellant, but the f=m*a still applies; and regardless of the force hitting the sidewall magnets, it still generates the majority of the force to the rear. "

•"If the projectile moves forward, the magnets (and gun) must move backward"

•"To explain a bit better, if you have to kids on a rollerskate, and one pushes away the other then both moves, right?

So logically this also applies to railguns too, but since the mass of the railgun is bigger than that of the bullet the railgun is not catapulted away as fast and hard as the bullet."


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: May 21, 2012 06:38 PM    Msg. 2681 of 10646       
Hey I know this is a bit late, but I finally got around to installing Halo again, as my old computer crashed about a year ago (Had Halo installed) and finally got to play the mod. Overall a50 was amazing and I can't wait to play the other maps, my only problem is; is that I should be able to play Halo on the highest settings even with open sauce but yet it lags

Specs:

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
System Model: Satellite L675D
BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
Processor: AMD Phenom(tm) II N640 Dual-Core Processor (2 CPUs), ~2.9GHz
Memory: 4096MB RAM
Available OS Memory: 3836MB RAM

Display Devices
---------------
Card name: ATI Mobility Radeon HD 4200 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x9712)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9712&SUBSYS_FD001179&REV_00
Display Memory: 1914 MB
Dedicated Memory: 252 MB
Shared Memory: 1661 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)

Have no idea why its lagging so much, any ideas for optimization are more than welcome. And the last thing in this ridiculously long post; I can't play multiplayer online for some reason, when I go to the multiplayer screen the only option I can choose is to play on the LAN.


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 21, 2012 06:55 PM    Msg. 2682 of 10646       
Are you sure you don't have developer options on in the shortcut. With developer option on, it will not let you go on Internet, only LAN.

Also, the highest settings from OS may not be performing well on your computer possibly from your mobile graphics card ATI 4200's series.


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: May 21, 2012 07:57 PM    Msg. 2683 of 10646       
Thanks, I thought I panicked because I thought it blocked me from play MP because of using my old cd key lol. And thanks for the graphics advice, I was a bit confused because I can play dead space 2 just fine, I thought Halo being as old as it is would not be a problem, even with the older graphics card.


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 21, 2012 09:20 PM    Msg. 2684 of 10646       
Mostly, OS is not quite optimized, but since you have a mobile graphics card, AND it's integrated.. That may be a problem. I'm not suggesting you go out there to buy a complete new and better PC just to play this however.


nihao123456ftw
Joined: Mar 24, 2012


Posted: May 22, 2012 05:21 AM    Msg. 2685 of 10646       
2-3 shots? But then what would happen to all the other hogs? I've played SPv2 and I find (in my opinion) that the gauss overpowers all the other warthogs almost like how the BRG overpowered all the other weapons. Unless they make the gauss a rare special-occasion hog it really needs a nerf.

Actually after thinking about it for a bit, I guess 2-3 shots to kill a ghost sounds good enough for the gauss, but I think the rate of fire might need to be nerfed to balance it with all the other hogs, I know you guys said it might not be realistic but if it seemed to have a lot of recoil (camera flash and gun recoiling up etc.) then it could also give an illusion of it feeling extremely powerful like what some other guy said (imtolazytochecklololololol). Ya i know the rocket hog can destroy ghosts in a single shot but it's really short-ranged (why do they call it anti-air...) and that balances it out with the gatling


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: May 23, 2012 07:24 AM    Msg. 2686 of 10646       
I would like to ask how to reduce the number of dynamic vertices on the CMT Hunters because it creates extreme lag. I have removed all the functions, but is there a way to make it lag even less?


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: May 25, 2012 11:13 AM    Msg. 2687 of 10646       
It's always been on 800x600 and in windowed mode.


teh lag
Joined: May 6, 2008


Posted: May 25, 2012 11:26 AM    Msg. 2688 of 10646       
Quote: --- Original message by: game user10
I would like to ask how to reduce the number of dynamic vertices on the CMT Hunters because it creates extreme lag. I have removed all the functions, but is there a way to make it lag even less?


I have no idea what you mean by this. "Dynamic Vertices"? The CMT Hunter's model as of the a50 release is almost exactly the same as the original Halo 1 Hunter - it's been scaled up and a few geometry things changed but otherwise we barely did anything to the model. I also don't know what you were trying to accomplish by removing function blocks (I'm assuming from the biped +/ weapon?) - those aren't exactly notorious for causing lag. If anything I suggest looking at dynamic lights that may be attached to the biped or its weapon, other than that I can't think of anything about our Hunter that would cause a performance drop compared to the stock ones.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 25, 2012 02:53 PM    Msg. 2689 of 10646       
Try messing with the bounding radius and render bounding radius if your having issues with "dynamic vertices" or "dynamic triangles".


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: May 25, 2012 10:56 PM    Msg. 2690 of 10646       
Well, Sapien keeps throwing this error at me and lags horribly, but not in-game....
05.24.12 16:43:32  ### ERROR too many dynamic vertices requested from rasterizer
05.24.12 16:43:32 build_sprite failed to allocate dynamic vertices

Edit: Fixed by removing weapon widgets.
Edited by game user10 on May 25, 2012 at 11:01 PM


Nickster5000
Joined: Dec 11, 2010


Posted: May 26, 2012 03:00 PM    Msg. 2691 of 10646       
Any updates on anything made by CMT? :o


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: May 26, 2012 03:18 PM    Msg. 2692 of 10646       
If its OK with Lag, I'll post a HUD update soon.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 26, 2012 05:38 PM    Msg. 2693 of 10646       
Quote: --- Original message by: ODST_Nick
Any updates on anything made by CMT? :o


We have weapon loadouts working for SP maps. They won't be for every map, and in fact may only be rarely used. But we are experimenting with them.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: May 27, 2012 03:37 AM    Msg. 2694 of 10646       
You could possibly create a room, kinda like an armory. There, you choose the weapons, go through a door, and come out on the level. It wouldn't be for missions like The Library, Two Betrayals, and even the level Keyes. But it would add a really good element of independence.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 28, 2012 08:54 AM    Msg. 2695 of 10646       
Quote: --- Original message by: Private Caboose
Quote: --- Original message by: LegionofShadows
You could possibly create a room, kinda like an armory. There, you choose the weapons, go through a door, and come out on the level. It wouldn't be for missions like The Library, Two Betrayals, and even the level Keyes. But it would add a really good element of independence.


This idea, I like.


I'm fairly certain it's been done before using a menu.

 
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