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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 117 of 285)
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TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Mar 25, 2012 04:20 AM    Msg. 4061 of 9951       
Why not use both barricades? They have the same style anyways so nothing wrong with combining them imo. Fantastic planet TSM.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 25, 2012 06:01 AM    Msg. 4062 of 9951       
I like the one on the left. Has more shape to it.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 25, 2012 08:41 AM    Msg. 4063 of 9951       
That dosent look like covenant tbh, more just like big blobs.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 25, 2012 10:24 AM    Msg. 4064 of 9951       
Aply an AA Filter dammit...


Darfnader
Joined: Mar 19, 2012

wut


Posted: Mar 25, 2012 12:08 PM    Msg. 4065 of 9951       
Those models look nice, I agree with Higuy though.
Edited by Darfnader on Mar 25, 2012 at 12:16 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 25, 2012 01:07 PM    Msg. 4066 of 9951       
Just some texture work I was doing last night because I was bored. Mainly inspired from the textures seen in Cold Storage (Halo 3). I think I may work on quite a few other ones inspired from some textures from this map. I noticed that that map looks the most like what new forerunner looks like and it seems people like the brighter panels over super grungy dark ones.
They are not really finished with details and spec but what y'all think of the designs so far?



Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 25, 2012 02:18 PM    Msg. 4067 of 9951       
Looks super Eliteslasher.
Maybe a small amount of blue lights on the face would be nice?
Like on maybe the smallest "piece".

Ingame pics.


Edited by Maniac1000 on Mar 25, 2012 at 02:52 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 25, 2012 03:33 PM    Msg. 4068 of 9951       
Looks pretty cool manaic, but you should add a tint of blue and where it turns black also make it more blue as well.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 25, 2012 03:49 PM    Msg. 4069 of 9951       
I am not sure what you mean.
Like actual lights on the planet? that are on the dark side, like a night/light map?
Or like a blue glow/tint?
I dont think this planet is suited to this sky in particular, i was just testing it.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 25, 2012 04:25 PM    Msg. 4070 of 9951       
Right now its completley black. It needs a blue tint to the whole thing if your going to be seeing it from the ground due to the atmosphere.


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Mar 25, 2012 04:34 PM    Msg. 4071 of 9951       
More like this:

The moon is a lighter colour than your planet though, so your would be darker, I guess - but the colour of it would more reflect what the colour of the sky is due to atmospheric tinting :)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 25, 2012 04:38 PM    Msg. 4072 of 9951       
Yea i see.
I would adjust the max scene and render the planet appropriately depending what sky it is going in.
When i rendered that planet i imagined it in a dark sky.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Mar 25, 2012 04:42 PM    Msg. 4073 of 9951       
I present-finally
ACADMIA!

In Photoshop:

In 3DS max (maps are all 8000x4000, took me 45minutes to render the damned PSD!!!)


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Mar 25, 2012 05:43 PM    Msg. 4074 of 9951       
:P Thanks


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 26, 2012 01:54 AM    Msg. 4075 of 9951       
Quote: --- Original message by: Maniac1000

Looks super Eliteslasher.
Maybe a small amount of blue lights on the face would be nice?
Like on maybe the smallest "piece".

Edited by Maniac1000 on Mar 25, 2012 at 02:52 PM



Something like this perhaps in one of these spots?




If so, I sort of wanted to leave the ramp itself unlit and just use trims and such with lighting around the edges.

Some forerunner stuff is just too lit I notice while other things should be lit. It seels to me that too many people focus so much on designing panels and such to include tons of grooves with a crapton of lights when what should be done is have certain large panels or trims have a few lights that more just make sense and don't give the entire wall an "i'm going to electrocute my self on this wall" feel. Granted some textures look cool such as the new tech walls in CEA, but doing tons of lights in every other texture as well is just way too much overkill. Large scale modeled in lights are where it is at. Also, with what OS brings as a renderability upgrade, I believe you could add more polies and should add more polies in maps for these types of details.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 26, 2012 08:24 AM    Msg. 4076 of 9951       
Yes please put lights there, but only the two places (not the third one at the very top). I don't think putting lights on the one at the very top will look good.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 26, 2012 08:12 PM    Msg. 4077 of 9951       
lol


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 26, 2012 08:36 PM    Msg. 4078 of 9951       
That's a pretty cool rock you have there, a perfect spherical asteroid that is big enough to grow only a few trees, id say its about a few hundred meters in diameter.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 26, 2012 08:52 PM    Msg. 4079 of 9951       
Actually those trees are over 50,000m tall.

Naa you are right.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Mar 26, 2012 09:05 PM    Msg. 4080 of 9951       
dude you could make some awesome skyboxes.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 26, 2012 09:51 PM    Msg. 4081 of 9951       
lol

Don't make a mistake and jump off that planet. You probably won't come back.



XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 26, 2012 10:30 PM    Msg. 4082 of 9951       
How can you jump off a planet when it's own gravity contains you and stops you from jumping off of it?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 26, 2012 10:56 PM    Msg. 4083 of 9951       
Quote: --- Original message by: Maniac1000
Actually those trees are over 50,000m tall.

Naa you are right.

So that's where The Tree of Life is from.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 26, 2012 11:08 PM    Msg. 4084 of 9951       
Quote: --- Original message by: XlzQwerty1
How can you jump off a planet when it's own gravity contains you and stops you from jumping off of it?


Oh wait! lol you are right. I am thinking backwards.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 26, 2012 11:23 PM    Msg. 4085 of 9951       
I have seen some guys who can really jump, maybe if they climbed a tree then jumped?
You could also use the german engineered "four sprung duck technik"
I would be forced to stay there and eat bark and moss because i can not jump well and my ducks are not ready to be growing springs yet.

Edited by Maniac1000 on Mar 26, 2012 at 11:27 PM


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Mar 27, 2012 07:30 AM    Msg. 4086 of 9951       
This has to be one of the more ridiculous discussions I've seen around here...

I mean, obviously, there would be no trees as there isn't enough gravity to hold the atmosphere in.

UNLESS.

The trees are 50,000 metres high.

Planets are looking neat though ;)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 27, 2012 02:40 PM    Msg. 4087 of 9951       
50,000m tall trees.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 27, 2012 03:39 PM    Msg. 4088 of 9951       
Is that just a bitmap you add into the game to a map?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 27, 2012 04:42 PM    Msg. 4089 of 9951       
I made a new bitmap (from a max scene) and swapped it with threshold_clear_afternoon planet bitmap.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 27, 2012 05:39 PM    Msg. 4090 of 9951       
cool.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 27, 2012 11:24 PM    Msg. 4091 of 9951       
XD

If that was a fully rendered planet I would have to pull a hydro and say "Ugh! Pooooolllliiiieeeezzzzzzzzzzzzzzz!!!"


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 27, 2012 11:31 PM    Msg. 4092 of 9951       
:)
In max , with Vue, the scene was like 3 million polys.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 31, 2012 02:42 PM    Msg. 4093 of 9951       
Anyone like big guns?

The MC is in the first pic. On the far right sitting on the middle round of the top right register.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Mar 31, 2012 02:47 PM    Msg. 4094 of 9951       
It makes no sense nor does it look pleasing at all.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Mar 31, 2012 02:54 PM    Msg. 4095 of 9951       
Quote: --- Original message by: TM_updates
It makes no sense nor does it look pleasing at all.


Translation:
"I can't see the point in it and I don't like it."


It may make no sense, but it looks like with some shaders and a decent location(with purpose), it could be a great model.

 
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