
bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Feb 21, 2012 06:26 PM
Msg. 3921 of 9951
At the moment it's for my team and me, but it might be used in a later SP project. I can also quickly cut and redesign it for MP use. But everything here will remain private for a while
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 21, 2012 06:30 PM
Msg. 3922 of 9951
C'est dommage
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 23, 2012 12:28 AM
Msg. 3923 of 9951
hey guys i was doing this as a scenery project but need some crit on these textures  diffuse 1 spec diffuse 2 the question is should i just keep diffuse 1 or use diffuse 2 because it already has the detail in the specular map? i wrote jack kennedy on some of them to prove they are mine to someone and can be easily removed since its another layer Edited by Cheddars on Feb 23, 2012 at 12:29 AM
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Feb 23, 2012 01:58 AM
Msg. 3924 of 9951
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 23, 2012 02:04 AM
Msg. 3925 of 9951
Yah i gotta find a good brush for that. I'll have a look later
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 24, 2012 09:27 PM
Msg. 3926 of 9951
Quote: --- Original message by: XlzQwerty1 C'est dommage Combien de francos sur ce forum?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 24, 2012 09:32 PM
Msg. 3927 of 9951
Wafflez, that pelican looks amazing. Well done.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Feb 24, 2012 09:58 PM
Msg. 3928 of 9951
Omg, I would cry tears of joy if someone could actually get a working halo 3 pelican in game that actually looks good.
Like always, your work is looking fantastic, Waffles. Keep it up!
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 24, 2012 10:47 PM
Msg. 3929 of 9951
Quote: --- Original message by: waffles thank you, just wait till i get all the interior lights and fx going. :3
any tips/crit on any of the stuff? ideas? comments on the idle animations? or the sexy bloom on the visor? waffles, no need to speak...your a god *.* you've earned your syrup bath for the day dat elite dem pelicans taht spartan HALO3GASM Edited by Delicon20 on Feb 24, 2012 at 10:48 PM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 24, 2012 10:56 PM
Msg. 3930 of 9951
nice waffles. I feel left out without open sauce. im think im finished with my diffuse btw and i think ill make a tutorial with them. Edited by Cheddars on Feb 24, 2012 at 10:59 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 24, 2012 11:20 PM
Msg. 3931 of 9951
Brute flood looks pretty cool
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Feb 24, 2012 11:34 PM
Msg. 3932 of 9951
Just a suggestion, would the UNSC really print a picture of a glass on a crate to indicate fragile objects? Doesn't seem like a very military thing to do.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 24, 2012 11:46 PM
Msg. 3933 of 9951
they did on a crate that i have from the army
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 24, 2012 11:59 PM
Msg. 3934 of 9951
lmao that quite honestly never gets old
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HaloMemories
Joined: Jan 15, 2012
Spartans never die. Just missing in action.
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Posted: Feb 25, 2012 12:35 AM
Msg. 3935 of 9951
I've done a custom halo 3 profile like pose in 3ds max As you can see, I'm missing spartan illumination maps. If anyone has them and is kind enough to share, that would be awesome!
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 25, 2012 12:38 AM
Msg. 3936 of 9951
Looks awesome! I'll pm you the illum once I fix the alpha Also fix the left arm
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Nickster5000
Joined: Dec 11, 2010
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Posted: Feb 25, 2012 12:47 AM
Msg. 3937 of 9951
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 25, 2012 03:06 AM
Msg. 3938 of 9951
Yah I was thinking if making a step by step tutorial, starting with high poly modeling, low poly and than texturing and uvw unwrapping.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Feb 26, 2012 06:00 PM
Msg. 3939 of 9951
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Feb 27, 2012 09:52 PM
Msg. 3940 of 9951
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Feb 27, 2012 10:18 PM
Msg. 3941 of 9951
im working on halo reach spartan permutations that i found on gmod open for 1080p renders noble 6 is done and ingame, now to just rig the rest Edited by shadowslayer123 on Feb 27, 2012 at 10:45 PM
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Feb 27, 2012 10:53 PM
Msg. 3942 of 9951
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 27, 2012 10:57 PM
Msg. 3943 of 9951
Looks awesome!
^^ @Chocolate thunder & shadowslayer Edited by XlzQwerty1 on Feb 27, 2012 at 10:57 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 28, 2012 01:01 AM
Msg. 3944 of 9951
Woah cool stuff! Reach ODST plox?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 28, 2012 04:40 AM
Msg. 3945 of 9951
Would you like me to give you the link to shaders for the Spartans?
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HaloMemories
Joined: Jan 15, 2012
Spartans never die. Just missing in action.
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Posted: Feb 28, 2012 03:51 PM
Msg. 3946 of 9951
I'd also enjoy taking a look at the spartans or the shaders (or both!)
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Feb 28, 2012 05:47 PM
Msg. 3947 of 9951
if you dont mind, that would be nice. i completely re-rigged noble 6 since i lost my old one. ill send you the max scene if you want
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Feb 28, 2012 10:37 PM
Msg. 3948 of 9951
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Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Feb 28, 2012 11:42 PM
Msg. 3949 of 9951
Quote: --- Original message by: Choclate Thunda Actually its 20m I checked in the gurella settings :D
Just worked this one out. Where it says 'range' in the motion tracker field, the value '20' is in world units, which equals 200 feet, or, 60.96m. Sorry to bring that one up again, just thought it was interesting. Also, Choclate Thunda, for early days of animation those look pretty tasty. I shudder to think what my first attempts will be like but that looks pretty mint so far. Edited by Diaboy on Feb 28, 2012 at 11:43 PM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 29, 2012 05:54 AM
Msg. 3950 of 9951
Halo 4 hunter?
Or is this a halo reach one. Looks different to me. http://halofanforlife.com/?attachment_id=775
From the mcfarlane toyfair
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 29, 2012 03:58 PM
Msg. 3951 of 9951
Tis Halo Reach.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 29, 2012 05:13 PM
Msg. 3952 of 9951
Oh ok
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 3, 2012 04:08 PM
Msg. 3953 of 9951
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Mar 3, 2012 04:13 PM
Msg. 3954 of 9951
@Nice maniac :D I have improved the bsp for my project the floods remake and now there are new sreens : It's wip. Not finished, need some work etc... Edited by darksoldier on Mar 3, 2012 at 04:14 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 3, 2012 04:27 PM
Msg. 3955 of 9951
Darksoldier ->
While your bsp looks alright, you need to work on your uving. Some stuff, notably the generator bitmap on the edges of those boxes and the strips on the walls seem pretty crammed. Try toning it down a tad.
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