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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 110 of 285)
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LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jan 27, 2012 08:11 PM    Msg. 3816 of 9951       
Because Sarge was there.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jan 27, 2012 09:44 PM    Msg. 3817 of 9951       
Because Sarge sticks to the old ways of having more ammo than your enemies and thus beign able to defeat them with ease.

Or because Grif was there, and Sarge wanted to have lotz of fun.
Edited by LegionofShadows on Jan 27, 2012 at 09:44 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 27, 2012 10:41 PM    Msg. 3818 of 9951       
Quote: --- Original message by: LegionofShadows

Because Sarge sticks to the old ways of having more ammo than your enemies and thus beign able to defeat them with ease.

Or because Grif was there, and Sarge wanted to have lotz of fun.
Edited by LegionofShadows on Jan 27, 2012 at 09:44 PM

You watch too much RvB.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jan 28, 2012 04:05 AM    Msg. 3819 of 9951       
No I don't. I... I toootaally don't watch too much RVB. I...would never do that.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jan 28, 2012 04:21 AM    Msg. 3820 of 9951       
Thats because Grif was supposed to be playing and Sarge was remotely controlling the weapons.

Duh.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jan 28, 2012 05:55 AM    Msg. 3821 of 9951       
Oh sorry mans ! ( I just showing the weapons on the table, for an exemple) But when the map will be finished, there are no many weapons like this. ( Maybe 2 shotgun, 2 assault rifle, 2 pistols, two sniper, etc....) If you know the map i will remake (the floods, the floods part 2 and the floods part 3). There is the armory in the original the floods ^^ :

Spawn room:


Armory:


And now mine.
Spawn room and the armory in the same time:

Edited by darksoldier on Jan 28, 2012 at 05:56 AM
Edited by darksoldier on Jan 28, 2012 at 05:58 AM


xKRONNiKx
Joined: Nov 15, 2011

Turkey Farm.


Posted: Jan 28, 2012 04:08 PM    Msg. 3822 of 9951       
cant delete comment so just erased the content.
Edited by xKRONNiKx on Jan 28, 2012 at 04:08 PM


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 28, 2012 07:12 PM    Msg. 3823 of 9951       
Used one of my cliff base meshes and put it through some quad edge decimation.
Cool stuff. Nice for baking.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Jan 29, 2012 12:12 AM    Msg. 3824 of 9951       


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jan 29, 2012 01:43 AM    Msg. 3825 of 9951       
More Amnesia stuff?


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Jan 29, 2012 08:32 AM    Msg. 3826 of 9951       
Quote: --- Original message by: Tiel
nice desktop rez Sel


The picture is cropped.

Quote: --- Original message by: Sergeant 1337
More Amnesia stuff?


Yes.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jan 29, 2012 02:19 PM    Msg. 3827 of 9951       
Sorry for the piss poor renders, something is screwed up with the lighting...

Anyways, I'm a noob at Unwrapping stuff, so this was my first attempt. Made a USMC desert 8 point cover. I'm gonna be making new outfits for Halo marines to go with my MCRD map.





Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jan 29, 2012 02:56 PM    Msg. 3828 of 9951       
For a first attempt, it appears as if you got the hang of the actual unwrapping. It took me a while to figure out it was a hat, but good job for your first attempt! For your next project, I suggest working a bit more on the photoshop portion of the work. The logo is hardly noticeable and the hat appears to be all one texture.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jan 29, 2012 05:37 PM    Msg. 3829 of 9951       
Lol, ya it is :P

That's my main problem is I don't have photoshop. :(


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jan 29, 2012 06:34 PM    Msg. 3830 of 9951       
What?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 29, 2012 06:41 PM    Msg. 3831 of 9951       
Use GIMP dude.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 5, 2012 03:52 PM    Msg. 3832 of 9951       
Did not make these greebles but have a ton more.
Should i try get em ingame?
view image for full res.


Edited by Maniac1000 on Feb 5, 2012 at 04:01 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 5, 2012 03:54 PM    Msg. 3833 of 9951       
City BSP?
Why not? We need more of these.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Feb 5, 2012 04:00 PM    Msg. 3834 of 9951       
I actually really need a city BSP for a map I was workign on. Supposed to look hhalf like N. Alexandria, Half like N. Momabssa


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 5, 2012 04:28 PM    Msg. 3835 of 9951       
does it have entry doors, and parts divided in to rooms etc inside?
Edited by ally on Feb 5, 2012 at 04:30 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 5, 2012 04:57 PM    Msg. 3836 of 9951       
Quote: --- Original message by: Maniac1000

Did not make these greebles but have a ton more.
Should i try get em ingame?
view image for full res.
http://i159.photobucket.com/albums/t151/Maniac1000/greebles.jpg
http://i159.photobucket.com/albums/t151/Maniac1000/greebles2.jpg
Edited by Maniac1000 on Feb 5, 2012 at 04:01 PM



I would love to see a huge cityscape sandbox map ingame, using the h2 cityscape variants for sp maps is getting repetitive


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Feb 5, 2012 07:08 PM    Msg. 3837 of 9951       
I am building a large somewhat-open city ODST SP map, thansk Maniac for these :3


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Feb 5, 2012 08:29 PM    Msg. 3838 of 9951       
Quote: --- Original message by: qwertyuiop15
Quote: --- Original message by: SeL
Quote: --- Original message by: Sergeant 1337
More Amnesia stuff?


Yes.
It looks great, but why are you posting it in a Halo forum then?



........ Not everything in this thread is Halo related if you haven't noticed.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Feb 5, 2012 10:50 PM    Msg. 3839 of 9951       
Alot of it still pretty cool though.

On a halo related note,
Ive done it again...




ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 5, 2012 11:18 PM    Msg. 3840 of 9951       
nice one, i think this looks pretty damn good, ammo counter etc at a far smaller size
thus showing more of the screen.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Feb 5, 2012 11:39 PM    Msg. 3841 of 9951       

I like it, heck I'd use it...


Nickster5000
Joined: Dec 11, 2010


Posted: Feb 5, 2012 11:44 PM    Msg. 3842 of 9951       
I'm going to drop this in here....



Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Feb 6, 2012 12:30 AM    Msg. 3843 of 9951       

MAC loading chamber i'm guessing?


Nickster5000
Joined: Dec 11, 2010


Posted: Feb 6, 2012 12:31 AM    Msg. 3844 of 9951       
Quote: --- Original message by: Kozakuu

MAC loading chamber i'm guessing?


Nope.. just a corridor that leads into the hangar. This is what the hallways will all look like.
The floor is going to have panels over it in the final, and the side pipes in the wall will have steel or glass over them to protect them.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Feb 6, 2012 01:00 AM    Msg. 3845 of 9951       
Quote: --- Original message by: Maniac1000

Did not make these greebles but have a ton more.
Should i try get em ingame?
view image for full res.
http://i159.photobucket.com/albums/t151/Maniac1000/greebles.jpg
http://i159.photobucket.com/albums/t151/Maniac1000/greebles2.jpg
Edited by Maniac1000 on Feb 5, 2012 at 04:01 PM


Those spires remind me of the towers of stargate atlantis :o


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Feb 6, 2012 04:03 AM    Msg. 3846 of 9951       
Quote: --- Original message by: ODST_Nick
Quote: --- Original message by: Kozakuu

MAC loading chamber i'm guessing?


Nope.. just a corridor that leads into the hangar. This is what the hallways will all look like.
The floor is going to have panels over it in the final, and the side pipes in the wall will have steel or glass over them to protect them.

I see, I probably thought that due to the that thing way down the end of the hallway. Looking good btw.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Feb 6, 2012 04:35 AM    Msg. 3847 of 9951       
I not too big fan. Try bump-mapping it...

or where you gonna do that? if you were, great. That would look really good if it was bumped.


Nickster5000
Joined: Dec 11, 2010


Posted: Feb 6, 2012 10:46 AM    Msg. 3848 of 9951       
@LoS

What I was going to do.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Feb 9, 2012 11:09 PM    Msg. 3849 of 9951       
So ya I decided to use OS now and I must say, It's a lot faster. Thanks Kornman!

On a related note, I finally found the exact font used for reach's in game text and got it in game.



Compare:



P.S.
It looks weird on spacing of the words, it's cause I'm editing it, so don't worry about the spacing in between each word. It'll be fixed tommorrow.
Edited by Choclate Thunda on Feb 9, 2012 at 11:13 PM


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Feb 11, 2012 01:52 AM    Msg. 3850 of 9951       
Update: Fixed Font, pretty much final.

Edited by Choclate Thunda on Feb 11, 2012 at 02:18 AM

 
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