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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 109 of 285)
Moderators: Dennis

Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jan 21, 2012 03:00 PM    Msg. 3781 of 9951       
Quote: --- Original message by: Choclate Thunda
Open your eyes and look to the top right and center before talking ignorant like please, I still have the CMT HUD as a place holder >:\


No, I new that was there. I think you should of included that in your actual Reach hud, instead of using it as a placeholder in the CMT hud.


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jan 21, 2012 03:06 PM    Msg. 3782 of 9951       
Why do you people have to be such A-holes when it comes to the way people model/rip? No one is exactly the same in this world. Maybe people want to rip because they want a quick product that is fast and somewhat enjoyable? Does it matter? Getting content into Halo is a hobby to most people so its not like they get paid hourly for creating something that is completely custom. I like the input for different tutorials, but saying that what they are doing is wrong will switch the situation around to more of a negative thing. Telling someone that they are stupid and not doing things correctly and that they need to follow some kind of 'new found order' is riddiculous.
Edited by KingFisher on Jan 21, 2012 at 03:07 PM
Edited by KingFisher on Jan 21, 2012 at 04:55 PM


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jan 21, 2012 03:15 PM    Msg. 3783 of 9951       
^This.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 21, 2012 03:26 PM    Msg. 3784 of 9951       
Quote: --- Original message by: KingFisher

Why do you people have to be such A-holes when it comes to the way people model/rip? No one is exactly the same in this world. Maybe people want to rip because they want a quick product that is fast and somewhat enjoyable? Does it matter? Getting content into Halo is a hobby to most people so its not like they get paid hourly for creating something that is completely custom. I like the input for different tutorials, but saying that what they are doing is wrong will switch the situation around to more of a negative thing. Telling someone that they are stupid and not doing things incorrectly and that they need to follow some kind of 'new found order' is riddiculous.
Edited by KingFisher on Jan 21, 2012 at 03:07 PM


Exactly.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jan 21, 2012 06:20 PM    Msg. 3785 of 9951       
Quote: --- Original message by: Echo77

Quote: --- Original message by: Choclate Thunda
Quote: --- Original message by: Echo77
Quote: --- Original message by: Choclate Thunda
I still have the CMT HUD as a place holder >:\


That would have been helpful to know beforehand.


You both are really that idiotic? Its obvious the left side is CMT hud and the rest is reach, both of you are really dumb.


And as obvious as it may be, you still showed a mostly CMT HUD and called it a Reach one, without any mention of "this is mostly placeholder, focus on the reticle/weapon icon".

Quote: --- Original message by: Jesse
http://screenshot.xfire.com/s/121073383-4.jpg


Oh, look, Jesse is making a Reach HUD as well. It's obvious that most of the icons are Halo 3, but the reticle is Reach.
Edited by Echo77 on Jan 21, 2012 at 02:28 PM


That's is a really bad analogy because everybody knows the sniper reticule stays the same in every halo game, your just being a a-hole cause you know I'm right, I mean come on, of course we know the cmt hud isn't the reach HUD. Plus I added a pic next to it to show to compare what I've done and I never said the cmt hud was part of the reach HUD, I just said I'm working on it.
Edited by Choclate Thunda on Jan 21, 2012 at 06:22 PM


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jan 21, 2012 06:35 PM    Msg. 3786 of 9951       
Then don't say its look likes the cmt HUD if you don't know what it looks like.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 21, 2012 06:47 PM    Msg. 3787 of 9951       
Quote: --- Original message by: Choclate Thunda
That's is a really bad analogy because everybody knows the sniper reticule stays the same in every halo gameEdited by Choclate Thunda on Jan 21, 2012 at 06:22 PM




Reticle from Halo: Combat Evolved and Halo 2, respectively. Circle with central dot.



Reticle from Halo 3 (Like Jesse's) and Halo: Reach, respectively. Circle without central dot.

If everybody knows the sniper reticle stays the same in every Halo game, then everybody is wrong, because it's obviously different.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jan 21, 2012 06:50 PM    Msg. 3788 of 9951       
Quote: --- Original message by: Sergeant 1337
Quote: --- Original message by: Choclate Thunda
Open your eyes and look to the top right and center before talking ignorant like please, I still have the CMT HUD as a place holder >:\


No, I new that was there. I think you should of included that in your actual Reach hud, instead of using it as a placeholder in the CMT hud.


The reticule, magnum icon aren't cmt hud place holders, I just haven't gotten rid of the cmt hud yet. I still never said the reach parts were part cmt hud and vise versa.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jan 21, 2012 06:53 PM    Msg. 3789 of 9951       
Quote: --- Original message by: Choclate Thunda
Quote: --- Original message by: Sergeant 1337
Quote: --- Original message by: Choclate Thunda
Open your eyes and look to the top right and center before talking ignorant like please, I still have the CMT HUD as a place holder >:\


No, I new that was there. I think you should of included that in your actual Reach hud, instead of using it as a placeholder in the CMT hud.


The reticule, magnum icon aren't cmt hud place holders, I just haven't gotten rid of the cmt hud yet. I still never said the reach parts were part cmt hud and vise versa.


I know that, that's what I just said.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jan 21, 2012 07:01 PM    Msg. 3790 of 9951       
Quote: --- Original message by: Echo77
Quote: --- Original message by: Choclate Thunda
That's is a really bad analogy because everybody knows the sniper reticule stays the same in every halo gameEdited by Choclate Thunda on Jan 21, 2012 at 06:22 PM


http://www.halopedian.com/images/5/5f/1220655987_Crosshair.png
http://www.halopedian.com/images/f/fb/Crosshair.png
Reticle from Halo: Combat Evolved and Halo 2, respectively. Circle with central dot.

http://www.halopedian.com/images/0/02/Halo-3-20070923025056025.jpg
http://www.halopedian.com/images/7/79/Reach_3703776_Full.jpg
Reticle from Halo 3 (Like Jesse's) and Halo: Reach, respectively. Circle without central dot.

If everybody knows the sniper reticle stays the same in every Halo game, then everybody is wrong, because it's obviously different.


Your an a-hole, I said its a bad analogy because you saying that Jesse was making a reach HUD when its obvious is the h3 elite HUD and you were saying it was the reach HUD, I said I was making the reach HUD and the cmt HUD was still there. And the sniper reticule design stays the same, A circle, plus the dot in h2 is the headshot dot. I never show just reticules, so gtfo sir cause all your doing is trolling and I'm done talking to you. OH and I said your an idiot because you went all of this trouble to prove me wrong, and I still showed what the reach hud looks like to compare.
Edited by Choclate Thunda on Jan 21, 2012 at 07:09 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 21, 2012 07:22 PM    Msg. 3791 of 9951       
Quote: --- Original message by: Choclate Thunda
Your an a-hole, I said its a bad analogy because you saying that Jesse was making a reach HUD when its obvious is the h3 elite HUD and you were saying it was the reach HUD, I said I was making the reach HUD and the cmt HUD was still there. And the sniper reticule design stays the same, A circle, plus the dot in h2 is the headshot dot. I never show just reticules, so gtfo sir cause all your doing is trolling and I'm done talking to you. OH and I said your an idiot because you went all of this trouble to prove me wrong, and I still showed what the reach hud looks like to compare.
Edited by Choclate Thunda on Jan 21, 2012 at 07:09 PM


Buuut, I was able to make my points without obscenity, or implication thereof. I didn't call anyone ignorant, or an idiot. And it really wasn't much trouble, cuz, ya know, Google. But, you need to work on the health bar, Reach health bar is different. And the motion tracker, the numbers are on the wrong side. And you need a compass at the top.

And regardless of whether it's a headshot dot or not, it's still a dot, which was the only point I was trying to make about that.
Edited by Echo77 on Jan 21, 2012 at 07:43 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Jan 21, 2012 07:39 PM    Msg. 3792 of 9951       
For the love of god, he specifically said he was going back to the REACH HUD in his post, is there a comprehension problem here?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jan 21, 2012 07:40 PM    Msg. 3793 of 9951       
Quote: --- Original message by: Choclate Thunda
Your an a-hole,
Not only not cool but not acceptable for public use. You will use more restraint in the future.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jan 21, 2012 08:21 PM    Msg. 3794 of 9951       
Any way, I finished the magnum HUD, but I'm still debating using HD numbers. If I do the numbers HD the way point numbers will be huge.



Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 21, 2012 10:08 PM    Msg. 3795 of 9951       
Quote: --- Original message by: Choclate Thunda
Any way, I finished the magnum HUD, but I'm still debating using HD numbers. If I do the numbers HD the way point numbers will be huge.

http://img14.imageshack.us/img14/6057/magnums.png

You're redoing it? :O


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jan 21, 2012 11:28 PM    Msg. 3796 of 9951       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Choclate Thunda
Any way, I finished the magnum HUD, but I'm still debating using HD numbers. If I do the numbers HD the way point numbers will be huge.

http://img14.imageshack.us/img14/6057/magnums.png

You're redoing it? :O



No. Have you read any of the past comments about the HUD?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 21, 2012 11:47 PM    Msg. 3797 of 9951       
Quote: --- Original message by: Sergeant 1337
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Choclate Thunda
Any way, I finished the magnum HUD, but I'm still debating using HD numbers. If I do the numbers HD the way point numbers will be huge.

http://img14.imageshack.us/img14/6057/magnums.png

You're redoing it? :O

No. Have you read any of the past comments about the HUD?

I mean... still, he's got the old one hasn't he? Can't he just work off that?


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jan 22, 2012 11:51 AM    Msg. 3798 of 9951       
Just started a project (with spartans22500 and benji mod) :D The remake of " the floods " maps by " DHG Vista ". Its spend a long time for starting this, but now he it is ^^.

This is the start room (just a start boys, more screens laters) :





Need a better lighting, and new setting for the lights shader :D

I don't know if i make new tags for this map:( If you think yeah teel me ^^


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jan 23, 2012 03:47 AM    Msg. 3799 of 9951       
We need coolr tags.

Its a shame CMT hasn't done T&R and released a tagset like I hope they will... RELEASE THE GODDAMN TAGSET CMT!


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jan 23, 2012 09:27 AM    Msg. 3800 of 9951       
Quote: --- Original message by: Tiel
What would be a good counter to Dennis? For a boss fight, don't want it to be imba/make no sense.
grunts (the user), and have him constantly annoy Dennis until he becomes enraged and is vulnerable. Unless were not talking about an actual boss fight, in which case I feel like an idiot.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 23, 2012 04:12 PM    Msg. 3801 of 9951       
Anonymous as final boss.


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 23, 2012 04:32 PM    Msg. 3802 of 9951       
waaaaaa? :S


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 23, 2012 05:51 PM    Msg. 3803 of 9951       
I would have cast him as tool :)


Old Gregg
Joined: Apr 5, 2010

I love Hardcore Corn.


Posted: Jan 23, 2012 10:00 PM    Msg. 3804 of 9951       
Working ony my first actual map in like 2 years. THis is all from scratch, and is based off of highground from halo 3. Also, i really dont know how to add detail to the forerunner wall thing in the back. Also the structure at the top of the hill is supposed to be UNSC like.






Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 23, 2012 10:04 PM    Msg. 3805 of 9951       
I just charged head 1st at my monitor.


Old Gregg
Joined: Apr 5, 2010

I love Hardcore Corn.


Posted: Jan 23, 2012 10:07 PM    Msg. 3806 of 9951       
Quote: --- Original message by: Maniac1000
I just charged head 1st at my monitor.


Sorry for crappy renders too lazy and i like the red for now haha


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 23, 2012 10:10 PM    Msg. 3807 of 9951       
Modeling looks pretty decent, keep it up, you owe me a new monitor though.

http://youtu.be/pGp67iUCovQ
Edited by Maniac1000 on Jan 24, 2012 at 03:45 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 24, 2012 03:45 PM    Msg. 3808 of 9951       
Quote: --- Original message by: Tiel
Anonymous already plays a big role in how the plot unfolds. That did give me an idea though. Perhaps the player could, in fact, be 'anonymous'. Hmm..


Note: See my avatar.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 24, 2012 04:44 PM    Msg. 3809 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Tiel
Anonymous already plays a big role in how the plot unfolds. That did give me an idea though. Perhaps the player could, in fact, be 'anonymous'. Hmm..


Note: See my avatar.


/yeah man, nice tux!/


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 24, 2012 07:44 PM    Msg. 3810 of 9951       


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 25, 2012 03:53 AM    Msg. 3811 of 9951       
maniac these just get funnier and funnier, i had a mess around with it few nights ago.
going to have another go at it because some of the anims i was using weren't the greatest.
this was because mc's hands were going through his body at times.
good fun tho :)


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jan 25, 2012 11:28 AM    Msg. 3812 of 9951       
New screens ( Sorry, littles udaptes, because i have school..... ) Add a teleporter direclty on the spawn room ( make new shaders etc...), and make a scenery for put weapons on it :


Ya, weapons placed in item collection (not in weapons) ^^:



Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 27, 2012 06:43 PM    Msg. 3813 of 9951       
Flip the guns around. Don't make them point at you as you go to pick them up.


Quote: --- Original message by: Maniac1000
Gamma's ODST.
http://youtu.be/J61nw12Ra7I


I ken haz?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 27, 2012 06:51 PM    Msg. 3814 of 9951       
I spot a safety violation two posts above me.
Edited by MoooseGuy on Jan 27, 2012 at 06:51 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 27, 2012 07:31 PM    Msg. 3815 of 9951       
Why are there so many shotguns?

 
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