
Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 20, 2012 03:23 PM
Msg. 3746 of 9951
pm sent.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jan 20, 2012 03:32 PM
Msg. 3747 of 9951
Quote: --- Original message by: Maniac1000 pm sent. Good lord... The model has 111 different objects, its going to take forever to get this ingame xD And the rims are attached to the base frame... Its going to take a while to get this animated.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 20, 2012 03:57 PM
Msg. 3748 of 9951
How many polies and tris? I want to toy around with the model too :)
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Jumper2011
Joined: Mar 27, 2011
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Posted: Jan 20, 2012 04:28 PM
Msg. 3749 of 9951
i want that model too. PM pls :)
thx
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 20, 2012 04:33 PM
Msg. 3750 of 9951
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Jumper2011
Joined: Mar 27, 2011
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Posted: Jan 20, 2012 04:34 PM
Msg. 3751 of 9951
thank you^^ :)
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 20, 2012 08:11 PM
Msg. 3752 of 9951
You guys ever try camera map modeling? You know. So you can stop ripping. Here's a quick example. http://imageshack.us/clip/my-videos/43/6eu.mp4/ 
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 20, 2012 08:20 PM
Msg. 3753 of 9951
The results look like crap and the tutorial/video explains nothing. How would that be better than looking for / ripping models? Edited by Maniac1000 on Jan 20, 2012 at 08:20 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 20, 2012 08:26 PM
Msg. 3754 of 9951
Quote: --- Original message by: Maniac1000
The results look like crap and the tutorial/video explains nothing. How would that be better than looking for / ripping models? Edited by Maniac1000 on Jan 20, 2012 at 08:20 PM I said quick example. And it is better than ripping because you are actually modeling. Or is something has horrible as effort that intimidating. Camera mapping is done usually for 2d video footage so 3d meshes can be matched to video for cg effects. This can also be used when using orthographic reference. But again, effort is a key ingredient so I assume this post will be ignored. I guess an effort warning should be put on informational posts.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 20, 2012 08:29 PM
Msg. 3755 of 9951
something as horrible*
But oh no lets extensively pick at a typo.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 20, 2012 08:30 PM
Msg. 3756 of 9951
I could call that technique lazy also, because you are using direct points for reference. You should do it the old school way and draw it on paper then model it from that. Remember, this is a halo modding forum, not polycount. If you think that this technique is going to help, then please guide us to a decent tutorial, or make one if you think it will help the curse of ripping. Edited by Maniac1000 on Jan 20, 2012 at 08:32 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 20, 2012 08:34 PM
Msg. 3757 of 9951
Quote: --- Original message by: Maniac1000 I could call that technique lazy also, because you are using direct points for reference. You should do it the old school way and draw it on paper then model it from that. Remember, this is a halo modding forum, not polycount. You act like halo modding does not involve the user modeling at any point. And how is modeling with reference in any way lazy? I said it is better than ripping. That's like saying matte painters are lazy because they paint over and manipulate photos. I guess I hit a soft spot. Sorry I made fun of your rips.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 20, 2012 08:40 PM
Msg. 3758 of 9951
lol, the only thing i have ever ripped in my life are : 1- my pants (that was embarrassing) 2 - used the gbx model importer (if that is ripping)
I am not upset over your words, i am just saying that there are people here who will, use the halo, and modeling tools as they were meant to be used, and create custom content. Then there are the guys that will rip. They are both here, and i have nothing against either of them. You and hunter act like someone who ripped a model from a game, and or found one, and used it in halo, somehow did something personal against you. Why does it upset you that some people here do not want to learn to model, but want to have cool stuff in the game?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 20, 2012 08:53 PM
Msg. 3759 of 9951
I haven't spoken to Martin Ball since the late WM clan days so dont try to shove me into his little growing stereotype of people that are against rips. The issue is that the people that rip or try to find some quick route to avoid creative effort are the bulk of this community. I posted about camera mapping since it is a pretty cool workflow for creating 3d meshes from a 2d reference and posted a quick example of it being used. But then I guess I offended you to a small extent by speaking badly of rips since you stated "How is this better than rips?". If upsets me that the bulk of people that are creating mods for halo aren't providing anything that is truly new but rather are just seeing who makes the better use of someone's assets. If I can even minimally provide for something new to happen then why not post about it? A common reason for ripping is being impatient and the common reason for not looking into 3d modeling even a little bit is that one would have a realization of what they are capable of but do not want to see themselves fail at something. Its like a massive emulation of "this is how I would do things if I was as good a modeler as who ever made this rip." tl:dr. This place would be a lot better if more users were making more aspects of their mods custom rather than rehashing. Anyways. Camera map modeling is great for modeling something in reference. Either it be video footage or a 3d picture. Think of it as using reference planes when modeling except this time it is in perspective. One could re-create the 3d from a photo or concept with ease. Concept art is a little less accurate in perspective(not to doubt the skill of the artist) so photos may be better to use. 
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 20, 2012 08:59 PM
Msg. 3760 of 9951
Quote: ---
tl:dr. I did read, and again, you didnt offend me. This place would be a lot better if more users were making more aspects of their mods custom rather than rehashing. Maybe so, but its all for fun right?
Anyways. Camera map modeling is great for modeling something in reference. Either it be video footage or a 3d picture. Think of it as using reference planes when modeling except this time it is in perspective. One could re-create the 3d from a photo or concept with ease. Concept art is a little less accurate in perspective(not to doubt the skill of the artist) so photos may be better to use. http://mediacommons.psu.edu/files/dcommons/rendered.jpg Thanks for the info
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 20, 2012 09:03 PM
Msg. 3761 of 9951
I like this, because even though it doesn't fully add in all the detail, you can still model it in yourself. Seems like a time saver to me. But it doesn't seem necessary all the time.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 20, 2012 09:11 PM
Msg. 3762 of 9951
Quote: --- Original message by: Sergeant 1337 I like this, because even though it doesn't fully add in all the detail, you can still model it in yourself. Seems like a time saver to me. But it doesn't seem necessary all the time. it isn't an automated process. You can make the model as detailed as you want it to be. Also it is useful to have a quick proportional block-in of what ever you intend on modeling. Edited by DEEhunter on Jan 20, 2012 at 09:15 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 20, 2012 09:17 PM
Msg. 3763 of 9951
Oic.
Might give it a try one of these days then.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 20, 2012 10:07 PM
Msg. 3764 of 9951
Dee, that work flow is lazy as hell and the outcome looks like something that came out my dog's butthole.
If you want them to tell them to make something creative and model without ripping, show them a good, widely used workflow, and one that has plenty of tutorials that actually explain something.
Maniac was pretty much correct in his post. You model it from one point. It's extremely unreliable and you only see one view of the entire area, then causing the user to have to guess whats "behind" and at areas he can't see. An overview would have been a much more efficient approach to map modeling. Edited by Higuy on Jan 20, 2012 at 10:08 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 20, 2012 10:32 PM
Msg. 3765 of 9951
Quote: --- Original message by: Higuy
Dee, that work flow is lazy as hell and the outcome looks like something that came out my dog's butthole.
If you want them to tell them to make something creative and model without ripping, show them a good, widely used workflow, and one that has plenty of tutorials that actually explain something.
Maniac was pretty much correct in his post. You model it from one point. It's extremely unreliable and you only see one view of the entire area, then causing the user to have to guess whats "behind" and at areas he can't see. An overview would have been a much more efficient approach to map modeling. Edited by Higuy on Jan 20, 2012 at 10:08 PM Did you even read the posts? Holy hell. Why did you get so radical all of a sudden. You act like the picture I showed was intended to be the pinnacle of all camera map modeling. Calm the hell down. Can't be helpful here without someone being offended. Its like people over exaggerate how practical a little tip and eventually extrapolating a worse case scenario. Quit being hostile. Its a tip. Warning: Effort. Edit: some more Edited by DEEhunter on Jan 20, 2012 at 10:47 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 20, 2012 11:44 PM
Msg. 3766 of 9951
All those polys on a red dot sight? What a waste.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 20, 2012 11:51 PM
Msg. 3767 of 9951
There is no such thing as a 4 point triangle :0 Nice picture that Dee you should have made a thread for it, this thread is for semi official wips and rips :)
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 21, 2012 12:13 AM
Msg. 3768 of 9951
Quote: --- Original message by: Maniac1000 There is no such thing as a 4 point triangle :0
┐(゚―゚)┌
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 21, 2012 12:38 AM
Msg. 3769 of 9951
lol, i didnt just make that up, i did read that part. That is a quadrilateral.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 21, 2012 12:40 AM
Msg. 3770 of 9951
Would this be a triangle?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 21, 2012 12:43 AM
Msg. 3771 of 9951
It has more than 3 edges. A triangle needs 3 corners and 3 edges. Edited by Maniac1000 on Jan 21, 2012 at 12:44 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 21, 2012 01:02 AM
Msg. 3772 of 9951
Make Mine a 99: i substitute your reality for my own
Dam thats twice , that i know of, that i have been dumb as a post tonite. Edited by Maniac1000 on Jan 21, 2012 at 01:05 AM
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Jan 21, 2012 01:03 AM
Msg. 3773 of 9951
Im working on my reach hud again, finally...  Compare: Edited by Choclate Thunda on Jan 21, 2012 at 01:16 AM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 21, 2012 01:05 AM
Msg. 3774 of 9951
Looks like the CMT hud to me.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Jan 21, 2012 01:14 AM
Msg. 3775 of 9951
Open your eyes and look to the top right and center before talking ignorant like please, I still have the CMT HUD as a place holder >:\
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 21, 2012 12:31 PM
Msg. 3776 of 9951
Quote: --- Original message by: Choclate Thunda I still have the CMT HUD as a place holder >:\ That would have been helpful to know beforehand.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Jan 21, 2012 12:46 PM
Msg. 3777 of 9951
Quote: --- Original message by: Sergeant 1337 Looks like the CMT hud to me. troll detected
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Jan 21, 2012 01:13 PM
Msg. 3778 of 9951
Quote: --- Original message by: Echo77Quote: --- Original message by: Choclate Thunda I still have the CMT HUD as a place holder >:\ That would have been helpful to know beforehand. You both are really that idiotic? Its obvious the left side is CMT hud and the rest is reach, both of you are really dumb.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 21, 2012 01:50 PM
Msg. 3779 of 9951
Rigged the H3 Sniper Rifle to Teh Lag's Elite rig.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 21, 2012 02:21 PM
Msg. 3780 of 9951
Quote: --- Original message by: Choclate ThundaQuote: --- Original message by: Echo77Quote: --- Original message by: Choclate Thunda I still have the CMT HUD as a place holder >:\ That would have been helpful to know beforehand. You both are really that idiotic? Its obvious the left side is CMT hud and the rest is reach, both of you are really dumb. And as obvious as it may be, you still showed a mostly CMT HUD and called it a Reach one, without any mention of "this is mostly placeholder, focus on the reticle/weapon icon". Quote: --- Original message by: Jesse Oh, look, Jesse is making a Reach HUD as well. It's obvious that most of the icons are Halo 3, but the reticle is Reach. Edited by Echo77 on Jan 21, 2012 at 02:28 PM
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