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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 103 of 285)
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Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 13, 2011 02:16 PM    Msg. 3571 of 9951       
Quote: --- Original message by: mastur cheef

Not even on lowest quality? But i play it on the xbox, so no fps problems I assume.
Edited by mastur cheef on Nov 13, 2011 at 01:51 PM
yeah it's a very poorly done Xbox to pc port. The controls were ridiculously confusing too, they don't make much sense. I didn't understand the lag though, even on ultra, it looks very similar to oblivion, which didnt lag at all, and still only gets a few fps. (performance doesn't varry much between settings. )


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 13, 2011 07:05 PM    Msg. 3572 of 9951       
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: mastur cheef

Not even on lowest quality? But i play it on the xbox, so no fps problems I assume.
Edited by mastur cheef on Nov 13, 2011 at 01:51 PM
yeah it's a very poorly done Xbox to pc port. The controls were ridiculously confusing too, they don't make much sense. I didn't understand the lag though, even on ultra, it looks very similar to oblivion, which didnt lag at all, and still only gets a few fps. (performance doesn't varry much between settings. )

Sounds exactly like New Vegas performance wise.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 13, 2011 07:59 PM    Msg. 3573 of 9951       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: mastur cheef

Not even on lowest quality? But i play it on the xbox, so no fps problems I assume.
Edited by mastur cheef on Nov 13, 2011 at 01:51 PM
yeah it's a very poorly done Xbox to pc port. The controls were ridiculously confusing too, they don't make much sense. I didn't understand the lag though, even on ultra, it looks very similar to oblivion, which didnt lag at all, and still only gets a few fps. (performance doesn't varry much between settings. )

Sounds exactly like New Vegas performance wise.
Haha, I wouldn't know, I didn't ever get into the Fallout series so I didn't ever play it :P. If it's anything like this is, I don't think I want to ever play it.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Nov 13, 2011 08:17 PM    Msg. 3574 of 9951       
Gameplay wise, very similar.
Fallout was based of Elder Scrolls, very similar gameplay, add VATS, ans different setting/futuristic stuff

FNV Had horrible amounts of glitches, crapper GFX for 2010, bad Performance on PC


BUT IT WAS SO FUN

AND MODS
AND FUN
AND MODS


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Nov 14, 2011 03:08 AM    Msg. 3575 of 9951       
I wouldn't know how bad NV was for computer, cause I got it for PS3. Apart from it overheating and crashing(which is absolutely fine for me, I switch from that to either Xbox or Computer) It was the funnest fallout game yet.

Somebody should totally make some of the fallout stuff. But they'd be way too high poly...


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 14, 2011 01:17 PM    Msg. 3576 of 9951       
Pictures have descriptions so just start here and work down.
Not everything is unwrapped as of yet obviously, but I have some friend/s who were dying to see these textures ingame. Granted those friend/s HAVEN'T TAKEN A SHOWER IN 3 DAYS AND IS ADDICTED TO MW3 AND WON'T GET ON TS!
You know who you are!

http://www.xfire.com/profile/eliteslasher/screenshots/halo/?view#119337037
Edited by eliteslasher on Nov 14, 2011 at 01:19 PM


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 14, 2011 01:26 PM    Msg. 3577 of 9951       
You really should brighten up the map, textures look pretty dark and there's a lack of lighting. I'm aware this is a WIP but I just say what I think, so take it into consideration as you wish.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 14, 2011 04:09 PM    Msg. 3578 of 9951       
Quote: --- Original message by: TM_updates
You really should brighten up the map, textures look pretty dark and there's a lack of lighting. I'm aware this is a WIP but I just say what I think, so take it into consideration as you wish.

I don't think he's run quality lightmaps yet. I remember for Forerunned (my Forerunner map) that lightmaps could be done a great number of ways, the coolest done by lightfixtures/devices.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 14, 2011 04:32 PM    Msg. 3579 of 9951       
Quote: --- Original message by: eliteslasher

Pictures have descriptions so just start here and work down.
Not everything is unwrapped as of yet obviously, but I have some friend/s who were dying to see these textures ingame. Granted those friend/s HAVEN'T TAKEN A SHOWER IN 3 DAYS AND IS ADDICTED TO MW3 AND WON'T GET ON TS!
You know who you are!

http://www.xfire.com/profile/eliteslasher/screenshots/halo/?view#119337037
Edited by eliteslasher on Nov 14, 2011 at 01:19 PM


MW3 was the biggest map pack for MW2 I have ever seen. Like ever.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 14, 2011 10:16 PM    Msg. 3580 of 9951       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: TM_updates
You really should brighten up the map, textures look pretty dark and there's a lack of lighting. I'm aware this is a WIP but I just say what I think, so take it into consideration as you wish.

I don't think he's run quality lightmaps yet. I remember for Forerunned (my Forerunner map) that lightmaps could be done a great number of ways, the coolest done by lightfixtures/devices.


In that you are correct. I have not added any light fixtures quite yet, but I do plan to do so in a few places. Also, I have heard that it is best to only have about 8 or so dynamic lights in a map. Being that these figures are based on people with computers at the time and that my map is made for a person with a better computer, I want an honest guess to how many I could probably throw in there with little to no visual lag.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Nov 15, 2011 01:01 AM    Msg. 3581 of 9951       
I posted this in the WIP weapons thread

Still a WIP

yes, its in game noise

http://www.xfire.com/video/503b19/

lol


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 15, 2011 01:15 AM    Msg. 3582 of 9951       
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: TM_updates
You really should brighten up the map, textures look pretty dark and there's a lack of lighting. I'm aware this is a WIP but I just say what I think, so take it into consideration as you wish.

I don't think he's run quality lightmaps yet. I remember for Forerunned (my Forerunner map) that lightmaps could be done a great number of ways, the coolest done by lightfixtures/devices.


In that you are correct. I have not added any light fixtures quite yet, but I do plan to do so in a few places. Also, I have heard that it is best to only have about 8 or so dynamic lights in a map. Being that these figures are based on people with computers at the time and that my map is made for a person with a better computer, I want an honest guess to how many I could probably throw in there with little to no visual lag.


As many as Bulletstorm has on highest settings. Or as many as Crysis 2 has on highest settings. xD
(Yes, my computer can actually run both on highest settings with a lot of optimization)


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 15, 2011 07:35 AM    Msg. 3583 of 9951       
Quote: --- Original message by: Jaz
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: TM_updates
You really should brighten up the map, textures look pretty dark and there's a lack of lighting. I'm aware this is a WIP but I just say what I think, so take it into consideration as you wish.

I don't think he's run quality lightmaps yet. I remember for Forerunned (my Forerunner map) that lightmaps could be done a great number of ways, the coolest done by lightfixtures/devices.


In that you are correct. I have not added any light fixtures quite yet, but I do plan to do so in a few places. Also, I have heard that it is best to only have about 8 or so dynamic lights in a map. Being that these figures are based on people with computers at the time and that my map is made for a person with a better computer, I want an honest guess to how many I could probably throw in there with little to no visual lag.


As many as Bulletstorm has on highest settings. Or as many as Crysis 2 has on highest settings. xD
(Yes, my computer can actually run both on highest settings with a lot of optimization)
Optimization?


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 15, 2011 12:20 PM    Msg. 3584 of 9951       
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: Jaz
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: TM_updates
You really should brighten up the map, textures look pretty dark and there's a lack of lighting. I'm aware this is a WIP but I just say what I think, so take it into consideration as you wish.

I don't think he's run quality lightmaps yet. I remember for Forerunned (my Forerunner map) that lightmaps could be done a great number of ways, the coolest done by lightfixtures/devices.


In that you are correct. I have not added any light fixtures quite yet, but I do plan to do so in a few places. Also, I have heard that it is best to only have about 8 or so dynamic lights in a map. Being that these figures are based on people with computers at the time and that my map is made for a person with a better computer, I want an honest guess to how many I could probably throw in there with little to no visual lag.


As many as Bulletstorm has on highest settings. Or as many as Crysis 2 has on highest settings. xD
(Yes, my computer can actually run both on highest settings with a lot of optimization)
Optimization?


I change settings on my computer and install new drivers, disable multiple apps and run virus scans and performance scans.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 15, 2011 12:46 PM    Msg. 3585 of 9951       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: Jaz
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: TM_updates
You really should brighten up the map, textures look pretty dark and there's a lack of lighting. I'm aware this is a WIP but I just say what I think, so take it into consideration as you wish.

I don't think he's run quality lightmaps yet. I remember for Forerunned (my Forerunner map) that lightmaps could be done a great number of ways, the coolest done by lightfixtures/devices.


In that you are correct. I have not added any light fixtures quite yet, but I do plan to do so in a few places. Also, I have heard that it is best to only have about 8 or so dynamic lights in a map. Being that these figures are based on people with computers at the time and that my map is made for a person with a better computer, I want an honest guess to how many I could probably throw in there with little to no visual lag.


As many as Bulletstorm has on highest settings. Or as many as Crysis 2 has on highest settings. xD
(Yes, my computer can actually run both on highest settings with a lot of optimization)
Optimization?


I change settings on my computer and install new drivers, disable multiple apps and run virus scans and performance scans.
lol I could run both in the highest settings at the same the with no optimization.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 15, 2011 01:30 PM    Msg. 3586 of 9951       
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: Jaz
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: Jaz
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: TM_updates
You really should brighten up the map, textures look pretty dark and there's a lack of lighting. I'm aware this is a WIP but I just say what I think, so take it into consideration as you wish.

I don't think he's run quality lightmaps yet. I remember for Forerunned (my Forerunner map) that lightmaps could be done a great number of ways, the coolest done by lightfixtures/devices.


In that you are correct. I have not added any light fixtures quite yet, but I do plan to do so in a few places. Also, I have heard that it is best to only have about 8 or so dynamic lights in a map. Being that these figures are based on people with computers at the time and that my map is made for a person with a better computer, I want an honest guess to how many I could probably throw in there with little to no visual lag.


As many as Bulletstorm has on highest settings. Or as many as Crysis 2 has on highest settings. xD
(Yes, my computer can actually run both on highest settings with a lot of optimization)
Optimization?


I change settings on my computer and install new drivers, disable multiple apps and run virus scans and performance scans.
lol I could run both in the highest settings at the same the with no optimization.


You sure you don't mean you've already optimized your software so you don't need optimization anymore? I've not needed to optimize my settings for months to play games on highest settings.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 15, 2011 01:40 PM    Msg. 3587 of 9951       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: Jaz
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: Jaz
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: TM_updates
You really should brighten up the map, textures look pretty dark and there's a lack of lighting. I'm aware this is a WIP but I just say what I think, so take it into consideration as you wish.

I don't think he's run quality lightmaps yet. I remember for Forerunned (my Forerunner map) that lightmaps could be done a great number of ways, the coolest done by lightfixtures/devices.


In that you are correct. I have not added any light fixtures quite yet, but I do plan to do so in a few places. Also, I have heard that it is best to only have about 8 or so dynamic lights in a map. Being that these figures are based on people with computers at the time and that my map is made for a person with a better computer, I want an honest guess to how many I could probably throw in there with little to no visual lag.


As many as Bulletstorm has on highest settings. Or as many as Crysis 2 has on highest settings. xD
(Yes, my computer can actually run both on highest settings with a lot of optimization)
Optimization?


I change settings on my computer and install new drivers, disable multiple apps and run virus scans and performance scans.
lol I could run both in the highest settings at the same the with no optimization.


You sure you don't mean you've already optimized your software so you don't need optimization anymore? I've not needed to optimize my settings for months to play games on highest settings.
I'm sure I didn't mean that. I removed a few settings in windows, that didn't affect aesthetics much and hardly improved performance, I don't even have an anti-virus, and I don't use any of those stupid "performance optimizers" either, only catalyst control center, which I keep all of the non-AA/AS settings up. So to answer your inquiry, no, I don't and I have not. Graphics drivers are something anyone should get whenever they're available, so I don't count this as optimization.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Nov 16, 2011 03:46 AM    Msg. 3588 of 9951       
Sweet textures Elite. It would be an aweosme flood map, awesome multiplay map, awesome everything.

Also yea, brighten up.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 16, 2011 03:56 AM    Msg. 3589 of 9951       
yeah. Oh and I just noticed. I thought it was the bad lighting, but I had the textures on flat bumped for some reason. So you were'nt even really seeing the bumps hardly AT ALL! I may upload some new stuff later, but I have a few things I need to work on other than this.

Like for example, I am thinking about a full back tattoo. What you guys think of my preliminary design?

Phoenix may be a little cliche for a full back tattoo, but I think that something that essentially lives for eternity expresses my feeling toward my life



Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 16, 2011 06:13 AM    Msg. 3590 of 9951       
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: TM_updates
You really should brighten up the map, textures look pretty dark and there's a lack of lighting. I'm aware this is a WIP but I just say what I think, so take it into consideration as you wish.

I don't think he's run quality lightmaps yet. I remember for Forerunned (my Forerunner map) that lightmaps could be done a great number of ways, the coolest done by lightfixtures/devices.


In that you are correct. I have not added any light fixtures quite yet, but I do plan to do so in a few places. Also, I have heard that it is best to only have about 8 or so dynamic lights in a map. Being that these figures are based on people with computers at the time and that my map is made for a person with a better computer, I want an honest guess to how many I could probably throw in there with little to no visual lag.


Honestly, in all my years of mapping, I have only had 2 maps that I ever put dynamic lights in.

Dynamic lights can be very crappy at best; its better to use just regular lighting for everything.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Nov 20, 2011 11:05 AM    Msg. 3591 of 9951       
how did you get the ammo display on the dmr to work. i have been doing research on how to get it to work and failed every time.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Nov 22, 2011 04:33 PM    Msg. 3592 of 9951       


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 22, 2011 04:57 PM    Msg. 3593 of 9951       
Purtay.


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: Nov 22, 2011 07:40 PM    Msg. 3594 of 9951       


The password is Melon!


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Nov 23, 2011 02:59 AM    Msg. 3595 of 9951       
SWEET MODEL! I can't really see anything that looks bad.

Random model, or will there be release of something...

LOTR with guns? YES!


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Nov 29, 2011 07:09 AM    Msg. 3596 of 9951       




i know still lots to do, been working almost flat out, so that's all i have so far.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 29, 2011 08:14 AM    Msg. 3597 of 9951       
Some of the pieces look remarkably similar to Halo Reach's forge mode. Is this intentional?


Lateksi
Joined: Jan 1, 2010


Posted: Nov 29, 2011 08:39 AM    Msg. 3598 of 9951       
Needs more cover! Looking good.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Nov 29, 2011 11:43 AM    Msg. 3599 of 9951       
thanks guys, yeah the map is a copy of a forge map i saw a while ago,
i liked the look of the forge version, and with this being my first custom map,
i wanted to do something that would hold my interest.
and maybe be fun for everyone to have a crack at on hce :)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 29, 2011 01:56 PM    Msg. 3600 of 9951       
Looking pretty good there ally.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 29, 2011 02:09 PM    Msg. 3601 of 9951       
Quote: --- Original message by: spiral
I posted this in the WIP weapons thread

Still a WIP

yes, its in game noise

http://www.xfire.com/video/503b19/

lol

Hahahahahahahahahahahahahahahahahahaha!

Now do the WTF Boom for a nuke and Ima Firin Ma Lazar for a Splazer.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Nov 30, 2011 02:30 AM    Msg. 3602 of 9951       
I don't think I've ever seen lights used quite like that.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Nov 30, 2011 08:57 AM    Msg. 3603 of 9951       
Quote: --- Original message by: eliteslasher

Pictures have descriptions so just start here and work down.
Not everything is unwrapped as of yet obviously, but I have some friend/s who were dying to see these textures ingame. Granted those friend/s HAVEN'T TAKEN A SHOWER IN 3 DAYS AND IS ADDICTED TO MW3 AND WON'T GET ON TS! You know who you are!

http://www.xfire.com/profile/eliteslasher/screenshots/halo/?view#119337037
Edited by eliteslasher on Nov 14, 2011 at 01:19 PM


lolol now im on ts and your not there so what the hell is going on there?


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Dec 2, 2011 07:20 PM    Msg. 3604 of 9951       
this is for halo

I swear





ok no it isn't and I'm lying to you


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 2, 2011 07:22 PM    Msg. 3605 of 9951       
You leaked my map man.
i like the chesterfield best.

 
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