
d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Sep 4, 2011 02:33 AM
Msg. 3326 of 9951
I'd have to agree with doompig, Reach's animations were okay, but I prefer Halo 3's to any of them, they seemed to be the smoothest.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Sep 4, 2011 02:38 AM
Msg. 3327 of 9951
Quote: --- Original message by: BobblehobQuote: --- Original message by: doompig444Quote: --- Original message by: d4rfnader To be honest any weapon especially the ones from Halo 2 would look better with Halo 3 origins. Halo 2 has rather lazy, uninspired animations. And don't even get me started on Reach. Half the time when I'm trying to play that game, I'm just screaming at the TV for displaying such disgusting movements on the screen as I try to melee a guy or something. What you been smokin bro? Reach has the best animations of any game on the market. What about COD? Say what you will about the gameplay, but the animators working on that series are pretty damn good. Edited by UnevenElefant5 on Sep 4, 2011 at 02:39 AM
|
|
|

d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Sep 4, 2011 02:46 AM
Msg. 3328 of 9951
Ah, yeah that too lol, I LOVE CoD's animations.
|
|
|

Spectre_the_grunt
Joined: Jul 13, 2011
own you all!
|
Posted: Sep 4, 2011 02:49 AM
Msg. 3329 of 9951
Quote: --- Original message by: Jesse Halo 2 Energy Sword would probably look better with Halo 3 origins. http://screenshot.xfire.com/s/117613865-4.jpg what map is that? i want it.
|
|
|

HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
|
Posted: Sep 4, 2011 06:25 AM
Msg. 3330 of 9951
killer croc from batman. based on the Joker's Asylum design. probably gonna be too ADD to work any more on it Edited by HaloIsAHorribleGane on Sep 4, 2011 at 06:26 AM
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Sep 4, 2011 07:44 AM
Msg. 3331 of 9951
Poor croc went overboard with the red paint.
|
|
|

HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
|
Posted: Sep 4, 2011 07:46 AM
Msg. 3332 of 9951
Excuse me sir but that is in fact strawberry jam
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Sep 4, 2011 07:59 AM
Msg. 3333 of 9951
Quite the daring dietary choice for a croc! But as the old saying goes, nothing ventured...nothing ganed.
|
|
|

Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
|
Posted: Sep 4, 2011 08:11 AM
Msg. 3334 of 9951
Quote: --- Original message by: Jesse I was bored and decided to rig the Halo 3 assault rifle model into the Halo 1 animations.
http://screenshot.xfire.com/s/117614276-4.jpg
I might do this with all the H3\H1 weapon models. LOL that was what bungie did with the reach models in the early stages of halo ce annivasary
|
|
|

Dalek
Joined: Aug 12, 2011
|
Posted: Sep 4, 2011 08:15 AM
Msg. 3335 of 9951
Quote: --- Original message by: Jesse I was bored and decided to rig the Halo 3 assault rifle model into the Halo 1 animations.
http://screenshot.xfire.com/s/117614276-4.jpg
I might do this with all the H3\H1 weapon models. i like it nice job, inspired from anniversary ?
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Sep 4, 2011 08:43 AM
Msg. 3336 of 9951
Quote: --- Original message by: d4rfnader I'd have to agree with doompig, Reach's animations were okay, but I prefer Halo 3's to any of them, they seemed to be the smoothest. Aye, Reach's animations did a decent job but they were such a downfall from Halo 3's that it was depressing. Halo 3's FP animations were sheer perfection for what they were animated for. Consistent and creative all the way through, though a lot were just super-refined copies of Halo 2's. Halo 2 was nice as well though and only suffered from the faults in the animation system and how the game itself had so many bugs in it.
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Sep 4, 2011 10:41 AM
Msg. 3337 of 9951
Quote: --- Original message by: Delicon20Quote: --- Original message by: Jesse Halo 2 Energy Sword would probably look better with Halo 3 origins. http://screenshot.xfire.com/s/117613865-4.jpg it's unbelievable how much that resembles halo 2, I gotta say Only way I knew was because the model, the orgins, and the HP metre on the bottom left.
|
|
|

doompig444
Joined: Mar 22, 2010
Mornië alantië
|
Posted: Sep 4, 2011 01:37 PM
Msg. 3338 of 9951
Quote: --- Original message by: TM_updates But as the old saying goes, nothing ventured...nothing ganed. OH SNAP.
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Sep 4, 2011 02:30 PM
Msg. 3339 of 9951
Quote: --- Original message by: Jesse I was bored and decided to rig the Halo 3 assault rifle model into the Halo 1 animations.
http://screenshot.xfire.com/s/117614276-4.jpg
I might do this with all the H3\H1 weapon models. You should do the H2 BR that way too.
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Sep 4, 2011 02:46 PM
Msg. 3340 of 9951
Quote: --- Original message by: Jesse I was bored and decided to rig the Halo 3 assault rifle model into the Halo 1 animations.
http://screenshot.xfire.com/s/117614276-4.jpg
I might do this with all the H3\H1 weapon models. = halo anniversary fp?
|
|
|

TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Sep 4, 2011 04:26 PM
Msg. 3341 of 9951
Quote: --- Original message by: SlappyThePirateQuote: --- Original message by: Jesse I was bored and decided to rig the Halo 3 assault rifle model into the Halo 1 animations.
http://screenshot.xfire.com/s/117614276-4.jpg
I might do this with all the H3\H1 weapon models. = halo anniversary fp? lol. So much for hard work by 343, when Jesse can do that, and probably rather easily.
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Sep 4, 2011 04:29 PM
Msg. 3342 of 9951
Granted, Saber (not 343, they aren't the ones doing Anniversary) has to make it work with all the secondary engine which has to be laid over the legacy one, Jesse has it way easier.
|
|
|

Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
|
Posted: Sep 4, 2011 05:31 PM
Msg. 3343 of 9951
random question, but what ever happened to that Red Skulls campaign from the cereal killer?
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Sep 4, 2011 07:07 PM
Msg. 3344 of 9951
Quote: --- Original message by: waffles sniper ticks
i need to find out how to get the color to mask correctly... but i got the mask itself to work... also should re-arange either the mask or the ticks themselves to match the mask. mine
http://img545.imageshack.us/img545/8774/haloce2011090417072441.png
xbox
http://img13.imageshack.us/img13/4009/snipeticks.png Are those the fixed ones I released a while ago? Either way, you can color them in the HUD tag or the bitmap.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Sep 4, 2011 09:36 PM
Msg. 3345 of 9951
I accidentally made those blue as I was tagging them, but I didn't know that's how they had to be, otherwise I would have left them like that.
|
|
|

Noble Thom
Joined: Apr 18, 2011
Bouge pas ta p'tite tête et dit boujour
|
Posted: Sep 5, 2011 05:00 AM
Msg. 3346 of 9951
I'm making weapons of Crysis 2.
sniper M2012 Gauss:
fp: http://imageshack.us/photo/my-images/823/gaussfp.gif/
model: http://imageshack.us/photo/my-images/225/gauss.gif/
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Sep 5, 2011 12:31 PM
Msg. 3347 of 9951
Quote: --- Original message by: Noble ThomI'm making weapons of Crysis 2. sniper M2012 Gauss: fp: model: Look's ok from what I remember. Show a wireframe... always show wireframes... it does like like there are weirdo polygon's from the shading...
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Sep 5, 2011 05:34 PM
Msg. 3348 of 9951
Damn. Another bsp I was really hopeful to complete, yet discontinued because of horrid texturing skills.  I feel horrible... spent a lot of time designing the structures. Seems like that and the time it took to model were a huge waste. Pics so you can see how far I got. Edited by SlappyThePirate on Sep 5, 2011 at 05:39 PM
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Sep 5, 2011 05:36 PM
Msg. 3349 of 9951
so... finish it?
l2unwrap
there are plenty of texturing tutorials too, and not only that the halo 2 vista section of halomaps includes all halo 2 bitmap files from the campaign, so you could easily use those. Edited by Higuy on Sep 5, 2011 at 07:21 PM
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Sep 6, 2011 12:06 AM
Msg. 3350 of 9951
Finished the Fail Rod. Has proper sounds and effects.  The projectile detonates in mid-air and brings out another one to simulate the mid-air state change. Edited by Jesse on Sep 6, 2011 at 12:28 AM
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Sep 6, 2011 12:32 AM
Msg. 3351 of 9951
so... very... purdy... do want
|
|
|

Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
|
Posted: Sep 6, 2011 02:16 AM
Msg. 3352 of 9951
Quote: --- Original message by: SlappyThePirate
Damn. Another bsp I was really hopeful to complete, yet discontinued because of horrid texturing skills. http://s2.postimage.org/45myrspdp/fack.jpg I feel horrible... spent a lot of time designing the structures. Seems like that and the time it took to model were a huge waste. Pics so you can see how far I got. http://s2.postimage.org/b8wocwqkr/asdfssdadsf.jpg Edited by SlappyThePirate on Sep 5, 2011 at 05:39 PM well if you dont want it aymore maybe can i use the model to continue working on th map? ill also unwrap and make textures
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Sep 6, 2011 11:59 AM
Msg. 3353 of 9951
Quote: --- Original message by: CheddarsQuote: --- Original message by: SlappyThePirate
Damn. Another bsp I was really hopeful to complete, yet discontinued because of horrid texturing skills. http://s2.postimage.org/45myrspdp/fack.jpg I feel horrible... spent a lot of time designing the structures. Seems like that and the time it took to model were a huge waste. Pics so you can see how far I got. http://s2.postimage.org/b8wocwqkr/asdfssdadsf.jpg Edited by SlappyThePirate on Sep 5, 2011 at 05:39 PM well if you dont want it aymore maybe can i use the model to continue working on th map? ill also unwrap and make textures Yeah sure. I'm PMing it to you now...
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Sep 6, 2011 12:43 PM
Msg. 3354 of 9951
Quote: --- Original message by: Jesse
Finished the Fail Rod. Has proper sounds and effects.
http://img23.imageshack.us/img23/8000/failrodfp.png http://img143.imageshack.us/img143/4451/failrod3p.png
The projectile detonates in mid-air and brings out another one to simulate the mid-air state change. Edited by Jesse on Sep 6, 2011 at 12:28 AM Sexy! But does it have LODs?
|
|
|

Ro0ster
Joined: Jan 21, 2008
is a rooster
|
Posted: Sep 8, 2011 07:55 PM
Msg. 3355 of 9951
Quote: --- Original message by: Jesse The projectile detonates in mid-air and brings out another one to simulate the mid-air state change. Edited by Jesse on Sep 6, 2011 at 12:28 AM How do you get the new projectile to keep the same direction and velocity?
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: Sep 8, 2011 08:03 PM
Msg. 3356 of 9951
It does by default when spawned by an effect tag with the velocity cone angle set default at 0.
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Sep 8, 2011 09:24 PM
Msg. 3357 of 9951
Quote: --- Original message by: XlzQwerty1 It does by default when spawned by an effect tag with the velocity cone angle set default at 0. We need to do this for our missile pod...
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Sep 9, 2011 08:20 PM
Msg. 3358 of 9951
waffles could you post pics of those shields against a grey or neutral colour background. I think i like them but the grass is making it look odd.
|
|
|

Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
|
Posted: Sep 11, 2011 01:40 AM
Msg. 3359 of 9951
i started doing shaders for a halo reach spartan. credits to shadow slayer for rig and bungie for textures and model:  sorry for rsolution and crap quality Edited by Cheddars on Sep 11, 2011 at 01:41 AM
|
|
|

Dark Neon
Joined: Jun 8, 2009
|
Posted: Sep 11, 2011 03:59 AM
Msg. 3360 of 9951
Weird shoulders and no lights. And why does he look fat?
|
|
|