A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

Page 95 of 285 Go to page: · 1 · ... · 92 · 93 · 94 · [95] · 96 · 97 · 98 · ... · 285 · Prev · Next
Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 95 of 285)
Moderators: Dennis

d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 2, 2011 06:23 PM    Msg. 3291 of 9951       
Impressive, I would do bsp modelling again but halo hates me for some reason. =P


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Sep 2, 2011 06:26 PM    Msg. 3292 of 9951       
ty, there isn't to many errors that i haven't hit with halo mapping aswell but sure, we continue anyways lol


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 2, 2011 10:55 PM    Msg. 3293 of 9951       
Some animations for DMR. (2nd time ever animations.)
http://www.xfire.com/video/4d1c94/


Spectre_the_grunt
Joined: Jul 13, 2011

own you all!


Posted: Sep 2, 2011 10:59 PM    Msg. 3294 of 9951       
need's some work on the animations. but its ok.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 2, 2011 11:03 PM    Msg. 3295 of 9951       
Quote: --- Original message by: Spectre_the_grunt
need's some work on the animations. but its ok.

Would you mind pointing out the areas where it should be improved?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 2, 2011 11:25 PM    Msg. 3296 of 9951       
The gun needs to move more during the grenade throw, and your melee should be a bit further out and to the right.


Spectre_the_grunt
Joined: Jul 13, 2011

own you all!


Posted: Sep 2, 2011 11:49 PM    Msg. 3297 of 9951       
the reload need's work. the mele need's work. that's it.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 2, 2011 11:56 PM    Msg. 3298 of 9951       
You know, it would help if you told him what was wrong with them, not just tell him to fix them.


Spectre_the_grunt
Joined: Jul 13, 2011

own you all!


Posted: Sep 3, 2011 01:07 AM    Msg. 3299 of 9951       
@jeese yes your 100% right.

spartan the reload needs to look like this...

http://www.youtube.com/watch?v=MqUUyqATFdM

nvm nvm nvm

like this sry.

http://www.youtube.com/watch?v=IzaSmv904NE&feature=related
Edited by Spectre_the_grunt on Sep 3, 2011 at 01:08 AM


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Sep 3, 2011 02:21 AM    Msg. 3300 of 9951       
The reload's mag-out and mag-in convey no force whatsoever. It literally looks like he's reloading in a vacuum, or the receiver is filled with... Gun Oil :3
Get some gun/wrist/arm action going to match the movements.
The flow of the movement is also unnatural - The way his right wrist moves during the return to origin in relation to his left hand is really off. So is the slap of the mag-in.

The bolt pull covers half the screen with the back of the hand - Not a good thing. I can't even tell if he actually pulled the bolt. Move it further away.

The melee also blocks a large portion of the screen, and the return to origin actually has some clipping into the gun. Move it further away as well.

Grenade toss needs actual movement from the gun, not just the left arm.

For style points, slow down the fire animation a little, and have the bolt stay back for a few frames before sliding forward.

The movements overall are too jerky. Put more space between the frames.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 3, 2011 02:23 PM    Msg. 3301 of 9951       
I totally forgot I had a perfect Halo 2 tagset.




SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 3, 2011 03:21 PM    Msg. 3302 of 9951       
Quote: --- Original message by: Jesse
I totally forgot I had a perfect Halo 2 tagset.
Seriously? Not having a tagset was half the reason I didn't finish my arbiter map/firefight.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Sep 3, 2011 03:43 PM    Msg. 3303 of 9951       
Water is wayyyyyyyyyy too blue...da ba dee da ba da


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Sep 3, 2011 04:06 PM    Msg. 3304 of 9951       
Still a bit too da ba dee imo.


General Okar
Joined: Aug 29, 2011

I hate this place


Posted: Sep 3, 2011 04:41 PM    Msg. 3305 of 9951       
Quote: --- Original message by: SlappyThePirate
Quote: --- Original message by: Jesse
I totally forgot I had a perfect Halo 2 tagset.
Seriously? Not having a tagset was half the reason I didn't finish my arbiter map/firefight.


hey could you give the tags to me or tell me where you downloaded them
(if you downloaded them) Because mabye I might make my on H2 style Campaign rejoice!!!
Because that was also a problem with it I couldn't find any good tags if I did choose to make it. It would be really nice if you released them or just gave them to me somehow


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 3, 2011 04:54 PM    Msg. 3306 of 9951       
Quote: --- Original message by: TM_updates
Still a bit too da ba dee imo.



Now that song's stuck in my head.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Sep 3, 2011 08:31 PM    Msg. 3307 of 9951       
Elites are really starting to shape up, nice job!


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Sep 3, 2011 08:35 PM    Msg. 3308 of 9951       
:D


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 3, 2011 08:42 PM    Msg. 3309 of 9951       
To compile a sprite, [from memory, I haven't done it in a while], make your sprite, add a 1-pixel pure blue outline, save it as a .TIF then compile it normally through tool.
If it isn't a power of 2 in dimensions, it'll come up with an error, but it doesn't matter, we just want the resulting .bitmap.
Open that .bitmap and change the type to sprite. Recompile using tool, and voila.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Sep 3, 2011 08:47 PM    Msg. 3310 of 9951       
Nice job Waffles, there's elites look awesome :D

WIP:
-Halo 3 shade (model and rig ==> bourrin, shaders and tag fixing me.
-Halo 3 banshee (model and rig ==> bourrin, shaders and tag fixing me.
-Halo 3 ghost (model and rig ==> bourrin, shaders, tag fixing and model me.

Screens :












PS: shaders are totaly custom.
Edited by darksoldier on Sep 3, 2011 at 08:50 PM
Edited by darksoldier on Sep 3, 2011 at 08:52 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 3, 2011 08:50 PM    Msg. 3311 of 9951       
Banshee and Ghost look great, the Banshee just needs the separate material for the top with a green cubemap. The turret... I don't like the metal, it looks too fakebumped.

Looks like you don't have the banshee detail map on there sir, also you need to weld the vertices on the wingtips (where the blue flare goes).
Edited by Jesse on Sep 3, 2011 at 08:56 PM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Sep 3, 2011 08:57 PM    Msg. 3312 of 9951       
Thanks ^^ Yea jesse i know ^^ the bitmaps of the turret are not mine (lolilol) I will improve that :D


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 3, 2011 09:01 PM    Msg. 3313 of 9951       


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Sep 3, 2011 09:05 PM    Msg. 3314 of 9951       
Ok i will fix that :D.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Sep 3, 2011 09:06 PM    Msg. 3315 of 9951       
Quote: --- Original message by: darksoldier

Nice job Waffles, there's elites look awesome :D

WIP:
-Halo 3 shade (model and rig ==> bourrin, shaders and tag fixing me.
-Halo 3 banshee (model and rig ==> bourrin, shaders and tag fixing me.
-Halo 3 ghost (model and rig ==> bourrin, shaders, tag fixing and model me.

Screens :

http://img835.imageshack.us/img835/1937/haloce20110904022654.png
http://img836.imageshack.us/img836/9838/haloce20110904022713.png
http://img535.imageshack.us/img535/8151/haloce20110904022736.png
http://img8.imageshack.us/img8/1571/haloce20110904022748.png
http://img43.imageshack.us/img43/6452/haloce20110904022803.png
http://img717.imageshack.us/img717/2802/haloce20110904022817.png
http://img36.imageshack.us/img36/7982/haloce20110904022836.png
http://img854.imageshack.us/img854/9666/haloce20110904022911.png
http://img153.imageshack.us/img153/1827/haloce20110904022922.png


PS: shaders are totaly custom.
Edited by darksoldier on Sep 3, 2011 at 08:50 PM
Edited by darksoldier on Sep 3, 2011 at 08:52 PM


shame you cant do shaders for my shade:
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=38116

Edited by Cheddars on Sep 3, 2011 at 09:31 PM


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Sep 3, 2011 09:06 PM    Msg. 3316 of 9951       
Wow, nice shadering going on here, from our french friends as well!
Vivent darksoldier et bourrin!


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Sep 3, 2011 09:09 PM    Msg. 3317 of 9951       
Thanks guys :D Hey cheddar, if you want i can make the shaders for your shade :D


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Sep 3, 2011 09:31 PM    Msg. 3318 of 9951       
oh ok cool :D


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 3, 2011 10:57 PM    Msg. 3319 of 9951       
Please, use proper detail maps, don't use greyscaled bump maps as a detail map.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 4, 2011 12:46 AM    Msg. 3320 of 9951       
Halo 2 Energy Sword would probably look better with Halo 3 origins.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 4, 2011 12:53 AM    Msg. 3321 of 9951       
To be honest any weapon especially the ones from Halo 2 would look better with Halo 3 origins.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 4, 2011 01:10 AM    Msg. 3322 of 9951       
Quote: --- Original message by: Jesse
Halo 2 Energy Sword would probably look better with Halo 3 origins.
http://screenshot.xfire.com/s/117613865-4.jpg


it's unbelievable how much that resembles halo 2, I gotta say


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 4, 2011 01:26 AM    Msg. 3323 of 9951       
I was bored and decided to rig the Halo 3 assault rifle model into the Halo 1 animations.



I might do this with all the H3\H1 weapon models.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Sep 4, 2011 01:27 AM    Msg. 3324 of 9951       
Quote: --- Original message by: d4rfnader
To be honest any weapon especially the ones from Halo 2 would look better with Halo 3 origins.

Halo 2 has rather lazy, uninspired animations.
And don't even get me started on Reach. Half the time when I'm trying to play that game, I'm just screaming at the TV for displaying such disgusting movements on the screen as I try to melee a guy or something.


Bobblehob
Joined: Aug 29, 2010


Posted: Sep 4, 2011 02:24 AM    Msg. 3325 of 9951       
Quote: --- Original message by: doompig444
Quote: --- Original message by: d4rfnader
To be honest any weapon especially the ones from Halo 2 would look better with Halo 3 origins.

Halo 2 has rather lazy, uninspired animations.
And don't even get me started on Reach. Half the time when I'm trying to play that game, I'm just screaming at the TV for displaying such disgusting movements on the screen as I try to melee a guy or something.


What you been smokin bro? Reach has the best animations of any game on the market.

 
Page 95 of 285 Go to page: · 1 · ... · 92 · 93 · 94 · [95] · 96 · 97 · 98 · ... · 285 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 5:37 AM 844 ms.
A Halo Maps Website