
Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Sep 11, 2011 04:03 AM
Msg. 3361 of 9951
wide screen lol
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Sep 11, 2011 04:05 AM
Msg. 3362 of 9951
Egh. I don't hate it, but it seems... off. Maybe you should make i more scratched. Thats what its like on Reach.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Sep 11, 2011 05:20 AM
Msg. 3363 of 9951
Quote: --- Original message by: Cheddars wide screen lol Why is it stretched for you in widescreen? Why not just change to a resolution your monitor actually supports? o.O Anyway those shaders look awesome. The lighting makes them seem a bit plain though.
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Spectre_the_grunt
Joined: Jul 13, 2011
own you all!
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Posted: Sep 11, 2011 05:58 AM
Msg. 3364 of 9951
Make some reach FP hands.
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Dark Neon
Joined: Jun 8, 2009
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Posted: Sep 11, 2011 06:15 AM
Msg. 3365 of 9951
Quote: --- Original message by: Spectre_the_grunt Make some reach FP hands. More like get someone else to make him Reach fp hands.
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Spectre_the_grunt
Joined: Jul 13, 2011
own you all!
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Posted: Sep 11, 2011 06:25 AM
Msg. 3366 of 9951
Quote: --- Original message by: Dark NeonQuote: --- Original message by: Spectre_the_grunt Make some reach FP hands. More like get someone else to make him Reach fp hands. hahaha. yeah.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Sep 11, 2011 07:38 AM
Msg. 3367 of 9951
Quote: --- Original message by: Dark NeonQuote: --- Original message by: Spectre_the_grunt Make some reach FP hands. More like get someone else to make him Reach fp hands. -.- more hate messages...... I do alot of my work myself but hardly anyone can rig good these days. You didn't rig your reach spartans your self shadow slayer told me that he gave you the rigs and you did stuff decals,illum and shaders. If your peeved about it get over it
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 11, 2011 12:16 PM
Msg. 3368 of 9951
Sweet. Quote: right now i dont know how to hide the effect in fp :( but if anybody wants to help me out :P Effect tag has a dropdown for first person only, third person only, either mode, first person if available? Or something like that.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Sep 11, 2011 12:29 PM
Msg. 3369 of 9951
Quote: --- Original message by: SlappyThePirateSweet. Quote: right now i dont know how to hide the effect in fp :( but if anybody wants to help me out :P Effect tag has a dropdown for first person only, third person only, either mode, first person if available? Or something like that. I've tried that before but it doesn't work. Try it anyways.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 11, 2011 12:48 PM
Msg. 3370 of 9951
Quote: --- Original message by: waffles cheddars, use a different cubemap. also work on the color change map. the legs shouldnt have that much color towards the bottom. always use references.
oh and jesse... BAM!
*interesting useful things* Will these be released?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 11, 2011 01:45 PM
Msg. 3371 of 9951
Quote: --- Original message by: waffles I think I did this the same way a while ago. Edited by Jesse on Sep 11, 2011 at 01:51 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Sep 14, 2011 01:33 PM
Msg. 3372 of 9951
You are awesome mister Waffles, the only seemingly active person at the moment xD
Keep up the good work :D
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Sep 15, 2011 12:22 PM
Msg. 3373 of 9951
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Sep 15, 2011 12:46 PM
Msg. 3374 of 9951
Looks very promising Lone!
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Sep 15, 2011 07:02 PM
Msg. 3375 of 9951
Might as well post this then: 
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Zulu246
Joined: Jun 30, 2011
-Scripter, Map-Maker, Pro-
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Posted: Sep 15, 2011 07:23 PM
Msg. 3376 of 9951
@Lone Warrior: looks very cool, the environment reminds me of high charity from halo 2 when the flood took over.
@Opsy: looks good also. Is the cruiser custom Edited by Zulu246 on Sep 15, 2011 at 07:24 PM
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Sep 15, 2011 07:27 PM
Msg. 3377 of 9951
Yes started it yesterday
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Zulu246
Joined: Jun 30, 2011
-Scripter, Map-Maker, Pro-
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Posted: Sep 15, 2011 07:44 PM
Msg. 3378 of 9951
Not bad. Did you plan on using a custom texture?
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Sep 15, 2011 08:13 PM
Msg. 3379 of 9951
Worked on a custom retex of timberland and never finished last month because of sapien exception due to it. Anyway. Weapon test for teh lulz Auto-3-5rnd-Semi Auto vs Semi Auto v Semi
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Sep 15, 2011 08:44 PM
Msg. 3380 of 9951
looks nice to see a UI that has almost no graphical glitches. Except for the AR logo overlapping the health bar, and the weapon ammo location. Edited by abkarch on Sep 15, 2011 at 08:44 PM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Sep 15, 2011 08:53 PM
Msg. 3381 of 9951
Quote: --- Original message by: abkarch
looks nice to see a UI that has almost no graphical glitches. Except for the AR logo overlapping the health bar, and the weapon ammo location. Edited by abkarch on Sep 15, 2011 at 08:44 PM[/quoteI know. jesse is a god at UI making. Was just that its for H3 guns mostly.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Sep 15, 2011 11:30 PM
Msg. 3382 of 9951
Quote: --- Original message by: Spartan 279 Worked on a custom retex of timberland and never finished last month because of sapien exception due to it. Anyway. http://screenshot.xfire.com/s/117906915-3.jpg http://screenshot.xfire.com/s/117906909-3.jpg http://screenshot.xfire.com/s/117906913-3.jpg
reminds me of my own timblerland slight reskin i did a long time ago. Sorry, but best pic i could find Edited by Invader Veex on Sep 15, 2011 at 11:31 PM
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Dark Neon
Joined: Jun 8, 2009
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Posted: Sep 16, 2011 10:33 AM
Msg. 3383 of 9951
Quote: --- Original message by: waffles i learned how to succesfully export models in max to halo :D
i made ar magazines for ammo pickups
http://img683.imageshack.us/img683/2497/ahobov10220110915122622.png
http://img26.imageshack.us/img26/7961/ahobov10220110915120943.png How the hell does 60 round fit in that.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 16, 2011 11:20 AM
Msg. 3384 of 9951
transport stasis! They get transported into the chamber from the mag.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 16, 2011 03:18 PM
Msg. 3385 of 9951
I would post something, but I'm lazy and can't commit consistently for crap. Here's a Ranger Sequoia render I've been working on!  It's 20 minutes of work over the course of two weeks at college. So sue me. I'll get it better soon. It will also go into CE. I promise. Edited by DarkHalo003 on Sep 16, 2011 at 03:20 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 16, 2011 04:45 PM
Msg. 3386 of 9951
Quote: --- Original message by: Dark Neon How the hell does 60 round fit in that. Very carefully. ...Quad-stack? I really don't know...
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 16, 2011 04:49 PM
Msg. 3387 of 9951
Quote: --- Original message by: Echo77Quote: --- Original message by: Dark Neon How the hell does 60 round fit in that. Very carefully. ...Quad-stack? I really don't know... I watched a kid try and fit 20 rounds into a desert eagle mag. E: I forgot to say that he actually did fit 14 rounds in there... Edited by Skidrow925 on Sep 16, 2011 at 07:35 PM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Sep 16, 2011 05:56 PM
Msg. 3388 of 9951
Quote: --- Original message by: waffles i learned how to succesfully export models in max to halo :D
i made ar magazines for ammo pickups
http://img683.imageshack.us/img683/2497/ahobov10220110915122622.png
http://img26.imageshack.us/img26/7961/ahobov10220110915120943.png You're so productive, it's awesome. It'd be nice if you would do that for all the guns, then release :D
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 16, 2011 10:57 PM
Msg. 3389 of 9951
Quote: --- Original message by: waffles i learned how to succesfully export models in max to halo :D
i made ar magazines for ammo pickups
http://img683.imageshack.us/img683/2497/ahobov10220110915122622.png
http://img26.imageshack.us/img26/7961/ahobov10220110915120943.png I remember I did that when I learned to export too.  They have collision models too. Edited by Jesse on Sep 16, 2011 at 11:00 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 17, 2011 04:12 AM
Msg. 3390 of 9951
a collision for something that small is a waste of tag space and not needed
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 17, 2011 10:47 AM
Msg. 3391 of 9951
Quote: --- Original message by: qwertyuiop15 Yea I was thinking the same thing
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 17, 2011 12:28 PM
Msg. 3392 of 9951
Yeah, because 1.78 KBs of space is a horrible tragedy to waste.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 17, 2011 12:40 PM
Msg. 3393 of 9951
Quote: --- Original message by: Jesse Yeah, because 1.78 KBs of space is a horrible tragedy to waste. A whole 12 polies! Your darn right it's a tragedy! 
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Sep 17, 2011 01:19 PM
Msg. 3394 of 9951
Quote: --- Original message by: Jesse Yeah, because 1.78 KBs of space is a horrible tragedy to waste. Remember, 1024kbs adds up to a mb(I think) so if you need a lot of ammo, 1.78kbs'll seem like a lot. Not that anyone even needs more than 1024 clips of ammo... xD
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 17, 2011 01:26 PM
Msg. 3395 of 9951
umm..... the number of times something is used does not take the tag size and multiply it. All it does is put more polies into the map unless the tag has LODs.
the number of times something shows up makes no difference to tag size.
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