A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

Page 86 of 285 Go to page: · 1 · ... · 83 · 84 · 85 · [86] · 87 · 88 · 89 · ... · 285 · Prev · Next
Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 86 of 285)
Moderators: Dennis

ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 4, 2011 08:19 AM    Msg. 2976 of 9951       
Quote: --- Original message by: Hydrogen
actually the thumb is supposed be bent towards the end, because when i hold a gun I dont put my thumb straight I have it curved
No.

At least, not as prominent as he has it there. If you want to see it done proper then go look at CoD4's origins.


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Aug 4, 2011 08:19 AM    Msg. 2977 of 9951       
Quote: --- Original message by: Slyr_Bleach
Lol. I had said that in a previous post above.
Get different sounds for the reload and the bolt cocking---you can probably get those from the Crysis series.
Edited by Slyr_Bleach on Aug 4, 2011 at 01:43 AM


Do you have the sounds available in audio format? I don't have crysis any more and I don't want to go on another hunt for sounds on google/youtube. If you can upload and pm me the links, that would be great. So far, the slightly edited gauss warthog sound fits pretty well: http://www.youtube.com/watch?v=2027syQYpeM

I also found the crysis 1 gauss rifle firing sound. It sounded too "techy" imo and didn't fit the halo mood :P (maybe for a covenant weapon). I tried mixing it with the halo gauss sound and it just didn't work well. Maybe you can provide me with the reload sounds as you have mentioned?


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 4, 2011 08:59 AM    Msg. 2978 of 9951       
Quote: --- Original message by: ODX
Quote: --- Original message by: Hydrogen
actually the thumb is supposed be bent towards the end, because when i hold a gun I dont put my thumb straight I have it curved
No.

At least, not as prominent as he has it there. If you want to see it done proper then go look at CoD4's origins.


Except that if Hydrogen and Spartan think that a gun is realistic that way because that's how they really hold guns in real life, they should make their guns like that. COD4's not real life, so don't use it as a reference.
Edited by Jaz on Aug 4, 2011 at 09:00 AM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 4, 2011 09:30 AM    Msg. 2979 of 9951       
I think the gauss sound effect almost works. Make it deeper, like lower-pitched, so it contrasts more from the regular sniper rifle's short and high-pitched firing sound.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 4, 2011 10:05 AM    Msg. 2980 of 9951       
Quote: --- Original message by: Jaz
COD4's not real life, so don't use it as a reference.
Duh, but there's your problem.

If you're animating to be "realistic" then you may as well just stop, get up from the computer, and never touch it again until you understand FP animating has barely any ties to realism. It's all aesthetics. The point I'm making is that if you want to see that "bent thumb" done correctly, then look at CoD4's origins because they're done really well and are a good example to look at.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 4, 2011 11:29 AM    Msg. 2981 of 9951       
Quote: --- Original message by: Jaz

Quote: --- Original message by: ODX
Quote: --- Original message by: Hydrogen
actually the thumb is supposed be bent towards the end, because when i hold a gun I dont put my thumb straight I have it curved
No.

At least, not as prominent as he has it there. If you want to see it done proper then go look at CoD4's origins.


Except that if Hydrogen and Spartan think that a gun is realistic that way because that's how they really hold guns in real life, they should make their guns like that. COD4's not real life, so don't use it as a reference.
Edited by Jaz on Aug 4, 2011 at 09:00 AM


Call of Duty is also the game that think's you can survive a .5 calibur round to the head. Don't EVER use ANYTHING from Call of Duty as a reference.


Quote: --- Original message by: ODX
Quote: --- Original message by: Jaz
COD4's not real life, so don't use it as a reference.
Duh, but there's your problem.

If you're animating to be "realistic" then you may as well just stop, get up from the computer, and never touch it again until you understand FP animating has barely any ties to realism. It's all aesthetics. The point I'm making is that if you want to see that "bent thumb" done correctly, then look at CoD4's origins because they're done really well and are a good example to look at.


Yes people animate it to look pretty. That's the point anyway. Like with Broke's sniper. Which I like those sound's but the firing sound needs a couple tweeks.


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Aug 4, 2011 12:11 PM    Msg. 2982 of 9951       
Quote: --- Original message by: Skidrow925
Yes people animate it to look pretty. That's the point anyway. Like with Broke's sniper. Which I like those sound's but the firing sound needs a couple tweeks.


It has been tweaked :)

Here's the link with new effects and stuff: http://www.youtube.com/watch?v=8lVT1MYCQKo
Edited by ImBrokeRU on Aug 4, 2011 at 02:52 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 4, 2011 04:37 PM    Msg. 2983 of 9951       
Quote: --- Original message by: ImBrokeRU

Quote: --- Original message by: Skidrow925
Yes people animate it to look pretty. That's the point anyway. Like with Broke's sniper. Which I like those sound's but the firing sound needs a couple tweeks.


It has been tweaked :)

Here's the link with new effects and stuff: http://www.youtube.com/watch?v=8lVT1MYCQKo
Edited by ImBrokeRU on Aug 4, 2011 at 02:52 PM


Make the boom actually put force on stuff. A gauss rifle would hit pretty hard.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Aug 4, 2011 04:57 PM    Msg. 2984 of 9951       
The model and texture for that rifle are very well done. It's nice to see people around here who actually know what they are doing. :)


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Aug 4, 2011 10:20 PM    Msg. 2985 of 9951       
Quote: --- Original message by: Disaster
The model and texture for that rifle are very well done. It's nice to see people around here who actually know what they are doing. :)

Didn't we all start from knowing nothing? Tyvm for the complement :)

http://www.youtube.com/watch?v=7FDW6987_MQ
Some updated effects. Fire probably needs more work.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 4, 2011 10:22 PM    Msg. 2986 of 9951       
Why isn't there a bolt pull after the reload?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 4, 2011 10:42 PM    Msg. 2987 of 9951       
Sorry I was mistaken in my last. You would need to pull a bolt at the beginning to take it from the clip and into the chamber anyway. So yeah it should use the bolt on the reload as well.
RABBLE RABBLE RABBLE!!!
Edited by eliteslasher on Aug 4, 2011 at 10:46 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 6, 2011 09:31 PM    Msg. 2988 of 9951       

Modification of the Halo 3 Sniper rifle model. This isn't so much a mod as it is a test of what I can and can't do. I've learned how to unwrap and model a bit after making this. Texture is 100% my own. Compass works and the lines on the right scroll upwards slowly.


Edited by Jesse on Aug 6, 2011 at 09:33 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 6, 2011 09:55 PM    Msg. 2989 of 9951       
Quote: --- Original message by: ImBrokeRU
Quote: --- Original message by: Disaster
The model and texture for that rifle are very well done. It's nice to see people around here who actually know what they are doing. :)

Didn't we all start from knowing nothing? Tyvm for the complement :)

http://www.youtube.com/watch?v=7FDW6987_MQ
Some updated effects. Fire probably needs more work.


Nice. o.o

Make sure the projectile overpenetrates everything. By a lot.

Random Afterthought: For the sound effects, a gauss accelerated projectile is going like, Mach 40. So you need an epic "Breaking teh sound barrierz!" sound.
Edited by Echo77 on Aug 6, 2011 at 09:57 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 6, 2011 10:07 PM    Msg. 2990 of 9951       
The sniper sounds nice, but not enough power/boom that adds to the effect of making the gun feel powerful.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 7, 2011 04:14 AM    Msg. 2991 of 9951       
The firing effect looks a tad too static, though everything else looks great.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 7, 2011 04:23 AM    Msg. 2992 of 9951       
Quote: --- Original message by: Mythril
The firing effect looks a tad too static, though everything else looks great.


He lives.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 7, 2011 04:23 AM    Msg. 2993 of 9951       
^^
I would add a little bit of swirling smoke and a few sparks, but then again I kinda have a weird obsession with sparks so :P
Definitely add the smoke though. It will help mask the static-ness of the main sprite.


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 7, 2011 04:50 AM    Msg. 2994 of 9951       
Quote: --- Original message by: UnevenElefant5
^^
I would add a little bit of swirling smoke and a few sparks, but then again I kinda have a weird obsession with sparks so :P
Definitely add the smoke though. It will help mask the static-ness of the main sprite.


Meh, shouldn't add smoke to a weapon that doesn't use gunpowder...

To be honest, I think a more forceful, less complicated, bright flash and louder sound would make a better firing effect than the current one. Not saying the current one doesn't look good mind you, just seems out of place on the weapon.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 7, 2011 05:00 AM    Msg. 2995 of 9951       
I love that sniper rifle.

Maybe could you add a little charging time, and make a small dynamic light that runs along the gun


Slyr_Bleach
Joined: Feb 10, 2008


Posted: Aug 7, 2011 12:30 PM    Msg. 2996 of 9951       
Quote: --- Original message by: UnevenElefant5
^^
I would add a little bit of swirling smoke and a few sparks, but then again I kinda have a weird obsession with sparks so :P
Definitely add the smoke though. It will help mask the static-ness of the main sprite.


A moderate amount is better than over doing it --- don't add too much smoke/vapor.

Quote: --- Original message by: Bobblehob
Meh, shouldn't add smoke to a weapon that doesn't use gunpowder...

To be honest, I think a more forceful, less complicated, bright flash and louder sound would make a better firing effect than the current one. Not saying the current one doesn't look good mind you, just seems out of place on the weapon.


The plasma created in the firing and also surrounding the projectile when it compresses the water in the air and when it ionizes the surrounding air. the firing/projectile might be hot enough to materialize water vapor.
To me, the firing sound right now seems fine. I don't know if he can add a sound attributed to the projectile traveling across a map.

Quote: --- Original message by: bourrin33
I love that sniper rifle.

Maybe could you add a little charging time, and make a small dynamic light that runs along the gun


Charging time makes it sound too much like a Spartan Laser in my opinion.
The dynamic light along the gun sounds cool though.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 7, 2011 12:36 PM    Msg. 2997 of 9951       
A short charging would make sense assuming it's a MAG. Maybe have it that when you fire it does a VERY short little charge thing where the weapon look's all electrical and pretty and stuff. Then fire's.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 7, 2011 07:06 PM    Msg. 2998 of 9951       
Made from scratch.

Those who remember my mediocre fp arms texture release will recognize these, but know that these are made from nothing in photoshop by me, not some scans of real gloves this time.


Nowhere near done obviously, but this will be used in one of our upcoming mods.
Edited by Jesse on Aug 7, 2011 at 07:09 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 7, 2011 07:51 PM    Msg. 2999 of 9951       
Oh fingerless gloves on a hand that was originally modeled as just a glove, you so silly :P

I'd suggest trying to do something to make that ugly "seam" between the glove and finger appear like it should. Don't make split ends or anything else it looks like the glove is burned into his hand, so try just adding in a little shadow.


Radioactive Kiwi
Joined: Aug 7, 2011

Second to None


Posted: Aug 7, 2011 07:57 PM    Msg. 3000 of 9951       
The cloth looks good, but I agree with ODX on the place where the glove meets the place with no glove (lol does that even make sense D:)

You could add like a seam or something or make it look ripped off. Actually, stick with the seam.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 7, 2011 08:22 PM    Msg. 3001 of 9951       
Yeah, you guys are right.
This is my real life ref btw:

You can see the little cuts on the edges.
I wear these everytime I leave the house (which is pretty much all day everyday.)
Edited by Jesse on Aug 7, 2011 at 08:22 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 7, 2011 08:25 PM    Msg. 3002 of 9951       
Where the glove meets the wrist, make the finger ends look the same.
Round off the corner (with light and shadows) and add a drop shadow to the underneath parts of the glove.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 7, 2011 08:28 PM    Msg. 3003 of 9951       
Will do.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 8, 2011 11:44 AM    Msg. 3004 of 9951       
Who wear's glove's all the time.... Interesting model though. Not much to say that hasn't been said.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 8, 2011 01:37 PM    Msg. 3005 of 9951       
Quote: --- Original message by: Skidrow925
Who wear's glove's all the time....


Someone who wants to firmly grasp things without getting their hands dirty.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 8, 2011 02:13 PM    Msg. 3006 of 9951       
Quote: --- Original message by: Echo77
Quote: --- Original message by: Skidrow925
Who wear's glove's all the time....


Someone who wants to firmly grasp things without getting their hands dirty.


FIRMLY GRASP IT!

lolspongebob


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 8, 2011 04:09 PM    Msg. 3007 of 9951       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Echo77
Quote: --- Original message by: Skidrow925
Who wear's glove's all the time....


Someone who wants to firmly grasp things without getting their hands dirty.


FIRMLY GRASP IT!

lolspongebob


Beat me to it...


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 8, 2011 05:08 PM    Msg. 3008 of 9951       
Quote: --- Original message by: d4rfnader
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Echo77
Quote: --- Original message by: Skidrow925
Who wear's glove's all the time....


Someone who wants to firmly grasp things without getting their hands dirty.


FIRMLY GRASP IT!

lolspongebob


Beat me to it...


I know...


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Aug 10, 2011 12:15 AM    Msg. 3009 of 9951       
I think I'm addicted to creating HUDs :\



I just started this one yesterday XD


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 10, 2011 12:43 AM    Msg. 3010 of 9951       


Got them in-game

 
Page 86 of 285 Go to page: · 1 · ... · 83 · 84 · 85 · [86] · 87 · 88 · 89 · ... · 285 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 1:09 AM 1,438 ms.
A Halo Maps Website