
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 11, 2011 07:20 PM
Msg. 3046 of 9951
Quote: --- Original message by: d4rfnader http://i.imgur.com/XIGZG.jpg
Would you believe me if I told you that every edge on the box bsp was somehow open? I thought I was the only how did that? Nice job man. THat's like getting a "0" on your SAT. Not easy...
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 11, 2011 08:11 PM
Msg. 3047 of 9951
I know right, I'm truly pro.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 11, 2011 08:12 PM
Msg. 3048 of 9951
Did you convert to mesh before export?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 11, 2011 08:33 PM
Msg. 3049 of 9951
Yeah, I think it might be because the mesh is made up of extruded planes and bridged edges.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 11, 2011 08:39 PM
Msg. 3050 of 9951
It's because you're exporting with bluestreak.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 11, 2011 09:30 PM
Msg. 3051 of 9951
Quote: --- Original message by: UnevenElefant5 It's because you're exporting with bluestreak. How does Bluestreak have anything to do with that?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 11, 2011 09:37 PM
Msg. 3052 of 9951
Quote: --- Original message by: UnevenElefant5 It's because you're exporting with bluestreak. I'm exporting from 3ds max 8 with blitzkrieg.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 11, 2011 10:13 PM
Msg. 3053 of 9951
Quote: --- Original message by: chrisk123999Quote: --- Original message by: UnevenElefant5 It's because you're exporting with bluestreak. How does Bluestreak have anything to do with that? Because Bluestreak sucks at exporting everything except bipeds using the skin modifier. Its utterly useless when exporting anything else
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 11, 2011 10:30 PM
Msg. 3054 of 9951
Useless is you're using 3ds max version 8. It's very, very useful for the other versions.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 12, 2011 01:15 AM
Msg. 3055 of 9951
Quote: --- Original message by: chrisk123999Quote: --- Original message by: UnevenElefant5 It's because you're exporting with bluestreak. How does Bluestreak have anything to do with that? In my experience with bluestreak the first 20 exports of any given level will tell me that I have a billion non existing open edges, then I will have to recreate geometry and mess around with the level until it finally decides to work and then it will export the geometry with flipped faces (as if I had ripped it from halo 2 or 3) Quote: --- Original message by: d4rfnaderQuote: --- Original message by: UnevenElefant5 It's because you're exporting with bluestreak. I'm exporting from 3ds max 8 with blitzkrieg. Import the levelname.wrl in your CE root directory. There will be 3 options. Uncheck all of them. It will highlight the errors for you.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 12, 2011 01:37 AM
Msg. 3056 of 9951
I did that =P that's how I found out every single edge except for maybe 8 of them were open.
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Dark Neon
Joined: Jun 8, 2009
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Posted: Aug 12, 2011 07:28 AM
Msg. 3057 of 9951
What the hell did I do to this thread?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 12, 2011 09:10 AM
Msg. 3058 of 9951
Quote: --- Original message by: d4rfnader I did that =P that's how I found out every single edge except for maybe 8 of them were open. Editable Poly -> Vertex mode -> Ctrl + A -> Weld at 0.0001
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 12, 2011 10:05 AM
Msg. 3059 of 9951
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: chrisk123999Quote: --- Original message by: UnevenElefant5 It's because you're exporting with bluestreak. How does Bluestreak have anything to do with that? In my experience with bluestreak the first 20 exports of any given level will tell me that I have a billion non existing open edges, then I will have to recreate geometry and mess around with the level until it finally decides to work and then it will export the geometry with flipped faces (as if I had ripped it from halo 2 or 3) Quote: --- Original message by: d4rfnaderQuote: --- Original message by: UnevenElefant5 It's because you're exporting with bluestreak. I'm exporting from 3ds max 8 with blitzkrieg. Import the levelname.wrl in your CE root directory. There will be 3 options. Uncheck all of them. It will highlight the errors for you. I've never had that problem, I have 3Ds Max 2011 and solely rely Bluestreak for BSP exporting. Your flipped stuff is because you need to reset X-Form.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 12, 2011 10:14 AM
Msg. 3060 of 9951
Quote: --- Original message by: Dark Neon What the hell did I do to this thread? Murder it eh?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 12, 2011 03:19 PM
Msg. 3061 of 9951
Quote: --- Original message by: HiguyQuote: --- Original message by: d4rfnader I did that =P that's how I found out every single edge except for maybe 8 of them were open. Editable Poly -> Vertex mode -> Ctrl + A -> Weld at 0.0001 Eh, didn't work, i'll just remodel the whole thing.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 12, 2011 03:38 PM
Msg. 3062 of 9951
Quote: --- Original message by: chrisk123999Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: chrisk123999Quote: --- Original message by: UnevenElefant5 It's because you're exporting with bluestreak. How does Bluestreak have anything to do with that? In my experience with bluestreak the first 20 exports of any given level will tell me that I have a billion non existing open edges, then I will have to recreate geometry and mess around with the level until it finally decides to work and then it will export the geometry with flipped faces (as if I had ripped it from halo 2 or 3) Quote: --- Original message by: d4rfnaderQuote: --- Original message by: UnevenElefant5 It's because you're exporting with bluestreak. I'm exporting from 3ds max 8 with blitzkrieg. Import the levelname.wrl in your CE root directory. There will be 3 options. Uncheck all of them. It will highlight the errors for you. I've never had that problem, I have 3Ds Max 2011 and solely rely Bluestreak for BSP exporting. Your flipped stuff is because you need to reset X-Form. Dunno about you, but I get the same error as Elefant when I export a BSP with it in Max 9.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Aug 12, 2011 04:12 PM
Msg. 3063 of 9951
did a little work on a new interior for human ships/stations hallways. I am not so sure on a few of the texture strips for the walls I may change them because they look over-detailed to me. Might just be me though. 
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 12, 2011 04:52 PM
Msg. 3064 of 9951
That render. *Sniff*
It's.
BEAUTIFUL.
*cries*
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 12, 2011 05:00 PM
Msg. 3065 of 9951
Quote: --- Original message by: XlzQwerty1 That render. *Sniff*
It's.
BEAUTIFUL.
*cries*
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 12, 2011 05:01 PM
Msg. 3066 of 9951
its too repetitive with the shapes, add flat panel textures to it.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 12, 2011 05:29 PM
Msg. 3067 of 9951
Are you guys forgetting to convert to editable mesh before you export?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Aug 12, 2011 05:48 PM
Msg. 3068 of 9951
Quote: --- Original message by: Advancebo its too repetitive with the shapes, add flat panel textures to it. Sort of what I was thinking as well. Maybe for those parts I'll have a painted detail on them. Thanks for the crit. 
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 12, 2011 06:33 PM
Msg. 3069 of 9951
Quote: --- Original message by: Skidrow925Quote: --- Original message by: XlzQwerty1 That render. *Sniff*
It's.
BEAUTIFUL.
*cries*
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 12, 2011 10:50 PM
Msg. 3070 of 9951
Finished the Plasma pistol. FP with the electricity added near the power nodes. FP with the added charge particle things. Dunno why I took this. 3P with custom collision I made for it.  Best halo 3 pic I could find on google images. Edited by Jesse on Aug 12, 2011 at 10:54 PM
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 14, 2011 03:17 AM
Msg. 3071 of 9951
 Josh told me to model something. Nuff said.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Aug 14, 2011 03:36 AM
Msg. 3072 of 9951
Horray!  More stuff to never make it into the halo engine. How wonderful!
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 14, 2011 03:48 AM
Msg. 3073 of 9951
can any one see the image he posted?
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Aug 14, 2011 04:18 AM
Msg. 3074 of 9951
Quote: --- Original message by: Cheddars can any one see the image he posted? yes
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 14, 2011 01:09 PM
Msg. 3075 of 9951
Could not disagree more, looks fantastic like it is.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Aug 14, 2011 01:19 PM
Msg. 3076 of 9951
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Bobblehob
Joined: Aug 29, 2010
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Posted: Aug 14, 2011 02:13 PM
Msg. 3077 of 9951
Damn, that is a sweet ghost you might say
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 14, 2011 02:15 PM
Msg. 3078 of 9951
Looks nice, but i dont think MC can see where he is going. Especially with that blinding lens flare in his face.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 14, 2011 02:47 PM
Msg. 3079 of 9951
Fix the welding on the front of the ghost and reduce the size of the lens flare to about 25% and it will be perfect. Maybe reduce the hexagons on the multi a tiny bit if you can.
And get the Illum on there too. Edited by Jesse on Aug 14, 2011 at 02:47 PM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Aug 14, 2011 07:22 PM
Msg. 3080 of 9951
Quote: --- Original message by: Maniac1000 Looks nice, but i dont think MC can see where he is going. Especially with that blinding lens flare in his face. Agreed. Tone down the lens flare probably and it would look fine.
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