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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 90 of 285)
Moderators: Dennis

darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 17, 2011 05:20 PM    Msg. 3116 of 9951       
Thank you Higuy :D, maybe release this crates ^^ idk


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 17, 2011 05:25 PM    Msg. 3117 of 9951       
Get that ghost in an Open Sauce map with normal maps and you'll be legendary. Looks awesome already, it'd look even awesomer with normals. :D


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Aug 17, 2011 05:37 PM    Msg. 3118 of 9951       
Why'd you make it purple? it looked more like the halo 3 ghost before.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 17, 2011 05:59 PM    Msg. 3119 of 9951       
Because I'm not trying to copy the halo 3 ghost .I make the h3 ghost with my custom shaders!


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 17, 2011 06:25 PM    Msg. 3120 of 9951       
Quote: --- Original message by: darksoldier
I agree with you Delicon ^^. Here's some screen ( i think the ghost is now totaly finished ) :

http://img809.imageshack.us/img809/8397/haloce20110817223819.png
http://img846.imageshack.us/img846/6281/haloce20110817223851.png
http://img51.imageshack.us/img51/3990/haloce20110817223905.png
http://img829.imageshack.us/img829/1194/haloce20110817223917.png
http://img148.imageshack.us/img148/777/haloce20110817223834.png
http://img27.imageshack.us/img27/5371/haloce20110817223931.png

Now i fix the collision and the animations :D


the purple brings out its sleekness, I like


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 17, 2011 09:57 PM    Msg. 3121 of 9951       
Finished 100% tac battle rifle with the 3p model.





Everything is final (including shaders.)


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 17, 2011 10:21 PM    Msg. 3122 of 9951       
Looks pretty sweet.


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Aug 17, 2011 10:24 PM    Msg. 3123 of 9951       
Made some concept art for project Reverie's environments. I'm really hoping I can get some help with the project if anyone is willing :)



These are some quick concept paintings done in Photoshop, so quality isn't exactly great. Just trying to get ideas across.

The super-condensed summary of the project is:
- Single-player, stealth/firefight game-play
- Fantasy/halo mixed environmental design.
- Environments focused toward beauty more than realism

The rough idea of the single player is this:
You are an ODST sent on a stealth mission to retrieve a sample of a crystal under the surface of Halo. Human intel suspects that covenants are mining this crystal for their armory. To help aid the development of future weapons, you are to retrieve a sample of this crystal and return to your drop off zone.
Of course, it always sounds easier. On the way, you discover heavy covenant defences. Your stealth mission quickly becomes a fight to survive.

Maybe it would have been a better idea to start a new thread?
Edited by ImBrokeRU on Aug 17, 2011 at 10:25 PM
Edited by ImBrokeRU on Aug 17, 2011 at 10:26 PM


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Aug 18, 2011 12:11 AM    Msg. 3124 of 9951       
Quote: --- Original message by: ImBrokeRU

Made some concept art for project Reverie's environments. I'm really hoping I can get some help with the project if anyone is willing :)
-sexypics-

These are some quick concept paintings done in Photoshop, so quality isn't exactly great. Just trying to get ideas across.

The super-condensed summary of the project is:
- Single-player, stealth/firefight game-play
- Fantasy/halo mixed environmental design.
- Environments focused toward beauty more than realism

The rough idea of the single player is this:
You are an ODST sent on a stealth mission to retrieve a sample of a crystal under the surface of Halo. Human intel suspects that covenants are mining this crystal for their armory. To help aid the development of future weapons, you are to retrieve a sample of this crystal and return to your drop off zone.
Of course, it always sounds easier. On the way, you discover heavy covenant defences. Your stealth mission quickly becomes a fight to survive.

Maybe it would have been a better idea to start a new thread?
Edited by ImBrokeRU on Aug 17, 2011 at 10:25 PM
Edited by ImBrokeRU on Aug 17, 2011 at 10:26 PM

Would love to help, but fraid i dont know how. You animate and use photoshop WAYYYYYYYY better than i do, and thats about all i can do. :/
Anyway, good luck with this!
Make a new thread also.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Aug 18, 2011 01:04 AM    Msg. 3125 of 9951       
Sorry darky :< Regarding Cheddar's ghost, I just find that the blue tint as awesome as the green tint on the halo 3 banshee, I suggested it and he was able to achieve it, overall I appreciate his work because its a step for halo ce ghosts.
Well since the ghost is affixed to your custom design
I still think it'll will look nice if the blue parts would light up especially the bottom as that is a feature effect of the ghost. Your ghost is not finished anyways so I'll be looking forward to your updates on particles.
I didn't mean for any harmful feedback towards you. Honest


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 18, 2011 01:14 AM    Msg. 3126 of 9951       
@dark

You change those shaders from that I may just have to kill you.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Aug 18, 2011 01:22 AM    Msg. 3127 of 9951       
Quote: --- Original message by: ImBrokeRU

Made some concept art for project Reverie's environments. I'm really hoping I can get some help with the project if anyone is willing :)
http://img11.imageshack.us/img11/9051/unled1wv.jpg
http://img717.imageshack.us/img717/5352/unled2ob.jpg

These are some quick concept paintings done in Photoshop, so quality isn't exactly great. Just trying to get ideas across.

The super-condensed summary of the project is:
- Single-player, stealth/firefight game-play
- Fantasy/halo mixed environmental design.
- Environments focused toward beauty more than realism

The rough idea of the single player is this:
You are an ODST sent on a stealth mission to retrieve a sample of a crystal under the surface of Halo. Human intel suspects that covenants are mining this crystal for their armory. To help aid the development of future weapons, you are to retrieve a sample of this crystal and return to your drop off zone.
Of course, it always sounds easier. On the way, you discover heavy covenant defences. Your stealth mission quickly becomes a fight to survive.

Maybe it would have been a better idea to start a new thread?


The concept art is awesome, but why in black and white?

And yes you should create your own thread, and give lots more detail on what your vision for this is. Looks like this level could be promising if done right.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 18, 2011 01:25 AM    Msg. 3128 of 9951       
Quote: --- Original message by: ImBrokeRU

Made some concept art for project Reverie's environments. I'm really hoping I can get some help with the project if anyone is willing :)
http://img11.imageshack.us/img11/9051/unled1wv.jpg
http://img717.imageshack.us/img717/5352/unled2ob.jpg

These are some quick concept paintings done in Photoshop, so quality isn't exactly great. Just trying to get ideas across.

The super-condensed summary of the project is:
- Single-player, stealth/firefight game-play
- Fantasy/halo mixed environmental design.
- Environments focused toward beauty more than realism

The rough idea of the single player is this:
You are an ODST sent on a stealth mission to retrieve a sample of a crystal under the surface of Halo. Human intel suspects that covenants are mining this crystal for their armory. To help aid the development of future weapons, you are to retrieve a sample of this crystal and return to your drop off zone.
Of course, it always sounds easier. On the way, you discover heavy covenant defences. Your stealth mission quickly becomes a fight to survive.

Maybe it would have been a better idea to start a new thread?
Edited by ImBrokeRU on Aug 17, 2011 at 10:25 PM
Edited by ImBrokeRU on Aug 17, 2011 at 10:26 PM


What kind of help do you need?


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 18, 2011 02:45 AM    Msg. 3129 of 9951       
Quote: --- Original message by: Jesse
Finished 100% tac battle rifle with the 3p model.

http://img855.imageshack.us/img855/4535/tacbr3p.png
http://img687.imageshack.us/img687/2448/tacbrfp.png
http://img717.imageshack.us/img717/797/tacbrfp2.png

Everything is final (including shaders.)


Hawt. Does it have Broke's original secksay animations? With the CoD nade toss and interesting reload?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 18, 2011 09:04 AM    Msg. 3130 of 9951       
Quote: --- Original message by: darksoldier
I agree with you Delicon ^^. Here's some screen ( i think the ghost is now totaly finished ) :

http://img809.imageshack.us/img809/8397/haloce20110817223819.png
http://img846.imageshack.us/img846/6281/haloce20110817223851.png
http://img51.imageshack.us/img51/3990/haloce20110817223905.png
http://img829.imageshack.us/img829/1194/haloce20110817223917.png
http://img148.imageshack.us/img148/777/haloce20110817223834.png
http://img27.imageshack.us/img27/5371/haloce20110817223931.png

Now i fix the collision and the animations :D


what cube map is it using? looks like the elite one.


GoldeNTacO
Joined: Sep 27, 2009

Stout Shako for 2 Refined


Posted: Aug 18, 2011 01:06 PM    Msg. 3131 of 9951       
Quote: --- Original message by: ImBrokeRU
http://img717.imageshack.us/img717/5352/unled2ob.jpg
Reminds me of the alien cave level from Crysis.

http://www.youtube.com/watch?v=X9cW_aEAo-s


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 18, 2011 01:42 PM    Msg. 3132 of 9951       
All it would need is some tech protruding out of the wall and yeah it would look a lot like the caves in crysis.
*Caugh* Crysis 1 was waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better than Crysis 2 *caugh*
Edited by eliteslasher on Aug 18, 2011 at 01:43 PM


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 18, 2011 03:30 PM    Msg. 3133 of 9951       
Quote: --- Original message by: eliteslasher

All it would need is some tech protruding out of the wall and yeah it would look a lot like the caves in crysis.
*Caugh* Crysis 1 was waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better than Crysis 2 *caugh*
Edited by eliteslasher on Aug 18, 2011 at 01:43 PM



*Cough And crysis was terrible anyway Cough*


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Aug 18, 2011 06:31 PM    Msg. 3134 of 9951       
anything with giant mushrooms reminds me of the metroid map


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 18, 2011 08:15 PM    Msg. 3135 of 9951       
idk why but I love giant mushrooms! KEEP UP TEH SHROOMS!


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 18, 2011 08:21 PM    Msg. 3136 of 9951       
Quote: --- Original message by: d4rfnader
Quote: --- Original message by: eliteslasher

All it would need is some tech protruding out of the wall and yeah it would look a lot like the caves in crysis.
*Caugh* Crysis 1 was waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better than Crysis 2 *caugh*
Edited by eliteslasher on Aug 18, 2011 at 01:43 PM



*Cough And crysis was terrible anyway Cough*


I know what you're trying to start and I'm not helping you start it. Not in this thread. No one else start it either.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 19, 2011 12:59 AM    Msg. 3137 of 9951       
Quote: --- Original message by: darksoldier

Here's my halo 3 ghost with custom shaders :

http://img808.imageshack.us/img808/7921/haloce20110814190443.png
http://img89.imageshack.us/img89/6674/haloce20110814190505.png
http://img808.imageshack.us/img808/7851/haloce20110814190526.png
http://img37.imageshack.us/img37/6105/haloce20110814190549.png
Edited by darksoldier on Aug 14, 2011 at 01:21 PM

Reminds me of the Halo Reach ghost...


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 20, 2011 08:31 AM    Msg. 3138 of 9951       
Hydrogene its the plasma rifle cubemap :)
Spartan yeah, my ghost looks like reach ghost ^^

I work on a plasma rifle animation now :) because i finished the ghost anims :



Anims are WIP
Edited by darksoldier on Aug 20, 2011 at 08:33 AM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Aug 20, 2011 08:51 AM    Msg. 3139 of 9951       
idk maybe its just me but it looks like hes holding it to far though. i would be uncomfatable holding like that lol. but idk its just me.other than that great :D


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 20, 2011 09:00 AM    Msg. 3140 of 9951       
thank you Juice ^^
Cheddar :D if you want i can approach the plasma rifle to the camera ^^
Edited by darksoldier on Aug 20, 2011 at 09:27 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 20, 2011 09:59 AM    Msg. 3141 of 9951       
It doesn't look MUCH like it's aiming at the center, move it around a bit?


Dark Neon
Joined: Jun 8, 2009


Posted: Aug 20, 2011 10:29 AM    Msg. 3142 of 9951       
Quote: --- Original message by: darksoldier

Hydrogene its the plasma rifle cubemap :)
Spartan yeah, my ghost looks like reach ghost ^^

I work on a plasma rifle animation now :) because i finished the ghost anims :

http://img812.imageshack.us/img812/1198/prorigin.png

Anims are WIP
Edited by darksoldier on Aug 20, 2011 at 08:33 AM

Kinda looks like the reach origins.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Aug 22, 2011 01:04 AM    Msg. 3143 of 9951       


for pepzee


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 22, 2011 01:17 AM    Msg. 3144 of 9951       
MW2 snow camo texture?


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Aug 22, 2011 01:27 AM    Msg. 3145 of 9951       
Quote: --- Original message by: Jesse
MW2 snow camo texture?


YEP
and scope screen update.
all i did was place and blend :P
i finaly did the screen
here.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 22, 2011 06:39 PM    Msg. 3146 of 9951       
give me the bitmap for the camo and ill fix it so you still can see the original sniper details


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 22, 2011 06:47 PM    Msg. 3147 of 9951       
Quote: --- Original message by: waffles
camo usually doesnt cover the entire surface on weapons.



Camo those parts.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 22, 2011 06:49 PM    Msg. 3148 of 9951       
there should be camo on the mag to >.>


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 22, 2011 06:56 PM    Msg. 3149 of 9951       
Who would camo each individual magazine for a mission?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 22, 2011 10:44 PM    Msg. 3150 of 9951       
http://www.youtube.com/watch?v=HQ2iXk3obfo&feature=channel_video_title
Wish I had a picture... just hoping you'll take a look these fp animations I made today.
Edit: linky linky tags
Edited by SlappyThePirate on Aug 23, 2011 at 01:38 PM

 
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