
darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Aug 17, 2011 05:20 PM
Msg. 3116 of 9951
Thank you Higuy :D, maybe release this crates ^^ idk
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 17, 2011 05:25 PM
Msg. 3117 of 9951
Get that ghost in an Open Sauce map with normal maps and you'll be legendary. Looks awesome already, it'd look even awesomer with normals. :D
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 17, 2011 05:37 PM
Msg. 3118 of 9951
Why'd you make it purple? it looked more like the halo 3 ghost before.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Aug 17, 2011 05:59 PM
Msg. 3119 of 9951
Because I'm not trying to copy the halo 3 ghost .I make the h3 ghost with my custom shaders!
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 17, 2011 06:25 PM
Msg. 3120 of 9951
Quote: --- Original message by: darksoldier I agree with you Delicon ^^. Here's some screen ( i think the ghost is now totaly finished ) :
http://img809.imageshack.us/img809/8397/haloce20110817223819.png http://img846.imageshack.us/img846/6281/haloce20110817223851.png http://img51.imageshack.us/img51/3990/haloce20110817223905.png http://img829.imageshack.us/img829/1194/haloce20110817223917.png http://img148.imageshack.us/img148/777/haloce20110817223834.png http://img27.imageshack.us/img27/5371/haloce20110817223931.png
Now i fix the collision and the animations :D the purple brings out its sleekness, I like
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 17, 2011 09:57 PM
Msg. 3121 of 9951
Finished 100% tac battle rifle with the 3p model. Everything is final (including shaders.)
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 17, 2011 10:21 PM
Msg. 3122 of 9951
Looks pretty sweet.
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ImBrokeRU
Joined: May 28, 2009
Quadratics have roots. Therefore they are plants.
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Posted: Aug 17, 2011 10:24 PM
Msg. 3123 of 9951
Made some concept art for project Reverie's environments. I'm really hoping I can get some help with the project if anyone is willing :) These are some quick concept paintings done in Photoshop, so quality isn't exactly great. Just trying to get ideas across. The super-condensed summary of the project is: - Single-player, stealth/firefight game-play - Fantasy/halo mixed environmental design. - Environments focused toward beauty more than realism The rough idea of the single player is this: You are an ODST sent on a stealth mission to retrieve a sample of a crystal under the surface of Halo. Human intel suspects that covenants are mining this crystal for their armory. To help aid the development of future weapons, you are to retrieve a sample of this crystal and return to your drop off zone. Of course, it always sounds easier. On the way, you discover heavy covenant defences. Your stealth mission quickly becomes a fight to survive. Maybe it would have been a better idea to start a new thread? Edited by ImBrokeRU on Aug 17, 2011 at 10:25 PMEdited by ImBrokeRU on Aug 17, 2011 at 10:26 PM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Aug 18, 2011 12:11 AM
Msg. 3124 of 9951
Quote: --- Original message by: ImBrokeRU
Made some concept art for project Reverie's environments. I'm really hoping I can get some help with the project if anyone is willing :) -sexypics-
These are some quick concept paintings done in Photoshop, so quality isn't exactly great. Just trying to get ideas across.
The super-condensed summary of the project is: - Single-player, stealth/firefight game-play - Fantasy/halo mixed environmental design. - Environments focused toward beauty more than realism The rough idea of the single player is this: You are an ODST sent on a stealth mission to retrieve a sample of a crystal under the surface of Halo. Human intel suspects that covenants are mining this crystal for their armory. To help aid the development of future weapons, you are to retrieve a sample of this crystal and return to your drop off zone. Of course, it always sounds easier. On the way, you discover heavy covenant defences. Your stealth mission quickly becomes a fight to survive.
Maybe it would have been a better idea to start a new thread? Edited by ImBrokeRU on Aug 17, 2011 at 10:25 PM Edited by ImBrokeRU on Aug 17, 2011 at 10:26 PM Would love to help, but fraid i dont know how. You animate and use photoshop WAYYYYYYYY better than i do, and thats about all i can do. :/ Anyway, good luck with this! Make a new thread also.
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Aug 18, 2011 01:04 AM
Msg. 3125 of 9951
Sorry darky :< Regarding Cheddar's ghost, I just find that the blue tint as awesome as the green tint on the halo 3 banshee, I suggested it and he was able to achieve it, overall I appreciate his work because its a step for halo ce ghosts. Well since the ghost is affixed to your custom design I still think it'll will look nice if the blue parts would light up especially the bottom as that is a feature effect of the ghost. Your ghost is not finished anyways so I'll be looking forward to your updates on particles. I didn't mean for any harmful feedback towards you. Honest
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Aug 18, 2011 01:14 AM
Msg. 3126 of 9951
@dark You change those shaders from that I may just have to kill you. 
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Aug 18, 2011 01:22 AM
Msg. 3127 of 9951
Quote: --- Original message by: ImBrokeRU
Made some concept art for project Reverie's environments. I'm really hoping I can get some help with the project if anyone is willing :) http://img11.imageshack.us/img11/9051/unled1wv.jpg http://img717.imageshack.us/img717/5352/unled2ob.jpg
These are some quick concept paintings done in Photoshop, so quality isn't exactly great. Just trying to get ideas across.
The super-condensed summary of the project is: - Single-player, stealth/firefight game-play - Fantasy/halo mixed environmental design. - Environments focused toward beauty more than realism The rough idea of the single player is this: You are an ODST sent on a stealth mission to retrieve a sample of a crystal under the surface of Halo. Human intel suspects that covenants are mining this crystal for their armory. To help aid the development of future weapons, you are to retrieve a sample of this crystal and return to your drop off zone. Of course, it always sounds easier. On the way, you discover heavy covenant defences. Your stealth mission quickly becomes a fight to survive.
Maybe it would have been a better idea to start a new thread? The concept art is awesome, but why in black and white? And yes you should create your own thread, and give lots more detail on what your vision for this is. Looks like this level could be promising if done right.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 18, 2011 01:25 AM
Msg. 3128 of 9951
Quote: --- Original message by: ImBrokeRU
Made some concept art for project Reverie's environments. I'm really hoping I can get some help with the project if anyone is willing :) http://img11.imageshack.us/img11/9051/unled1wv.jpg http://img717.imageshack.us/img717/5352/unled2ob.jpg
These are some quick concept paintings done in Photoshop, so quality isn't exactly great. Just trying to get ideas across.
The super-condensed summary of the project is: - Single-player, stealth/firefight game-play - Fantasy/halo mixed environmental design. - Environments focused toward beauty more than realism The rough idea of the single player is this: You are an ODST sent on a stealth mission to retrieve a sample of a crystal under the surface of Halo. Human intel suspects that covenants are mining this crystal for their armory. To help aid the development of future weapons, you are to retrieve a sample of this crystal and return to your drop off zone. Of course, it always sounds easier. On the way, you discover heavy covenant defences. Your stealth mission quickly becomes a fight to survive.
Maybe it would have been a better idea to start a new thread? Edited by ImBrokeRU on Aug 17, 2011 at 10:25 PM Edited by ImBrokeRU on Aug 17, 2011 at 10:26 PM What kind of help do you need?
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 18, 2011 02:45 AM
Msg. 3129 of 9951
Quote: --- Original message by: Jesse Finished 100% tac battle rifle with the 3p model.
http://img855.imageshack.us/img855/4535/tacbr3p.png http://img687.imageshack.us/img687/2448/tacbrfp.png http://img717.imageshack.us/img717/797/tacbrfp2.png
Everything is final (including shaders.) Hawt. Does it have Broke's original secksay animations? With the CoD nade toss and interesting reload?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 18, 2011 09:04 AM
Msg. 3130 of 9951
Quote: --- Original message by: darksoldier I agree with you Delicon ^^. Here's some screen ( i think the ghost is now totaly finished ) :
http://img809.imageshack.us/img809/8397/haloce20110817223819.png http://img846.imageshack.us/img846/6281/haloce20110817223851.png http://img51.imageshack.us/img51/3990/haloce20110817223905.png http://img829.imageshack.us/img829/1194/haloce20110817223917.png http://img148.imageshack.us/img148/777/haloce20110817223834.png http://img27.imageshack.us/img27/5371/haloce20110817223931.png
Now i fix the collision and the animations :D what cube map is it using? looks like the elite one.
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GoldeNTacO
Joined: Sep 27, 2009
Stout Shako for 2 Refined
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Posted: Aug 18, 2011 01:06 PM
Msg. 3131 of 9951
Quote: --- Original message by: ImBrokeRU http://img717.imageshack.us/img717/5352/unled2ob.jpg Reminds me of the alien cave level from Crysis. http://www.youtube.com/watch?v=X9cW_aEAo-s
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Aug 18, 2011 01:42 PM
Msg. 3132 of 9951
All it would need is some tech protruding out of the wall and yeah it would look a lot like the caves in crysis. *Caugh* Crysis 1 was waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better than Crysis 2 *caugh* Edited by eliteslasher on Aug 18, 2011 at 01:43 PM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 18, 2011 03:30 PM
Msg. 3133 of 9951
Quote: --- Original message by: eliteslasher
All it would need is some tech protruding out of the wall and yeah it would look a lot like the caves in crysis. *Caugh* Crysis 1 was waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better than Crysis 2 *caugh* Edited by eliteslasher on Aug 18, 2011 at 01:43 PM *Cough And crysis was terrible anyway Cough*
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Aug 18, 2011 06:31 PM
Msg. 3134 of 9951
anything with giant mushrooms reminds me of the metroid map
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 18, 2011 08:15 PM
Msg. 3135 of 9951
idk why but I love giant mushrooms! KEEP UP TEH SHROOMS!
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Aug 18, 2011 08:21 PM
Msg. 3136 of 9951
Quote: --- Original message by: d4rfnaderQuote: --- Original message by: eliteslasher
All it would need is some tech protruding out of the wall and yeah it would look a lot like the caves in crysis. *Caugh* Crysis 1 was waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better than Crysis 2 *caugh* Edited by eliteslasher on Aug 18, 2011 at 01:43 PM *Cough And crysis was terrible anyway Cough* I know what you're trying to start and I'm not helping you start it. Not in this thread. No one else start it either.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 19, 2011 12:59 AM
Msg. 3137 of 9951
Quote: --- Original message by: darksoldier
Here's my halo 3 ghost with custom shaders :
http://img808.imageshack.us/img808/7921/haloce20110814190443.png http://img89.imageshack.us/img89/6674/haloce20110814190505.png http://img808.imageshack.us/img808/7851/haloce20110814190526.png http://img37.imageshack.us/img37/6105/haloce20110814190549.png Edited by darksoldier on Aug 14, 2011 at 01:21 PM Reminds me of the Halo Reach ghost...
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Aug 20, 2011 08:31 AM
Msg. 3138 of 9951
Hydrogene its the plasma rifle cubemap :) Spartan yeah, my ghost looks like reach ghost ^^ I work on a plasma rifle animation now :) because i finished the ghost anims : Anims are WIP Edited by darksoldier on Aug 20, 2011 at 08:33 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 20, 2011 08:51 AM
Msg. 3139 of 9951
idk maybe its just me but it looks like hes holding it to far though. i would be uncomfatable holding like that lol. but idk its just me.other than that great :D
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Aug 20, 2011 09:00 AM
Msg. 3140 of 9951
thank you Juice ^^ Cheddar :D if you want i can approach the plasma rifle to the camera ^^ Edited by darksoldier on Aug 20, 2011 at 09:27 AM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 20, 2011 09:59 AM
Msg. 3141 of 9951
It doesn't look MUCH like it's aiming at the center, move it around a bit?
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Dark Neon
Joined: Jun 8, 2009
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Posted: Aug 20, 2011 10:29 AM
Msg. 3142 of 9951
Quote: --- Original message by: darksoldier
Hydrogene its the plasma rifle cubemap :) Spartan yeah, my ghost looks like reach ghost ^^
I work on a plasma rifle animation now :) because i finished the ghost anims :
http://img812.imageshack.us/img812/1198/prorigin.png
Anims are WIP Edited by darksoldier on Aug 20, 2011 at 08:33 AM Kinda looks like the reach origins.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Aug 22, 2011 01:04 AM
Msg. 3143 of 9951
for pepzee
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 22, 2011 01:17 AM
Msg. 3144 of 9951
MW2 snow camo texture?
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Aug 22, 2011 01:27 AM
Msg. 3145 of 9951
Quote: --- Original message by: Jesse MW2 snow camo texture? YEP and scope screen update. all i did was place and blend :P i finaly did the screen here. 
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 22, 2011 06:39 PM
Msg. 3146 of 9951
give me the bitmap for the camo and ill fix it so you still can see the original sniper details
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 22, 2011 06:47 PM
Msg. 3147 of 9951
Quote: --- Original message by: waffles camo usually doesnt cover the entire surface on weapons.  Camo those parts.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 22, 2011 06:49 PM
Msg. 3148 of 9951
there should be camo on the mag to >.>
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 22, 2011 06:56 PM
Msg. 3149 of 9951
Who would camo each individual magazine for a mission?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 22, 2011 10:44 PM
Msg. 3150 of 9951
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