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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 84 of 285)
Moderators: Dennis

ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Jul 31, 2011 05:07 PM    Msg. 2906 of 9951       
Some more wips. The content within the rails are still in the design stage. I need to think of something interesting for them :P. Lets just say its 97% done. Made some spec and normal maps and rendered it in 3ds max.





Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 31, 2011 05:14 PM    Msg. 2907 of 9951       
Why can't I model like that.... Soo not fair...


I sooo want that thing...


Scott
Joined: Apr 4, 2005

No.


Posted: Jul 31, 2011 05:42 PM    Msg. 2908 of 9951       
someone should model a pvs4


anonymous_2009
Joined: Jun 13, 2009


Posted: Jul 31, 2011 05:43 PM    Msg. 2909 of 9951       
Your texturing is VERY good mister.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 31, 2011 06:11 PM    Msg. 2910 of 9951       
Quote: --- Original message by: anonymous_2009
Your texturing is VERY good mister.


You could say that...


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 31, 2011 06:19 PM    Msg. 2911 of 9951       
Quote: --- Original message by: idltp
Ok, but my suggestion to Jesse: If you're gonna have a red dot sight on a shotgun, make it more accurate


wat

the shotgun's inaccuracy is what balances it out. If you make it really accurate then it increases the range and it's no longer a close range weapon.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jul 31, 2011 06:22 PM    Msg. 2912 of 9951       
http://www.youtube.com/watch?v=YJasFFmkkQU
Edited by Spartan 279 on Jul 31, 2011 at 06:23 PM


teh lag
Joined: May 6, 2008


Posted: Jul 31, 2011 06:31 PM    Msg. 2913 of 9951       
Quote: --- Original message by: Spartan 279

http://www.youtube.com/watch?v=YJasFFmkkQU
Edited by Spartan 279 on Jul 31, 2011 at 06:23 PM


The hand coming off of the magazine insertion literally teleports away. That's beyond snappy, it's physically impossible - even by a crazy aesthetics-first definition. In general you seem to lack control over your motions... it's not a bad thing if you're a beginner but the sooner you can leave that sort of thing behind the better. Your movements across the board seem to follow a sort of logic common to new animators - it's something like stating "okay, the magazine is coming out so now the gun *must* move because that's what it's supposed to do" rather than asking "how, if at all, should the gun react to this situation?". A little emphasis on subtlety in your movements can go a long way towards making them better.

If you haven't already I strongly, strongly, strongly recommend the tutorial series by Jeniffer!! regarding FP animation:

http://www.mediafire.com/?93mdbt9dyn1
http://www.mediafire.com/?8s0mc32qxul
Edited by teh lag on Jul 31, 2011 at 06:35 PM


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jul 31, 2011 08:30 PM    Msg. 2914 of 9951       


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Jul 31, 2011 11:14 PM    Msg. 2915 of 9951       
Now it wouldn't be halo without glowing thingies...




It would probably work better with a warmer colour. I choose an ice blue for the render, but it can be easily changed to a red.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jul 31, 2011 11:21 PM    Msg. 2916 of 9951       
Personally I feel that the glowing bits are a little too prominent. However, since its technically a gauss/rail gun I can see the possible justification for having somewhat more glowy bits around the barrel.


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Jul 31, 2011 11:24 PM    Msg. 2917 of 9951       
Quote: --- Original message by: ICEE
Personally I feel that the glowing bits are a little too prominent. However, since its technically a gauss/rail gun I can see the possible justification for having somewhat more glowy bits around the barrel.


I made it stand out mostly for render purposes. It is intended as a really weak glow, only visible in darkness. In game however, I would probably make it so it doesn't even seem to glow under light.


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 1, 2011 12:19 AM    Msg. 2918 of 9951       
Quote: --- Original message by: ImBrokeRU

I made it stand out mostly for render purposes. It is intended as a really weak glow, only visible in darkness. In game however, I would probably make it so it doesn't even seem to glow under light.


Maybe try thinner red lights, or at least some sort of fixture or edge around the lights would help.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 1, 2011 12:46 AM    Msg. 2919 of 9951       
Quote: --- Original message by: Bobblehob
Maybe try thinner red lights, or at least some sort of fixture or edge around the lights would help.


Quote: --- Original message by: ImBrokeRU
It would probably work better with a warmer colour. I choose an ice blue for the render, but it can be easily changed to a red.


I also finished the tac shotgun.

original:


Modified (final).


I shortened the original iron sight rail and removed the rear part of the sights.
Edited by Jesse on Aug 1, 2011 at 12:47 AM


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 1, 2011 12:51 AM    Msg. 2920 of 9951       
Quote: --- Original message by: Jesse


Modified (final).
http://img34.imageshack.us/img34/1107/tacshot2.png

I shortened the original iron sight rail and removed the rear part of the sights.
Edited by Jesse on Aug 1, 2011 at 12:47 AM


Perfect :D


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 1, 2011 12:54 AM    Msg. 2921 of 9951       
Quote: --- Original message by: Spartan 279


The thumb movement clips, and seems rather unnatural. Best be rid of it.

The left hand still jumps after the clip-in. I don't see what's so hard about lengthening the timeline and dragging the frames further apart.

The little jerk-tilt at the end of the return to origin is a little out-of-rhythm with the rest of the animation. There seems to be a slight pause right before it, though I can't really tell, because the video ends abruptly. For your next video, consider repeating the animation 2 or 3 times through a quick edit with Movie Maker.

E: Just saw Jesse's post.
Quote: --- Original message by: Jesse
I also finished the tac shotgun.

Modified (final).
http://img34.imageshack.us/img34/1107/tacshot2.png

I shortened the original iron sight rail and removed the rear part of the sights.
Edited by Jesse on Aug 1, 2011 at 12:47 AM

Perfect, the only thing you need to do now is
Quote: --- Original message by: doompig444
give it to me :)

Edited by doompig444 on Aug 1, 2011 at 12:59 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 1, 2011 01:27 AM    Msg. 2922 of 9951       
Animating FRMT's DMR. How's this for a noobie?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 1, 2011 01:32 AM    Msg. 2923 of 9951       
Sum Ting Wong.

To be honest, I like them because they're different origins from what you see, Maybe even realistic but they won't work for this game.

Might release the tac shotgun with the h1 anims today.
Edited by Jesse on Aug 1, 2011 at 01:32 AM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 1, 2011 01:33 AM    Msg. 2924 of 9951       
Quote: --- Original message by: Spartan314
Animating FRMT's DMR. How's this for a noobie?
http://farm7.static.flickr.com/6129/5996566575_2b28e83d22_z.jpg



dont look the same origin wise


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 1, 2011 01:43 AM    Msg. 2925 of 9951       
Quote: --- Original message by: ImBrokeRU
Now it wouldn't be halo without glowing thingies...

http://img840.imageshack.us/img840/1280/sniper2c.jpg
http://img200.imageshack.us/img200/3762/48461981.jpg

It would probably work better with a warmer colour. I choose an ice blue for the render, but it can be easily changed to a red.


Magnet guns don't glow and human weapons don't normally either.
I know you like the Crysis 1 gauss , but sorry, glow doesn't make sense for gauss really. Keep it metal and only glow what would normally glow on human guns.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 1, 2011 01:49 AM    Msg. 2926 of 9951       
DMR sure is one ugly gun.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Aug 1, 2011 01:52 AM    Msg. 2927 of 9951       
His origins and the retail ones look totally different. The stock on the retail origins is more up and the gun is more "straightened out" per say.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 1, 2011 01:53 AM    Msg. 2928 of 9951       
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: ImBrokeRU
Now it wouldn't be halo without glowing thingies...

http://img840.imageshack.us/img840/1280/sniper2c.jpg
http://img200.imageshack.us/img200/3762/48461981.jpg

It would probably work better with a warmer colour. I choose an ice blue for the render, but it can be easily changed to a red.


Magnet guns don't glow and human weapons don't normally either.
I know you like the Crysis 1 gauss , but sorry, glow doesn't make sense for gauss really. Keep it metal and only glow what would normally glow on human guns.


Glow makes things look awesome.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 1, 2011 02:08 AM    Msg. 2929 of 9951       
Covie, plasma based weapons perhaps, but glow was not made for human weapons unless it is a plasma based human weapon. Magnets don't glow, if they overheated so much to where they glowed I wouldn't want that anywhere near where my hand.
There are no human weapons in halo that use glow as it is used in this manner.


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 1, 2011 02:16 AM    Msg. 2930 of 9951       
Quote: --- Original message by: eliteslasher
Covie, plasma based weapons perhaps, but glow was not made for human weapons unless it is a plasma based human weapon. Magnets don't glow, if they overheated so much to where they glowed I wouldn't want that anywhere near where my hand.
There are no human weapons in halo that use glow as it is used in this manner.


I disagree, the magnets themselves don't glow, but in this case, a weapon like that would take an unbelievable amount of electricity to be usable, so it seems to me that there should be a visible representation of that enormous current that the gun uses to fire the projectile.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 1, 2011 02:36 AM    Msg. 2931 of 9951       
And you want your VISUAL electric current RIGHT by your hands? Electrical currents are not represented by colors and electrical blots traveling between electrodes. What is this Frankenstein? just because you need more power doesn't change the known facts about electricity. Besides, all you would see, if anything, is white light jumping, not blue, unless it was plasma.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 1, 2011 02:42 AM    Msg. 2932 of 9951       
I'd rather it look cool than portray realism.


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 1, 2011 02:48 AM    Msg. 2933 of 9951       
Quote: --- Original message by: eliteslasher
And you want your VISUAL electric current RIGHT by your hands? Electrical currents are not represented by colors and electrical blots traveling between electrodes. What is this Frankenstein? just because you need more power doesn't change the known facts about electricity. Besides, all you would see, if anything, is white light jumping, not blue, unless it was plasma.


Woah, woah, chill bro, Im saying a visual representation that the entire weapon, scope not included, is coursing with energy. Im not saying have current arcing through the air, but some sort of led or lighting system that indicates that it isn't just a piece of metal.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 1, 2011 03:01 AM    Msg. 2934 of 9951       
Quote: --- Original message by: Hydrogen
Quote: --- Original message by: Spartan314
Animating FRMT's DMR. How's this for a noobie?
http://farm7.static.flickr.com/6129/5996566575_2b28e83d22_z.jpg



http://img521.imageshack.us/img521/7453/dmr.png dont look the same origin wise


Note how he's looking almost straight down in that picture. That's with the looking overlays that cause the gun to move accordingly in a semi-realistic fashion.

@314: They look okay, are not exact, but are not bad either. You may need a slight downward tilt and a shift upward, but whatever.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 1, 2011 03:04 AM    Msg. 2935 of 9951       
Update:
http://farm7.static.flickr.com/6012/5996800231_904435ab55_b.jpg
Edited by Spartan314 on Aug 1, 2011 at 03:28 AM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 1, 2011 03:05 AM    Msg. 2936 of 9951       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: eliteslasher
And you want your VISUAL electric current RIGHT by your hands? Electrical currents are not represented by colors and electrical blots traveling between electrodes. What is this Frankenstein? just because you need more power doesn't change the known facts about electricity. Besides, all you would see, if anything, is white light jumping, not blue, unless it was plasma.


Woah, woah, chill bro, Im saying a visual representation that the entire weapon, scope not included, is coursing with energy. Im not saying have current arcing through the air, but some sort of led or lighting system that indicates that it isn't just a piece of metal.


Ok that may be acceptable, but strips of light in random places as it is in these renders makes it look like plasma and it looks gawdy.


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 1, 2011 03:20 AM    Msg. 2937 of 9951       
Quote: --- Original message by: eliteslasher

Ok that may be acceptable, but strips of light in random places as it is in these renders makes it look like plasma and it looks gawdy.


doesn't look gawdy, it just needs to be a little more defined.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 1, 2011 03:24 AM    Msg. 2938 of 9951       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: eliteslasher

Ok that may be acceptable, but strips of light in random places as it is in these renders makes it look like plasma and it looks gawdy.


doesn't look gawdy, it just needs to be a little more defined.


if it's going to be used, it's still too much. Perhaps small thin lighted lines in one area might be acceptable but thick strips of light like on it now make the thing look like it's more useful as a light bulb than a gun.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 1, 2011 03:40 AM    Msg. 2939 of 9951       
Quote: --- Original message by: idltp
What's the point of having any kind of zoom/sights on a shotgun if it's only useful at a ~1m range? I'm not sure that anyone needs a close-up of something right in front of them.

No they don't, that's why it's the impractical shotgun. Btw, shotguns can shoot farther than ~1m. Didn't we already discuss this? I posted about the spas 12 and that it had a ~40m range and skidrow was like "I was just gonna say that" or something?

Anyway, It can just be for looks. There's a lot of stuff in video games that's just for looks, and is impractical on real weapons. For example, the reach shotgun has rails on it.
image

I have no idea what you would ever need to mount up on a shotgun like that. (except maybe a really impractical red dot sight :P)


Edited by Dennis on Aug 2, 2011 at 07:18 PM


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Aug 1, 2011 03:59 AM    Msg. 2940 of 9951       
Maybe to blind the shooter?

Maybe, because the shooter is so dumb, it blinds the shooter, and when the shooter is blinded, his resulting spastic firing actually hits something.

Thats the way it works in Halo, son. Spastic hunters, spastic glitches, stuf liek dat.

No offence to any people.

 
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