
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 17, 2013 03:37 PM
Msg. 3886 of 4332
Are you gonna add in the landing gear to the back as animated objects? That would make it look better on the ground, if you could do that. As far as color, it looks a bit too green to me, but that may just be the lighting in that area. Also, I personally think it looks a bit odd with single thrusters on the winglets. Also, what is that thing on the chin in the first picture? Is that a chin-gun or a landing gear?
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Mar 17, 2013 05:31 PM
Msg. 3887 of 4332
That's a chin-mounted gun at the front, the landing gear is right behind it, if I recall correctly.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Mar 17, 2013 11:03 PM
Msg. 3888 of 4332
finally this is awesome. great work!
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 18, 2013 10:58 AM
Msg. 3889 of 4332
Excellent job on the Pelican!
-WARNING- Altheros may be back...again. (Screenname is "Juan")
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Bobblehob
Joined: Aug 29, 2010
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Posted: Mar 18, 2013 02:47 PM
Msg. 3890 of 4332
Quote: --- Original message by: clonecam117 Excellent job on the Pelican!
-WARNING- Altheros may be back...again. (Screenname is "Juan") Yup, don't pay any more attention to him.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 19, 2013 10:02 AM
Msg. 3891 of 4332
He is actually being cool now... but I still don't rly trust him too much.
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klasher1000
Joined: Nov 1, 2012
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Posted: Mar 19, 2013 10:48 AM
Msg. 3892 of 4332
Well Altheros can be a pain but overall he's a good guy.
Just my personal opinion
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 19, 2013 10:51 AM
Msg. 3893 of 4332
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 19, 2013 10:57 AM
Msg. 3894 of 4332
looks good overall
could you put more polys around the back
that part is looking a little flat
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 19, 2013 11:01 AM
Msg. 3895 of 4332
Sorry, I should have specified that I redid the shaders. These are direct ports from reach. Edited by killzone64 on Mar 19, 2013 at 11:03 AM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 19, 2013 03:06 PM
Msg. 3896 of 4332
I spot many wrong smoothing groups (all) and the shaders looks like rubber... >Why to show stuff when it's unfinished ?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 19, 2013 03:21 PM
Msg. 3897 of 4332
to show progress. its better to show a WIP than nothing at all.
and i still haven't gotten the smoothing groups figured in max figured out 100% i have poured all my time into learning blender and not really focused too much on them. Edited by killzone64 on Mar 19, 2013 at 03:24 PM
wow i just did a tutorial on them and i cant believe they are that simple... its just like edge split in blender. Edited by killzone64 on Mar 19, 2013 at 06:47 PM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Mar 19, 2013 10:50 PM
Msg. 3898 of 4332
 the poa looks better then ever. Edited by savinpvtmike on Mar 19, 2013 at 10:51 PM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 19, 2013 10:54 PM
Msg. 3899 of 4332
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 19, 2013 11:07 PM
Msg. 3900 of 4332
In some ancient thread on a relatively active forum.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Mar 21, 2013 08:48 AM
Msg. 3901 of 4332
The bump maps are on but I forgot to set them so you can see them but I also did a unsc frigate I will show that latter.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Mar 21, 2013 04:43 PM
Msg. 3902 of 4332
For me they look great !!! Maybe work on the glass a bit more darker in the reflection setting. Also they are great.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 21, 2013 07:23 PM
Msg. 3903 of 4332
what's the point of showing render of rips ?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 21, 2013 10:32 PM
Msg. 3904 of 4332
What is the point of life?
People do what they want to do. Edited by Dumb AI on Mar 21, 2013 at 10:33 PM
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klasher1000
Joined: Nov 1, 2012
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Posted: Mar 21, 2013 10:38 PM
Msg. 3905 of 4332
This is like asking "You ever wonder why we’re here?" -Simmons RvB
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 21, 2013 10:43 PM
Msg. 3906 of 4332
Quote: --- Original message by: Dick Simmons You ever wondered why we're here? There. Now, where was I? I think the Pillar of Autumn looks pretty nice.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 22, 2013 08:10 AM
Msg. 3907 of 4332
heh, I felt left out from this thread for the fact that I dont know how to make vehicles work yet :) So I started non-basic and made basic vehicle boarding on Non-OS apart from lack of animations, effects and timing... whatdoyathink? http://www.youtube.com/watch?v=j9Ak9M_EZ84I may make other vehicles boardable too... in my spare time... which I have little of these days.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 22, 2013 09:03 AM
Msg. 3908 of 4332
Looks very good, I'd like to know how you made that :3 I might have some applications for this...
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 22, 2013 07:09 PM
Msg. 3909 of 4332
its just a ghost, imported to Gmax, added another driver marker (called #driver01) and turned the marker around to he boards G-driver backwards. in guerila added an extra seat that's "not valid without driver", I did something else but I forgot. for mulitplayer: you can board, but you just can't kick them out. for SP and no AI: you can just jump on but not board. for SP and AI: you can jump on and they hop out, but you cant take their seat. for SP, AI and my script: you can jump on, kick them out and take their seat. (you take their seat automatically, but you jump on by pressing "E", or your custom button.) the script just kills them and makes you jump into their seat. NO OPEN SAUCE NEEDED!   
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 23, 2013 06:23 AM
Msg. 3910 of 4332
yes but they are not supposed to die when boarding
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 23, 2013 07:31 AM
Msg. 3911 of 4332
Hmmm....
Ill make the script spawn an effect? Or... Dammage the ai a little? Hmmm.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Mar 23, 2013 11:44 PM
Msg. 3912 of 4332
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Mar 24, 2013 01:45 AM
Msg. 3913 of 4332
Looks cool. Bump up the size and fix a few of the textures and it'll make a great base.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 24, 2013 09:23 PM
Msg. 3914 of 4332
Well I can see that I don't need to work on the Reach pelican anymore.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 24, 2013 10:56 PM
Msg. 3915 of 4332
Quote: --- Original message by: Sergeant 1337 Well I can see that I don't need to work on the Reach pelican anymore. Woah woah, why not?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 25, 2013 09:17 PM
Msg. 3916 of 4332
hes referring to the pelican i'm porting.
@Sergeant 1337 don't quit working on it. a custom model with custom textures has the ability to be 20 times better than some crappy port.
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Mar 26, 2013 08:13 AM
Msg. 3917 of 4332
Incredible keep up the great work also are you going to do this for a covenant ship can i have tags?
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Mar 26, 2013 08:13 AM
Msg. 3918 of 4332
Incredible keep up the great work also are you going to do this for a covenant ship can i have tags?
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Mar 26, 2013 10:26 AM
Msg. 3919 of 4332
Yes I am going to do covi ships as well I will do all of the reach space tags.
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Mar 27, 2013 02:47 AM
Msg. 3920 of 4332
Quote: --- Original message by: savinpvtmike Yes I am going to do covi ships as well I will do all of the reach space tags. yay Ultra heavy air support
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