
Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jun 26, 2012 10:28 PM
Msg. 3431 of 4332
Quote: --- Original message by: OHunterOUnforchantly the moderator/admin is too arrogant to reason with. Quote: Dennis: I will not ban the PNG format. Doing so would be ludicrous.
Just because I don't agree with the opinion of one of the most childish, cantankerous self centered malcontents in the forum is not an indication of arrogance. Your argument that the PNG format be banned is fundamentally flawed in that it is not the PNG format that is at the root issue of contention. The actual issue is that people are creating large images that you have to download and banning PNG's will not solve that problem. So instead of politely asking, a concept that seems alien to you based on your actions in the forum, that people refrain from posting large images you instead go on a pointless mission and rampage to attempt to get me to ban one of the most widely used image formats on the internet. Ludicrous is the most appropriate term of description for the request and your actions. You are free to dislike the PNG format for what ever reason you choose but I will not ban it from the forum. That is not arrogance that is different perspective than yours from the owner of the forum. I will however request that people please be aware of the size of the images you are posting and reduce them for posting in the forum directly and link to the higher-rez images if required. It is the polite and considerate thing to do.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 27, 2012 06:29 PM
Msg. 3432 of 4332
Hopefully with that said by Dennis, pngs usage will be reduced on this forum.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 27, 2012 11:32 PM
Msg. 3433 of 4332
And less overreaction.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jul 1, 2012 07:31 PM
Msg. 3434 of 4332
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 1, 2012 07:54 PM
Msg. 3435 of 4332
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 1, 2012 08:12 PM
Msg. 3436 of 4332
It's a good start, but if anything, it looks more like a space fighter than an atmospheric fighter jet to me. Right now, the jet intake is way too small for the plane to realistically function, the vertical and horizontal stabilizers (small wings on the back) are too blocky, the pilot looks like he's barely getting any view of what's in front of him (think: this way, if the cameras fail, how will the pilot not be screwed?), and the whole thing doesn't seem aerodynamic enough to even take off... unless Reach's upper atmosphere is actually soupy and thick, but I doubt that's true.
-I'm sorry, I'm a huge fan of planes, so I'm kinda picky about these stuff...
Like Echo said, looking at real-world planes (especially the F22, F35 and X47B) will probably help. It looks like a nice concept, but I think you can make it look more functional while still keeping it Halo-y.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 4, 2012 08:19 PM
Msg. 3437 of 4332
The models look OK but why put a watermark on them? It's kinda distracting from the overall model.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 4, 2012 08:22 PM
Msg. 3438 of 4332
Putting a watermark OVER the model is more than distracting, it shows unprofessionalism.
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Nne Ya Tano
Joined: Dec 24, 2011
Rebirth (2%)
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Posted: Jul 4, 2012 08:31 PM
Msg. 3439 of 4332
Is that first one a Vulture from Halo Wars? I would have modeled that ages ago if I had near enough experience.
Also, for future reference: NEVER use watermarks. Listen to XlzQwerty1, he knows what he's talking about.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 4, 2012 09:14 PM
Msg. 3440 of 4332
The whole point of uploading them is so that people can view it. If the water mark is blocking the picture then there's not much point of the picture.
We're just saying tone it down a bit.
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OHunterO
Joined: May 24, 2012
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Posted: Jul 4, 2012 09:49 PM
Msg. 3441 of 4332
What is the point in the watermark? Just put your name at top right or something...
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 4, 2012 09:53 PM
Msg. 3442 of 4332
Quote: --- Original message by: OHunterO What is the point in the watermark? Just put your name at top right or something... Exactly, put your name in a corner. Don't put it over the model that we are looking at.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 4, 2012 10:39 PM
Msg. 3443 of 4332
... It's hard to tell, because you know...
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 4, 2012 10:45 PM
Msg. 3444 of 4332
Sure that'd be nice.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 5, 2012 01:55 AM
Msg. 3445 of 4332
Much better. That vulture looks really nice. Do you have plans for texturing it?
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OHunterO
Joined: May 24, 2012
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Posted: Jul 5, 2012 08:00 PM
Msg. 3446 of 4332
Quote: --- Original message by: stryking well other than the water mark, whata think? Well you have not provided a wireframe so what exactly is there to crit...
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 5, 2012 09:41 PM
Msg. 3447 of 4332
I would very much like a working, good-looking Vulture. o.O
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 6, 2012 12:10 PM
Msg. 3448 of 4332
That's already a whole lot for halo. I'd say your vehicle should be 10000-15000 poly max or low end users will start stuttering and lagging.
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OHunterO
Joined: May 24, 2012
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Posted: Jul 6, 2012 04:42 PM
Msg. 3449 of 4332
Quote: --- Original message by: XlzQwerty1 That's already a whole lot for halo. I'd say your vehicle should be 10000-15000 poly max or low end users will start stuttering and lagging. You said poly... so you have no clue.
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benjimod
Joined: Sep 29, 2009
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Posted: Jul 6, 2012 08:21 PM
Msg. 3450 of 4332
Hello First test in game with Open Sauce, i test first with a scenery : Look the size of the plane compared of the Banshee  (it's the real size) Edited by benjimod on Jul 6, 2012 at 08:22 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 6, 2012 11:05 PM
Msg. 3451 of 4332
Will there be a non-OS version? Can you make it so the blue circles on the top wings can be used for the primary fire, and put a marker on the bottom of the plane that could be used to drop bombs from?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 7, 2012 04:32 AM
Msg. 3452 of 4332
Quote: --- Original message by: XlzQwerty1 That's already a whole lot for halo. I'd say your vehicle should be 10000-15000 poly max or low end users will start stuttering and lagging. That's really a lot. Especially since polies are converted to tris. 1 quad = 2 tris. So you could have a model made out of 10 polies that are all 10 sided, which would actually be 80 tris (i think, it's 1:30am and I'm doing this in my head). The warthog is 2798 faces. I know halo can handle a lot more than that, but 100k is waaaayyy overkill. Edited by UnevenElefant5 on Jul 7, 2012 at 04:33 AM
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benjimod
Joined: Sep 29, 2009
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Posted: Jul 7, 2012 08:00 AM
Msg. 3453 of 4332
Yes no problem ;) I need long time for adapting the airplane in a vehicle.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 7, 2012 10:25 AM
Msg. 3454 of 4332
Quote: --- Original message by: OHunterOQuote: --- Original message by: XlzQwerty1 That's already a whole lot for halo. I'd say your vehicle should be 10000-15000 poly max or low end users will start stuttering and lagging. You said poly... so you have no clue. Assuming that he's doing 2 tris per poly.
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Scott
Joined: Apr 4, 2005
No.
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Posted: Jul 7, 2012 01:27 PM
Msg. 3455 of 4332
That vulture is pretty nice.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 7, 2012 04:57 PM
Msg. 3456 of 4332
Quote: --- Original message by: XlzQwerty1Quote: --- Original message by: OHunterOQuote: --- Original message by: XlzQwerty1 That's already a whole lot for halo. I'd say your vehicle should be 10000-15000 poly max or low end users will start stuttering and lagging. You said poly... so you have no clue. Assuming that he's doing 2 tris per poly. That's still a huge amount. 200k tris maybe for most of c40, but not for one vehicle.
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OHunterO
Joined: May 24, 2012
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Posted: Jul 8, 2012 12:21 AM
Msg. 3457 of 4332
Quote: --- Original message by: strykingQuote: --- Original message by: Scott That vulture is pretty nice. thanks Where is the wireframe?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 8, 2012 04:38 PM
Msg. 3458 of 4332
You should also give your wire model a push modifier of like 0.5 or some small value (depends on the scale you're working in) so that your wire will always appear on top of your solid faces.
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OHunterO
Joined: May 24, 2012
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Posted: Jul 8, 2012 09:51 PM
Msg. 3459 of 4332
Quote: --- Original message by: Private Caboose In order to take wireframe renders, simply do this.
Clone the object Make a black material in the material editor Tick the "wire" box Apply to the cloned object
Hit either "shift+Q" or "F9" to render, and voila. Wireframe. No, that is crap. A simple Google search will answer your problem properly... How to render PROPERLY...
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OHunterO
Joined: May 24, 2012
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Posted: Jul 9, 2012 08:11 AM
Msg. 3460 of 4332
Quote: --- Original message by: Private Caboose I've always done it that way. Always works :D It works, but it's wrong.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 9, 2012 10:24 AM
Msg. 3461 of 4332
Quote: --- Original message by: OHunterOQuote: --- Original message by: Private Caboose I've always done it that way. Always works :D It works, but it's wrong. Oh hunter, you so funneh hahahahah There is no right or wrong. If hiralis wants to do it his way then let him. If it works for him, then so be it.
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OHunterO
Joined: May 24, 2012
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Posted: Jul 9, 2012 11:36 PM
Msg. 3462 of 4332
Quote: --- Original message by: XlzQwerty1Quote: --- Original message by: OHunterOQuote: --- Original message by: Private Caboose I've always done it that way. Always works :D It works, but it's wrong. Oh hunter, you so funneh hahahahah There is no right or wrong. If hiralis wants to do it his way then let him. If it works for him, then so be it. Yes there is a right and wrong. Should I quote a game artist who is in the industry ? And it's not FOR him? The wireframe is for people who know what they are talking about.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 10, 2012 06:33 AM
Msg. 3463 of 4332
Quote: --- Original message by: OHunterOQuote: --- Original message by: Private Caboose In order to take wireframe renders, simply do this.
Clone the object Make a black material in the material editor Tick the "wire" box Apply to the cloned object
Hit either "shift+Q" or "F9" to render, and voila. Wireframe. No, that is crap. A simple Google search will answer your problem properly... How to render PROPERLY... why are people doing this when you can render wire frames using the composite material shader in 3ds max material editior.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 10, 2012 09:38 PM
Msg. 3464 of 4332
Quote: --- Original message by: CheddarsQuote: --- Original message by: OHunterOQuote: --- Original message by: Private Caboose In order to take wireframe renders, simply do this.
Clone the object Make a black material in the material editor Tick the "wire" box Apply to the cloned object
Hit either "shift+Q" or "F9" to render, and voila. Wireframe. No, that is crap. A simple Google search will answer your problem properly... How to render PROPERLY... why are people doing this when you can render wire frames using the composite material shader in 3ds max material editior. I wondered the same thing.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 10, 2012 11:27 PM
Msg. 3465 of 4332
Quote: --- Original message by: Maniac1000Quote: --- Original message by: CheddarsQuote: --- Original message by: OHunterOQuote: --- Original message by: Private Caboose In order to take wireframe renders, simply do this.
Clone the object Make a black material in the material editor Tick the "wire" box Apply to the cloned object
Hit either "shift+Q" or "F9" to render, and voila. Wireframe. No, that is crap. A simple Google search will answer your problem properly... How to render PROPERLY... why are people doing this when you can render wire frames using the composite material shader in 3ds max material editior. I wondered the same thing. Because Hunter told us that his way is the right one, and everyone else is doing it wrong.
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