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Author Topic: Vehicles - Works in Process thread [WIP] (4332 messages, Page 100 of 124)
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OHunterO
Joined: May 24, 2012

.


Posted: Jul 10, 2012 11:56 PM    Msg. 3466 of 4332       
Quote: --- Original message by: Echo77
Quote: --- Original message by: Maniac1000
Quote: --- Original message by: Cheddars
Quote: --- Original message by: OHunterO
Quote: --- Original message by: Private Caboose
In order to take wireframe renders, simply do this.

Clone the object
Make a black material in the material editor
Tick the "wire" box
Apply to the cloned object

Hit either "shift+Q" or "F9" to render, and voila. Wireframe.


No, that is crap.

A simple Google search will answer your problem properly...

How to render PROPERLY...


why are people doing this when you can render wire frames using the composite material shader in 3ds max material editior.

I wondered the same thing.


Because Hunter told us that his way is the right one, and everyone else is doing it wrong.


It's not MY way, its the way of EVERY other 3d artist who knows to some level what they are doing.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 11, 2012 09:33 PM    Msg. 3467 of 4332       
EDIT EDIT::: Fixed.

Still working on the Reach Pelican. Interior is the goal now.





Edited by Sergeant 1337 on Jul 11, 2012 at 10:58 PM


OHunterO
Joined: May 24, 2012

.


Posted: Jul 11, 2012 10:29 PM    Msg. 3468 of 4332       
Have you just ignored the entire convo above just to be an idiot?

http://www.modacity.net/forums/showthread.php?9328-Rendering-made-easy.-Now-with-more-Maya!&p=239190&viewfull=1#post239190


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 11, 2012 10:40 PM    Msg. 3469 of 4332       
No it wasn't to be an idiot. I just simply didn't pay attention to the petty argument over render preferences. But for your sake(and my sake since I don't like my renders),Hunter, I'll use the preferered render settings. No need to revert to insults like a child.


ReconNinja117
Joined: Nov 11, 2011


Posted: Jul 11, 2012 10:46 PM    Msg. 3470 of 4332       
Quote: --- Original message by: Sergeant 1337
Still working on the Reach Pelican. Interior is the goal now.

Here are some reference pics for you (I found these on Bungie.net):
http://farm8.staticflickr.com/7248/7553534730_7aac8c729b.jpg
http://farm9.staticflickr.com/8008/7553534920_bdbf726a7a.jpg
http://farm8.staticflickr.com/7272/7553534948_c85eaa63bc.jpg
http://farm8.staticflickr.com/7137/7553534870_3f38c1e546.jpg
http://farm8.staticflickr.com/7265/7553560456_abb08a9cef_z.jpg
Edited by ReconNinja117 on Jul 11, 2012 at 10:47 PM


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jul 11, 2012 10:50 PM    Msg. 3471 of 4332       
Quote: --- Original message by: Sergeant 1337
No it wasn't to be an idiot. I just simply didn't pay attention to the petty argument over render preferences. But for your sake(and my sake since I don't like my renders),Hunter, I'll use the preferered render settings. No need to revert to insults like a child.
the model looks great from what I saw :). Really glad to see you're still working on it. I've been thinking about doing a bit of modeling in about four days, anybody have an idea what I should shoot for? Also, burrrrrnnnnnnnnn.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 11, 2012 10:59 PM    Msg. 3472 of 4332       
@ReconNinja177

Thanks, but I already have plenty of reference pics. I appreciate the gesture though.


OHunterO
Joined: May 24, 2012

.


Posted: Jul 12, 2012 04:27 AM    Msg. 3473 of 4332       
Quote: --- Original message by: Sergeant 1337
No it wasn't to be an idiot. I just simply didn't pay attention to the petty argument over render preferences. But for your sake(and my sake since I don't like my renders),Hunter, I'll use the preferered render settings. No need to revert to insults like a child.


You all think it's a petty argument and that see through wireframes are fine, but you really are wrong. See through wireframes are the worst renders you can do, and people really can't give to crit once the mesh gets more detailed.

Also, you can add more triangles to the mesh to have at the moment, it is too lowpoly.

-----

Still waiting for wireframes from stryking, seems like he is trying to avoid posting them tbf... so the meshes must actually really suck and be too highpoly, you can't judge a model based on a render with no wireframe..
Edited by OHunterO on Jul 12, 2012 at 04:30 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 12, 2012 08:41 AM    Msg. 3474 of 4332       
Quote: --- Original message by: OHunterO

Quote: --- Original message by: Sergeant 1337
No it wasn't to be an idiot. I just simply didn't pay attention to the petty argument over render preferences. But for your sake(and my sake since I don't like my renders),Hunter, I'll use the preferered render settings. No need to revert to insults like a child.


You all think it's a petty argument and that see through wireframes are fine, but you really are wrong. See through wireframes are the worst renders you can do, and people really can't give to crit once the mesh gets more detailed.

Also, you can add more triangles to the mesh to have at the moment, it is too lowpoly.

-----

Still waiting for wireframes from stryking, seems like he is trying to avoid posting them tbf... so the meshes must actually really suck and be too highpoly, you can't judge a model based on a render with no wireframe..
Edited by OHunterO on Jul 12, 2012 at 04:30 AM


When you say "Do it this way, you idiot" it makes me not want to do it that way. It may very well be a better way, but when you present it like that, it doesn't make me want to listen to any advice you may be offering. I believe other people may feel similarly. If you had tried something along the lines of, "Might I suggest <ideal method> as a possible alternative to your current methods?" you' might have more people listening and less people ignoring you.

-----

You can'd judge a model based on a render with no wireframe, but... that's exactly what you just did.
Quote: --- Original message by: OHunterO
must actually really suck and be too highpoly


Other possible solutions to a lack of wireframe:
•House burned down.
•He died.
•He's locked into a Rumpelstiltskin-like sleep, and will awaken in several years with a full beard and the recollection of alcoholic dwarves.
•He's an illegal immigrant that's been discovered, and is currently being deported back to Canada.

The above statements have about the same level of supporting evidence as yours does, and as you can see, it's silly to assume that you know exactly what's going on in someone's life at any given moment, let alone the life of someone you've never met.
Edited by Echo77 on Jul 12, 2012 at 09:06 AM


OHunterO
Joined: May 24, 2012

.


Posted: Jul 12, 2012 09:08 AM    Msg. 3475 of 4332       
I get sick of repeating myself, the amount of times I ask people to render wireframes the proper way is ridiculous, even when I do people don't. Most people here still ignore if you say it polity. So meh.

----

And I asked for one whilst he was here, and he replied to another post near mine, but ignored mine, so at the moment it seems he doesn't want to.

I can already see some parts that have way too many edges on it.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jul 12, 2012 02:00 PM    Msg. 3476 of 4332       
Quote: --- Original message by: OHunterO
I get sick of repeating myself, the amount of times I ask people to render wireframes the proper way is ridiculous, even when I do people don't. Most people here still ignore if you say it polity. So meh.

----

And I asked for one whilst he was here, and he replied to another post near mine, but ignored mine, so at the moment it seems he doesn't want to.

I can already see some parts that have way too many edges on it.

Stop screaming at the internet and model that Revanant you started ages ago. >:D


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 12, 2012 07:54 PM    Msg. 3477 of 4332       
Quote: --- Original message by: OHunterO

Quote: --- Original message by: Sergeant 1337
No it wasn't to be an idiot. I just simply didn't pay attention to the petty argument over render preferences. But for your sake(and my sake since I don't like my renders),Hunter, I'll use the preferered render settings. No need to revert to insults like a child.


You all think it's a petty argument and that see through wireframes are fine, but you really are wrong. See through wireframes are the worst renders you can do, and people really can't give to crit once the mesh gets more detailed.

Also, you can add more triangles to the mesh to have at the moment, it is too lowpoly.

-----

Still waiting for wireframes from stryking, seems like he is trying to avoid posting them tbf... so the meshes must actually really suck and be too highpoly, you can't judge a model based on a render with no wireframe..
Edited by OHunterO on Jul 12, 2012 at 04:30 AM



If you you didn't want an invisible wireframe, you could've said "render with edged faces."

And no, I will not add more poly's because I'd like to put the pelican ingame. Maybe I could add a few more poly's, but I am not making a high poly model here, champ.


OHunterO
Joined: May 24, 2012

.


Posted: Jul 12, 2012 11:28 PM    Msg. 3478 of 4332       
Quote: --- Original message by: Sergeant 1337
Quote: --- Original message by: OHunterO

Quote: --- Original message by: Sergeant 1337
No it wasn't to be an idiot. I just simply didn't pay attention to the petty argument over render preferences. But for your sake(and my sake since I don't like my renders),Hunter, I'll use the preferered render settings. No need to revert to insults like a child.


You all think it's a petty argument and that see through wireframes are fine, but you really are wrong. See through wireframes are the worst renders you can do, and people really can't give to crit once the mesh gets more detailed.

Also, you can add more triangles to the mesh to have at the moment, it is too lowpoly.

-----

Still waiting for wireframes from stryking, seems like he is trying to avoid posting them tbf... so the meshes must actually really suck and be too highpoly, you can't judge a model based on a render with no wireframe..
Edited by OHunterO on Jul 12, 2012 at 04:30 AM



If you you didn't want an invisible wireframe, you could've said "render with edged faces."

And no, I will not add more poly's because I'd like to put the pelican ingame. Maybe I could add a few more poly's, but I am not making a high poly model here, champ.


I'm not saying make i highpoly, i'm saying it needs a tad more detail than it currently has. It will still go in-game perfectly fine. But at the moment it is way TOO lowpoly.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 13, 2012 12:26 AM    Msg. 3479 of 4332       
Quote: --- Original message by: stryking
-Vulture pics-


Will you be in-gaming these and releasing?


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 13, 2012 04:02 AM    Msg. 3480 of 4332       
@OHunterO, I agree.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jul 13, 2012 11:29 AM    Msg. 3481 of 4332       
Quote: --- Original message by: ELEVERX
Ok so i have started a project i call it


<font size="52">Halo Craft</font size=52>
<font size="22">wings of evolution</font size=22>


it is adding things from starcraft 2 wings of liberty to halo (i am running another called starcraft 2 liberty evolved which is halo to starcraft 2 (its also hard))

i have never made a vehicle before so i rigged a terran wraith with basee stuff and exported as a .gbx


NOW I GET THIS

07.14.12 01:03:49 sapien pc 01.00.00.0609 ----------------------------------------------
07.14.12 01:03:49 reference function: _write_to_error_file
07.14.12 01:03:49 reference address: 401b13
07.14.12 01:03:49 Couldn't read map file './sapienbeta.map'
07.14.12 01:03:50 CreateDevice succeeded with refresh rate = 0
07.14.12 01:03:50 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.14.12 01:04:02 Increasing sound decompression buffer size to 1048576 bytes
07.14.12 01:04:17 the model 'weapons\sn1\sn1' and the animation graph 'weapons\shotgun\shotgun' don't match
07.14.12 01:04:17 the object 'weapons\shotgun\shotgun' will not animate
07.14.12 01:04:33 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
07.14.12 01:05:03 local player 0, weapon (0x0), deleted unexpectedly
07.14.12 01:05:25 the model 'sc2\terran\vehicles\wraith\wraith' and the animation graph 'vehicles\banshee\banshee' don't match
07.14.12 01:05:25 the object 'sc2\terran\vehicles\wraith\Wraith' will not animate
07.14.12 01:05:25 the model 'sc2\terran\vehicles\wraith\wraith' and the collision model 'vehicles\banshee\banshee' don't match (region permutation counts don't match)
07.14.12 01:05:25 the object 'sc2\terran\vehicles\wraith\Wraith' will not be collidable
07.14.12 01:05:51 OUT OF OBJECTS: cannot create Wraith

is there a way i can get rid of animations to fix animation graph

do i have to make a collision model

is there a easy fix






i know that the model wont be great if i use the easy way but i will improve later

Well, put quite simply, you didn't rig up your model right. Because it you had, you wouldn't get any of those errors. Post what rigging process you used for it, as that will make fixing it a lot easier (for me atleast. ). If you absolutely cannot get it working, then you can send me a download link in a private message and I'll fix it up tonight, when I get the chance.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jul 13, 2012 12:03 PM    Msg. 3482 of 4332       
Quote: --- Original message by: ELEVERX
i placed the nodes in the right places on teh model then i linked them o the frame hull then i exported as a jms used tool model (directory)

and then i went to banshee.vehicle and then i replaced the banshee.gbx with wraith.gbx and that is all i have done

also if anyone wants to see a wire frame or pics of it i will post but only if ppl want it

Well, the most probable cause then, is that you don't have all of the frames from the banshee. The accepted method for changing the appearance of something (like you wish to) when I was around here was to open the model that you're trying to inject (in your case the wraith) and freeze or hide it (assuming you're using 3ds?). You would then import the gbx of the object you're trying to inject yours as (the banshee), and you would delete the newly imported model (leaving all the frames and nodes behind). Then, all you need to do is just link your model (and it's pieces) to the frames of the banshee, and export it as a gbx. It should work fine, if it doesn't my offer to do it for you still stands.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jul 13, 2012 12:25 PM    Msg. 3483 of 4332       
Quote: --- Original message by: ELEVERX
yeah i cant really get what your saying but when i finished reading the post i was like you offered to do it for me HOW DID I MISS THAT ok i am uploading it now to a site ill PM you the link also could u please leave a hyper cam on recording what u do like u dont need to explain or anything just can u please record and then put to youtube or some thing

Thanks!

Sure, not a problem. I won't be able to do it until tonight though. But I should be able to get it working for you when I have the time to work on it. Sorry about the lack of understand-ability of anything I say, I'm typing this off my phone, so it's not as understandable as I would like.


OHunterO
Joined: May 24, 2012

.


Posted: Jul 13, 2012 12:31 PM    Msg. 3484 of 4332       
@stryking, your cylinders have WAY too many sides, and you have left a HUGE n-gon's on them all. Cylinders are worth investing afew extra triangles on to make them smooth, but you have TOO many. Especially on the missiles.

What's going on with the hull window? The is no way in hell that you even need half the amount of triangles you have used for that one little bit. Ever herd poly distribution?

And then you have the very back "tail"/"wing", the holes in there have HOW MANY SIDES!? :O it looks like there is a black triangle there due to the amount of triangles that make up such a small area, no area on that render should look like that.

Your main problem with that is WASTED triangles EVERYWHERE, and bad distribution. Other than that it's okay, I could point all of these out but theres too many, the same with n-gons. I can see like 30 sides faces.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 13, 2012 03:00 PM    Msg. 3485 of 4332       
Quote: --- Original message by: ELEVERX
i placed the nodes in the right places on teh model then i linked them o the frame hull then i exported as a jms used tool model (directory)

and then i went to banshee.vehicle and then i replaced the banshee.gbx with wraith.gbx and that is all i have done

also if anyone wants to see a wire frame or pics of it i will post but only if ppl want it


Open the normal GBXMODEL, copy it's node checksum
Open the new GBXmodel, paste the node checksum


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 13, 2012 11:51 PM    Msg. 3486 of 4332       
Quote: --- Original message by: ELEVERX
Quote: --- Original message by: bourrin33
Quote: --- Original message by: ELEVERX
i placed the nodes in the right places on teh model then i linked them o the frame hull then i exported as a jms used tool model (directory)

and then i went to banshee.vehicle and then i replaced the banshee.gbx with wraith.gbx and that is all i have done

also if anyone wants to see a wire frame or pics of it i will post but only if ppl want it


Open the normal GBXMODEL, copy it's node checksum
Open the new GBXmodel, paste the node checksum






but i allready copyed all the nodes


Those arent NODE CHECKSUMS. This have nothing to do with the nodes inside 3ds max.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jul 14, 2012 12:33 AM    Msg. 3487 of 4332       
For a checksum copy, you'll be looking for you'll need kornman's hacked guerilla. Btw, I ended up out way later than I anticipated and will have to work on it tomorrow, assuming you cant get it yourself :). Bbtw the checksum is at the top of the gbx and bottom(ish) of the anim (right?). Correct me if I'm wrong, as I'm a bit rusty, been a while :).


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 14, 2012 12:40 AM    Msg. 3488 of 4332       
Yeah it's like the first value at the top in gbx, and right under the name of the animations at the bottom of the animation file.

E: i totally thought you were masterz with that avatar.
Edited by UnevenElefant5 on Jul 14, 2012 at 12:40 AM


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Jul 14, 2012 05:38 AM    Msg. 3489 of 4332       
@ELEVREX
Is that a wraith from Starcraft?


OHunterO
Joined: May 24, 2012

.


Posted: Jul 14, 2012 06:44 AM    Msg. 3490 of 4332       
Quote: --- Original message by: aLTis

Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: OHunterO
I get sick of repeating myself, the amount of times I ask people to render wireframes the proper way is ridiculous, even when I do people don't. Most people here still ignore if you say it polity. So meh.

----

And I asked for one whilst he was here, and he replied to another post near mine, but ignored mine, so at the moment it seems he doesn't want to.

I can already see some parts that have way too many edges on it.

Stop screaming at the internet and model that Revanant you started ages ago. >:D

Yeah! model it so i can stop modeling it!

E) But seriously model it. I dont think i can finish it. http://img804.imageshack.us/img804/7066/capturerev.jpg
Edited by aLTis on Jul 12, 2012 at 03:31 PM


Meh, I can't be bothered. Yours is looking fine at the moment.


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jul 22, 2012 08:02 PM    Msg. 3491 of 4332       
I have A lot of vehicles and scenery pre made from daz when i was making desktop backgrounds if anyone wants to convert them to usable scenery vehicles or bipeds please pm, email, or xfire me.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 22, 2012 08:43 PM    Msg. 3492 of 4332       
Quote: --- Original message by: Glenn Z
I have A lot of vehicles and scenery pre made from daz when i was making desktop backgrounds if anyone wants to convert them to usable scenery vehicles or bipeds please pm, email, or xfire me.


Pics?


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jul 22, 2012 11:09 PM    Msg. 3493 of 4332       
These pictures are renderings which can look better than the actual item most of the time (had these a while)


Picture above is Mr.Tucker, made into a scenery tag as demon a long time ago.



Everything seen in above images are all obj files one or more and yes the above pic is the Theonator from Avatar.









just some examples .. thats only about 10% of stuff i have, note some items may be larger then appear..

also have buildings and other things (released 1 building on here)


these items may have a lot of parts or few, some are just 1 part.
Edited by Glenn Z on Jul 22, 2012 at 11:12 PM


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 22, 2012 11:14 PM    Msg. 3494 of 4332       
Sorry, this is the only render I have of my progress on the seats in the Reach pelican bay.

I'll post the wireframe when I figure out how to render with edged faces.



Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 22, 2012 11:31 PM    Msg. 3495 of 4332       
Quote: --- Original message by: Glenn Z
These pictures are renderings which can look better than the actual item most of the time (had these a while)

*glorious pics*

just some examples .. thats only about 10% of stuff i have, note some items may be larger then appear..


I would very much like to have those World War II/Vietnam-era vehicles in-gamed and release, if you'd be so kind. If you have anything else along those lines, it'd be nice to have those too.


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jul 23, 2012 12:01 AM    Msg. 3496 of 4332       
I'll release the ww2/1 obj files (tanks planes n whatever else related) and you can convert them to usable vehicles/ scenery.



If anyone else wants to convert anything just email or xfire me (or someone convert most objects to make them usable and i can make a release map so everyone can use them?), i just build maps don't know how to make scenery vehicles biped usable (yet),


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jul 24, 2012 12:36 AM    Msg. 3497 of 4332       
Started construction work again, might be working late hours, tag packs will take a wile to make. i will start first with the true obj files as they take less time than convert daz (CR2) files to 3ds. I will release obj bundles as vehicle obj, scenery obj and so on (i have a few weapons but not more than 100 id guess). Hopefully i can get a few packs out this week.

MoDGlenn


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 24, 2012 12:37 AM    Msg. 3498 of 4332       
Finished the seats. I'll probably tweak them a little more here and there, but otherwise they're pretty much done. Troop bay is almost finished too. And once again, I apologize for the lack of a render with edged faces, but like I said, I'll add one when I figure out how.



killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jul 24, 2012 09:23 AM    Msg. 3499 of 4332       
I decided to start working with opensauce shaders, and I plan to add them to all the halo 2 objects I can find

I started with the halo 2 shadow




It still needs a bit of work but it seems to be going ok

On the other hand does anyone have the full set of tags for the two h2 warthogs on this site, the person who uploaded them didn't grab all the nesecary tags
Edited by killzone64 on Jul 24, 2012 at 09:30 AM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jul 24, 2012 01:17 PM    Msg. 3500 of 4332       
SO Boss.

 
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