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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Vehicles - Works in Process thread [WIP]

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Author Topic: Vehicles - Works in Process thread [WIP] (4332 messages, Page 96 of 124)
Moderators: Dennis

General Okar
Joined: Aug 29, 2011

I hate this place


Posted: Apr 24, 2012 09:07 PM    Msg. 3326 of 4332       
What do you still need to do?


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 24, 2012 09:07 PM    Msg. 3327 of 4332       
Edit the tail, make interior, edit wings, and finish the bottom.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 24, 2012 10:18 PM    Msg. 3328 of 4332       
Damn.. that's a nice pelican. Just needs dem texturzz


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 24, 2012 10:57 PM    Msg. 3329 of 4332       
Thanks. I like it and all, but it doesn't seem good enough to me.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Apr 25, 2012 12:39 AM    Msg. 3330 of 4332       
EPIC PELI!

Nothing wrong with it, I can see. What source are you using as reference?


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 25, 2012 09:44 AM    Msg. 3331 of 4332       
Apply an AA filter when you render for god sake!


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 25, 2012 11:04 AM    Msg. 3332 of 4332       
Quote: --- Original message by: aLTis
Quote: --- Original message by: Sergeant 1337
Almost done... (Halo Reach Pelican)

I think you should use more reference images because some parts doesnt look same as in reach. Also those rounds thingies on engines doesnt need to have so much polies, you should optimize them a little bit. And please dont add that ugly gun like in this pic http://2.bp.blogspot.com/_DtqzK5WX2Hg/TPknGQRBMvI/AAAAAAAAAqo/hgXmr0uouQU/s1600/reach_10245267_Full.jpg


It looks like it, but the circles aren't that hi poly, but I could decrease them a bit. Also @anonymous2009, I think I have one, but I'll double check next time I render.


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 25, 2012 11:06 AM    Msg. 3333 of 4332       
Quote: --- Original message by: Sergeant 1337
Quote: --- Original message by: aLTis
Quote: --- Original message by: Sergeant 1337
Almost done... (Halo Reach Pelican)

I think you should use more reference images because some parts doesnt look same as in reach. Also those rounds thingies on engines doesnt need to have so much polies, you should optimize them a little bit. And please dont add that ugly gun like in this pic http://2.bp.blogspot.com/_DtqzK5WX2Hg/TPknGQRBMvI/AAAAAAAAAqo/hgXmr0uouQU/s1600/reach_10245267_Full.jpg


It looks like it, but the circles aren't that hi poly, but I could decrease them a bit. Also @anonymous2009, I think I have one, but I'll double check next time I render.


You think? It's built into the bloody software, well, if your using 3ds max?


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 25, 2012 11:37 AM    Msg. 3334 of 4332       
I am, and it's always checked whenever I look so idk. I'm like 99% sure it is, but you're probably right.


jigsaw_jimmy
Joined: Aug 1, 2009


Posted: Apr 25, 2012 03:29 PM    Msg. 3335 of 4332       
when you hit f10 in 3ds max, go to the renderer tab and switch the filter from area to catmull-rom. your renders will look a lot nicer, more sharp
Edited by jigsaw_jimmy on Apr 25, 2012 at 03:29 PM
Edited by jigsaw_jimmy on Apr 25, 2012 at 03:30 PM


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 25, 2012 05:32 PM    Msg. 3336 of 4332       
Ya, AA does look better.



grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 28, 2012 02:02 PM    Msg. 3337 of 4332       
So i got to thinking. Is it possible to make it so that players can stand on top of vehicles whilst their driving? like in halo 3\reach whereas you can stand on top of a vehicle while it's not moving and then when it gets up to speed you stay standing on it as it's driving.


Also, what does it mean when i try to export a model from Gmax and the JMS exporter says "no "get" function in undefined"?
Edited by grunt_eater on Apr 28, 2012 at 02:08 PM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Apr 28, 2012 02:13 PM    Msg. 3338 of 4332       
Quote: --- Original message by: grunt_eater
So i got to thinking. Is it possible to make it so that players can stand on top of vehicles whilst their driving? like in halo 3\reach whereas you can stand on top of a vehicle while it's not moving and then when it gets up to speed you stay standing on it as it's driving.

Sort of. You can apply the same relative speed to objects a certain distance from the vehicle (OS), and work from there, but it wont make the vehicles any less deadly unless you make the vehicles ACTUALLY not deadly (of course, when your applying the speed changes, you can check if the person is different to the vehicles speed by a certain amount, which it then unit_kill's them (which doesnt count for points, which would piss people off more than not being able to stand on vehicles))
Quote: --- Original message by: grunt_eater
Also, what does it mean when i try to export a model from Gmax and the JMS exporter says "no "get" function in undefined"?
There should be more information shown at that point. You probably are missing a texture, see if the word "NONE" shows up anywhere on screen during that (like highlighted in that textbox in the back, etc)


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 28, 2012 02:35 PM    Msg. 3339 of 4332       
Um, okay. i applied a texture, now it says ---unknown property: "name" in undefined---

Edit: Never mind, got it.
Edited by grunt_eater on Apr 28, 2012 at 03:05 PM


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Apr 29, 2012 06:07 AM    Msg. 3340 of 4332       
So if something will take a while, you shouldn't even try? I don't understand people anymore.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 29, 2012 08:43 AM    Msg. 3341 of 4332       
Because the H-reach pelican interior includes the cockpit with two seats. unlike the H1 which has a sealed door where that should be...Hmm. I just thought, i have the h3 pelican tags and they use the h1 collision. So you can walk through the back door when it's closed and you can't walk to the front of the bird...Someone should fix that...Maybe later. Lol.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Apr 29, 2012 01:35 PM    Msg. 3342 of 4332       
Is it possible to rip from Halo Wars, and if so, would anyone be willing to port the Rhino for the Extinction Revamp?

http://www.halopedian.com/images/7/70/HaloWars-M145D-Rhino-transparent.png
Edited by Echo77 on Apr 29, 2012 at 01:37 PM


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 29, 2012 04:19 PM    Msg. 3343 of 4332       
Who said I wasn't going to finish it because it was too hard? I'm totally going to finish it.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Apr 30, 2012 03:04 AM    Msg. 3344 of 4332       
Echo, the problem is, they're way too low poly. Up close, it'd just be flat, basically. Might as well create a new model.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: May 3, 2012 10:38 AM    Msg. 3345 of 4332       
Not necessarily, he could quite as well make all of the small scale detail with textures. You'd be surprised what you can trick peoples eyes into thinking they see.


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: May 4, 2012 12:13 AM    Msg. 3346 of 4332       
We need more of these!!!


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: May 4, 2012 07:06 PM    Msg. 3347 of 4332       
Any progress on that sweet Falcon?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: May 4, 2012 09:52 PM    Msg. 3348 of 4332       
That reminds me. I need help, i set my vehicle type to human plane. and when i change anything in the physics tag it causes the map to exception on startup. Why is it doing this and how do i fix it?


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: May 7, 2012 05:37 PM    Msg. 3349 of 4332       




But of course!

Also hope lone doesn't see this when I haven't quite finished the...
The...
Thingy.

Almost done though, I promise!


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: May 7, 2012 05:58 PM    Msg. 3350 of 4332       
Pretty nice design. Very nice work !!! :D
Edited by darksoldier on May 7, 2012 at 05:59 PM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: May 8, 2012 11:22 AM    Msg. 3351 of 4332       
Look at how the rotation animation of the warthog gun works, it's something like this...


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: May 8, 2012 01:10 PM    Msg. 3352 of 4332       
Maybe a frame is misplaced or maybe you made a bad rotation of the marker ? but if the effects plays right I'm wrong.
I never had this issue...
Maybe you could lend me your model so I can look at it (private message then. And I never leak. Brand image.)


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: May 8, 2012 02:01 PM    Msg. 3353 of 4332       
If you set the deviation from gun barrel to 0 in the weapon tag it'll go exactly where the gun is pointing but that may not be the same as where the reticle is pointing.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: May 11, 2012 10:53 AM    Msg. 3354 of 4332       
i made this



i'm not a hundred percent sure whether ill get it ingame becasue its so high poly but this is a vehicles thread



i know that the render is a bit pixelated but that's because i'm using the cycles renderer and i didn't have time to do 2000 render passes.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 11, 2012 11:44 AM    Msg. 3355 of 4332       
Well make it lowpoly and put it in-game. No point putting that ingame.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: May 11, 2012 06:34 PM    Msg. 3356 of 4332       
Nice blender model, But yeah, you have WAY to many pollies there, there are a lot that aren't doing anything at all. And there's no way halo would be able to support that.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: May 14, 2012 07:58 PM    Msg. 3357 of 4332       
well i got bored and decided to customize the halo 1 warthog a bit,

i first added some metal bars and some different headlights to make it look more rugged

i also added some side handles for the passenger and driver and made it look like there was a radiator in the hood. not all of the textures are complete yet, and i would really like to find a way to make the troophog texture fit better with the stock ce textures.

rear picture


i would like to help you with the aiming altis.
Edited by killzone64 on May 14, 2012 at 08:00 PM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 14, 2012 08:32 PM    Msg. 3358 of 4332       
Hmm, a vehicle thread.. This just might be relevant!
EMP-able vehicle test *shrug*
You will use OS.. you shall obey kirby.. Obey.. Obey!


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: May 14, 2012 10:27 PM    Msg. 3359 of 4332       
small update

some more texture work has been done on the bumpers (truthfully im not really happy with them yet)




and just one question should i use the mudflaps, and if i did would they be able to have physics.


i have a gauss variant and a chaingun variant planned as well


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: May 14, 2012 11:54 PM    Msg. 3360 of 4332       
For the mud flaps you could make them flags, like the flag on the flag in ctf, and change the physics to make it seem thicker and less fabric looking.

 
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