
Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 9, 2012 02:16 PM
Msg. 3291 of 4332
Quote: --- Original message by: ELEVERX made a scorpion that had the effects of active camo like its invisible but when u shoot it it appears Quick, someone, stealth fighters, gogogo!
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 9, 2012 02:42 PM
Msg. 3292 of 4332
Quote: --- Original message by: Echo77Quote: --- Original message by: ELEVERX made a scorpion that had the effects of active camo like its invisible but when u shoot it it appears Quick, someone, stealth fighters, gogogo! I gladly will once I return home
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 10, 2012 06:55 PM
Msg. 3293 of 4332
I'll help tag it, I'm really good with physics and confident that i can get them almost exactly like reach. I'll go start on the physics now and use the hornet as a base then i'll post an xfire vid and link you to it, i'll also be looking for you on xfire.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 11, 2012 06:09 PM
Msg. 3294 of 4332
Quote: --- Original message by: Sergeant 1337 Quick request. Since I'm not able to do it, would anyone be willing to rip the Halo Reach pelican texture for me? Would very much appreciate it.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 12, 2012 11:29 AM
Msg. 3295 of 4332
Quote: --- Original message by: ELEVERXQuote: --- Original message by: TauSigmaNovaQuote: --- Original message by: Echo77Quote: --- Original message by: ELEVERX made a scorpion that had the effects of active camo like its invisible but when u shoot it it appears Please could someone make stealth fighters hurry cause think it would be awsome! I gladly will once I return home so help can i do it with guerrilla or what also i reworded echos request because it would be fun Edited by ELEVERX on Apr 12, 2012 at 04:33 AM I worded it like I did because I didn't expect anyone to actually be willing to do it. But ya know, this works too. o.o
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 12, 2012 05:05 PM
Msg. 3296 of 4332
Quote: --- Original message by: aLTis Finally im done with the animations... still need to do: collision, physics and LODs (maybe blur permutation idk). Is it possible that when i press spacebar vehicle would fly up? that would be nice... You could get Grunt_eater to do the physics.
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Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Apr 12, 2012 06:30 PM
Msg. 3297 of 4332
Quote: --- Original message by: aLTis Finally im done with the animations... still need to do: collision, physics and LODs (maybe blur permutation idk). Is it possible that when i press spacebar vehicle would fly up? that would be nice... If you set the vehicle type to human plane, then you can use space bar to go up and crouch to descend. I was also under the impression that the climb rate was set up through the physics somehow, but it would otherwise fly as a pelican. No strafe though :(
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 12, 2012 07:11 PM
Msg. 3298 of 4332
Use kirby's hornet physics and such.
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P3
Joined: Dec 2, 2011
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Posted: Apr 12, 2012 10:08 PM
Msg. 3299 of 4332
Your answer....your answer....your answer is.................................... Look into frowny's eyes....you are getting sleepy.....count to 3 once you reach 3 YOU WILL SEE THAT THIS IS A RIPOFF OF HIS POST.....  *GASP!* Oh dear lord.......it's working! Lol jk
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benjimod
Joined: Sep 29, 2009
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Posted: Apr 14, 2012 09:13 PM
Msg. 3300 of 4332
Hi I made a Ghost Halo 3 and i added a lights on the model : Idle In acceleration The look is good or need improved ?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 15, 2012 12:45 AM
Msg. 3301 of 4332
Looking cool. Has a Tron feel to it almost.
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benjimod
Joined: Sep 29, 2009
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Posted: Apr 15, 2012 01:48 AM
Msg. 3302 of 4332
I have superposed the blue and cyan texture in the model : And i set the framebuffer fade source on A for Blue and B for Cyan : 
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 15, 2012 04:06 AM
Msg. 3303 of 4332
MAGNIFIQUE !!! Un grand bravo beninouné ;)
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Apr 15, 2012 05:12 AM
Msg. 3304 of 4332
Benji, what level is that in the background?
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benjimod
Joined: Sep 29, 2009
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Posted: Apr 15, 2012 05:13 AM
Msg. 3305 of 4332
Merci ! , Mais bon, ces tout con comme truc xD ---------Edit--------- For Tm Updates, It's My map  http://beta.xfire.com/users/benjimod/screenshots Edited by benjimod on Apr 15, 2012 at 05:19 AM
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Apr 15, 2012 05:55 AM
Msg. 3306 of 4332
that map looks cool benji
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benjimod
Joined: Sep 29, 2009
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Posted: Apr 15, 2012 02:18 PM
Msg. 3307 of 4332
Thanks  -------Edit-------- The function A it's for blue, it appear when you enter in the vehicle :) The function B it's for cyan, when you speed with the vehicle, the cyan appears :) No, i disabled the boost, it and unnecessary :) Edited by benjimod on Apr 15, 2012 at 03:07 PM
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Apr 15, 2012 03:15 PM
Msg. 3308 of 4332
it's dope, it looks like the great journey level from H2, always wanted a custom edition map that looked like that
Edit: I was just thinkin... It'd be really cool to see someone attempt to make the Revenant! I'm horrible at modelling and stuff, or else i would try Edited by xKRONNiKx on Apr 16, 2012 at 02:50 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Apr 16, 2012 07:25 PM
Msg. 3309 of 4332
rofl i was just about to start doing that today ill post some pics in a bit, hey can anyone get me a front and side view on the revenant for me to use i have tons of other referance pictures but those would be quite helpful
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benjimod
Joined: Sep 29, 2009
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Posted: Apr 16, 2012 08:28 PM
Msg. 3310 of 4332
Thanks dude  ------edit------ For xKRONNiKx I'm not a modeller of vehicles  The best solution is try for extracting the model, no ? Edited by benjimod on Apr 16, 2012 at 08:34 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Apr 16, 2012 08:41 PM
Msg. 3311 of 4332
heres the first and earliest wip just for the sake of showing that ive started yes i know that its currently two ghosts stuck together but i only did this because since the ghost already has the right curves in places i found it would be easier to do it this way. plus i wanted to try a new way to make a vehicle XD btw im using darksoldiers h3_ghost model to do this Edited by killzone64 on Apr 16, 2012 at 08:43 PM
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benjimod
Joined: Sep 29, 2009
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Posted: Apr 16, 2012 08:43 PM
Msg. 3312 of 4332
A ghost with a passenger, gunner ? XD
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Apr 16, 2012 10:38 PM
Msg. 3313 of 4332
heres some more in progress pictures, this it nearing about 30 minutes total work time wireframe as well yes i am using blender for this, its much easier to use than max and in the right hands can give great results. any crit would be helpful Edited by killzone64 on Apr 16, 2012 at 10:40 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 16, 2012 10:45 PM
Msg. 3314 of 4332
Wtf blender. That's all I have to say.
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benjimod
Joined: Sep 29, 2009
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Posted: Apr 16, 2012 10:54 PM
Msg. 3315 of 4332
OMG the look is strange xD And... Update shader of my Ghost :D with Open Sauce : http://imageshack.us/g/403/haloce2012041704474851.png/ Thanks has Waffle for your help 
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 17, 2012 01:16 AM
Msg. 3316 of 4332
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Apr 17, 2012 05:15 AM
Msg. 3317 of 4332
Don't think its a Revenant.
A heavy-support ghost, maybe?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 17, 2012 08:18 AM
Msg. 3318 of 4332
It is a revenant. It's in reach...
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Bobblehob
Joined: Aug 29, 2010
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Posted: Apr 17, 2012 01:11 PM
Msg. 3319 of 4332
Quote: --- Original message by: XlzQwerty1 It is a revenant. It's in reach... He is talking about the double ghost model, :P
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Apr 17, 2012 06:29 PM
Msg. 3320 of 4332
thanks for the side views, no progress today but i might make the double ghost later on, it would be interesting to have. any ideas for that vehicle like weapons passengers colors ect. Edited by killzone64 on Apr 17, 2012 at 06:29 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 17, 2012 07:34 PM
Msg. 3321 of 4332
Quote: --- Original message by: killzone64
thanks for the side views, no progress today but i might make the double ghost later on, it would be interesting to have. any ideas for that vehicle like weapons passengers colors ect. Edited by killzone64 on Apr 17, 2012 at 06:29 PM I'd suggest either a small plasma mortar similar to the Revenant's or a pair of Fuel Rod Guns mounted on the back of the vehicle. You could also go with some sort of plasma turret mounted on the hood in front of the passenger seat.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 18, 2012 01:40 PM
Msg. 3322 of 4332
Um. idk, i'll check around and see what i can find\rip\record. bbif
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Apr 18, 2012 02:37 PM
Msg. 3323 of 4332
This is irrelevant, but that picture looks do dope lol
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 18, 2012 03:30 PM
Msg. 3324 of 4332
Lol, i just googled halo reach revanent.
On another note: Does anyone know how to make a vehicle marked as an alien scout have an idle animation, a speeding animation, a straithing animation, and a steering animation?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 24, 2012 09:03 PM
Msg. 3325 of 4332
Almost done... (Halo Reach Pelican) 
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