
tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Feb 27, 2012 12:49 PM
Msg. 3221 of 4332
Quote: --- Original message by: ptoweryQuote: --- Original message by: Spartan314Quote: --- Original message by: ptowery Hopefully. But a bloodgulch mod isn't a fitting map for a pelican, and it's a bit less than an origional idea. How about Death Island? Yeah, I'm going to try to make a BSP. I'm actually not that bad at modeling, but I could never make it past tool. tool... The tool that ended alot of map makers dreams....
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 27, 2012 01:43 PM
Msg. 3222 of 4332
Quote: --- Original message by: tylerp14Quote: --- Original message by: ptoweryQuote: --- Original message by: Spartan314Quote: --- Original message by: ptowery Hopefully. But a bloodgulch mod isn't a fitting map for a pelican, and it's a bit less than an origional idea. How about Death Island? Yeah, I'm going to try to make a BSP. I'm actually not that bad at modeling, but I could never make it past tool. tool... The tool that ended alot of unintelligent map makers dreams.... ftfy
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 27, 2012 02:28 PM
Msg. 3223 of 4332
BSPs are easy to make, but THEY TAKE SO DAMN LONG in this engine. The engine goes by the concept of a closed world and although it makes sense for the playable area, simply welding together an enclosed space is a waste of 30 to 60 minutes of my time. Just saying.
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Feb 27, 2012 06:59 PM
Msg. 3224 of 4332
Quote: --- Original message by: DarkHalo003 BSPs are easy to make, but THEY TAKE SO DAMN LONG in this engine. The engine goes by the concept of a closed world and although it makes sense for the playable area, simply welding together an enclosed space is a waste of 30 to 60 minutes of my time. Just saying. As long as you do not leave any open edges (which are bad in any game) you can model your map however you want and create a separate box of geometry for the sky. That way you don't have to make it enclosed.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Feb 27, 2012 09:45 PM
Msg. 3225 of 4332
Yeah well, I tried again and there are an uncountable amount of couldn't update edge. But don't let my bsp incompetence derail this superslow thread.
edit Spartan, I disagree. I could easily fix a handfull of open edge errors, and I'm only unable because It would take somewhere around a month or two to fix the open edges I got, and even worse with my schedule. Edited by ptowery on Feb 27, 2012 at 09:48 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 27, 2012 09:58 PM
Msg. 3226 of 4332
Quote: --- Original message by: jawaQuote: --- Original message by: DarkHalo003 BSPs are easy to make, but THEY TAKE SO DAMN LONG in this engine. The engine goes by the concept of a closed world and although it makes sense for the playable area, simply welding together an enclosed space is a waste of 30 to 60 minutes of my time. Just saying. As long as you do not leave any open edges (which are bad in any game) you can model your map however you want and create a separate box of geometry for the sky. That way you don't have to make it enclosed. Exactly. Open edges cause glitchy errors that can allow people to go through the bsp when pushed through the game with enough force.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Mar 2, 2012 02:27 PM
Msg. 3227 of 4332
Make Halo 4 Warthog? (Forza 4)
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 2, 2012 02:29 PM
Msg. 3228 of 4332
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Mar 2, 2012 02:40 PM
Msg. 3229 of 4332
Or not...
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Mar 2, 2012 04:45 PM
Msg. 3230 of 4332
If somebody fixes that horrible-looking square turret, that Halo 4 warthog would look really cool in a new ctf map, that is if you use OS. :)
Would look especially cool if somebody ever bothered to remake Extinction with OS, and remade the bsp model... (If I can ever be bothered, I'll learn how to make maps, but until then, suggestion's open :P).
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 3, 2012 09:25 AM
Msg. 3231 of 4332
Id like to put this in game but I'm not sure to have skills/time to make a lowpoly and bake... + It would need a brand new physics system and animations, however this could become a warthog with way more realistic physics and properties Edited by bourrin33 on Mar 3, 2012 at 09:26 AM
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Mar 3, 2012 01:30 PM
Msg. 3232 of 4332
I've seen a lot of halo 3 vehicles with bad shaders, but I think I've done a pretty good job so far.  Edit: Notice how the Spare Treads move like the treads under the scorpion..lol Edited by ptowery on Mar 3, 2012 at 01:31 PM
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Mar 3, 2012 01:57 PM
Msg. 3233 of 4332
Quote: --- Original message by: waffles nice thing about OS is ported shaders are simple. :(
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Mar 3, 2012 03:15 PM
Msg. 3234 of 4332
Ptowery, mkight I suggest ti make the edges smoother. For some bits, they seemed jagged. Also, fix the interior.
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Mar 3, 2012 05:33 PM
Msg. 3235 of 4332
Quote: --- Original message by: ptoweryI've seen a lot of halo 3 vehicles with bad shaders, but I think I've done a pretty good job so far. Oh my god...is that...is that a TURRET ON THE SCORPION?!?! YEEEEEESSSSSSSS you have most certainly done a pretty good job so far imhohttp://dl.dropbox.com/u/43157158/ingametesting.withnormalmaps.looksgood.PNGEdit: Notice how the Spare Treads move like the treads under the scorpion..lol What do you mean? The treads on top of the tank don't look like they're moving...unless it's because it's not a GIF image, I dunno :\Edited by ptowery on Mar 3, 2012 at 01:31 PM With the turret, is it possible to limit it's rotation field so that it won't shoot through the main cannon? lol
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Mar 3, 2012 06:58 PM
Msg. 3236 of 4332
The hatch is fixed
Yea you can make the turret limit rotation but it doesnt work yet ATM it just acts as another side seat .
When the tank moves all the tread textures move. I can fix
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The Final Windego
Joined: Jul 10, 2011
Tarantula Spec., Toxicologist, What are you?!?
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Posted: Mar 10, 2012 11:15 PM
Msg. 3237 of 4332
Sorry for my, over due late reply. It's a hybird. Of course of multiple planets, and the ever growing human population, it is less reliable to focus on just one energy source. After 550 years, I believe we should have developed a more, advanced system to opperate even a single sportscar. Anyways, the Scorpion was done very well! Although you would not be able to get every knot right in the tank's design, you might be one of the first to make a compelling vehicle over-lap. The only knot your not able to fix is the seperate turrent. Not exactly a Scorpion, but meh.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Mar 21, 2012 02:38 AM
Msg. 3238 of 4332
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 21, 2012 04:32 AM
Msg. 3239 of 4332
Just curious, but what graphics card did you use before?
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Mar 21, 2012 11:07 AM
Msg. 3240 of 4332
i wish i knew how to rip things from mass effect, i get everything from gmod.org. and i used to have an ati radeon 9550. about six or so years old
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Mar 21, 2012 12:23 PM
Msg. 3241 of 4332
Mass Effect vehicles look horrible, such a nasty design. Looks like a decent port though. I played the demo of Mass Effect 3, first oneb I had played and damn, it's such a badly designed game. It's horrible, i physically couldn't play anymore of it after 10 minutes.
Voice actors are also terrible.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 21, 2012 12:39 PM
Msg. 3242 of 4332
For anyone, like me, who has the need to import Mass Effect models and textures into 3ds Max- Here's a tutorial- http://www.google.com/url?sa=t&rct=j&q=&esrc=...kWA:3 Sweet UT47, BTW Also, Anon, go die :P MassEffectforlyf Edited by Dennis on Mar 21, 2012 at 03:27 PM
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Mar 21, 2012 12:52 PM
Msg. 3243 of 4332
thanks for the links :)
my opinion of mass effect, its not too bad of a game, it does have great story though. i love the aliens in it, the weapons are incredible, and the vehicles are pretty dang boxy XD
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 21, 2012 09:59 PM
Msg. 3244 of 4332
Quote: --- Original message by: TauSigmaNova MassEffectforlyf
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Mar 22, 2012 02:07 AM
Msg. 3245 of 4332
Quote: --- Original message by: Sergeant 1337Quote: --- Original message by: TauSigmaNova MassEffectforlyf
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 22, 2012 03:51 PM
Msg. 3246 of 4332
Quote: --- Original message by: Private CabooseQuote: --- Original message by: AmazingcuziamQuote: --- Original message by: Sergeant 1337Quote: --- Original message by: TauSigmaNova MassEffectforlyf Only when there's no Halo to play :D No. Not even. While Halo 3 is currently my favorite game of all time, Mass Effect is probably hands down my favorite series of all time. Possibly followed by Halo, then Gears of War. And so on.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Mar 22, 2012 06:20 PM
Msg. 3247 of 4332
I liked alot of Mass Effect's designs, although the game could use some more colorful environments rather than the generic sci-fi setting mostly seen.
Gameplay was also fun imo, and had a good balance between exploring buildings/structures and the fun cover-to-cover gameplay. Having a biotic in your squad also opened up alot of creative ways to take down enemies :)
Story wise it's my favorite sci-fi game of all time, beating Halo. Even if the ending itself wasn't delivered with as much effort as the rest, I still liked the actual choices and story.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Mar 23, 2012 12:33 AM
Msg. 3248 of 4332
 Sup. Umad, bro?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 23, 2012 03:10 PM
Msg. 3249 of 4332
Started up my work on the Reach pelican again. Just showing the back engines for now. Wireframe Edited by Sergeant 1337 on Mar 23, 2012 at 03:10 PM
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General Okar
Joined: Aug 29, 2011
I hate this place
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Posted: Mar 23, 2012 03:47 PM
Msg. 3250 of 4332
Please finish it because there has been like tonnes that started making it then never did. This community needs a Reach Pelican.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 23, 2012 04:57 PM
Msg. 3251 of 4332
I am committed to doing so.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Mar 23, 2012 06:31 PM
Msg. 3252 of 4332
Quote: --- Original message by: General Okar Please finish it because there has been like tonnes that started making it then never did. This community needs a Reach Pelican. That's because of... The Curse Of The Reach Pelican! Anyone who tries to make it just suddenly loses the will to keep on working and turns lazy. There are... worse... effects for those who 'commit' to their work... Just kidding, I'd love to see a decent Reach pelican finally finished and taken in-game. Or am I really kidding? Dun dun dun! Find out next time on... The Pointless Irrelevant Non-Existant Curses That Didn't Even Need To Be Mentioned When All I Had to Really Say Was 'I'd love to see a decent Reach pelican finally finished and taken-ingame' But Nevermind SHOW!
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 23, 2012 06:33 PM
Msg. 3253 of 4332
Quote: --- Original message by: JazQuote: --- Original message by: General Okar Please finish it because there has been like tonnes that started making it then never did. This community needs a Reach Pelican. That's because of... The Curse Of The Reach Pelican! Anyone who tries to make it just suddenly loses the will to keep on working and turns lazy. There are... worse... effects for those who 'commit' to their work... Just kidding, I'd love to see a decent Reach pelican finally finished and taken in-game. Or am I really kidding? Dun dun dun! Find out next time on... The Pointless Irrelevant Non-Existant Curses That Didn't Even Need To Be Mentioned When All I Had to Really Say Was 'I'd love to see a decent Reach pelican finally finished and taken-ingame' But Nevermind SHOW! Please stop posting on this forum.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Mar 23, 2012 06:40 PM
Msg. 3254 of 4332
Please develop a sense of humour.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 23, 2012 06:42 PM
Msg. 3255 of 4332
Quote: --- Original message by: Jaz Please develop a sense of humour. Oh, I have one, but your jokes are not funny.
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