
bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jun 27, 2011 03:33 PM
Msg. 2801 of 4332
Quote: --- Original message by: antibloodQuote: --- Original message by: Invader Veex it looks like the warthog is photoshopped onto a picture of bloodgulch rofl now that you mention it... is it just me or does the dirt look...funky? Criticizing the background isnt good for my ego. Or you were talking about hog's dirt ? Tires arent bumped to, but i'm too lazy making it, and it might not fit the blurred perm.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 27, 2011 05:57 PM
Msg. 2802 of 4332
:D Not really a vehicle, but cool. I like the hound one best, remind me of covenant drones.
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Jun 27, 2011 07:08 PM
Msg. 2803 of 4332
i was thinking about how this wasnt related to vehicles either but then the sphinx is a vehicle though i think like a mech xD so the hound has 2 mini sentinels that follow it and its tail has a beam sword on it i think the hologram makes sense though like the heretic leader having hologram clones
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 27, 2011 08:12 PM
Msg. 2804 of 4332
Interesting... mini sentinels have not been done before, and it's totally possible. Perhaps once you take the main hound down, the miniature ones would attack you a little bit. Melee-ing sentinels have not been made either, probably because of the ranged attack the lasers have provided.
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Jun 27, 2011 11:57 PM
Msg. 2805 of 4332
in halo 2 there are tiny repair sentinels that attack you on the flood level where you try to retrieve the oracle or icon though these sentinels that aid the hound are suppose to those guys which you see in spaceship arcade games for extra fire power or ability i couldnt find an example from retro games but i do know mega man but you know i just drew a hound we can make up information about it as we go and im sure the design will look different from the very first drawing of it if there is forerunner melee weapons why cant their be meleeing sentinels besides an energy sword seems very effective against the flood
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Jun 28, 2011 11:40 PM
Msg. 2806 of 4332
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Jun 29, 2011 12:35 AM
Msg. 2807 of 4332
I'd say one of the best vehicle works of halo maps. TO SLAP HAPPY!
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jun 29, 2011 01:03 AM
Msg. 2808 of 4332
why hasn't any one ported the prowler. does it not work in halo CE
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Jun 29, 2011 01:42 AM
Msg. 2809 of 4332
a lot has been done on this site, but has anyone seen a prophet chair yet?
I don't want to make one if there's one out there
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 29, 2011 01:45 AM
Msg. 2810 of 4332
It's been done. Someone got it ingame but I dunno if they ever released it...
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jun 29, 2011 06:10 PM
Msg. 2811 of 4332
those pixals all just had sex with each other, the chopper is the baby. :D
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Jun 29, 2011 06:36 PM
Msg. 2812 of 4332
Quote: --- Original message by: antiblood those pixals all just had sex with each other, the chopper is the baby. :D The Sex Pixels.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 30, 2011 12:03 AM
Msg. 2813 of 4332
Quote: --- Original message by: spiral a lot has been done on this site, but has anyone seen a prophet chair yet?
I don't want to make one if there's one out there http://www.youtube.com/watch?v=HVkSJAwBJSEjaja ja...jah!
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Jun 30, 2011 12:56 AM
Msg. 2814 of 4332
aah, a prophet chair
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Jun 30, 2011 03:42 AM
Msg. 2815 of 4332
Update 6/29/2011: Halo 3 Brute Chopper - Alternating Fire now works! Thanks to the help of Bourrin! He added the animated primary fire marker. Now the collisions need some improvement . . . as does the wheel blur bitmap Video: http://www.youtube.com/watch?v=Nd0jXFRgZ4Y
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jun 30, 2011 08:50 PM
Msg. 2816 of 4332
Quote: --- Original message by: Vergil The Sex Pixels. lmfao @SlapHappy How many times do you have to finish the chopper??!! Can't wait for the final final!
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jun 30, 2011 09:33 PM
Msg. 2817 of 4332
http://www.xfire.com/video/49771b/For anyone interested, this is a Sabre in the works, still a WIP as is obvious by the texture xP. The model is Amazingcuziam's, the animations are done by Krueger (from modhalo), the HUD by Sceny, and the effects/weapon/vehicle tagging done by me :D Will be released in a map fairly soon.
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Jun 30, 2011 09:59 PM
Msg. 2818 of 4332
op.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jun 30, 2011 10:10 PM
Msg. 2819 of 4332
Quote: --- Original message by: Wesker op. ?? Overpowered?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 30, 2011 10:19 PM
Msg. 2820 of 4332
Quote: --- Original message by: Bobblehobhttp://www.xfire.com/video/49771b/For anyone interested, this is a Sabre in the works, still a WIP as is obvious by the texture xP. The model is Amazingcuziam's, the animations are done by Krueger (from modhalo), the HUD by Sceny, and the effects/weapon/vehicle tagging done by me :D Will be released in a map fairly soon. it actually looks pretty good :)
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jun 30, 2011 10:46 PM
Msg. 2821 of 4332
Move the camera down with the Sabre so it's more centered on the screen.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 1, 2011 12:46 AM
Msg. 2822 of 4332
Quote: --- Original message by: Bobblehobhttp://www.xfire.com/video/49771b/For anyone interested, this is a Sabre in the works, still a WIP as is obvious by the texture xP. The model is Amazingcuziam's, the animations are done by Krueger (from modhalo), the HUD by Sceny, and the effects/weapon/vehicle tagging done by me :D Will be released in a map fairly soon. Looking good so far.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jul 1, 2011 06:52 AM
Msg. 2823 of 4332
Quote: --- Original message by: Wesker in halo 2 there are tiny repair sentinels that attack you on the flood level where you try to retrieve the oracle or icon
they never attacked you. unless ofc walking into their beam while they're at work and then dying counts as getting attacked :D
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jul 5, 2011 01:50 PM
Msg. 2824 of 4332
lol, just watched the newest RVB episode. Who wants to go in and make the pelican and longswords that maneuverable and fast and play em on coldsnap. 
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 5, 2011 02:50 PM
Msg. 2825 of 4332
Quote: --- Original message by: eliteslasherlol, just watched the newest RVB episode. Who wants to go in and make the pelican and longswords that maneuverable and fast and play em on coldsnap.  Awesome show... That would be an interesting endaver as well...
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 5, 2011 08:58 PM
Msg. 2826 of 4332
Quote: --- Original message by: eliteslasherlol, just watched the newest RVB episode. Who wants to go in and make the pelican and longswords that maneuverable and fast and play em on coldsnap.  We need moar acceleration! Moar speed! Moar armor for the Longswords. Less armor for the Pelicans.... teh noobs. Dual chainguns/missile pods for the Longswords. Go nao!
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ZukeNight
Joined: Nov 8, 2009
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Posted: Jul 8, 2011 12:01 AM
Msg. 2827 of 4332
Quote: --- Original message by: eliteslasherlol, just watched the newest RVB episode. Who wants to go in and make the pelican and longswords that maneuverable and fast and play em on coldsnap.  Who thinks they coppied coldsnaps layout for that ep... [I might even ask around bout that??? :/]
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olly12345
Joined: Jul 30, 2008
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Posted: Jul 8, 2011 11:06 AM
Msg. 2828 of 4332
Quote: --- Original message by: ZukeNightQuote: --- Original message by: eliteslasherlol, just watched the newest RVB episode. Who wants to go in and make the pelican and longswords that maneuverable and fast and play em on coldsnap.  Who thinks they coppied coldsnaps layout for that ep... [I might even ask around bout that??? :/] That's stupid. 99% sure they don't know that coldsnap exists.
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Fhajad034
Joined: Apr 4, 2010
Triblox.org's Spartanmander
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Posted: Jul 9, 2011 06:20 PM
Msg. 2829 of 4332
Quote: --- Original message by: eliteslasherlol, just watched the newest RVB episode. Who wants to go in and make the pelican and longswords that maneuverable and fast and play em on coldsnap.  Me and a friend of mine did that once... the end result was not pretty if you kept fall damage on.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 10, 2011 01:36 AM
Msg. 2830 of 4332
Quote: --- Original message by: eliteslasherlol, just watched the newest RVB episode. Who wants to go in and make the pelican and longswords that maneuverable and fast and play em on coldsnap.  The sad thing is that even at that speed it would still take about 10 minutes to cross the map.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Jul 10, 2011 05:55 AM
Msg. 2831 of 4332
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: eliteslasherlol, just watched the newest RVB episode. Who wants to go in and make the pelican and longswords that maneuverable and fast and play em on coldsnap.  The sad thing is that even at that speed it would still take about 10 minutes to cross the map. Agreed.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 13, 2011 03:41 AM
Msg. 2832 of 4332
So.... has anyone thought up of a way to make two separate guns on a vehicle controlled by two separate people?
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Jul 13, 2011 10:49 AM
Msg. 2833 of 4332
Quote: --- Original message by: spartan314 So.... has anyone thought up of a way to make two separate guns on a vehicle controlled by two separate people? I'v already said this multiple times, but noone has taken the time to try it. Script a passenger seat (FP, or 3P depending on what it is) to force the player to pickup a weapon (as a third gun.) and drop it when he exits. Donno if it works though, 'cause nobody has tried, and I donno how to script.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jul 13, 2011 11:36 AM
Msg. 2834 of 4332
I said that too :P
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Jul 13, 2011 04:40 PM
Msg. 2835 of 4332
everyone has said it, the question is has anyone tried it and succeeded?
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