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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Vehicles - Works in Process thread [WIP]

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Author Topic: Vehicles - Works in Process thread [WIP] (4332 messages, Page 72 of 124)
Moderators: Dennis

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 6, 2011 07:28 PM    Msg. 2486 of 4332       
am i wasting my time then?


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 6, 2011 07:43 PM    Msg. 2487 of 4332       
Quote: --- Original message by: Maniac1000
am i wasting my time then?


it's up to you if you want to texture that one. when i have time i will be making that transport ship seen on reach. will be baking ao and normals so you could texture that.

did have a picture but i have lost it, looked everywhere :/ its the civilian transport ship.

(still good practice so not really wasteing your time)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 6, 2011 07:45 PM    Msg. 2488 of 4332       
yea i guess, i am learning new tools anyway.


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Apr 6, 2011 08:43 PM    Msg. 2489 of 4332       
By transport ship, do you mean the massive civilian one? The An-225 style huge one?


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 6, 2011 08:44 PM    Msg. 2490 of 4332       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: Maniac1000
am i wasting my time then?


it's up to you if you want to texture that one. when i have time i will be making that transport ship seen on reach. will be baking ao and normals so you could texture that.

did have a picture but i have lost it, looked everywhere :/ its the civilian transport ship.

(still good practice so not really wasteing your time)

Thiiiiiiiiiiiiisssssssssss one?

BAHAHAHAHA, just linked you to your own photobucket MWAHAHAHA


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 6, 2011 08:47 PM    Msg. 2491 of 4332       
I use 3 different hosting websites and couldn't find it lmao. And yeah I mean that one. But will be changing it a bit i think. Will be making interior as well, but maybe only part of it and put a wall as you can't have a lot of seats on vehicles i believe.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 6, 2011 08:50 PM    Msg. 2492 of 4332       
Quote: --- Original message by: anonymous_2009
I use 3 different hosting websites and couldn't find it lmao. And yeah I mean that one. But will be changing it a bit i think. Will be making interior as well, but maybe only part of it and put a wall as you can't have a lot of seats on vehicles i believe.
That sounds interesting! Can't wait!


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 6, 2011 10:14 PM    Msg. 2493 of 4332       
would the civi transport maybe replace the draco? Speaking of which, I need to finish the h3 peli and my Reach peli.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 6, 2011 11:11 PM    Msg. 2494 of 4332       
Quote: --- Original message by: Sergeant 1337
would the civi transport maybe replace the draco? Speaking of which, I need to finish the h3 peli and my Reach peli.
Speaking of which, progress?! Would love to see some if there is any to see!


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 6, 2011 11:17 PM    Msg. 2495 of 4332       
will post pics soon. Haven't had a lot of free time when i decided to actually put effort into my school work, lol.

(all you kids should take school seriously.)

Anyways, ya, I'll have pics by Friday?... maybe?? Hopefully :)


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 6, 2011 11:21 PM    Msg. 2496 of 4332       
Quote: --- Original message by: Sergeant 1337
will post pics soon. Haven't had a lot of free time when i decided to actually put effort into my school work, lol.

(all you kids should take school seriously.)

Anyways, ya, I'll have pics by Friday?... maybe?? Hopefully :)
Great, lookin' forward to it!

(all you kids should take school very seriously.)

Wish i had something to show right now, but i haven't gotten much done recently :'(


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 7, 2011 06:51 AM    Msg. 2497 of 4332       
Quote: --- Original message by: Maniac1000

Been working on a couple base layers for this, which is better?
View image for bigger picture.


Edited by Maniac1000 on Apr 3, 2011 at 06:45 PM


i like the pacifist/hippy one lol


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 7, 2011 11:46 PM    Msg. 2498 of 4332       
I'd hella live in that ^^


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 7, 2011 11:59 PM    Msg. 2499 of 4332       
I hate unwrapping stuff :(




anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 8, 2011 12:10 AM    Msg. 2500 of 4332       
It was already unwrapped? :S


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 8, 2011 12:32 AM    Msg. 2501 of 4332       
The one i got from the site, is not.


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 8, 2011 05:45 AM    Msg. 2502 of 4332       
Quote: --- Original message by: Maniac1000
The one i got from the site, is not.


i got unwrapped one, you want?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 8, 2011 09:35 AM    Msg. 2503 of 4332       
yea, that would save me some time.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 8, 2011 05:54 PM    Msg. 2504 of 4332       
i already have a textured animated one. just need to figure out how to make .vehicle tag. I have gbxmodel and model_animations. anyone wanna tell me how plz?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 8, 2011 06:44 PM    Msg. 2505 of 4332       
Copy the pelican.vehicle file and paste it, renaming the copied file. Change the .gbxmodel at the top and the .model_animations (this is, of course, assuming that the pelican is rigged the same as the other pelican. If not, several attachments and effects may not work correctly; you will have to rename the marker references).


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 8, 2011 10:59 PM    Msg. 2506 of 4332       


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 9, 2011 03:28 PM    Msg. 2507 of 4332       
ya, whenever i try to add tags from the site, it just gives me the "one or more tags couldnt be added" error in sapien when i try to spawn them... -.-

anyone know how to fix this?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 9, 2011 04:26 PM    Msg. 2508 of 4332       
Look into debug. It should be in there.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 9, 2011 04:40 PM    Msg. 2509 of 4332       
i don't have a debug


beazt
Joined: May 12, 2010


Posted: Apr 9, 2011 04:50 PM    Msg. 2510 of 4332       
Quote: --- Original message by: anonymous_2009
http://www.mediafire.com/?k9tfxqjyfqi97oq


Mind if I give a try to texture it as well ?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 9, 2011 04:55 PM    Msg. 2511 of 4332       
Quote: --- Original message by: Sergeant 1337
i don't have a debug


Are you sure? Because when I get that error in sapien, a debug.txt appears...
K, that's pretty weird.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 9, 2011 04:58 PM    Msg. 2512 of 4332       
what do i do then? I'd really like to fix this soon....


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 9, 2011 05:25 PM    Msg. 2513 of 4332       
Make Mine a 99: you need to add the tag
Make Mine a 99: then save the scenario
Make Mine a 99: then try open it again
Make Mine a 99: sapien should crash
Make Mine a 99: and generate debug


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Apr 9, 2011 06:12 PM    Msg. 2514 of 4332       
Run sapien as administrator.


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 9, 2011 06:18 PM    Msg. 2515 of 4332       
Quote: --- Original message by: beazt
Quote: --- Original message by: anonymous_2009
http://www.mediafire.com/?k9tfxqjyfqi97oq


Mind if I give a try to texture it as well ?


Released isn't it, so of course.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 11, 2011 01:42 PM    Msg. 2516 of 4332       
Not sure if i'v posted this here or not, so i might as well, right?



Lemme know what you think, its based off the concept art of the H3:ODST Drone fighter (unmanned fighter jet) don't remember its proper name. Still needs some work, but i didn't know i even had it until i remembered it last night :O.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 11, 2011 06:54 PM    Msg. 2517 of 4332       
Quote: --- Original message by: pablo
Quote: --- Original message by: Amazingcuziam
Not sure if i'v posted this here or not, so i might as well, right?

http://i1186.photobucket.com/albums/z361/Amazingcuziam/Drone.jpg

Lemme know what you think.


Looks funny.
lol, i said it was old, and that it was made off concept art.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Apr 12, 2011 11:46 PM    Msg. 2518 of 4332       


Subdivision Wasp-HD.

Only 1 Level of Detail has been added. I still gotta add steering wheel, guages, excess wires, etc...


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Apr 13, 2011 12:56 AM    Msg. 2519 of 4332       
sucks
jk it's awesome.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 13, 2011 01:13 AM    Msg. 2520 of 4332       
The exhaust imo looks a little too present day. Looks just a little awkward like that with the cylindrical exhaust. I would go with more of a flatter vented type. Your call though, just seems awkward on the bottom to me. Very good detail and design on everything else though! Turbosmoothed atm I take it?

 
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