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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Vehicles - Works in Process thread [WIP]

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Author Topic: Vehicles - Works in Process thread [WIP] (4332 messages, Page 70 of 124)
Moderators: Dennis

Angel Natavi
Joined: Aug 3, 2008

When all else fails, hit it harder.


Posted: Feb 14, 2011 12:14 AM    Msg. 2416 of 4332       
I think theres one in Texas as well.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 14, 2011 01:26 AM    Msg. 2417 of 4332       
Quote: --- Original message by: HaloIsAHorribleGane
hell must have frozen over because I think I just saw original designs on halomaps


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Feb 14, 2011 10:07 AM    Msg. 2418 of 4332       
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: HaloIsAHorribleGane
hell must have frozen over because I think I just saw original designs on halomaps


Yeah well. I think everywhere is frozen over. From my perspective anyway. You want original designs? I got a few.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Feb 14, 2011 11:28 AM    Msg. 2419 of 4332       
so do i :P


Angel Natavi
Joined: Aug 3, 2008

When all else fails, hit it harder.


Posted: Feb 14, 2011 12:08 PM    Msg. 2420 of 4332       
XD I still do.


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Feb 14, 2011 10:13 PM    Msg. 2421 of 4332       
but will they or have they ever seen teh light of day??


Angel Natavi
Joined: Aug 3, 2008

When all else fails, hit it harder.


Posted: Feb 15, 2011 10:03 AM    Msg. 2422 of 4332       


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Feb 15, 2011 10:50 AM    Msg. 2423 of 4332       
Quote: --- Original message by: Reaper 201
but will they or have they ever seen teh light of day??


They will in a little while.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Feb 15, 2011 03:04 PM    Msg. 2424 of 4332       
mine have:

http://www.photobucket.com/rhp_redhaze

:P

on another note: getting new motherboard this weekend/monday, so ill be able to model again WOOT!


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 15, 2011 10:46 PM    Msg. 2425 of 4332       


Angel Natavi
Joined: Aug 3, 2008

When all else fails, hit it harder.


Posted: Feb 15, 2011 10:50 PM    Msg. 2426 of 4332       
All I have to say is... dang. Now THAT is a tank.


General Shepherd
Joined: Feb 15, 2011


Posted: Feb 15, 2011 10:57 PM    Msg. 2427 of 4332       
I have been inspired. Thank you for bringing that tank model to the light guys, I've been sticking with the traditional "Turret on armored box". Brings a wealth of ideas to me.


Angel Natavi
Joined: Aug 3, 2008

When all else fails, hit it harder.


Posted: Feb 15, 2011 10:59 PM    Msg. 2428 of 4332       
Well, don't forget that the turret doesn't have to be on top. You could have a large track with the guns mounted on the sides as well, like that one from Indiana Jones.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Feb 15, 2011 11:02 PM    Msg. 2429 of 4332       


BLARHG!! TRAWL!! TRAWL!! TRAWL!! TRAWL!!
Edited by iHalo on Feb 15, 2011 at 11:03 PM


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Feb 15, 2011 11:17 PM    Msg. 2430 of 4332       
Quote: --- Original message by: anonymous_2009
who r u that model so good? but srsly, tank looks beast but the poly count would crash my computer lol...


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 15, 2011 11:54 PM    Msg. 2431 of 4332       
Quote: --- Original message by: iHalo



BLARHG!! TRAWL!! TRAWL!! TRAWL!! TRAWL!!
Edited by iHalo on Feb 15, 2011 at 11:03 PM


o.o is that from your halo game your doing?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Feb 16, 2011 12:15 PM    Msg. 2432 of 4332       
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: anonymous_2009
who r u that model so good? but srsly, tank looks beast but the poly count would crash my computer lol...

Mine would simply go *poof* and be no more.

Can we have a few of the front of this beast? Maybe a wire frame? Although a wire frame probably looks solid...


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 16, 2011 12:31 PM    Msg. 2433 of 4332       



Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Feb 16, 2011 12:34 PM    Msg. 2434 of 4332       
Quote: --- Original message by: anonymous_2009
*LOLPIC*
*MOAR PICZLOL*

i think my eyes just broke from looking upon pure awesomeness.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Feb 16, 2011 04:48 PM    Msg. 2435 of 4332       
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: anonymous_2009
*LOLPIC*
*MOAR PICZLOL*

i think my eyes just broke from looking upon pure awesomeness.

This^^


Also it may just be me but it kinda looks like the base of the barrel is a bit big.


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 16, 2011 04:55 PM    Msg. 2436 of 4332       
What do you mean by the "base"?

And I have actually got a proper render now.




http://i.imgur.com/uhF8J.jpg
http://i.imgur.com/j845t.jpg


Edited by anonymous_2009 on Feb 16, 2011 at 05:25 PM


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Feb 16, 2011 05:25 PM    Msg. 2437 of 4332       
Quote: --- Original message by: anonymous_2009

What do you mean by the "base"?

And I have actually got a proper render now.




http://i.imgur.com/uhF8J.jpg
http://i.imgur.com/j845t.jpg


Edited by anonymous_2009 on Feb 16, 2011 at 05:25 PM


Damn, Son.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 16, 2011 07:13 PM    Msg. 2438 of 4332       
That design doesn't look practical IRL, but looks like it'd mess stuff up either way.


PenGuin1362
Joined: Feb 4, 2008


Posted: Feb 17, 2011 12:26 AM    Msg. 2439 of 4332       
fyi, wireframe on a high poly isn't really important. As long as it works for the normals, who cares how the mesh looks.


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 17, 2011 02:28 AM    Msg. 2440 of 4332       
Quote: --- Original message by: PenGuin1362
fyi, wireframe on a high poly isn't really important. As long as it works for the normals, who cares how the mesh looks.


true true :)


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Feb 17, 2011 11:22 AM    Msg. 2441 of 4332       
Quote: --- Original message by: anonymous_2009

What do you mean by the "base"?

And I have actually got a proper render now.




http://i.imgur.com/uhF8J.jpg
http://i.imgur.com/j845t.jpg


Edited by anonymous_2009 on Feb 16, 2011 at 05:25 PM


Awesome;. By base I meant that thing where the main barrel attaches to the chassis. That ones I have seen are round and smaller. Might have been a different version thouigh. I dunno.

Quote: --- Original message by: DarkHalo003
That design doesn't look practical IRL, but looks like it'd mess stuff up either way.


Who says it has to be practical? The M4 Sherman isn't.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Feb 17, 2011 12:26 PM    Msg. 2442 of 4332       
.
Edited by KillerKip1 on Feb 17, 2011 at 07:55 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 17, 2011 02:33 PM    Msg. 2443 of 4332       
Nah is all good thanks :) Don't need to model an interior.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Feb 18, 2011 04:35 PM    Msg. 2444 of 4332       
Mind posting how you set up that render?


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Feb 18, 2011 07:27 PM    Msg. 2445 of 4332       
Quote: --- Original message by: CLS_GRUNT
Mind posting how you set up that render?

I would be very intrested in this aswell.
Not really the render though, I would like to know how you made you're view port to display the model like that.
Great model man.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Feb 18, 2011 08:51 PM    Msg. 2446 of 4332       
Looks more like a tank destroyer or self-powered artillery/howitzer.
It looks great.


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 19, 2011 07:32 AM    Msg. 2447 of 4332       
To get the viewport to display such effects like AO and Shadows what you do is:
1. Right Click "Smooth and Highlights" which is how the viewport is currently displaying the model, so if you have pressed F4 to go into wireframe mode it will say "Wire + Smooth" I think, you get the jissed.
2. Go to "Lighting and Shadows" menu and basically enable everything undo and including "Enable Hardware Shading".
3. You can add your own lights if you wish to get control over the shadows ect, just change what lighting system you wish to use about the options you enabled.

And for the redner I just used these mental ray materials and the settings shown on the image.
http://www.polycount.com/forum/showthread.php?t=69829


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Feb 19, 2011 10:09 AM    Msg. 2448 of 4332       
are there 16 million or 166 million polies?? are those tracks rigged? did you just array one track segment to make the rest?.. thats what i did with mine


Angel Natavi
Joined: Aug 3, 2008

When all else fails, hit it harder.


Posted: Feb 19, 2011 10:38 AM    Msg. 2449 of 4332       
You can do that?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Feb 19, 2011 10:51 AM    Msg. 2450 of 4332       
Quote: --- Original message by: G TheFlea
are there 16 million or 166 million polies?? are those tracks rigged? did you just array one track segment to make the rest?.. thats what i did with mine


166mil
I doubt anything is rigged.

 
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