
anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 2, 2009 06:53 PM
Msg. 1156 of 4332
Watch more of Dawn of the Dead!
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 2, 2009 07:39 PM
Msg. 1157 of 4332
Quote: --- Original message by: Geared nugget: of course its blocky, its a damn bread truck! Yeah but look at the wheels :\ It wouldn't hurt to up the poly count just a bit.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 2, 2009 11:27 PM
Msg. 1158 of 4332
Gotta agree there
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Dec 3, 2009 08:05 AM
Msg. 1159 of 4332
ya tru, but wheels well i know sucks,but i suk at makin wheels...lol EDIT: Edited by Geared on Dec 3, 2009 at 11:20 AM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 3, 2009 02:47 PM
Msg. 1160 of 4332
You should change the texture for the wire on top to something other than what you used for the windows. Or is that just like a reference for now? BTW, I like the wheels better now.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Dec 3, 2009 05:09 PM
Msg. 1161 of 4332
yay, a crappy update!!!: notes: textures suk i know, but i suk at texturing best i could do, also ya slasher the textures are gonna be replaced anyways, so the window grates and top are being changed, etc, and i know top has the same texure as side, i dont care atm: Edited by Geared on Dec 3, 2009 at 05:10 PM
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Dec 3, 2009 06:40 PM
Msg. 1162 of 4332
OOooh...
Looks gritty.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 4, 2009 01:07 AM
Msg. 1163 of 4332
ADD BLOOD ON IT!! =)
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 4, 2009 02:58 AM
Msg. 1164 of 4332
^ especially with those metal backings on all the windows. im liking what you did with the wheels and the grill thing in front, but man you need to do something about the yellow in the front. im pretty sure you already know what the issue is
you could also add more sides above the wheels. the rest looks high poly, so i cant imagine it would hurt to make the area above the wheels more round too
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Dec 4, 2009 06:41 AM
Msg. 1165 of 4332
I cant imagine why a Bread Truck would require a security grille , a fence on the top , and the reinforced bumper. Yes , change the yellow on the front , its not very good.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 4, 2009 11:13 AM
Msg. 1166 of 4332
Quote: --- Original message by: Cocaine I cant imagine why a Bread Truck would require a security grille , a fence on the top , and the reinforced bumper. Yes , change the yellow on the front , its not very good. It's modified for zombie protection. Of course it wouldn't be this way in real life.
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Dec 7, 2009 05:40 PM
Msg. 1167 of 4332
are there copyrights on gta models? I wanna make sure there aren't before releasing my linerunner tags
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The Programmer
Joined: Sep 30, 2009
I HATE WHITE PEOPLE!!!
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Posted: Dec 7, 2009 09:19 PM
Msg. 1168 of 4332
no I checked
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 7, 2009 09:22 PM
Msg. 1169 of 4332
I think a basic rule is that you can use any asset ripped from games, as long as there is no sale or profit. Also dont host or make tutorials on how exactly to do it.
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Dec 8, 2009 01:46 AM
Msg. 1170 of 4332
you also can't distribute, even in a mod/map.
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Dec 8, 2009 07:25 AM
Msg. 1171 of 4332
I am not sure there aren't copyrights but I will release it anyway. Cody released gta san adreas tags so me I can do it too.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Dec 8, 2009 10:20 PM
Msg. 1172 of 4332
Copyrights really only apply if you make money on them
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Dec 9, 2009 01:37 AM
Msg. 1173 of 4332
well, if ur gona release stuff ripped, 1. give credit to the original source 2. do not sell for profit 3. dont tell ppl how u make em
:P
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 10, 2009 04:17 AM
Msg. 1174 of 4332
Quote: --- Original message by: Cocaine I cant imagine why a Bread Truck would require a security grille , a fence on the top , and the reinforced bumper. Yes , change the yellow on the front , its not very good. i cant even explain how funny i found your use of the term "Bread Truck", let alone the fact that you put it in bold.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Dec 10, 2009 04:59 AM
Msg. 1175 of 4332
Quote: --- Original message by: DonutQuote: --- Original message by: Cocaine I cant imagine why a Bread Truck would require a security grille , a fence on the top , and the reinforced bumper. Yes , change the yellow on the front , its not very good. i cant even explain how funny i found your use of the term "Bread Truck", let alone the fact that you put it in bold. How is it funny? Explain as good as you can please. Hilarity is for the win.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 10, 2009 10:40 PM
Msg. 1176 of 4332
have you ever been awake at like 3 or 4 am after getting too little sleep for a week and a half? everything becomes exponentially funnier than it would normally be.
i found it funny for exactly what you described. the prospect of a bread truck requiring all of those things makes me laugh. its like a wonder bread truck driving through the ghetto
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Dec 12, 2009 03:48 PM
Msg. 1177 of 4332
Its for zombies guys. I personally have lots of zombie emergency equipment. Its just good planning.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 22, 2009 12:31 PM
Msg. 1178 of 4332
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Dec 22, 2009 12:44 PM
Msg. 1179 of 4332
Explain to me why you needed two separate UV Maps in order to fully unwrap that pelican.
If Halo 1 could do it with only one UV map, why did you need two?
Other than that I can't really give crit, I don't know how to UV map anyway XD
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 22, 2009 01:02 PM
Msg. 1180 of 4332
Well, the wings are seen a lot by the player. So I wanted them to have a lot more detail. People moan at me because my UV's don't have consistency, because the shapes are all different sizes.
Well I make parts that the player sees a lot bigger than parts you don't see much at all. And the pelican has a got a lot of parts to it, so I wanted to give all parts a good amount of detail.
For something like a pelican two textures is worth it tbh.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 22, 2009 02:03 PM
Msg. 1181 of 4332
Gotta agree there. What size are the textures BTW?
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 22, 2009 02:16 PM
Msg. 1182 of 4332
They can be any size, its not even textured yet.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 22, 2009 03:06 PM
Msg. 1183 of 4332
Quote: --- Original message by: Codebrain Explain to me why you needed two separate UV Maps in order to fully unwrap that pelican.
If Halo 1 could do it with only one UV map, why did you need two?
Other than that I can't really give crit, I don't know how to UV map anyway XD Actually Halo 1 had two. 1 for the main body and another for the hanger bay.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 22, 2009 03:52 PM
Msg. 1184 of 4332
Quote: --- Original message by: Advancebo They can be any size, its not even textured yet. I know that. I was just wondering what size he plans on making them. I was just wondering if he is considering tag space enough. Wouldn't want to go too big and have 1 tag take up tons of space.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 22, 2009 04:11 PM
Msg. 1185 of 4332
2 bitmaps, even both at 1024x1024, wouldn't take up that much space.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 22, 2009 05:24 PM
Msg. 1186 of 4332
Quote: --- Original message by: UnevenElefant5 2 bitmaps, even both at 1024x1024, wouldn't take up that much space. Probably. I just wouldn't take it to the max though is all I am saying. (2048 x 2048) Then that would get big. Would look nice, but be way too big.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Dec 22, 2009 07:42 PM
Msg. 1187 of 4332
Quote: --- Original message by: anonymous_2009 Well, the wings are seen a lot by the player. So I wanted them to have a lot more detail. People moan at me because my UV's don't have consistency, because the shapes are all different sizes.
Well I make parts that the player sees a lot bigger than parts you don't see much at all. And the pelican has a got a lot of parts to it, so I wanted to give all parts a good amount of detail.
For something like a pelican two textures is worth it tbh. player wont even see the pelican tbh
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 22, 2009 08:14 PM
Msg. 1188 of 4332
Who says its only going in Penguins map? Maybe it will be used more in another map?
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Jan 1, 2010 11:59 PM
Msg. 1189 of 4332
I was working on this bus model, and decided to take it to kick it up another notch, its no where near finished, but still an interesting center piece..... the body is separate from the suspension, axles, wheels, tires, etc. which are all separate on their own. Back from when I first started, the idea was to make a Pivot-Bus, with a 20-Degree pivoting center. (was pretty neat, till I realized that I wanted something more streamline). I had then remodeled some of it, and came up with this design, the better looking version, (by the way, its supposed to look like a lightly armored bus, but I changed it up with this design, making it more like a traditional city bus). Here is the untextured model, I used a box to help light it, so you can see the edges better, just added background and etc. for looks =P. Again, not finished, but a good start, its for a level I am in designing of now, more to come of the level, and other models as well.
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Rlentle2s
Joined: Oct 20, 2009
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Posted: Jan 2, 2010 01:38 AM
Msg. 1190 of 4332
It looks...boxy. Maybe you should take a look at the New Flyer's D40LF for good reference.
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