
032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 30, 2011 09:23 PM
Msg. 4061 of 6707
Quote: --- Original message by: Delicon20Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Delicon20Quote: --- Original message by: 032 Mendicant Bias Delicon, the spartan already works with marine animations in max, a few changes need to be made and it will work. Shut your mouth before I beat you with a bloody pipe like i did with jesse. not every1 has max, sir AND there's already a pipe lodged in my brain so good luck! Edited by Delicon20 on Aug 30, 2011 at 04:58 PM I didn't say I was going to lodge it in your brain.. I think we all know what i'm talking about, amirite? yes well, there's currently a chainsaw lodged THERE, I have many enemies. Hmm, look's like I'll have to kill you with fire then.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 30, 2011 09:57 PM
Msg. 4062 of 6707
Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Delicon20Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Delicon20Quote: --- Original message by: 032 Mendicant Bias Delicon, the spartan already works with marine animations in max, a few changes need to be made and it will work. Shut your mouth before I beat you with a bloody pipe like i did with jesse. not every1 has max, sir AND there's already a pipe lodged in my brain so good luck! Edited by Delicon20 on Aug 30, 2011 at 04:58 PM I didn't say I was going to lodge it in your brain.. I think we all know what i'm talking about, amirite? yes well, there's currently a chainsaw lodged THERE, I have many enemies. Hmm, look's like I'll have to kill you with fire then. Oh. I see what you did there.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 31, 2011 01:00 AM
Msg. 4063 of 6707
Burn...
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 31, 2011 05:54 AM
Msg. 4064 of 6707
Quote: --- Original message by: disturbed Burn... Da-Dum-tish!
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 31, 2011 03:57 PM
Msg. 4065 of 6707
Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Delicon20Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Delicon20Quote: --- Original message by: 032 Mendicant Bias Delicon, the spartan already works with marine animations in max, a few changes need to be made and it will work. Shut your mouth before I beat you with a bloody pipe like i did with jesse. not every1 has max, sir AND there's already a pipe lodged in my brain so good luck! Edited by Delicon20 on Aug 30, 2011 at 04:58 PM I didn't say I was going to lodge it in your brain.. I think we all know what i'm talking about, amirite? yes well, there's currently a chainsaw lodged THERE, I have many enemies. Hmm, look's like I'll have to kill you with fire then. Too late. That was my job.
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Dark Neon
Joined: Jun 8, 2009
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Posted: Sep 3, 2011 08:37 AM
Msg. 4066 of 6707
Boredom + Reach = I haven't touched shaders in ages so I really have no idea what to do anymore. So, yeah.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 3, 2011 09:36 AM
Msg. 4067 of 6707
Quote: --- Original message by: Dark Neon Boredom + Reach = http://screenshot.xfire.com/s/117589588-4.jpg I haven't touched shaders in ages so I really have no idea what to do anymore. So, yeah. what you need to do is release PLOX
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Sep 3, 2011 11:43 AM
Msg. 4068 of 6707
I have to admit, that looks better than any Reach Spartan, probably cause Reach Spartans suck.
Release, PLEESE!
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 3, 2011 01:07 PM
Msg. 4069 of 6707
dark neon rules list 1. never ask him to release because he will just show it off (ive been tryin for 2 years now almost 3) 2. he will show it off and give to select people
but yeah neon it looks nice and you need to get back in shaders
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Dark Neon
Joined: Jun 8, 2009
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Posted: Sep 3, 2011 01:16 PM
Msg. 4070 of 6707
Quote: --- Original message by: Hydrogen dark neon rules list 1. never ask him to release because he will just show it off (ive been tryin for 2 years now almost 3) 2. he will show it off and give to select people
but yeah neon it looks nice and you need to get back in shaders Haha, I might release it and a bunch of other stuff I'm working on in the near future.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 3, 2011 01:43 PM
Msg. 4071 of 6707
Quote: --- Original message by: Dark NeonQuote: --- Original message by: Hydrogen dark neon rules list 1. never ask him to release because he will just show it off (ive been tryin for 2 years now almost 3) 2. he will show it off and give to select people
but yeah neon it looks nice and you need to get back in shaders Haha, I might release it and a bunch of other stuff I'm working on in the near future. If you consider darkneon is kinda like me, and look at the modification date of my mark V(h3) you'll see its over a year old sooo...
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 3, 2011 10:33 PM
Msg. 4072 of 6707
Iunno, I think it looks pretty bad, but that's just me. Maybe it's because of the color since we are not used to seeing 'Black' in CE.
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halo3n00b
Joined: Dec 8, 2008
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Posted: Sep 3, 2011 10:53 PM
Msg. 4073 of 6707
Quote: --- Original message by: 032 Mendicant Bias http://img30.imageshack.us/img30/170/render4a.jpg http://img834.imageshack.us/img834/830/render4b.jpg http://img717.imageshack.us/img717/7715/render4c.jpg http://img195.imageshack.us/img195/1205/render4d.jpg
Incase anyone is wondering, this was made by grunts with some help from me here and there. This is for FF Descent and has been in the making for a long while. Right click to view higher res. head looks too big for his body :S
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Sep 4, 2011 01:23 AM
Msg. 4074 of 6707
Quote: head looks too big for his body :S But if you look closely, its proportionate to his body, if it weren't, his head would be incredibly small if the user took off his/her helmet.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Sep 4, 2011 07:01 AM
Msg. 4075 of 6707
Quote: --- Original message by: 032 Mendicant Bias http://img30.imageshack.us/img30/170/render4a.jpg http://img834.imageshack.us/img834/830/render4b.jpg http://img717.imageshack.us/img717/7715/render4c.jpg http://img195.imageshack.us/img195/1205/render4d.jpg
Incase anyone is wondering, this was made by grunts with some help from me here and there. This is for FF Descent and has been in the making for a long while. Right click to view higher res. the muscles in his mid leg section need to be moved up closer to his thigh topology around the deltoids could use some refining, too.. edges should be flowing with the muscles. may be a stylistic qualm of mine, but I feel as if the brow should be more protruded, the top of the head looks way too flat
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Sep 5, 2011 10:49 PM
Msg. 4076 of 6707
About the reach peds, if anyone makes any could you send me an obj file of it and the skin bitmaps? It would be great for a mod for another game currently indev.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Sep 6, 2011 10:18 PM
Msg. 4077 of 6707
Ew. Dull just dull.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 7, 2011 01:36 AM
Msg. 4078 of 6707
Looks like dried clay.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Sep 7, 2011 08:00 AM
Msg. 4079 of 6707
I want that biped to download. now.:D try making him a little bit shiny though.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Sep 9, 2011 06:09 PM
Msg. 4080 of 6707
Update, by grunts, for descent. Edited by 032 Mendicant Bias on Sep 9, 2011 at 06:32 PM
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Zulu246
Joined: Jun 30, 2011
-Scripter, Map-Maker, Pro-
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Posted: Sep 9, 2011 06:31 PM
Msg. 4081 of 6707
It actually looks good, I like it, but to me some parts look a tad robotic, unless it's separate pieces of the armor.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Sep 9, 2011 07:34 PM
Msg. 4082 of 6707
let me see the topology of the rest of the model. If this is the same model you were using before some of the musculature needs reworking.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 9, 2011 11:58 PM
Msg. 4083 of 6707
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Sep 11, 2011 01:38 AM
Msg. 4084 of 6707
i started doing shaders for a halo reach spartan. credits to shadow slayer for rig and bungie for textures and model:  sorry for rsolution and crap quality Edited by Cheddars on Sep 11, 2011 at 01:39 AMEdited by Cheddars on Sep 11, 2011 at 01:42 AM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 11, 2011 06:05 AM
Msg. 4085 of 6707
I <3 those shoulders.
Can you please answer honestly : What did you make on your own on this ?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 11, 2011 07:16 AM
Msg. 4086 of 6707
nothing of course lol, rips. and they look like crap tbh, but cant tell with the crap image quality...
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Sep 11, 2011 07:34 AM
Msg. 4087 of 6707
Quote: --- Original message by: bourrin33 I <3 those shoulders.
Can you please answer honestly : What did you make on your own on this ? I was doing shaders durrr
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 11, 2011 08:11 AM
Msg. 4088 of 6707
Quote: --- Original message by: anonymous_2009 nothing of course lol, rips. and they look like crap tbh, but cant tell with the crap image quality... He was doing shaders... Also... MAKE THOSE IMAGES PROPER 16:9 format so we don't wind up iwth fatty's! mmmk!??!
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Dark Neon
Joined: Jun 8, 2009
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Posted: Sep 11, 2011 08:53 AM
Msg. 4089 of 6707
Quote: --- Original message by: CheddarsQuote: --- Original message by: bourrin33 I <3 those shoulders.
Can you please answer honestly : What did you make on your own on this ? I was doing shaders durrr Cause changing values and crap is very difficult and time consuming, right?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Sep 11, 2011 09:40 AM
Msg. 4090 of 6707
Yes.... Umad bro?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Sep 11, 2011 06:21 PM
Msg. 4091 of 6707
Quote: --- Original message by: wafflesQuote: --- Original message by: Dark Neon
Cause changing values and crap is very difficult and time consuming, right? well. it depends, yes. shader work isnt just the tag values themselves most of the time... it involves the textures themselves, and cubemaps also. Cube maps, if you want it to look REALLY good then bump maps, messing with the reflection values until you get them just the way you want, detail maps, getting the detail maps the right size to look right, self illumination properties. their is more but i don't feel like going on any more, but to get really good shaders it takes more then most people will ever do
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 11, 2011 07:56 PM
Msg. 4092 of 6707
Quote: --- Original message by: Cheddars Yes.... Umad bro? You could of at least come up with a phrase that didn't make you look like the typical 10 year old, acting big. If the shaders looked half decent, then I would say he has done something, but they don't so I see no effort. I'm also getting bored of the repetition of the "I SPENDZ LONG TIMEZ ON SHADERS DUDE, I MAKEZ LOADS OF EFFORT!" - It's getting old now and the typical excuse to abuse and only use rips. How about model it yourself/texture it yourself, instead of limiting your knowledge in creating a character to Halo engine, as creating shaders won't teach you much at all for other engines. Fail.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Sep 11, 2011 08:02 PM
Msg. 4093 of 6707
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: Cheddars Yes.... Umad bro? You could of at least come up with a phrase that didn't make you look like the typical 10 year old, acting big. If the shaders looked half decent, then I would say he has done something, but they don't so I see no effort. I'm also getting bored of the repetition of the "I SPENDZ LONG TIMEZ ON SHADERS DUDE, I MAKEZ LOADS OF EFFORT!" - It's getting old now and the typical excuse to abuse and only use rips. How about model it yourself/texture it yourself, instead of limiting your knowledge in creating a character to Halo engine, as creating shaders won't teach you much at all for other engines. Fail. idiot
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 11, 2011 08:06 PM
Msg. 4094 of 6707
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: Cheddars Yes.... Umad bro? You could of at least come up with a phrase that didn't make you look like the typical 10 year old, acting big. If the shaders looked half decent, then I would say he has done something, but they don't so I see no effort. I'm also getting bored of the repetition of the "I SPENDZ LONG TIMEZ ON SHADERS DUDE, I MAKEZ LOADS OF EFFORT!" - It's getting old now and the typical excuse to abuse and only use rips. How about model it yourself/texture it yourself, instead of limiting your knowledge in creating a character to Halo engine, as creating shaders won't teach you much at all for other engines. Fail. There's always the possibility that he's taking his time and actually enjoying what he's doing in Halo.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Sep 11, 2011 09:38 PM
Msg. 4095 of 6707
So... making shaders isn't work at all?
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