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Author Topic: Bipeds - Work in Process thread [WIP] (6707 messages, Page 120 of 192)
Moderators: Dennis

HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Sep 26, 2011 07:24 PM    Msg. 4166 of 6707       
All you godless sinners will burn for infinity years


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 26, 2011 07:34 PM    Msg. 4167 of 6707       
Quote: --- Original message by: bigfoot343
Quote: --- Original message by: HaloIsAHorribleGane
Youre wrong because God made all the aminals
Me and probably everybody else on these forums don't care about your beliefs. Don't start a war.


^How wars are started.


Bobblehob
Joined: Aug 29, 2010


Posted: Sep 26, 2011 09:15 PM    Msg. 4168 of 6707       
Quote: --- Original message by: bigfoot343
Quote: --- Original message by: HaloIsAHorribleGane
Youre wrong because God made all the aminals
I don't think that Halo forums are the place to start talking about these things. Me and probably everybody else on these forums don't care about your beliefs. Don't start a war.


Uggh.... you do realize that he isn't being serious right?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Sep 26, 2011 09:42 PM    Msg. 4169 of 6707       
Quote: --- Original message by: Bobblehob
Uggh.... you do realize that he isn't being serious right?
You do and I think he isn't but not everyone does which is what causes problems. Without body language or inflection to enlighten us his simple sentence can either make someone laugh at his sarcasm or become either akin to or inflamed by his presumption.

In this case its meaning is in the readers state of mind which why it is, if you are so inclined, better to ask for clarification before making assumptions as one of the posters did.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 27, 2011 04:19 PM    Msg. 4170 of 6707       
Quote: --- Original message by: Dennis
Quote: --- Original message by: Bobblehob
Uggh.... you do realize that he isn't being serious right?
You do and I think he isn't but not everyone does which is what causes problems. Without body language or inflection to enlighten us his simple sentence can either make someone laugh at his sarcasm or become either akin to or inflamed by his presumption.

In this case its meaning is in the readers state of mind which why it is, if you are so inclined, better to ask for clarification before making assumptions as one of the posters did.


Your not a psychologist are you? *shudders*


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Sep 27, 2011 06:02 PM    Msg. 4171 of 6707       
Quote: --- Original message by: Skidrow925
Your not a psychologist are you? *shudders*
No, just old and grizzled, been there done than and trying to enlighten.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Sep 30, 2011 09:04 AM    Msg. 4172 of 6707       
YAY FOR DENNIS, HE AND BOBBLEHOB BE THE VOICE OF REASON!


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Sep 30, 2011 03:03 PM    Msg. 4173 of 6707       


Who wants this ingame?
I mean, if the game doesnt mind 20,000 polies xD
I mean the biped, not the everything else.
(( http://spartan-279.deviantart.com/art/Crysis-2-Poster-3DSMax-and-CS5-260981729


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Sep 30, 2011 05:45 PM    Msg. 4174 of 6707       
Evrything has the prefix Bip01 right?
:3
Will attempt/


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Oct 4, 2011 11:40 AM    Msg. 4175 of 6707       
I'd love to see it but maybe we could tone down the poly count a little? save anywhere you can, look for anywhere you can reduce the count


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 4, 2011 12:09 PM    Msg. 4176 of 6707       
Quote: --- Original message by: Spartan 279
http://fc06.deviantart.net/fs71/f/2011/273/2/8/crysis_2_poster_3dsmax_and_cs5_by_spartan_279-d4bdqsh.png

Who wants this ingame?
I mean, if the game doesnt mind 20,000 polies xD
I mean the biped, not the everything else.
(( http://spartan-279.deviantart.com/art/Crysis-2-Poster-3DSMax-and-CS5-260981729


20,000 polies is a bit excessive for a player biped. That could probably be done in textures. What even uses so many polies on that model? It looks like it could be done BETTER in textures.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Oct 4, 2011 03:11 PM    Msg. 4177 of 6707       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Spartan 279
http://fc06.deviantart.net/fs71/f/2011/273/2/8/crysis_2_poster_3dsmax_and_cs5_by_spartan_279-d4bdqsh.png

Who wants this ingame?
I mean, if the game doesnt mind 20,000 polies xD
I mean the biped, not the everything else.
(( http://spartan-279.deviantart.com/art/Crysis-2-Poster-3DSMax-and-CS5-260981729


20,000 polies is a bit excessive for a player biped. That could probably be done in textures. What even uses so many polies on that model? It looks like it could be done BETTER in textures.


sorry to hear you're stuck in ten years ago land where everything has to be four tris and use an 32x32 texture with no normal map support

video game artists have plenty of skill. are you seriously trying to knock them as not having very much? bahahhaha go take it to conceptart.org or polycount and get back to me after your ass is bleeding and leaking after the rape they give you.

Edited by HaloIsAHorribleGane on Oct 4, 2011 at 03:15 PM


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Oct 4, 2011 03:57 PM    Msg. 4178 of 6707       
I can attempt to try to optimize it, after I do alot of other projects.
Tbh wire frame is mad ridiculous though.
Also needs re-rigging or new animations, which i might just do.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 4, 2011 04:01 PM    Msg. 4179 of 6707       
Quote: --- Original message by: HaloIsAHorribleGane
Quote: --- Original message by: Jaz
Quote: --- Original message by: Spartan 279
http://fc06.deviantart.net/fs71/f/2011/273/2/8/crysis_2_poster_3dsmax_and_cs5_by_spartan_279-d4bdqsh.png

Who wants this ingame?
I mean, if the game doesnt mind 20,000 polies xD
I mean the biped, not the everything else.
(( http://spartan-279.deviantart.com/art/Crysis-2-Poster-3DSMax-and-CS5-260981729


20,000 polies is a bit excessive for a player biped. That could probably be done in textures. What even uses so many polies on that model? It looks like it could be done BETTER in textures.


sorry to hear you're stuck in ten years ago land where everything has to be four tris and use an 32x32 texture with no normal map support

video game artists have plenty of skill. are you seriously trying to knock them as not having very much? bahahhaha go take it to conceptart.org or polycount and get back to me after your ass is bleeding and leaking after the rape they give you.

Edited by HaloIsAHorribleGane on Oct 4, 2011 at 03:15 PM



Congratulations, you completely misunderstood my post and made up a very funny story about me hating on video game artists who I've always entirely respected. Good work, Mr. Troll.
Edited by Jaz on Oct 4, 2011 at 04:03 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 4, 2011 04:08 PM    Msg. 4180 of 6707       
Jaz, christ man, the point of a high poly model is a high level of detail, especially in a Crisis game. Why would they have put the time into making such a highly detailed model if they could have taken the easy route and made it look just as good through texturing?


Answer: It doesn't look as good, also HIAHG has a point here, so many people here worry way too much about poly count, and instead say, Oh we can do this through texturing when you really cant in an engine that doesnt use normal maps on weapons or scenery or character models. As long as you are somewhat frugal about it, you can use fairly high poly models for bipeds, and weapons. It really sucks to get a map with lame, low poly weapons that have crappy textures that try to make up for the lack of detail.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 4, 2011 05:44 PM    Msg. 4181 of 6707       
Quote: --- Original message by: Bobblehob
Jaz, christ man, the point of a high poly model is a high level of detail, especially in a Crisis game. Why would they have put the time into making such a highly detailed model if they could have taken the easy route and made it look just as good through texturing?


Answer: It doesn't look as good, also HIAHG has a point here, so many people here worry way too much about poly count, and instead say, Oh we can do this through texturing when you really cant in an engine that doesnt use normal maps on weapons or scenery or character models. As long as you are somewhat frugal about it, you can use fairly high poly models for bipeds, and weapons. It really sucks to get a map with lame, low poly weapons that have crappy textures that try to make up for the lack of detail.


1. Crysis does allow normal maps so my point is valid in that case.

2. That poly count's so insanely wasted on his back that there's probably barely any difference in appearance between textures vs high poly anyway.

3. Open Sauce allows normal maps.

E:
4. HIAHG didn't say anything like that anyway. He said I think video game artists have no skill and that I'm back in the age of 32x32 textures and four tris.
Edited by Jaz on Oct 4, 2011 at 05:48 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 4, 2011 05:54 PM    Msg. 4182 of 6707       
Quote: --- Original message by: Jaz



1. Crysis does allow normal maps so my point is valid in that case.

2. That poly count's so insanely wasted on his back that there's probably barely any difference in appearance between textures vs high poly anyway.

3. Open Sauce allows normal maps.

E:
4. HIAHG didn't say anything like that anyway. He said I think video game artists have no skill and that I'm back in the age of 32x32 textures and four tris.
Edited by Jaz on Oct 4, 2011 at 05:48 PM


1. It doesn't matter whether Crysis does have normal maps or not, the point is that normal maps are not a superior substitute for higher model detail.

2. The poly count is not wasted.

3. Open sauce is not practical to be used in Halo CE yet, mostly because it is still unstable and can only be used by people who know what they are doing, i.e. about 2% of this community. And even when it is available, the higher quality it allows for is still not a substitute for high detail modeling.

4. He was saying that you are basically favoring expediency over quality.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 4, 2011 06:02 PM    Msg. 4183 of 6707       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Jaz



1. Crysis does allow normal maps so my point is valid in that case.

2. That poly count's so insanely wasted on his back that there's probably barely any difference in appearance between textures vs high poly anyway.

3. Open Sauce allows normal maps.

E:
4. HIAHG didn't say anything like that anyway. He said I think video game artists have no skill and that I'm back in the age of 32x32 textures and four tris.
Edited by Jaz on Oct 4, 2011 at 05:48 PM


1. It doesn't matter whether Crysis does have normal maps or not, the point is that normal maps are not a superior substitute for higher model detail.

2. The poly count is not wasted.

3. Open sauce is not practical to be used in Halo CE yet, mostly because it is still unstable and can only be used by people who know what they are doing, i.e. about 2% of this community. And even when it is available, the higher quality it allows for is still not a substitute for high detail modeling.

4. He was saying that you are basically favoring expediency over quality.


My point isn't that models should have less detail, my point is that a player biped doesn't need to be that high poly on a game engine that's 10 years old. Halo's engine needs models to be optimized and wasting polies on particular detail is not necessary. Textures can be used as a substitute even if they are not as high quality as a high poly count. Although textures, if done exceedingly well, can be as or even higher quality than a high poly model.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Oct 5, 2011 04:21 AM    Msg. 4184 of 6707       
Quote: --- Original message by: Bobblehob
It really sucks to get a map with lame, low poly weapons that have crappy textures that try to make up for the lack of detail.




T_T
Edited by doompig444 on Oct 5, 2011 at 04:22 AM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Oct 5, 2011 05:25 AM    Msg. 4185 of 6707       
Quote: --- Original message by: doompig444

Quote: --- Original message by: Bobblehob
It really sucks to get a map with lame, low poly weapons that have crappy textures that try to make up for the lack of detail.


http://screenshot.xfire.com/s/101272925-3.jpg

T_T
Edited by doompig444 on Oct 5, 2011 at 04:22 AM


Oh s... dude, what is that ? o_0


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Oct 5, 2011 05:34 AM    Msg. 4186 of 6707       
That actually looks kinda cool. If it was a bit higher poly, and better textures, I'd like it. But, wtf is it?


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 5, 2011 05:42 AM    Msg. 4187 of 6707       
Quote: --- Original message by: LegionofShadows
That actually looks kinda cool. If it was a bit higher poly, and better textures, I'd like it. But, wtf is it?


Have you ever played Halo? Hint: The weapon's name begins with 'Sh'. ;)


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Oct 5, 2011 05:49 AM    Msg. 4188 of 6707       
Seriously, it looks nothing like a shotgun. I mean, why remove the high poly bits, but then add a box as a waste of space on the side? It may be a low poly, but it might also be an edited version.

STOP PRESSURIN ME!


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Oct 5, 2011 07:30 AM    Msg. 4189 of 6707       
Lol guys, do not fight for this noob shotgun xd


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 5, 2011 10:23 AM    Msg. 4190 of 6707       
Quote: --- Original message by: doompig444


http://screenshot.xfire.com/s/101272925-3.jpg

T_T


Aww, its okay doom, yours were meant to be that way xD The ones I am referring to where not.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 5, 2011 04:08 PM    Msg. 4191 of 6707       
Quote: --- Original message by: Jaz
Quote: --- Original message by: LegionofShadows
That actually looks kinda cool. If it was a bit higher poly, and better textures, I'd like it. But, wtf is it?


Have you ever played Halo? Hint: The weapon's name begins with 'Sh'. ;)


And it ends with "t"


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 6, 2011 02:44 AM    Msg. 4192 of 6707       
Quote: --- Original message by: waffles
lol whar r biped updates?!


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Oct 7, 2011 03:20 AM    Msg. 4193 of 6707       
^ Epic shaders, man!


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Oct 7, 2011 04:03 AM    Msg. 4194 of 6707       
EPIC!

wtf is that map in the background? I keep seeing it.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Oct 7, 2011 07:51 AM    Msg. 4195 of 6707       
Thanks. It looks cool.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Oct 8, 2011 02:29 AM    Msg. 4196 of 6707       
The real name of the map is Wizz test. it was a old leaked version of il Duce Primos map. ever since the leak he has not had any will power to finish it.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 8, 2011 03:12 PM    Msg. 4197 of 6707       
Quote: --- Original message by: waffles
fine! ill post something crappy!

http://img694.imageshack.us/img694/1907/ahobov10220111006144832.png

my personal reach biped. for rigging practise. i havent done much to it right now, so yes it looks bad.

The base entrance on the bottom left reminds me of the base entrance in reach map Paradise.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Oct 12, 2011 08:19 PM    Msg. 4198 of 6707       
real map (Wizz Test)
http://hce.halomaps.org/index.cfm?fid=4334


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Oct 12, 2011 10:06 PM    Msg. 4199 of 6707       
Quote: --- Original message by: antiblood
real map (Wizz Test)
http://hce.halomaps.org/index.cfm?fid=4334


I already established this hr3shy. #late to the party


jigsaw_jimmy
Joined: Aug 1, 2009


Posted: Oct 16, 2011 01:04 PM    Msg. 4200 of 6707       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Jaz



1. Crysis does allow normal maps so my point is valid in that case.

2. That poly count's so insanely wasted on his back that there's probably barely any difference in appearance between textures vs high poly anyway.

3. Open Sauce allows normal maps.

E:
4. HIAHG didn't say anything like that anyway. He said I think video game artists have no skill and that I'm back in the age of 32x32 textures and four tris.
Edited by Jaz on Oct 4, 2011 at 05:48 PM


1. It doesn't matter whether Crysis does have normal maps or not, the point is that normal maps are not a superior substitute for higher model detail.

2. The poly count is not wasted.

3. Open sauce is not practical to be used in Halo CE yet, mostly because it is still unstable and can only be used by people who know what they are doing, i.e. about 2% of this community. And even when it is available, the higher quality it allows for is still not a substitute for high detail modeling.

4. He was saying that you are basically favoring expediency over quality.


My point isn't that models should have less detail, my point is that a player biped doesn't need to be that high poly on a game engine that's 10 years old. Halo's engine needs models to be optimized and wasting polies on particular detail is not necessary. Textures can be used as a substitute even if they are not as high quality as a high poly count. Although textures, if done exceedingly well, can be as or even higher quality than a high poly model.

you'd be wrong then because today's gpu's (even within the last 4 years) are easily able to render many triangles. this is not affected specifically by the engine except, in CE's case, bsps because the engine will only allow so many triangles of it to be rendered at once. i'm not advocating being wasteful with triangles when you're modeling, but the thing that breaks how believable what you're seeing most is a bad silhouette. Most developers producing modern/next gen assets are investing more triangles on curved surfaces especially because flat surfaces are flat and therefore don't break the silhouette or make it obvious how low poly the model is, but curved surfaces will only look good if you give in to throwing around some extra triangles to make it more round. the reason that this is done is because tessellation is expensive and shaders are very expensive. each additional shader added to something is an extra draw call, and iirc certain textures add extra draw calls as well (such as normal maps). basically, it is much more expensive to make a fancy shader that hides how low poly the low poly is than it is just to make the low poly more like a medium poly model. however, this applies mostly to curved surfaces. little greebles and the such that will only be viewed either perpendicular to the camera or isn't going to be seen at very oblique angles should be texture details rather than geometry. given that CE is relatively old and that not all people have gpu's from the last half-decade it's a good idea not to go as far with triangle counts as developers for unreal engine or cryengine would, but rather a happy median. there's no point in making things as low poly as the original assets. h3ish tri counts would probably be perfectly fine, maybe even a bit higher.
Edited by jigsaw_jimmy on Oct 16, 2011 at 01:05 PM

 
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