
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 26, 2011 01:19 PM
Msg. 2976 of 6707
Only one thing missing... a download link.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 26, 2011 02:42 PM
Msg. 2977 of 6707
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 26, 2011 03:29 PM
Msg. 2978 of 6707
Quote: --- Original message by: Skidrow925 Only one thing missing... a download link.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 26, 2011 04:53 PM
Msg. 2979 of 6707
Dude... Those elites are amazing!!! Release naaaaao.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 26, 2011 06:32 PM
Msg. 2980 of 6707
Quote: --- Original message by: TM_L0d3man I must admit I like those elites.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 26, 2011 06:48 PM
Msg. 2981 of 6707
Quote: --- Original message by: HydrogenQuote: --- Original message by: TM_L0d3man I must admit I like those elites.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jan 26, 2011 07:16 PM
Msg. 2982 of 6707
big improvement joddy! though im not quite fond with the skin, as you could've made it less opaque in the diffuse bitmap. either way its much better than your old ones.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 26, 2011 07:27 PM
Msg. 2983 of 6707
been getting feedback on the accuracy of the character sheet from the character's creator, had the hand blades wrong. did another sheet, these are how they should have looked
deleted Edited by HaloIsAHorribleGane on Mar 2, 2011 at 05:05 AM
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Jan 26, 2011 08:26 PM
Msg. 2984 of 6707
I like that character design, especially the arms they remind me of those necromorphrs.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 27, 2011 02:47 AM
Msg. 2985 of 6707
What are necromorphrs?
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 27, 2011 02:53 AM
Msg. 2986 of 6707
dead space
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 27, 2011 03:04 AM
Msg. 2987 of 6707
oic.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 27, 2011 07:30 AM
Msg. 2988 of 6707
Quote: --- Original message by: goldkilla88 You think Halo's molding tools are clunky, horrible, and limited? Try modding any Call of Duty. I've been modding it ever since WaW came out and have never gotten a map to work because of all of the crappy scripting you need to do just to get a MP map ingame. uhh, you're kind of late to the party, but I've heard nothing but horrible things about cod's modding engine. friend of mine crapped his pants trying to get his maps in that engine. cod1 and 2 had amazing maps, though, I wonder if it was any easier for those games? still the fact that all the mods are downloadable from the servers, is definitely a step up from halo in my opinion Edited by HaloIsAHorribleGane on Jan 27, 2011 at 07:32 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 27, 2011 05:08 PM
Msg. 2989 of 6707
Of course. Isn't Halo a horrible gane anyways?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 27, 2011 05:24 PM
Msg. 2990 of 6707
Quote: --- Original message by: MoooseGuy Of course. Isn't Halo a horrible gane anyways? You don't gain much from it. That is for sure.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 28, 2011 11:22 PM
Msg. 2991 of 6707
concept sketches, changes have been made accordingly based on character owner's feedback. trying to nail down a concept he'll be satisfied with fixes so far: - transition from wrists to blades - "thumb" design - feet do not have claws, but rather transition into hardened points - tail points more "upward" by default deleted this is open for general artistic critique and feedback. keep in mind the character design, however, is not my call, and will not be changed based on feedback received here. i.e. I'm not going to swap out his blades for plasma swords or grenade launchers or battle rifles because some twelve year old thinks it would be "cool" Edited by HaloIsAHorribleGane on Jan 29, 2011 at 12:00 AM Edited by HaloIsAHorribleGane on Mar 2, 2011 at 05:05 AM
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Jan 29, 2011 12:39 AM
Msg. 2992 of 6707
The blades on the wrists look unnatural and bulky (for lack of a better word). How would the character manipulate objects such as food or tools? Additionally, the character's body structure and how the blades are set up would severely hinder their effectiveness (if this were real life).
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 29, 2011 01:13 AM
Msg. 2993 of 6707
Quote: --- Original message by: AGLion The blades on the wrists look unnatural and bulky (for lack of a better word). How would the character manipulate objects such as food or tools? Additionally, the character's body structure and how the blades are set up would severely hinder their effectiveness (if this were real life). this falls under "character design" critique. which, as I said, will likely be disregarded as it is not my character. but, here, have a blunt backstory. according to the author: these creatures were created by warlords (as was the world they live in) primarily as pawns/messengers. they are not required to eat as they are sustained by the energy of their creators, though they can be killed. the energy also makes them extremely resilient towards temperature and wounds and increases the effectiveness of their attacks. as for grabbing, there is a gap where the blade connects to the wrist, around where the "thumb" claws are located, that they can use to loosely grab and manipulate objects so yeah, magic and wizards and crap. realism be damned. though I have to admit I did make the blades a bit bulky, I think that may have been an involuntary stylization. here's some of the original creator's work for a comparison. be warned, slight gore deleted Edited by HaloIsAHorribleGane on Mar 2, 2011 at 05:05 AM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 29, 2011 10:34 AM
Msg. 2994 of 6707
Quote: --- Original message by: AGLion The blades on the wrists look unnatural and bulky (for lack of a better word). How would the character manipulate objects such as food or tools? Additionally, the character's body structure and how the blades are set up would severely hinder their effectiveness (if this were real life). Necromorphs man.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 30, 2011 09:59 AM
Msg. 2995 of 6707
finalized ref sheet, unless the author wants any last-minute changes
forgot to downsize. eat me
deleted Edited by HaloIsAHorribleGane on Jan 30, 2011 at 10:00 AM Edited by HaloIsAHorribleGane on Mar 2, 2011 at 05:04 AM
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jan 30, 2011 10:30 AM
Msg. 2996 of 6707
I don't like this creature. Why? Natural selection would've killed it swiftly.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 30, 2011 11:17 AM
Msg. 2997 of 6707
as would it have much of the halo fanbase
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 30, 2011 01:13 PM
Msg. 2998 of 6707
Quote: --- Original message by: Invader Veex I don't like this creature. Why? Natural selection would've killed it swiftly. Yet it was not naturally selected.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 31, 2011 12:27 AM
Msg. 2999 of 6707
Quote: --- Original message by: HaloIsAHorribleGanehttp://img405.imageshack.us/img405/7417/creatureref.pngcreature made by a guy I'm aquainted with, called a "snikt." whipped up a character sheet, planning on probably modeling it any terribly outstanding anatomical issues I should know about? How will it naturally hold itself, in the same posture as the one in the picture? Looks to me like it would normally be hunched over more. Also, for balancing purposes, the tail shouldn't be so flexible. Take dinosaurs for example, their tails can counterbalance their torso and head only by being rigid. But of course, if the tail was so rigid on an animal that stands almost straight, it would be a hinderance. Other thing is, it's a bit illogical that it would have two small claws on its hands flanking a huge claw in the middle. What would the smaller claws do? It might be better if you make the long claw on one of the side fingers instead, like the big toe in the foot, in contrast to the middle finger of the hand. Or you could move it up to some other part of the arm.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 31, 2011 01:20 AM
Msg. 3000 of 6707
Quote: this is open for general artistic critique and feedback. keep in mind the character design, however, is not my call, and will not be changed based on feedback received here. e: few hours of progress deleted obviously need to finish the shape of the head and add feet. for my first shot at a character model it's not turning out as terrible as I'd expected, though I'm sure I need to rework some topology e2: deleted completely redid most of the head, added the feet, tweaked a few body parts. getting the hang of this whole topology thing... slowly. still a ways to go, gotta add the thumbs and the inside of the mouth. got a few triangles I can't get rid of, ugh then I've got to rig, texture, animate.. then get it in the udk. what, did you think I was making this for halo? pshh Edited by HaloIsAHorribleGane on Jan 31, 2011 at 08:25 AM Edited by HaloIsAHorribleGane on Mar 2, 2011 at 05:03 AM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 31, 2011 04:34 PM
Msg. 3001 of 6707
SO if it's going in the UDK why not put it in a UDK forum?
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cytronix
Joined: Jul 29, 2010
http://www.youtube.com/watch?v=vjt1iuwPCBg&NR=1
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Posted: Jan 31, 2011 04:48 PM
Msg. 3002 of 6707
aw man i lol'd at that gane,either way that model looks damn good!
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 31, 2011 05:59 PM
Msg. 3003 of 6707
I think the tail needs more mass, for balance reasons. Otherwise lookin good!
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 31, 2011 06:59 PM
Msg. 3004 of 6707
Quote: --- Original message by: MoooseGuy I think the tail needs more mass, for balance reasons. Otherwise lookin good! The tail needs to be bigger at the base or smaller in the middle. And over all somewhat bigger.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 31, 2011 08:33 PM
Msg. 3005 of 6707
now that I look at it tail does need a bit more girth, about 25% thicker should be good. may be my final tweak before I start unwrapping and rigging.. now I just have to learn how to do that junk in blender
base mesh is pretty much done, slapped on a material for color accuracy sake deleted Edited by HaloIsAHorribleGane on Mar 2, 2011 at 05:04 AM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jan 31, 2011 09:18 PM
Msg. 3006 of 6707
Looks fantastic! Keep up the good work.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 1, 2011 01:27 AM
Msg. 3007 of 6707
It reminds me of a Pokemon. Pretty good though.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 1, 2011 05:25 AM
Msg. 3008 of 6707
Pika-Pika-Charizaaaard!
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 1, 2011 05:42 AM
Msg. 3009 of 6707
blender's armature system makes me want to punch babies. then again, it's the first time I've workied with rigging an entire model
may be a while before the next update
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 1, 2011 05:48 AM
Msg. 3010 of 6707
Quote: --- Original message by: MoooseGuy Pika-Pika-Charizaaaard! Pika-Zaaard!
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