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Author Topic: Bipeds - Work in Process thread [WIP] (6707 messages, Page 84 of 192)
Moderators: Dennis

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 23, 2011 08:30 PM    Msg. 2906 of 6707       
nope, i judge you by your posting habits.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 23, 2011 10:01 PM    Msg. 2907 of 6707       
FYI, you're on the halo forum, and dissing halo or our abilities as a community helps nobody and serves no purpose. I honestly don't think you know that.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 23, 2011 11:20 PM    Msg. 2908 of 6707       
Quote: --- Original message by: HaloIsAHorribleGane

since you seem to be so obsessed with my personal life, I was not kicked out. I moved on my own out to pursue better education and career opportunities on the other side of the country


Uh?

Quote:
o no i'm a big bad trololol

I could imagine gmod since it's full of 12 year olds just like halo, but cryengine, fallout and unreal? mind pointing me in the direction of some of this stuff you're talking about?

the most you'll see is content ported. spartans have been in unreal since ut2004, and they have always been called spartans, they have never been given the name of some canonical character in unreal. you'll never see a spartan named "Iron Faction Soldier." just like how the sun krall in gmod are called sun krall, and not something like "unknown zen creature"

probably looked like an elite to you because halo aliens are so freaking generic they look like everything else out there.

what gets to me is you think the fact that it's a rip is the reason I disagree with you. a rip. from unreal. open sourced mods. yeah, no. it's the fact that you're modifying this guys work and not appreciating it for what it is.

you say "calling it an elite" is being creative and imaginative.


http://www.moddb.com/mods/halout-3
http://www.moddb.com/mods/crylo1

I'll give you two examples. I'm lad you acknowledge Gmod's craziness, but overall your posts are only aimed at discrediting the Halomaps community. You offer nothing constructively.

Quote:
let me ask you, was it any more creative or imaginative than the person who originally designed the models?

let me put this into perspective for you. some random member of the unreal community took this concept from the first game,

and created this hi-def character (something this community would never be able to produce in a million years).



and you're like "hey let's modify this guy's work and call it something else and not give this guy any props or respect at all!" despite the fact that the guy's name is planted all over his images

proud of yourself?
Edited by HaloIsAHorribleGane on Jan 23, 2011 at 07:42 PM

Uh what? First off, look at the picture I left there and tell me it doesn't look like an Elite. Second, I never said the creator of the model wouldn't be credited. I love how you draw random false facts out of thin air to try and justify/heighten yourself. And on an internet forum too.

And this community has already created items of that caliber. I seriously wonder why you insist on arguing with false facts, besides your being a mediocre troll.
Edited by DarkHalo003 on Jan 23, 2011 at 11:20 PM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 23, 2011 11:59 PM    Msg. 2909 of 6707       
Quote:
Uh?


directed toward someone else einstein

Quote:
http://www.moddb.com/mods/halout-3
http://www.moddb.com/mods/crylo1

I'll give you two examples. I'm lad you acknowledge Gmod's craziness, but overall your posts are only aimed at discrediting the Halomaps community. You offer nothing constructively.


oh look... two mods for games using halo assets, and they... make it perfectly clear the mod is based on halo. not exactly the same as taking someone's character model and calling it an elite and not mentioning it's related to unreal now is it

you obviously didn't read the entirety of that section of my post that you quoted. you just found two random mods filled with ports, properly named and logos based on where the ports are from

halo content in crysis = Crylo
halo content in fallout = Halout
unreal krall in halo = elite executioner

you see the difference? or do you need me to spell it out for you even more?

Quote:
Uh what? First off, look at the picture I left there and tell me it doesn't look like an Elite. Second, I never said the creator of the model wouldn't be credited. I love how you draw random false facts out of thin air to try and justify/heighten yourself. And on an internet forum too.


to me, sounds like you don't know what you're talking about. "false facts" when all I did was point out you are not the creator of this, and it seems morally wrong to try to sell it off as something it isn't

and yes, I'm obviously trying to justify myself. and you aren't at all by responding to me :)

Quote:
And this community has already created items of that caliber. I seriously wonder why you insist on arguing with false facts, besides your being a mediocre troll.


oh, let's see. what has the halo community made.. bipeds? hmm

halo user-made player models



mostly ports, the only thing you see are probably some new shaders or slight alterations to the geometry

unreal user-made player models






ohhh man, unreal modders just can't compare to Halo, can they? especially since some times these models have completely new animation sets, like the goat and gargoyle

but hey, that's all well and good, but what about weapons?

halo user-made weapons



a bit of originality obviously, still having heavy basis on designs that already exist. oh, usually completely untextured or not in game, too by the way

unreal user-made weapons




would you look at that. all original designs, and professionally made... completely textured, shadered, and animated. by the way, I feel I should also mention "RuneStorm," who created a good number of these items, is a team of two people and have created various maps, about 10 player models, and about 60 original weapons over the course of ut2004-ut3, and all of these weapons are in-game and usable, using an actual scripting language, not your little spoon-fed simplistic tag variable-editing guerilla bullcrap.

but hell, do I even need to say anything? the pictures can speak for themselves

p.s.

oh and guess what? these unreal mods are "non-profit" since you like to slap that into your statements to justify this community's actions and lack of competence

Quote: --- Original message by: DarkHalo003
I could care less which game it's from; this is a non-profit game. Like it honestly matters.

Edited by HaloIsAHorribleGane on Jan 24, 2011 at 03:06 AM


olly12345
Joined: Jul 30, 2008


Posted: Jan 24, 2011 12:50 AM    Msg. 2910 of 6707       
You need to understand that nobody gives a crap about what you say, you post here specifically to make people angry and never do anything yourself.

Before anyone says it yes, i mad. But i think everybody here agrees that Gane does nothing but ruin the forums with his arrogant attitude and his disrespect for everyone but himself.

Lets just stop arguing with him and get back on topic. before he comes in and posts messages specifically designed to start arguments or controversy.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 01:12 AM    Msg. 2911 of 6707       
lol if you're not willing to listen to what I say and tell me things like that, do you honestly think I'll even want to treat you with respect? really now.

sounds to me like you're frustrated that I've cornered the incompetence and the unwarranted self-importance of this community with valid arguments and want to completely disregard it with "let's just ignore him and get back on topic!" despite the fact that right now the discussion is about a model taken from the unreal community. if you've been reading, which it seems like you haven't, you would have noticed every post has branched off from the topic of this thread, and there have been no random or irrelevant posts made.

Edited by HaloIsAHorribleGane on Jan 24, 2011 at 01:16 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 01:19 AM    Msg. 2912 of 6707       
no I don't


olly12345
Joined: Jul 30, 2008


Posted: Jan 24, 2011 01:20 AM    Msg. 2913 of 6707       
His "valid" points are about discrediting the community and being detrimental about other peoples work.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Jan 24, 2011 01:29 AM    Msg. 2914 of 6707       
Hey guys, what do you say, let's reskin this into a Flood Punisher Form!


olly12345
Joined: Jul 30, 2008


Posted: Jan 24, 2011 01:39 AM    Msg. 2915 of 6707       
Quote: --- Original message by: Julian
In comparison the Halo CE community hasn't done much in terms of models, etc, and barely any original content despite member's protests of how they need more of the former.

The discrediting of work done by other communities, such as this high-poly model, is disrepectful as having the nerve to take piece of work that had time and effort put into it, labeling it as one's own, and then accepting name suggestions for it.

Personally I don't think that Krall thing resembles an Elite at all, physiologically wise.

That's what I gathered from his posts, and to me are valid.

No, what he's saying is "This community sucks compared to this one".
"Oh Look at these in game player biped models from here!"
"Then look at this high definition pre-rendered model that someone who's probably a professional made! God this community sucks more!"

I also don't think the Krall looks like an Elite, but i can see how someone would think that it did.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 01:52 AM    Msg. 2916 of 6707       
Quote: --- Original message by: olly12345
No, what he's saying is "This community sucks compared to this one".
"Oh Look at these in game player biped models from here!"
"Then look at this high definition pre-rendered model that someone who's probably a professional made! God this community sucks more!"


okay, have a seat. you don't seem to be capable of understanding the complexity of the discussion. I made the statements I did in response to this statement, obviously made to imply the halo community is up to par with unreal

Quote: --- Original message by: DarkHalo003
this community has already created items of that caliber.
Edited by DarkHalo003 on Jan 23, 2011 at 11:20 PM


and guess what? the unreal content images were taken in the engine in realtime, not pre-rendered. the bloom on the models is a dead give-away, and the player model images were taken either in-game, in the character select screen, or in the editor. ironically, some of the halo stuff I posted WAS pre-rendered, which is freaking hilarious.

you know, honestly, I'm not suprised the graphical capabilities of the unreal engine burned holes into your brain that screamed "pre-rendered," considering you, assuming you're a typical member, probably have never stepped foot into the field of modding other, newer games.

Edited by HaloIsAHorribleGane on Jan 24, 2011 at 02:53 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 02:19 AM    Msg. 2917 of 6707       
it's surprising how many people worship their precious soil, isn't it?


Bobblehob
Joined: Aug 29, 2010


Posted: Jan 24, 2011 03:51 AM    Msg. 2918 of 6707       
Quote: --- Original message by: HaloIsAHorribleGane
it's surprising how many people worship their precious soil, isn't it?


Two things I would like to point out... One, you compare two different engines with capabilities that are completely different... Unreal, especially the Ut3 engine which the newer weapons and bipeds that you posted about are for, Is a vastly superior engine to the Halo CE engine, has more capabilities, and is much much newer... therefore it stands to reason that there is going to be more interest in modifying and or creating new content for it. Posting images of weapons and bipeds from a much newer game engine, and comparing them to content created for a much older one is not a valid base for, or continuation of an argument.

Second, Please see this post
Quote: FYI, you're on the halo forum, and dissing halo or our abilities as a community helps nobody and serves no purpose. I honestly don't think you know that.


Most people would think you should have realized this by now... but you continue to ignore it.

It seems fairly obvious that any person here could hop onto google images and pull up the work of plenty of accomplished artists and their models/textures/animations as a means to continue to anger the population of one particular forum. The fact that you do it in such a way as to continue to prod people who you disagree with is just disgusting. I will admit, you offer some useful advice and contribute to conversations in a positive way sometimes, but you also spend inordinate amounts of time baiting and prodding people on the forum by telling them just how awful and useless all the work they do is.

Because of that I ask you, why the hell do you continue? Do you get some sort of pleasure from baiting the members here? If anyone who frequents the forums and reads your posts does not understand the point that you are trying to make, then I would be very surprised.

"Halo CE sucks and so does this community."

Alright already we get it, you can have your opinion, now will you please leave this community alone?
Edited by Bobblehob on Jan 24, 2011 at 03:53 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 04:00 AM    Msg. 2919 of 6707       
LOL

you still fail to understand I was responding to one person. you seem to think I'm deliberately going off topic in an attempt to compare CE to UT and preach the engine's superiority to everybody here, when you fail to realize everything that I posted was a valid response to a single person. you don't seem to understand that the origin of this conversation was brought on by someone bringing a ut3 model into halo.

I figured you would have read this earlier..

Quote: okay, have a seat. you don't seem to be capable of understanding the complexity of the discussion. I made the statements I did in response to this statement, obviously made to imply the halo community is up to par with unreal

Quote: --- Original message by: DarkHalo003
this community has already created items of that caliber.
Edited by DarkHalo003 on Jan 23, 2011 at 11:20 PM


but you seem to have ignored it.

everything I have posted about unreal has been a response to people talking about unreal. you're telling me I'm not allowed to respond to people?

funny, when I think about it. someone mentions unreal, eveyone goes "HALO IS SO MUCH BETTER," and now that I've engaged in discussion and brought up valid points, that unreal's community is comprised of much more talented individuals, everybody's like "OKAY WE GET YOUR OPINION, LEAVE US ALONE YOU BIG MEANIE, YOU OFF TOPIC TROLL, STAY ON TOPIC OR ELSE"

is that really how people here deal with differences of opinions? hostile agression first, then playing the victim when proven wrong? is that something to be proud of?

Edited by HaloIsAHorribleGane on Jan 24, 2011 at 04:08 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 04:35 AM    Msg. 2920 of 6707       
see, that won't happen over there because the people over there are actually civilized and mature, and treat people with respect ;)

yeah, I'm going to admit I'm reasonably upset with little green button man up there. it's funny, I don't mind rips. I don't mind ports. what I do mind, however, is taking somebody's work and taking a big fat crap on it by naming it an "Elite Executioner" and not properly citing sources. especially when said character model is extremely well made and distributed for free by someone who made it in their spare time.

besides, I've already got an account there

or is this a case of troles trollin troles

Edited by HaloIsAHorribleGane on Jan 24, 2011 at 04:39 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 04:40 AM    Msg. 2921 of 6707       
>your forums

no way these are my forums.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 04:45 AM    Msg. 2922 of 6707       
>spam

you need some got dayum oxy-clean

oh sorry, thought spam meant advertising for a second there. guess not tho

Edited by HaloIsAHorribleGane on Jan 24, 2011 at 04:46 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 04:54 AM    Msg. 2923 of 6707       
Oh no way man, I'd never. Shame on anyone who dare try to get people to move from a ten year old game engine to a free to-use game engine downloadable at

http://www.udk.com/

that's used by professional companies that has realtime level creation, particle system editing, scripting, cinematic viewing and shader editing, and comes with maxscripts to allow people to easily import their models and animations near-effortlessly, and the abilitiy to straight-up import bitmaps directly into the editor, and a kismet editor to allow people with little scripting experience to still make game mechanics.

Sounds like a terrible idea. I agree. anyone who did such a thing shouold be ashamed ;)

Edited by HaloIsAHorribleGane on Jan 24, 2011 at 04:55 AM


Bobblehob
Joined: Aug 29, 2010


Posted: Jan 24, 2011 04:57 AM    Msg. 2924 of 6707       


Hmm... well when you attack people and the thing that they like doing so vehemently, it follows that they will be hostile and aggressive towards you.

Now about the whole CE vs. UT thing is still ridiculous, and are not comparable in the first place, there is little work in the CE community that is up to par, because the CE engine makes it impossible for it to be... It would seem to be obvious. The argument over that point is silly, just because it is impossible for in-game assets to be on the same level. That was my point.

Unfortunately that is the way that a good portion of this community reacts to differences in opinion, but it might just be a little less hostile, if you didn't word it in a way that was meant to bait people... which you do in most of your posts... In this particular case, your hostile tone made others hostile towards you.
Edited by Bobblehob on Jan 24, 2011 at 04:58 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 04:59 AM    Msg. 2925 of 6707       
Quote: --- Original message by: Juan
SHUN THE NONBELIEVER!




aw come on guy

Edited by HaloIsAHorribleGane on Jan 24, 2011 at 05:00 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 05:06 AM    Msg. 2926 of 6707       

*picture spam removed by admin - net time the user will be as well
Edited by Dennis on Jan 24, 2011 at 08:13 PM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 05:13 AM    Msg. 2927 of 6707       
bro that's a little off-topic, not relevant to anything being said at the moment, and derailing, just sayin'


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 06:19 AM    Msg. 2928 of 6707       
Quote: --- Original message by: TM_L0d3man
this isn't a very large community in terms of members


oh man, why would that be?

could it possibly be because halo's modding tools are horrible and clunky, the community is comprised of people who have no understanding of the concept of basic logic, the .map files are bloated to hell and back and are extremely unoptimized, and creative, new ideas are as rare as a three leafed clover in austrailia when they could be out making a name for themselves becoming artists and programmers and learning to use better, newer, more capable engines?


olly12345
Joined: Jul 30, 2008


Posted: Jan 24, 2011 06:28 AM    Msg. 2929 of 6707       
Quote: --- Original message by: HaloIsAHorribleGane
as rare as a three leafed clover in Australia

For the record, i've never found a 4 leaf clover.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 06:31 AM    Msg. 2930 of 6707       
oh right sorry. four leafed. I guess I've been smoking too much mariJUANa to remember which one was the rare one.

Quote: --- Original message by: Bobblehob
Now about the whole CE vs. UT thing is still ridiculous, and are not comparable in the first place, there is little work in the CE community that is up to par, because the CE engine makes it impossible for it to be... It would seem to be obvious. The argument over that point is silly, just because it is impossible for in-game assets to be on the same level. That was my point.


bit of a late response, but I can link you to some ut2004 mods, which uses assets the halo engine would be much more than capable of handling





Edited by HaloIsAHorribleGane on Jan 24, 2011 at 06:37 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 07:19 AM    Msg. 2931 of 6707       
Quote: --- Original message by: TM_L0d3man
If you think Halo's modding tools are horrible and clunky then you really must have no decent understanding of them.


3ds max is every fanboy's lubricant into having hot lovemaking with halo modding. this is where most people who think remaking every weapon from reach would be mlg pro. bluestreak is a maxscript used to export models and animations into files compilable with tool

guerilla is used to edit variables in the game, .globals consists of player bipeds and general world rules and physics, .weapon tags are weapons, .item_collections are used to place weapons and equipment in maps in sapien, .projectile tags are the projectiles fired from weapons, released from explosion effects, etc, .collision_geometry is the collision attached to items. .garbage tags are used for things like gibs, body parts falling, etc. and there's tons more. the problem with these is they're nothing more than a template. you cannot code your own tags and create your own functions within tags without serious hacking and reverse-engineering. everything is hard-coded except for the variables you edit

sapien is used to place items and equipment in the maps before compiling. forge for devs. yeah that's about it

tool is used to convert assets into tags and to compile maps and bake lightmaps

any game that compiles cache files and maps that are easily over 50 mb is horribly unoptimized and terribly coded

now that that's out of the way, if you've ever used the udk, you'd understand why one would say halo's engine tools are clunky and horrible and limited. I'd love to see your halo modding tools do this



Edited by HaloIsAHorribleGane on Jan 24, 2011 at 07:29 AM


Bobblehob
Joined: Aug 29, 2010


Posted: Jan 24, 2011 08:31 AM    Msg. 2932 of 6707       
Add in the ridiculous stuff you can do with serious scripting and you have a vintage 2001 Xbox engine optimized for online play, that is remarkably good. I mean seriously, I have seen completely new gametypes made using only scripting...

Oh and by the way, the original wall of images you posted was Ut3 which is in no way comparable. Now going back to Ut2004, yeah, there is some merit to it. Though, if you actually browse through the downloads page of this site there is a ridiculous amount of content. Granted, its not all the highest quality, but still alot more released, fully animated and tagged weapons and such for your pleasure.
Edited by Bobblehob on Jan 24, 2011 at 08:35 AM
Edited by Bobblehob on Jan 24, 2011 at 08:36 AM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Jan 24, 2011 08:41 AM    Msg. 2933 of 6707       
What the hell is the point of this argument? Seriously...


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Jan 24, 2011 08:55 AM    Msg. 2934 of 6707       
Quote: --- Original message by: doompig444
Hey guys, what do you say, let's reskin this into a Flood Punisher Form!

Too bad I won't buy that game; I refuse to for at least another year, when it SHOULD have come out.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 24, 2011 09:09 AM    Msg. 2935 of 6707       
Halo is more fun that UT imo. UT is way too fast paced for typical enjoyment.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 24, 2011 03:34 PM    Msg. 2936 of 6707       
Quote: --- Original message by: ThetianSoldier
Quote: --- Original message by: doompig444
Hey guys, what do you say, let's reskin this into a Flood Punisher Form!

Too bad I won't buy that game; I refuse to for at least another year, when it SHOULD have come out.

What? L4D2?
Also
That is a charger. Not a "flood punisher from."



Quote: --- Original message by: Juan
Quote: --- Original message by: HaloIsAHorribleGane

bit of a late response, but I can link you to some ut2004 mods, which uses assets the halo engine would be much more than capable of handling

http://www.runestorm.com/sites/default/files/images/BW_WP_09.jpg
http://www.runestorm.com/sites/default/files/images/BW_WP_05.jpg
http://www.runestorm.com/sites/default/files/images/BW_WP_10.jpg
http://www.runestorm.com/sites/default/files/images/BW_WP_11.jpg

SHUN! You're spamming this biped thread with weapons!

This is true.
SHUN the non-believer. SHUN! SHUN!


I got cracking on my biped last night and this morning. Finished the helmet(sorta) and started on the chest plate. The CMT's guy is for ref.


I might or might not make it just armor. So far I plan on making a complete person.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 24, 2011 03:37 PM    Msg. 2937 of 6707       
looking good man.


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Jan 24, 2011 05:35 PM    Msg. 2938 of 6707       
Hes not done yet. thats why.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 24, 2011 05:52 PM    Msg. 2939 of 6707       
Quote: --- Original message by: HaloIsAHorribleGane

LOL

you still fail to understand I was responding to one person. you seem to think I'm deliberately going off topic in an attempt to compare CE to UT and preach the engine's superiority to everybody here, when you fail to realize everything that I posted was a valid response to a single person. you don't seem to understand that the origin of this conversation was brought on by someone bringing a ut3 model into halo.

I figured you would have read this earlier..

Quote: okay, have a seat. you don't seem to be capable of understanding the complexity of the discussion. I made the statements I did in response to this statement, obviously made to imply the halo community is up to par with unreal

Quote: --- Original message by: DarkHalo003
this community has already created items of that caliber.
Edited by DarkHalo003 on Jan 23, 2011 at 11:20 PM


but you seem to have ignored it.

everything I have posted about unreal has been a response to people talking about unreal. you're telling me I'm not allowed to respond to people?

funny, when I think about it. someone mentions unreal, eveyone goes "HALO IS SO MUCH BETTER," and now that I've engaged in discussion and brought up valid points, that unreal's community is comprised of much more talented individuals, everybody's like "OKAY WE GET YOUR OPINION, LEAVE US ALONE YOU BIG MEANIE, YOU OFF TOPIC TROLL, STAY ON TOPIC OR ELSE"

is that really how people here deal with differences of opinions? hostile agression first, then playing the victim when proven wrong? is that something to be proud of?

Edited by HaloIsAHorribleGane on Jan 24, 2011 at 04:08 AM


You realize that we're not saying Halo is better and nor are we rejecting your opinion. The way you post in such an incendiary manner is why we're talking back. I'm saying this community HAS created content on the caliber of what you have posted - just not collectively as a many other communities seem to. Thirdly, most people working on UDK do for a job/prohobby. Most of the people here are still young teenagers. Please understand that.

Now in any forum, please understand that all conversations in a thread are plausibly open to any contributors willing to take their own views and write them in. With that said, it doesn't matter who you think your comment is only directed at: other users can stand in and agree with anyone or disagree with anyone. He turned an AB conversation into an ABA because he is disagreeing with you while maintaining the same discussion that we are having.

Quote: --- Original message by: Bobblehob



Hmm... well when you attack people and the thing that they like doing so vehemently, it follows that they will be hostile and aggressive towards you.

Now about the whole CE vs. UT thing is still ridiculous, and are not comparable in the first place, there is little work in the CE community that is up to par, because the CE engine makes it impossible for it to be... It would seem to be obvious. The argument over that point is silly, just because it is impossible for in-game assets to be on the same level. That was my point.

Unfortunately that is the way that a good portion of this community reacts to differences in opinion, but it might just be a little less hostile, if you didn't word it in a way that was meant to bait people... which you do in most of your posts... In this particular case, your hostile tone made others hostile towards you.
Edited by Bobblehob on Jan 24, 2011 at 04:58 AM

This post defeats every form of evidence you've used so far to heighten yourself. Why? Because when you model for the UDK, you MUST do it a certain way and it's a lot different when it's in the engine. It's dynamic engine is 100x better than CE's, therefore anything ingame will automatically look better. In other words, don't poke fun at pre-rendered material; to make pre-rendered look as good outside of an engine can be just as difficult as making it look as good inside the engine.

And use your head. If we give credit, then obviously the creator has been credited. This would entail stating the original model's purpose and title. The way the Thrall looks it could be convincingly an Elite in a Halo mod of any kind. UDK or HCE. Why do you honestly infer that I meant to rip off someone else's content as something else? I'm saying that as a heavily-armored Elite it could be called something intimidating like the Elite Executioner.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 05:54 PM    Msg. 2940 of 6707       
Quote: --- Original message by: TM_L0d3man
Of course it's not as expansive as the UEK.

obviously

But if you know how to use it, the HEK can do some very cool things.

like battle rifles, sniper rifles, magnums and all sorts of awesome stuff like that right? it's apparently really good for remaking halo!

I also never said that it's coding was "optimised" to current standards.

because I implied you said it did right

I really don't know what you're trying to accomplish here.

simply giving responses to people who want answers from my ;)

It's a "battle" you cannot win.

oh hoh now I'm trying to win something! boy I tell you what, there's nothing better to me than sipping a beer after a nice, big, fat e-victory. over the internet. god, I'm so proud of myself when I win e-victories

You fail to use simple HEK tools

despite the fact that you don't know what I've done with the tools, and the fact that I'd given you a run-down of how the tools work I clearly don't know how to use the them

so you go on ranting about how UEK is so much better.

well, you didn't seem to understand why I thought Halo was so clunky and horrible. I guess explaining in order to inform and enlighten myself means I'm ranting. since we're throwing around judgement here, to me it just sounds like you don't want to feel like you're using an inferior, dead engine because you don't have the necessary skills to create impressive content on engines that actually require programming and scripting knowledge ;)

Cool story bro.

and they all lived happily ever after


Quote: --- Original message by: DarkHalo003
This post defeats every form of evidence you've used so far to heighten yourself. Why? Because when you model for the UDK, you MUST do it a certain way and it's a lot different when it's in the engine. It's dynamic engine is 100x better than CE's, therefore anything ingame will automatically look better. In other words, don't poke fun at pre-rendered material; to make pre-rendered look as good outside of an engine can be just as difficult as making it look as good inside the engine.

this entire statement is invalidated by any weapon/player model content created in the unreal tournament 2004 engine.


better pic (can't hotlink) http://www.utzone.de/forum/downloads.php?do=file&id=940&rating=9.3

And use your head. If we give credit, then obviously the creator has been credited. This would entail stating the original model's purpose and title. The way the Thrall looks it could be convincingly an Elite in a Halo mod of any kind. UDK or HCE. Why do you honestly infer that I meant to rip off someone else's content as something else? I'm saying that as a heavily-armored Elite it could be called something intimidating like the Elite Executioner.

you've apparently not read a single thing I've written concerning this subject. therefore, you get no proper response because I'd just be repeating myself

Edited by HaloIsAHorribleGane on Jan 24, 2011 at 06:13 PM

 
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