
TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Jun 18, 2011 11:24 AM
Msg. 8716 of 12975
Quote: --- Original message by: DarkHalo003 That's nice. Real nice.
Also, sorry you're using a mac. IKR!!!! i cant wait till my frickin mom gives me back mu god damned computer. I cant do sheet on dis one.
|
|
|

Amazingcuziam
Joined: Apr 16, 2010
Sup.
|
Posted: Jun 18, 2011 12:28 PM
Msg. 8717 of 12975
Quote: --- Original message by: Spartan 279Quote: --- Original message by: DarkHalo003 That's nice. Real nice.
Also, sorry you're using a mac. IKR!!!! i cant wait till my frickin mom gives me back mu god damned computer. I cant do sheet on dis one. First off, L2Engrish. Second, L2Macintosh, its not that hard. Thats all i have to say.
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Jun 18, 2011 12:33 PM
Msg. 8718 of 12975
MAC's are awesome. mac's are stupid.
|
|
|

TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Jun 18, 2011 12:34 PM
Msg. 8719 of 12975
Quote: --- Original message by: AmazingcuziamQuote: --- Original message by: Spartan 279Quote: --- Original message by: DarkHalo003 That's nice. Real nice.
Also, sorry you're using a mac. IKR!!!! i cant wait till my frickin mom gives me back mu god damned computer. I cant do sheet on dis one. First off, L2Engrish. Second, L2Macintosh, its not that hard. Thats all i have to say. am not used to typing on macs and the fact that im Creative Writing major and have a 94 avergae in english beg to differ.
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Jun 18, 2011 12:38 PM
Msg. 8720 of 12975
Quote: --- Original message by: Spartan 279Quote: --- Original message by: AmazingcuziamQuote: --- Original message by: Spartan 279Quote: --- Original message by: DarkHalo003 That's nice. Real nice.
Also, sorry you're using a mac. IKR!!!! i cant wait till my frickin mom gives me back mu god damned computer. I cant do sheet on dis one. First off, L2Engrish. Second, L2Macintosh, its not that hard. Thats all i have to say. I'm not used to typing on macintosh's And the fact that I have a Creative Writing major, and have a 94 average in English, I beg to differ. Fixed that for yah mista writing major.
|
|
|

TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Jun 18, 2011 01:28 PM
Msg. 8721 of 12975
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Spartan 279Quote: --- Original message by: AmazingcuziamQuote: --- Original message by: Spartan 279Quote: --- Original message by: DarkHalo003 That's nice. Real nice.
Also, sorry you're using a mac. IKR!!!! i cant wait till my frickin mom gives me back mu god damned computer. I cant do sheet on dis one. First off, L2Engrish. Second, L2Macintosh, its not that hard. Thats all i have to say. I'm not used to typing on macintosh's And the fact that I have a Creative Writing major, and have a 94 average in English, I beg to differ. Fixed that for yah mista writing major. my speed typing, especially on macbooks, usually results in typos. And idgaf bout spellin on the interwebz. H311, on the web, i usually try to spell a word or two wrong, or use slang, bcz it s either a-funneh, b- a meme/internet thing that alot of people do, c-cuz its shorter and easier.
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Jun 18, 2011 06:29 PM
Msg. 8722 of 12975
Quote: --- Original message by: SlappyThePirateQuote: --- Original message by: Shade117 pro Dubs bro. You didn't even get doubles, nob XD Mine was Msg. 8933 of 8958, learn to internet? Edited by SlappyThePirate on Jun 18, 2011 at 10:09 AM I don't even know what you meant when posting, i JUST did that for the lulz. I have no reason for doing it other than the lulz.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jun 19, 2011 10:11 AM
Msg. 8723 of 12975
Quote: --- Original message by: Shade117 proQuote: --- Original message by: SlappyThePirateQuote: --- Original message by: Shade117 pro Dubs bro. You didn't even get doubles, nob XD Mine was Msg. 8933 of 8958, learn to internet? Edited by SlappyThePirate on Jun 18, 2011 at 10:09 AM I don't even know what you meant when posting, i JUST did that for the lulz. I have no reason for doing it other than the lulz. Most likely you did that meaning "Look, Look ! I CAN MAEK GOOD SHADERZ IN 3DS." But you forgot the shoulders plates  I'm trolling.
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Jun 20, 2011 07:22 AM
Msg. 8724 of 12975
Quote: --- Original message by: bourrin33Quote: --- Original message by: Shade117 proQuote: --- Original message by: SlappyThePirateQuote: --- Original message by: Shade117 pro Dubs bro. You didn't even get doubles, nob XD Mine was Msg. 8933 of 8958, learn to internet? Edited by SlappyThePirate on Jun 18, 2011 at 10:09 AM I don't even know what you meant when posting, i JUST did that for the lulz. I have no reason for doing it other than the lulz. Most likely you did that meaning "Look, Look ! I CAN MAEK GOOD SHADERZ IN 3DS." But you forgot the shoulders plates  I'm trolling. lol I can! But that wasn't the point. I made it because I was bored not to mention the lulz.  oh and the shoulder plates I couldn't be bothered to put some on, but I do have all of the armor variants in 3ds max and all of them are shadered 
|
|
|

teh lag
Joined: May 6, 2008
|
Posted: Jun 21, 2011 12:20 PM
Msg. 8725 of 12975
Quote: --- Original message by: teh lagQuote: --- Original message by: DarkHalo003 Will you ever do a Beam Rifle that actually looks nice and works right in HCE? Just a simple qustion. Maybe later. http://www.youtube.com/watch?v=NyyiNv6S6q4Later is now. Quote: This took ~3 hours to make, and by now I'm a total pro dude when it comes to reusing animations so once I had the set done it took only a few minutes to apply it to the other arms. Render overnight and boom! New video to show everyone! Oh I also turned down the motion blur because the more I think about it, it was kind of ridiculous in my last render video.
There's a lot I want to do for my next release so I can't give a solid date... but before any of that I really want to finish the nearly year-overdue conclusion to the BR tutorial, so I guarantee the next video I upload will be something for that.
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Jun 21, 2011 12:43 PM
Msg. 8726 of 12975
Quote: --- Original message by: teh lagQuote: --- Original message by: teh lagQuote: --- Original message by: DarkHalo003 Will you ever do a Beam Rifle that actually looks nice and works right in HCE? Just a simple qustion. Maybe later. http://www.youtube.com/watch?v=NyyiNv6S6q4Later is now. Quote: This took ~3 hours to make, and by now I'm a total pro dude when it comes to reusing animations so once I had the set done it took only a few minutes to apply it to the other arms. Render overnight and boom! New video to show everyone! Oh I also turned down the motion blur because the more I think about it, it was kind of ridiculous in my last render video.
There's a lot I want to do for my next release so I can't give a solid date... but before any of that I really want to finish the nearly year-overdue conclusion to the BR tutorial, so I guarantee the next video I upload will be something for that. Purdy. I see you liek TF2?I saw those hands.... E: Didn't relise Cap's lock was on xD Edited by Skidrow925 on Jun 21, 2011 at 12:50 PM
|
|
|

teh lag
Joined: May 6, 2008
|
Posted: Jun 21, 2011 12:47 PM
Msg. 8727 of 12975
Quote: --- Original message by: Skidrow925 Purdy. I see you liek TF2? i SAW THOSE HANDS... Uh... no. Those are my hands. I made them. They're just untextured. Nothing to do with TF2. (I'm neutral with respect to the game itself). Edited by teh lag on Jun 21, 2011 at 12:48 PM
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Jun 21, 2011 12:51 PM
Msg. 8728 of 12975
Quote: --- Original message by: teh lagQuote: --- Original message by: Skidrow925 Purdy. I see you liek TF2? i SAW THOSE HANDS... Uh... no. Those are my hands. I made them. They're just untextured. Nothing to do with TF2. (I'm neutral with respect to the game itself). Edited by teh lag on Jun 21, 2011 at 12:48 PM Ok because the texture look's the same as the hand's in TF2.
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Jun 21, 2011 02:37 PM
Msg. 8729 of 12975
Quote: --- Original message by: teh lagQuote: --- Original message by: teh lagQuote: --- Original message by: DarkHalo003 Will you ever do a Beam Rifle that actually looks nice and works right in HCE? Just a simple qustion. Maybe later. http://www.youtube.com/watch?v=NyyiNv6S6q4Later is now. Quote: This took ~3 hours to make, and by now I'm a total pro dude when it comes to reusing animations so once I had the set done it took only a few minutes to apply it to the other arms. Render overnight and boom! New video to show everyone! Oh I also turned down the motion blur because the more I think about it, it was kind of ridiculous in my last render video.
There's a lot I want to do for my next release so I can't give a solid date... but before any of that I really want to finish the nearly year-overdue conclusion to the BR tutorial, so I guarantee the next video I upload will be something for that. *High-Fives!* Glad I could be a part of history!
|
|
|

doompig444
Joined: Mar 22, 2010
Mornië alantië
|
Posted: Jun 21, 2011 04:07 PM
Msg. 8730 of 12975
Quote: --- Original message by: teh lagQuote: --- Original message by: teh lagQuote: --- Original message by: DarkHalo003 Will you ever do a Beam Rifle that actually looks nice and works right in HCE? Just a simple qustion. Maybe later. http://www.youtube.com/watch?v=NyyiNv6S6q4Later is now. Quote: This took ~3 hours to make, and by now I'm a total pro dude when it comes to reusing animations so once I had the set done it took only a few minutes to apply it to the other arms. Render overnight and boom! New video to show everyone! Oh I also turned down the motion blur because the more I think about it, it was kind of ridiculous in my last render video.
There's a lot I want to do for my next release so I can't give a solid date... but before any of that I really want to finish the nearly year-overdue conclusion to the BR tutorial, so I guarantee the next video I upload will be something for that. Where's the overheated nade toss?
|
|
|

Contrary Smuglord
Joined: May 25, 2011
|
Posted: Jun 21, 2011 04:20 PM
Msg. 8731 of 12975
|
|
|

tylerp14
Joined: Oct 12, 2010
Ohai der...
|
Posted: Jun 21, 2011 04:56 PM
Msg. 8732 of 12975
Lawls......
|
|
|

teh lag
Joined: May 6, 2008
|
Posted: Jun 21, 2011 05:16 PM
Msg. 8733 of 12975
Quote: --- Original message by: doompig444Where's the overheated nade toss? It's in the same place as the overlays, overheated ready, and the ammunition overlay that moves the origins forwards in-game.
|
|
|

doompig444
Joined: Mar 22, 2010
Mornië alantië
|
Posted: Jun 21, 2011 06:47 PM
Msg. 8734 of 12975
Quote: --- Original message by: teh lagQuote: --- Original message by: doompig444Where's the overheated nade toss? It's in the same place as the overlays, overheated ready, and the ammunition overlay that moves the origins forwards in-game. Oh. Just Czeching, you know.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jun 23, 2011 10:57 PM
Msg. 8735 of 12975
Something kinda custom-ish: http://www.youtube.com/watch?v=QCs8F6s1xycQuote: --- Original message by: That description that no one ever reads Yes, this model is nerf inspired. I was thinking of doing a whole set of nerf weapons mainly because I couldn't decide between doing sci-fi and modern weapons. I'm sure this model is also terribly optimized and terribly modelled in the first place, but cut me some slack. It's only my second model ever.
The model is also modified to be bottom loading, because loading it as it would load regularly would take a while and be unpractical.
I'm also aware that the animations contain several problems, most prominently the clipping and the lack of contact between the fingers and the bullet. This I blame on the terrible model that I made. I didn't realize that the bullet was too small to actually hold until after I started animating. I'm also done with this set, and if any of you want to fix the problems, the files are linked in the description (which you guys should be reading :V)
Both the weapon model and animations are by me (hooray for a crappy second model ever), and criticism will be appreciated for future works, but will probably not be implemented into this particular work for I am done with it.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jun 24, 2011 12:52 AM
Msg. 8736 of 12975
Fixed FP rig. Not the best, but I can live with it. 3P rig still has some issues with left hand but I'm still on it. You can't really see it on the the picture but 3P right hand is in place. So... all I have to do is to move the left cyborg hand node heaps to the right... But I don't think I can fix the 180 degree arm of his... Just had to fix the left to the right... Edited by spartan314 on Jun 24, 2011 at 06:00 PM
|
|
|

doompig444
Joined: Mar 22, 2010
Mornië alantië
|
Posted: Jun 24, 2011 02:02 AM
Msg. 8737 of 12975
Quote: --- Original message by: Gamma927Something kinda custom-ish: http://www.youtube.com/watch?v=QCs8F6s1xycQuote: --- Original message by: That description that no one ever reads Yes, this model is nerf inspired. I was thinking of doing a whole set of nerf weapons mainly because I couldn't decide between doing sci-fi and modern weapons. I'm sure this model is also terribly optimized and terribly modelled in the first place, but cut me some slack. It's only my second model ever.
The model is also modified to be bottom loading, because loading it as it would load regularly would take a while and be unpractical.
I'm also aware that the animations contain several problems, most prominently the clipping and the lack of contact between the fingers and the bullet. This I blame on the terrible model that I made. I didn't realize that the bullet was too small to actually hold until after I started animating. I'm also done with this set, and if any of you want to fix the problems, the files are linked in the description (which you guys should be reading :V)
Both the weapon model and animations are by me (hooray for a crappy second model ever), and criticism will be appreciated for future works, but will probably not be implemented into this particular work for I am done with it. You alone can make my song take flight... It's over now, the music of the night. RIP Gamma
|
|
|

Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
|
Posted: Jun 24, 2011 03:12 AM
Msg. 8738 of 12975
awww :/ ive watched your videos with awe someday i hope you can aadd all your cool stuff in one map and call it gamma land a virtual theme park
|
|
|

Petera275
Joined: Dec 7, 2010
Some things just don't work...
|
Posted: Jun 24, 2011 02:44 PM
Msg. 8739 of 12975
|
|
|

Sergeant 1337
Joined: May 1, 2010
Do you even lift?
|
Posted: Jun 24, 2011 04:12 PM
Msg. 8740 of 12975
Wow.......
That DMR sucks anyways, the scope is hideous.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jun 24, 2011 05:17 PM
Msg. 8741 of 12975
Oh well that's just perfect. Is there a screenshot of the DMR in the map? Cuz if it's leaked, then FRMT will have to go total hardcore in keeping tags to ourselves until FRMT has a decent tagset like we planned to have.
|
|
|

Petera275
Joined: Dec 7, 2010
Some things just don't work...
|
Posted: Jun 24, 2011 05:48 PM
Msg. 8742 of 12975
Quote: --- Original message by: Sergeant 1337 Wow.......
That DMR sucks anyways, the scope is hideous. It's far from sucky, but it's not perfect. In any case, I'd say it's the best one I've seen on the site so far that isn't this one: http://www.youtube.com/watch?v=HjFPczPQWlk
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 24, 2011 07:12 PM
Msg. 8743 of 12975
@ the people with the reach ar and dmr.
ar - bad unwraps looks stretched in some places - to boxy (ya i said boxy and someone is gonna quote this like usual) - looks horrible learn to shader
dmr bassicly same as above except why is the spartan holding it like a pistol
|
|
|

Dark Neon
Joined: Jun 8, 2009
|
Posted: Jun 24, 2011 07:43 PM
Msg. 8744 of 12975
Quote: --- Original message by: spartan314 -snip- Edited by spartan314 on Jun 24, 2011 at 06:00 PM So, why aren't you using the ar weapon label? Last time I checked the DMR wasn't exactly a pistol.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jun 24, 2011 09:07 PM
Msg. 8745 of 12975
Quote: --- Original message by: Dark NeonQuote: --- Original message by: spartan314 -snip- Edited by spartan314 on Jun 24, 2011 at 06:00 PM So, why aren't you using the ar weapon label? Last time I checked the DMR wasn't exactly a pistol. Explain please what the AR Weapon label is. Opinions for fixes are welcome. And it's using a pistol.weapon but instead of the pistol.gbxmodel it has the DMR one. And it's using Battle Rifle animations (placeholder until we get it actually animated). *Sigh...* I'll have to talk to Cheddars and a few other people about this... E: Just a question. I'm away from home right now and can't check but is that map protected? Edited by spartan314 on Jun 24, 2011 at 09:09 PM
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Jun 25, 2011 12:23 AM
Msg. 8746 of 12975
Why would anyone even want to take tags from the map, its the same bunch of overcirculated crappy H3 tags, with ridiculously shiny multipurpose textures. Lots of the same crappy, unfinished particle effects, and a couple mediocre Reach weapons with messed up models, textures, and rigs. I wouldn't even want to unprotect the map, much less rip tags from it.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jun 25, 2011 12:26 AM
Msg. 8747 of 12975
Quote: --- Original message by: Bobblehob Why would anyone even want to take tags from the map, its the same bunch of overcirculated crappy H3 tags, with ridiculously shiny multipurpose textures. Lots of the same crappy, unfinished particle effects, and a couple mediocre Reach weapons with messed up models, textures, and rigs. I wouldn't even want to unprotect the map, much less rip tags from it. Well, I'm just going to hope people think of the map like this guy...
|
|
|

Sergeant 1337
Joined: May 1, 2010
Do you even lift?
|
Posted: Jun 25, 2011 02:09 AM
Msg. 8748 of 12975
ya cuz it's sh**?
|
|
|

Amazingcuziam
Joined: Apr 16, 2010
Sup.
|
Posted: Jun 25, 2011 02:29 AM
Msg. 8749 of 12975
Quote: --- Original message by: idltp i wanna rip ur awesum fuel rod gun I wanna rip ur not-so awesome forum account out of your pathetic dying grasp, but that wont happen... (English - I want to ban you, but I can't.). Back on-topic! If I make a box shoot lasers, does it count as a weapon, and can I post it here?
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Jun 25, 2011 06:08 AM
Msg. 8750 of 12975
Quote: --- Original message by: idltp
Why would you want to ban me? My point is valid: Bobble is a hypocrite. *waits for someone to say "IZ THAT WHERE A HIPPO GIVZ CRIT???!11!1!!!!!"*
He cries about rips & insults people because they can't model their own things. But can he model? NO. Edited by idltp on Jun 25, 2011 at 04:53 AM Hey idiot, by your logic, I can't insult the president because I haven't been president. I cant insult Hitler because I haven't been a dictator. I can't insult Justin Beiber because I'm not a pop star. See where I am going here? I can tell and say that a model is a total piece of crap, even if I can't make a model. You also would do well to look up the definition of the word Hypocrite. If I were to say a model was crappy for a certain reason, the make a model with the same problem, then I would be a hypocrite, but in this situation the word does not apply. Edited by Bobblehob on Jun 25, 2011 at 06:23 AMEdited by Bobblehob on Jun 25, 2011 at 06:57 AM
|
|
|