
antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jun 8, 2011 01:42 AM
Msg. 8541 of 12975
Quote: --- Original message by: jesseQuote: --- Original message by: bourrin33 Cubic model, low detailled, ugly fp placement/anims, hideous numbers and bad shadering.
I hope it's a pre-alpha version. Why rag on him for that? D: what if he was showing off the sky or a texture? :P this is the weapon WIP thread. derp
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 8, 2011 02:43 AM
Msg. 8542 of 12975
Quote: --- Original message by: bourrin33 Cubic model, low detailled, ugly fp placement/anims, hideous numbers and bad shadering.
I hope it's a pre-alpha version. It's FRMT's model. Crit suggested taken into account. I'm on bro. E: I gave to tyler to have fun with. Edited by spartan314 on Jun 8, 2011 at 03:34 AM
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Jun 8, 2011 02:47 AM
Msg. 8543 of 12975
ultra-mega-pre-alpha  Quote: --- Original message by: spartan314Where did you get the ammo numbers?  Looks great btw! thanks Edited by 6thLoneWolf on Jun 8, 2011 at 03:45 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 8, 2011 02:49 AM
Msg. 8544 of 12975
Where did you get the ammo numbers?  Looks great btw!
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 8, 2011 07:11 AM
Msg. 8545 of 12975
Probably a screen-cap of Reach's which may be from their alpha/beta version.
I'm sure that's the only thing he has there and the other numbers still need to be made.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 8, 2011 07:27 AM
Msg. 8546 of 12975
Quote: --- Original message by: 6thLoneWolfultra-mega-pre-alpha  Quote: --- Original message by: spartan314Where did you get the ammo numbers?  Looks great btw! thanks Edited by 6thLoneWolf on Jun 8, 2011 at 03:45 AM looks good but I really need to fix that unwrap. Shouldn't take me long :p
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Jun 8, 2011 01:32 PM
Msg. 8547 of 12975
Quote: --- Original message by: ODX Probably a screen-cap of Reach's which may be from their alpha/beta version.
I'm sure that's the only thing he has there and the other numbers still need to be made. lol http://www.xfire.com/video/482260/
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jun 8, 2011 02:08 PM
Msg. 8548 of 12975
 THE DISPLAY DOSENT LOOKS SCREENY
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jun 9, 2011 01:52 AM
Msg. 8549 of 12975
Quote: --- Original message by: milkkookie THE DISPLAY DOSENT LOOKS SCREENY what does this mean
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 9, 2011 01:55 AM
Msg. 8550 of 12975
Like it doesn't look as if it's a screen with static stuff and all.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jun 9, 2011 11:51 AM
Msg. 8551 of 12975
Quote: --- Original message by: waffles i like the screen :P
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 9, 2011 06:07 PM
Msg. 8552 of 12975
I was able to extract the AR screen ui except the numbers from reach. can I use those numbers? And how do you compile multiple bitmaps into one like the compass and numbers? I wanna do that with the reach compass I extracted lol
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jun 9, 2011 06:22 PM
Msg. 8553 of 12975
I remember a long time ago Advancebo post a link to the font that looked exactly like the reach assault rifle's numbers.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 10, 2011 02:23 AM
Msg. 8554 of 12975
Would you be able to tell me which thread? It would be greatly appreciated
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Jun 10, 2011 02:59 AM
Msg. 8555 of 12975
If you want the real numbers plate, the font is "Agency FB" ;)
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Jun 10, 2011 05:39 AM
Msg. 8556 of 12975
Quote: --- Original message by: Shockwave If you want the real numbers plate, the font is "Agency FB" ;) is similar but not the same edit: thanks btw Edited by 6thLoneWolf on Jun 11, 2011 at 05:24 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 10, 2011 08:57 PM
Msg. 8557 of 12975
Here are some renders of an m24 I am making. (I havn't worked on it in a while, but I am gonna go ahead and finish it up pretty soon) I originally made it just for fun (and practice) but I am gonna go ahead and finish it up and put it in-game.   It will probably be going into some maps that I am planning on making soon. Any Advice/Criticizm/Insults are welcome (I know it is a little too high poly right now but I will be fixing that soon.)
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 10, 2011 09:53 PM
Msg. 8558 of 12975
lol put some lions in your new map so we can shoot them with that
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 10, 2011 10:10 PM
Msg. 8559 of 12975
Quote: --- Original message by: Cheddars lol put some lions in your new map so we can shoot them with that Lions??? What in the world do lions have to do with my m24???
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Jun 10, 2011 10:13 PM
Msg. 8560 of 12975
very nice m24 ^^ cant wait to see a skin and textures on it im planning on modeling a psg-1 for my map
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 10, 2011 10:31 PM
Msg. 8561 of 12975
Quote: --- Original message by: Wesker very nice m24 ^^ cant wait to see a skin and textures on it im planning on modeling a psg-1 for my map Thanks, I am glad you like it. I was going to put the foldable bipod that M24s ussually have, but I havn't been able to make it look quite right... so I think I am gonna wimp out and not do that part. Post a pic of your PSG-1 once you model it, that is a cool gun, I would like to see how it comes out. I will be making a Dragonov at some point (for the same map that I am gonna use the m24 in). I am not exactly sure when I will have the time to get around to it, but eventually I will get to it :D
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 10, 2011 11:14 PM
Msg. 8562 of 12975
im started unwrapping a reach pistol for boneyard. heres how itslooking so far: (still wip) 
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 10, 2011 11:58 PM
Msg. 8563 of 12975
post the pic at an angle :\
Side renders can always look good.
But other than that, it looks like your (fractured) team is getting some legit work done, something not seen very often. Edited by jesse on Jun 10, 2011 at 11:58 PM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 11, 2011 12:03 AM
Msg. 8564 of 12975
lol were curently unwrapping shotgun and sniper atm and boneyards ingame just needs shaders and scenery which im working on
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jun 11, 2011 10:23 AM
Msg. 8565 of 12975
Quote: --- Original message by: Cheddars lol were curently unwrapping shotgun and sniper atm and boneyards ingame just needs shaders and scenery which im working on and that se cret project i gave you *not revealing yet* *will be released though eventually* wait, hunters model? (shotgun) I have another one for you, for our project.
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teh lag
Joined: May 6, 2008
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Posted: Jun 11, 2011 01:20 PM
Msg. 8566 of 12975
More in-game stuff for my release of stuff on the 12th... http://www.youtube.com/watch?v=3cnKqBVWyZMQuote: The release is tomorrow guys! I'm working hard to make everything as polished as possible; hopefully you all will enjoy what I have in store.
Fun fact: every set in this video was pieced together from past ones. I did almost literally no work aside from porting stuff to the Elite rig (or pasting old animations onto new origins).
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Jun 11, 2011 01:50 PM
Msg. 8567 of 12975
Omg that BR and spiker are epic :D And I absolutely love the throwing sound of the nades :D
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 11, 2011 04:14 PM
Msg. 8568 of 12975
Will you ever do a Beam Rifle that actually looks nice and works right in HCE? Just a simple qustion.
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teh lag
Joined: May 6, 2008
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Posted: Jun 11, 2011 05:12 PM
Msg. 8569 of 12975
Quote: --- Original message by: DarkHalo003 Will you ever do a Beam Rifle that actually looks nice and works right in HCE? Just a simple qustion. Maybe later.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jun 11, 2011 05:17 PM
Msg. 8570 of 12975
beam rifle should be easy to tag
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jun 11, 2011 05:21 PM
Msg. 8571 of 12975
I swear there's some H3 ones around somewhere. In all of the maps I've played with Beam Rifles, I've only ever seen H2 ones, though. And the damage caused by projectiles was way off. I don't see why people don't just match it to that of the sniper rifle.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 11, 2011 05:47 PM
Msg. 8572 of 12975
Quote: --- Original message by: teh lagMore in-game stuff for my release of stuff on the 12th... http://www.youtube.com/watch?v=3cnKqBVWyZMQuote: The release is tomorrow guys! I'm working hard to make everything as polished as possible; hopefully you all will enjoy what I have in store.
Fun fact: every set in this video was pieced together from past ones. I did almost literally no work aside from porting stuff to the Elite rig (or pasting old animations onto new origins). omg your legendary.would you be able to do dmr animations if I gave you the model?
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jun 11, 2011 05:51 PM
Msg. 8573 of 12975
Quote: --- Original message by: CheddarsQuote: --- Original message by: teh lagMore in-game stuff for my release of stuff on the 12th... http://www.youtube.com/watch?v=3cnKqBVWyZMQuote: The release is tomorrow guys! I'm working hard to make everything as polished as possible; hopefully you all will enjoy what I have in store.
Fun fact: every set in this video was pieced together from past ones. I did almost literally no work aside from porting stuff to the Elite rig (or pasting old animations onto new origins). omg your legendary.would you be able to do dmr animations if I gave you the model? orly? achem
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 11, 2011 07:01 PM
Msg. 8574 of 12975
Teh Lag isn't really up for grabs in terms of "he will animate this for you" per se. I can't speak for him personally but he's probably a little busy with things.
There's beam rifles around too, and if not then I could get you one although it's HDoan's from...God knows how long again.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 11, 2011 07:46 PM
Msg. 8575 of 12975
Quote: --- Original message by: Cheddars omg your legendary did you just find out? XD
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