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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 242 of 371)
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Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 14, 2011 10:42 AM    Msg. 8436 of 12975       
Quote: --- Original message by: Diaboy
Hah, yeah I suppose the suppressor is a little Freudian. Perspective and all that - just as an afterthought, here's a side shot so you can get the scale better. No changes since the first set of renders - reckon I should make it a bit smaller?



It's mostly because I couldn't get the unsuppressed firing nose to sound any good, so I whacked the big ole' suppressor on it to match the sound effect.

Cheddars, that AR is looking pretty tasty, are you using the Reach beta textures for it? I don't quite see what's wrong with the stock though - looks pretty complete to me!


Yea, I think you should make the silencer/suppressor smaller. If this is a variation of the Halo assault rifle then it is a fairly large weapon, the huge silencer makes it look like a small gun (possibly even a submachine gun)

Just my opinion of course (feel free to completely ignore it).

Hope this helps
-Yoda


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: May 14, 2011 10:57 AM    Msg. 8437 of 12975       
Quote: --- Original message by: Yoda
Yea, I think you should make the silencer/suppressor smaller. If this is a variation of the Halo assault rifle then it is a fairly large weapon, the huge silencer makes it look like a small gun (possibly even a submachine gun)

Just my opinion of course (feel free to completely ignore it).

Hope this helps
-Yoda

It's a bit of a funny balance really, I based the size of this one off the assault rifle in Reach - which is much smaller than the one in Halo CE, for some reason - and it is intended to be a more compact version of the standard assault rifle, but I think you're right! It does make it look somewhat teeny. Might make the silencer 30% smaller or so. I guess the player in Reach is tiny anyway, I might have to scale the whole thing up a bit when it's in-game. *rambles*

Very helpful, thanks! :D


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 14, 2011 10:58 AM    Msg. 8438 of 12975       
Damn, dude. You really nailed the Reach art style with that gun.
E: and I'm not too big a fan of the reach style, but that gun looks great.
Edited by UnevenElefant5 on May 14, 2011 at 10:59 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: May 14, 2011 11:23 AM    Msg. 8439 of 12975       
Looks nice, but the silencer and grip ruin the flow of the silhouette. Make it a bit like this (of course my example is just a rough basic shape). The flow of the design is much smoother and looks more Halo.



Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 14, 2011 11:32 AM    Msg. 8440 of 12975       
Quote: --- Original message by: anonymous_2009
Looks nice, but the silencer and grip ruin the flow of the silhouette. Make it a bit like this (of course my example is just a rough basic shape). The flow of the design is much smoother and looks more Halo.



Yaya, do this, do this. o_o


anonymous_2009
Joined: Jun 13, 2009


Posted: May 14, 2011 11:47 AM    Msg. 8441 of 12975       


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: May 14, 2011 11:47 AM    Msg. 8442 of 12975       
I'm in half a mind to just remove the foregrip, otherwise it may end up looking a bit too similar to the SMG - it does flow better without it too, even with the silencer still there. I think I have become too used to it, it looks like something's missing now, haha.



In my original drawings it had a much more 'curvy' foregrip, not dissimilar to the one you've illustrated, but I went against it in the end, the one that is in the other renders is straight off the M4.

I'll toy about with it and see what I come up with.

Thanks Hunter!

EDIT - would it be sensible to remove the front face on the torch? I notice the vanilla AR does this.
Edited by Diaboy on May 14, 2011 at 11:50 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: May 14, 2011 11:54 AM    Msg. 8443 of 12975       
imo it would look better with an angled grip, as it is much larger than the SMG and the silhouette doesn't really resemble an SMG. So I would personally add it, gives it a more interesting look.

And yeah you can remove that face for the FP as you won't see it. I was using it as an example of a better way to triangulate your cylinder caps so you can apply it to others.

And no problem, it looks good. And you supply wireframes which not many other people bother to do :P

EDIT: I'm personally not much for that silencer, I think it's just the shape of it. Doesn't really match the rest of the design.


Edited by anonymous_2009 on May 14, 2011 at 11:56 AM


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: May 14, 2011 05:18 PM    Msg. 8444 of 12975       
Never, ever, EVER get internet with BT. It's quite possibly the worst thing ever.

Now that my internet is back, I did a bit of a play with the foregrip - ran out of inspiration for the day though. Here's a quick look - not happy with the silencer yet but I toyed with the idea of having something angled instead. Any better? It maybe doesn't match the rest of the weapon, though. Bleh. Will look at it with fresh eyes another day.

-_- one good thing about this grip though, is the tricount. Reduced the total 3900 odd :3
Edited by Diaboy on May 14, 2011 at 06:37 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 14, 2011 05:50 PM    Msg. 8445 of 12975       
hmm
I like it. looks fitting now.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: May 14, 2011 06:04 PM    Msg. 8446 of 12975       

Model by Z3r0
Unwrap by Z3r0
Texture by Me (still new to some of this)


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: May 14, 2011 06:20 PM    Msg. 8447 of 12975       
Quote: --- Original message by: 032 Mendicant Bias

Model by Z3r0
Unwrap by Z3r0
Texture by Me (still new to some of this)
N-Gons. Do i need to say more? And, before hunter says it, the handle could probably have less polys.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: May 14, 2011 06:22 PM    Msg. 8448 of 12975       
Not my model


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: May 14, 2011 06:35 PM    Msg. 8449 of 12975       
Quote: --- Original message by: 032 Mendicant Bias

Model by Z3r0
Unwrap by Z3r0
Texture by Me (still new to some of this)

Seeing as you did the texture, that's all I'll comment on :)

It's looking good, I think I would suggest making the wooden part of the handle a little less clean - if this thing is varnished, and it's maybe been in the field a bit, grime would gather at the edges between the metal and the mood, and the varnish itself would start taking on a duller hue. Looks good so far though!


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 14, 2011 06:38 PM    Msg. 8450 of 12975       
Quote: --- Original message by: Diaboy
Never, ever, EVER get internet with BT. It's quite possibly the worst thing ever.

Now that my internet is back, I did a bit of a play with the foregrip - ran out of inspiration for the day though. Here's a quick look - not happy with the silencer yet but I toyed with the idea of having something angled instead. Any better? It maybe doesn't match the rest of the weapon, though. Bleh. Will look at it with fresh eyes another day.

-_-


The silencer is looking pretty good now imo. Although I personally don't like silencers because I like guns in games to sound powerful (and silencers rarely do that)

But it is definately looking better.

I personally like it better without any forgrip, that was cool. I have fired several guns with and without vertical forgrips (in real life) and I rarely like vertical forgrips on any gun. (although I realize that this is simply a matter of opinion and MANY people will disagree with me)


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: May 14, 2011 06:54 PM    Msg. 8451 of 12975       
Quote: --- Original message by: Diaboy
Quote: --- Original message by: 032 Mendicant Bias
http://i56.tinypic.com/2hfqidu.jpg
Model by Z3r0
Unwrap by Z3r0
Texture by Me (still new to some of this)

Seeing as you did the texture, that's all I'll comment on :)

It's looking good, I think I would suggest making the wooden part of the handle a little less clean - if this thing is varnished, and it's maybe been in the field a bit, grime would gather at the edges between the metal and the mood, and the varnish itself would start taking on a duller hue. Looks good so far though!

Thanks for the crit! I really like your tactical ma5k, it looks amazing so far. However I do think you could try editing some of the butt a little bit. That's all at the moment.


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: May 14, 2011 09:23 PM    Msg. 8452 of 12975       
@Yoda - That's actually why I went with an angled foregrip instead of a vertical one, apparently they are better for your firing posture. Still not sure about it but the crazyness of this one is growing on me. Heh, and first hand opinions are always nice. I am not so experienced in the firearms field, I think I've only ever fired an L98 once, prone, 5 rounds. Hah. So it's good to hear from someone who knows a bit!

I tend to agree on the suppressed part, but I really like the effect suppressors have on the model in FP - you can see more of the barrel, it looks chunky and more like a hand cannon. I'll put a link up at some point of the sound effect I have atm, I guess that counts as part of the WIP, right?
-EDIT - tada! http://www.youtube.com/watch?v=hqs13WlXowQ

@Mendicant - Thanks! I hadn't thought of that, it is somewhat blocky. I might collapse it down so its not sticking out so much, might make it look a bit better. Cheers.
Edited by Diaboy on May 14, 2011 at 09:58 PM


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: May 14, 2011 09:59 PM    Msg. 8453 of 12975       
Quote: --- Original message by: Yoda
Quote: --- Original message by: Diaboy
Never, ever, EVER get internet with BT. It's quite possibly the worst thing ever.

Now that my internet is back, I did a bit of a play with the foregrip - ran out of inspiration for the day though. Here's a quick look - not happy with the silencer yet but I toyed with the idea of having something angled instead. Any better? It maybe doesn't match the rest of the weapon, though. Bleh. Will look at it with fresh eyes another day.

-_-


The silencer is looking pretty good now imo. Although I personally don't like silencers because I like guns in games to sound powerful (and silencers rarely do that)

But it is definately looking better.

I personally like it better without any forgrip, that was cool. I have fired several guns with and without vertical forgrips (in real life) and I rarely like vertical forgrips on any gun. (although I realize that this is simply a matter of opinion and MANY people will disagree with me)


I'm with Yoda on this one, Vertical foregrips are rather ungainly, especially when trying to aim for long distance targets. The angled version seems more natural and supportive of the weapon itself. I'm also agreeing with him on the silencer; however, if you want to keep it that large, either add discharge ports to it or some sort of extra detail (decorative or otherwise) [I'd suggest cutting the silencer off at the incline, shrinking the cut portion and recessing it into the inclined portion, if that made any sense to you. This may change the sound of it however, if it were a real weapon)


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: May 14, 2011 10:18 PM    Msg. 8454 of 12975       
(hope someone will notice this over the beast work by diaboy)

Well, i started animating the AR for Cheddars/FRMT. i did the origins.

Enjoy my crappy renders.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 14, 2011 10:43 PM    Msg. 8455 of 12975       
I don't know much about origins, but it looks great from a noob's perpective.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: May 14, 2011 10:46 PM    Msg. 8456 of 12975       
Quote: --- Original message by: spartan314
I don't know much about origins, but it looks great from a noob's perpective.

just compare it to reahces for how similar it is


to


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: May 14, 2011 11:00 PM    Msg. 8457 of 12975       
ignore those errors in the number plate (I fixed them).looks amazing though


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: May 14, 2011 11:01 PM    Msg. 8458 of 12975       
Quote: --- Original message by: Cheddars
ignore those errors in the number plate (I fixed them).looks amazing though

thanks. I think i need to tilt it down though :3
fixed it

old:
new:
reach:
Edited by Spartan 279 on May 14, 2011 at 11:06 PM
Edited by Spartan 279 on May 14, 2011 at 11:07 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 14, 2011 11:20 PM    Msg. 8459 of 12975       
Good job on copying the reach origin, BUT you forgot that reach's reticles are not centered.

The model is unwrapped pretty badly towards the back.

EDIT: I just realized you guys are barely getting the reach weapons ingame. This is pretty old news isn't it?
Edited by jesse on May 14, 2011 at 11:22 PM


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: May 14, 2011 11:20 PM    Msg. 8460 of 12975       
Quote: --- Original message by: Diaboy

Never, ever, EVER get internet with BT. It's quite possibly the worst thing ever.

Now that my internet is back, I did a bit of a play with the foregrip - ran out of inspiration for the day though. Here's a quick look - not happy with the silencer yet but I toyed with the idea of having something angled instead. Any better? It maybe doesn't match the rest of the weapon, though. Bleh. Will look at it with fresh eyes another day.

-_- one good thing about this grip though, is the tricount. Reduced the total 3900 odd :3
Edited by Diaboy on May 14, 2011 at 06:37 PM


beautiful O.o


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: May 14, 2011 11:59 PM    Msg. 8461 of 12975       
@Spartan 279

When you animate for halo CE, your goal is not to copy halo 2, 3, odst, OR reach when it comes to origins. You can take inspiration, but NEVER go for an exact copy. Any halo games past number one that are in first person do NOT have a centered reticule. If you rotated it a bit so that it is centered towards the reticule and NOT attempt to make an exact reach origin copy, it would be better.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 15, 2011 12:08 AM    Msg. 8462 of 12975       
Now that I compare the two, the old one seems better.
The newer version seems to point it more downwards than at the reticule itself.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: May 15, 2011 12:11 AM    Msg. 8463 of 12975       
Quote: --- Original message by: jesse

Good job on copying the reach origin, BUT you forgot that reach's reticles are not centered.

The model is unwrapped pretty badly towards the back.

EDIT: I just realized you guys are barely getting the reach weapons ingame. This is pretty old news isn't it?
Edited by jesse on May 14, 2011 at 11:22 PM


umm no we have got the weapons ingame were just workin on animation.I'm fixing the back of reach but I think it looks pretty good and looks like the same quality of the reach AR Spartan 094 did. Also this is quite recent news about this AR near completion :p

power house will be good with these weapons and a complete new retexture in max with more shaders


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: May 15, 2011 12:16 AM    Msg. 8464 of 12975       
Quote: --- Original message by: 032 Mendicant Bias
@Spartan 279

When you animate for halo CE, your goal is not to copy halo 2, 3, odst, OR reach when it comes to origins. You can take inspiration, but NEVER go for an exact copy. Any halo games past number one that are in first person do NOT have a centered reticule. If you rotated it a bit so that it is centered towards the reticule and NOT attempt to make an exact reach origin copy, it would be better.


the dot is just a part of the arms. Never cared for it. Im trying to do a reach animation copy, since i suppose we are making a reach weapon set and trying to make it as close to the real version as we can?
idurnow. And in the picture it points down like that. Im not tilting it to the left; probably guy was moving.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 15, 2011 12:23 AM    Msg. 8465 of 12975       
Mm, still.. I think the older version was better


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 15, 2011 12:37 AM    Msg. 8466 of 12975       
Quote: --- Original message by: Diaboy

@Yoda - That's actually why I went with an angled foregrip instead of a vertical one, apparently they are better for your firing posture. Still not sure about it but the crazyness of this one is growing on me. Heh, and first hand opinions are always nice. I am not so experienced in the firearms field, I think I've only ever fired an L98 once, prone, 5 rounds. Hah. So it's good to hear from someone who knows a bit!

I tend to agree on the suppressed part, but I really like the effect suppressors have on the model in FP - you can see more of the barrel, it looks chunky and more like a hand cannon. I'll put a link up at some point of the sound effect I have atm, I guess that counts as part of the WIP, right?
-EDIT - tada! http://www.youtube.com/watch?v=hqs13WlXowQ

@Mendicant - Thanks! I hadn't thought of that, it is somewhat blocky. I might collapse it down so its not sticking out so much, might make it look a bit better. Cheers.
Edited by Diaboy on May 14, 2011 at 09:58 PM


The angled forgrip does look pretty cool. And it looks a heck of a lot more comfortable to hold than the vertical forgrip.

That sound effect is actually pretty good, generally when people try to make suppressed weapons they make them sound pathetic. That actually sounds like a gun (as opposed to sounding like an electronic toy). I still prefer a nice solid Bang, but if you are gonna go with a suppressor than that sound effect is certainly not bad at all.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: May 15, 2011 04:48 AM    Msg. 8467 of 12975       
Why the community doesn't share any contents, even it's for a honest usage ?
Because the MA5K is just awesome !


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: May 15, 2011 04:48 AM    Msg. 8468 of 12975       
change the ar origins back:
you were right the first time and now its wrong D:

Edited by Cheddars on May 15, 2011 at 07:33 AM


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: May 15, 2011 07:55 AM    Msg. 8469 of 12975       


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 15, 2011 08:55 AM    Msg. 8470 of 12975       
AR is looking sweet. I may post a couple of things in here when I get round to getting them to a decent stage.

 
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