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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 240 of 371)
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ESG SLAYER
Joined: Sep 25, 2008


Posted: May 6, 2011 10:38 PM    Msg. 8366 of 12975       
I'm liking that Reach sniper model.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: May 7, 2011 10:29 AM    Msg. 8367 of 12975       
Thanks. I gotta remake it though in 3ds :'(


beazt
Joined: May 12, 2010


Posted: May 8, 2011 04:40 PM    Msg. 8368 of 12975       
Reach magnum I have been modeling for last few days.
I know the back of it isnt looking anything like reach magnum, I might remodel that part.
And there are several obvious wrapping errors but since im so bat at wrapping and texturing in general I wont redo it.
Has 1203 faces.


Edited by beazt on May 8, 2011 at 04:43 PM
Edited by beazt on May 8, 2011 at 04:44 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 8, 2011 04:45 PM    Msg. 8369 of 12975       
Show. Me. The. Triangles. Now.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: May 8, 2011 05:15 PM    Msg. 8370 of 12975       
Quote: --- Original message by: beazt

Reach magnum I have been modeling for last few days.
I know the back of it isnt looking anything like reach magnum, I might remodel that part.
And there are several obvious wrapping errors but since im so bat at wrapping and texturing in general I wont redo it.
Has 1203 faces.


Edited by beazt on May 8, 2011 at 04:43 PM
Edited by beazt on May 8, 2011 at 04:44 PM

I spy with my little eye, N-Gons, fix 'em! Hunter is probably gonna come in and say something about them too, listen to him if he does, he knows more about them than i do. I essence though, N-Gons are faces with more than 4(ish) vertices attached. I forget why they're so bad though.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 8, 2011 05:26 PM    Msg. 8371 of 12975       
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: beazt

Reach magnum I have been modeling for last few days.
I know the back of it isnt looking anything like reach magnum, I might remodel that part.
And there are several obvious wrapping errors but since im so bat at wrapping and texturing in general I wont redo it.
Has 1203 faces.


Edited by beazt on May 8, 2011 at 04:43 PM
Edited by beazt on May 8, 2011 at 04:44 PM

I spy with my little eye, N-Gons, fix 'em! Hunter is probably gonna come in and say something about them too, listen to him if he does, he knows more about them than i do. I essence though, N-Gons are faces with more than 4(ish) vertices attached. I forget why they're so bad though.
They are bad because they are 1 polygon but can have an infinite number of triangles. A N-gon is a polygon. But usually a n-gon refers to a polygon with more then 4 sides. Therefore they are bad since you can think you have 22 polys on a cylinder but you would really have 60. Get it?


anonymous_2009
Joined: Jun 13, 2009


Posted: May 8, 2011 05:46 PM    Msg. 8372 of 12975       
Which is why you should give the triangle count and not the polycount.

They are bad because some game engines can have trouble rendering them and calculating the lighting on them as almost all game engines use the verts to calculate lighting on the mesh.

They are not so bad on flat surfaces though, but it's bad practice. I used to always have them lol, I never got told not to... but I know they are not good to have, you won't see them on professional models.



Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 8, 2011 05:56 PM    Msg. 8373 of 12975       
How about you type it out next time Hunter?

It's kinda hard to read.

But I am glad I wus right xD

Over all it's nice but hunter was right about most all of it.

Not sure what the green was about.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 8, 2011 06:09 PM    Msg. 8374 of 12975       
I don't write often okay! lol. :P

View larger image, easier read.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 8, 2011 06:25 PM    Msg. 8375 of 12975       
Quote: --- Original message by: anonymous_2009
I don't write often okay! lol. :P

View larger image, easier read.


When you DO write try to use either print or cursive. Not a mix. That get's annoying.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 8, 2011 08:06 PM    Msg. 8376 of 12975       
I don't see what the problem is with the handwriting is... you can read it, right?


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: May 8, 2011 08:11 PM    Msg. 8377 of 12975       
Ok well, here's a AR that im trying to fix, and get ingame. (AR Fails because it needs grenade throwing animations and the number thing need to be fixed so its not see through)

Here's what its supposed to look like: http://www.xfire.com/video/43665f/
And here's what it looks like currently: http://www.xfire.com/profile/tylerp14/screenshots/?view#113827018


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: May 8, 2011 08:50 PM    Msg. 8378 of 12975       
just model an actual reach rifle instead? Don't modify other people's work and call it yours.


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: May 8, 2011 09:21 PM    Msg. 8379 of 12975       
Quote: --- Original message by: tylerp14
Ok well, here's a AR that im trying to fix, and get ingame.


I didnt call it mine, DaniloC is credited for the model and bitmaps/shaders and the such. Credit goes to him as well for the sniper, Im just fixing it for him and getting things to work.
Sniper: http://www.xfire.com/profile/tylerp14/screenshots/?view#113826977

Edit:
Fixed the AR, Take a look: http://www.xfire.com/profile/tylerp14/screenshots/?view#113830688
Edited by tylerp14 on May 8, 2011 at 11:26 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 8, 2011 11:58 PM    Msg. 8380 of 12975       
AR seems a bit fat. less width, more height.


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: May 9, 2011 01:20 AM    Msg. 8381 of 12975       
^^^ Thats the way its supposed to look Now then...Anybody know how to fix this? http://www.xfire.com/profile/tylerp14/screenshots/?view#113832052


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 9, 2011 02:04 AM    Msg. 8382 of 12975       
I think that's in the 3P animations.


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: May 9, 2011 02:43 AM    Msg. 8383 of 12975       
Quote: --- Original message by: spartan314
I think that's in the 3P animations.

Idk where that is or how to fix it, i'll just ask DaniloC when he gets on xfire...


ICEE
Joined: Mar 1, 2007

Hark!


Posted: May 9, 2011 02:53 AM    Msg. 8384 of 12975       
Load up the model in max, then import the default ar model. notice how the nodes/markers are positioned on the default model, and try positioning the nodes and markers similarly on yours. This SHOULD fix the problem.


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: May 9, 2011 03:18 AM    Msg. 8385 of 12975       
Quote: --- Original message by: tylerp14
i'll just ask DaniloC when he gets on xfire...

Mainly because I dont have 3ds Max installed and not that good at modeling...My friend looked at the gbxmodel in 3ds Max and said it was fine, which was odd in his case, he didnt know what to do, so apparently its not the 3p problem, even though he kept saying it was the fp gbxmodel but it wasnt. So.......
Edited by tylerp14 on May 9, 2011 at 03:22 AM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 9, 2011 01:18 PM    Msg. 8386 of 12975       
Quote: --- Original message by: SlappyThePirate
I don't see what the problem is with the handwriting is... you can read it, right?

Not very well.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 9, 2011 03:16 PM    Msg. 8387 of 12975       
There is nothing wrong with ngons , so long as your smoothing groups are done right and you are not sub dividing the mesh.


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: May 9, 2011 03:44 PM    Msg. 8388 of 12975       
Well, the AR in this vid http://www.xfire.com/video/4667d9/ is almost completed, i'll post here when its done


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: May 9, 2011 04:22 PM    Msg. 8389 of 12975       
Do you need a perfect sound for armor lock ? ^^


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: May 9, 2011 05:27 PM    Msg. 8390 of 12975       
Do you have a Sound I could use?


PenGuin1362
Joined: Feb 4, 2008


Posted: May 9, 2011 10:48 PM    Msg. 8391 of 12975       


long and thin isn't great, but it's not worth adding unnecessary verticies to avoid.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: May 10, 2011 06:21 AM    Msg. 8392 of 12975       
Quote: --- Original message by: ASP GRUNTS

wireframe

A bit late, but that was the BEST post ever.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 10, 2011 07:47 AM    Msg. 8393 of 12975       
Not in most places I agree Pen. But if they are extremely long and thin and you have spare triangles it doesn't hurt. Helps to avoid smoothing errors too :)

Agree?


PenGuin1362
Joined: Feb 4, 2008


Posted: May 10, 2011 01:51 PM    Msg. 8394 of 12975       
It's pretty much all circumstantial. It'll change constantly so you have to be attentive enough to know when and where. but yes if smoothing is coming out horrible then yeah you may have to. But with normals now it can hide it a lot.

Also not best post, immature and a waste of space.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 10, 2011 03:19 PM    Msg. 8395 of 12975       
Quote: --- Original message by: PenGuin1362
It's pretty much all circumstantial. It'll change constantly so you have to be attentive enough to know when and where. but yes if smoothing is coming out horrible then yeah you may have to. But with normals now it can hide it a lot.

Also not best post, immature and a waste of space.


Okay, fair enough.

What do you mean by that last bit?
"Also not best post, immature and a waste of space."


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: May 10, 2011 03:48 PM    Msg. 8396 of 12975       
Quote: --- Original message by: tylerp14
Do you have a Sound I could use?


What format ? :)


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: May 11, 2011 12:12 AM    Msg. 8397 of 12975       
Quote: --- Original message by: Shockwave
Quote: --- Original message by: tylerp14
Do you have a Sound I could use?


What format ? :)


Um, .sound tags maybeh?


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: May 11, 2011 04:24 AM    Msg. 8398 of 12975       
He means Grunt's scribbled wireframe is immature, and not the best post as I said it was. Sure it was immature, but it was funny.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: May 11, 2011 05:43 AM    Msg. 8399 of 12975       
Quote: --- Original message by: tylerp14
Quote: --- Original message by: Shockwave
Quote: --- Original message by: tylerp14
Do you have a Sound I could use?


What format ? :)


Um, .sound tags maybeh?


I'm a noob in modding ! I can just send you in a standart format, like .wav, .voc, ...
Sorry :/


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 11, 2011 12:38 PM    Msg. 8400 of 12975       
Quote: --- Original message by: Shockwave
Quote: --- Original message by: tylerp14
Quote: --- Original message by: Shockwave
Quote: --- Original message by: tylerp14
Do you have a Sound I could use?


What format ? :)


Um, .sound tags maybeh?


I'm a noob in modding ! I can just send you in a standart format, like .wav, .voc, ...
Sorry :/


If you plan to convert whatever sound effect ya'll are talking about into a .sound tag then you should make it a .wav (.mp3 works too I think, but I use .wav so I don't know for sure about .mp3)

If you don't know how to convert sounds then simply download this tool:
http://hce.halomaps.org/index.cfm?fid=2659

It is really easy to use and has good understandable instructions. You basically just have to select a file, click a button and your done.

Hope this helps,
-Yoda

 
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