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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 235 of 371)
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Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 2, 2011 07:15 PM    Msg. 8191 of 12975       
heres the ar in game
http://www.xfire.com/video/4425fe/
as you can see it does need a lot of work and sorry about the lag
screenshots:
fp

3p


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 2, 2011 07:26 PM    Msg. 8192 of 12975       
very nice, though it looks like you need to change some of the smoothing groups. And I am assuming from what I see there you are still needing fp and 3p anims as well as direction and clip detail decals


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Apr 2, 2011 08:28 PM    Msg. 8193 of 12975       
Scale up the fp model.


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 2, 2011 11:19 PM    Msg. 8194 of 12975       
AR looks horrible. make your own texture for god sake! current is too dark and not yours! you fail.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 2, 2011 11:21 PM    Msg. 8195 of 12975       
i have an actual reach AR texture if u want


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 3, 2011 01:42 AM    Msg. 8196 of 12975       
yeah.............. thanks. any ways im unwrapping it to reach textures


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 3, 2011 04:44 AM    Msg. 8197 of 12975       
Quote: --- Original message by: idltp
Quote: --- Original message by: anonymous_2009
AR looks horrible. make your own texture for god sake! current is too dark and not yours! you fail.
some more wonderful nice crit from hunter


just got back from town when i posted that lmao. but infact there is still a BIT of crit there ;) which is in bold.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 3, 2011 07:32 AM    Msg. 8198 of 12975       
K I will try make bitmaps


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 3, 2011 02:25 PM    Msg. 8199 of 12975       
Yes. Yes it does.

Edit: Hunters post disappeared...
Edited by Skidrow925 on Apr 3, 2011 at 02:26 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 4, 2011 02:31 AM    Msg. 8200 of 12975       
Well for just messin around, I think I'm done. Maybe try and animate and get ingame but meh we'll see. Got to learn animations first.







AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Apr 4, 2011 03:09 AM    Msg. 8201 of 12975       
Wireframe without texture pls.


coma
Joined: Apr 4, 2011

Trollface.jpg -Troll it and then roll it-


Posted: Apr 4, 2011 04:11 AM    Msg. 8202 of 12975       
Heyy guys im currently working on my first gun model NOT using Gmax i will post proggies..


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Apr 4, 2011 04:33 AM    Msg. 8203 of 12975       
Quote: --- Original message by: eliteslasher
Well for just messin around, I think I'm done. Maybe try and animate and get ingame but meh we'll see. Got to learn animations first.



looks decent enough though I'm not fond of whatever the hell's going on with the grip tape.. I'd say paint it to make it look like the light source is coming from above. right now it looks like balls. the edges on the front of the grip looks a bit sharp, too.

add a hole in the hammer?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 4, 2011 01:03 PM    Msg. 8204 of 12975       
Quote: --- Original message by: HaloIsAHorribleGane
Quote: --- Original message by: eliteslasher
Well for just messin around, I think I'm done. Maybe try and animate and get ingame but meh we'll see. Got to learn animations first.



looks decent enough though I'm not fond of whatever the hell's going on with the grip tape.. I'd say paint it to make it look like the light source is coming from above. right now it looks like balls. the edges on the front of the grip looks a bit sharp, too.

add a hole in the hammer?

Low poly. Nothing extra needed.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 4, 2011 03:56 PM    Msg. 8205 of 12975       
plz make the grip bigger. looks so uneven to the gun


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 4, 2011 05:13 PM    Msg. 8206 of 12975       
Quote: --- Original message by: HaloIsAHorribleGane
Quote: --- Original message by: eliteslasher
Well for just messin around, I think I'm done. Maybe try and animate and get ingame but meh we'll see. Got to learn animations first.



looks decent enough though I'm not fond of whatever the hell's going on with the grip tape.. I'd say paint it to make it look like the light source is coming from above. right now it looks like balls. the edges on the front of the grip looks a bit sharp, too.

add a hole in the hammer?


lol
Yeah I'm not so fond of that eiother, I may just do a rough grip on it like I see a few of them have. As far as a hole in the hammer... we'll see, I am trying to go for detail with minimal polies but I may try it and if I like it, we'll go from there.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 4, 2011 08:12 PM    Msg. 8207 of 12975       
Are you from MN? cuz you spelled Minneapolis wrong.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 4, 2011 08:58 PM    Msg. 8208 of 12975       
Quote: --- Original message by: Sergeant 1337
Are you from MN? cuz you spelled Minneapolis wrong.


oops. XD
Easy fix though, the texture is still in it's layered form. Gonna have to redo the multi though


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 4, 2011 09:10 PM    Msg. 8209 of 12975       
are you from MN though?


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Apr 4, 2011 09:50 PM    Msg. 8210 of 12975       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: HaloIsAHorribleGane
Quote: --- Original message by: eliteslasher
Well for just messin around, I think I'm done. Maybe try and animate and get ingame but meh we'll see. Got to learn animations first.



looks decent enough though I'm not fond of whatever the hell's going on with the grip tape.. I'd say paint it to make it look like the light source is coming from above. right now it looks like balls. the edges on the front of the grip looks a bit sharp, too.

add a hole in the hammer?

Low poly. Nothing extra needed.


what


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 4, 2011 10:10 PM    Msg. 8211 of 12975       
Quote: --- Original message by: Sergeant 1337
are you from MN though?


lol no. I saw that on a couple real ones in google images so I figured well I guess perhaps they are made there or at least one model is.

@ HaloIsAHorribleGane

He knows that I would rather focus on BSP polies being in maps rather than having weapons with more polies than absolutely needed. Sure it may look cool and all, but it isn't necessarily needed. still not sure If I will be doing it though. I am considering it. I need to first decide if I will be taking this much further anyway. If I do, I want to try animating myself so I will be looking at some rigging, origin, and animating tutorials since I have never done FP animating and would like to try my hand at it.


also, to whoever said something about the handle, besides the piss poor looking grip, I am not sure what needs to be changed about the size. Granted I know some deagles are taller in the handle and if you notice my handle is more on an angle than others. But can you be more specific on what needs to be done here?
Also about the angle, I sort of like it that way because it is sort of like a crossover look between something like an m9 and the deagle. I don't really go for full replication when I make... anything really. What's the point in making something that has been made a million times or can be ripped from other games.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 5, 2011 06:31 AM    Msg. 8212 of 12975       
update on the ar wih reach bitmaps.the white stuff near the bottom of the mag looks retarded but is meant to be there because its in the bitmap

Edited by Cheddars on Apr 5, 2011 at 06:32 AM


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 5, 2011 07:45 AM    Msg. 8213 of 12975       
When will my sniper be unwrapped?


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 5, 2011 07:59 AM    Msg. 8214 of 12975       
Quote: --- Original message by: Sergeant 1337
When will my sniper be unwrapped?


I thought Spartan 279 said to you I couldn't because of the uvws were like the sniper facing each other and merged at the barrel like a mirror.I'm gonna try again when I finish the AR.I have done a lot more to the AR now since my post before so it's nearly done.sorry.I will try again though


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Apr 5, 2011 09:10 PM    Msg. 8215 of 12975       
alright


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 9, 2011 03:18 AM    Msg. 8216 of 12975       
Was a little bored whilst watching Burn Notice today.




TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Apr 9, 2011 09:58 AM    Msg. 8217 of 12975       
Quote: --- Original message by: eliteslasher
Was a little bored whilst watching Burn Notice today.


flash bang gurnade :D


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 9, 2011 01:19 PM    Msg. 8218 of 12975       
yeah, I am thinking of making this an actual weapon maybe rather than grenade much like the bubble shield and having it an automatic pickup.
In that topic where I asked about grenades having their own animations for throw, I think I may just forego that and have every grenade just be a weapon. Then I don't have to worry about it. Also, it's more like CoD then where you only get to hold one at a time.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Apr 13, 2011 07:38 AM    Msg. 8219 of 12975       
Weapon I started working on last night. It's still kind of simple but I just wanted to get some opinions and figure out where I need to go from here.

The original concept for the model was to base the lower receiver and stock from the Reach sniper rifle, and the upper receiver and barrel from the PTRS/SKS. I have not figured out a name yet, for now I'm just calling it the DG-9.





Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 13, 2011 04:52 PM    Msg. 8220 of 12975       
boxxy rifle is boxxy.

other then that it's ok-ish except for the polygons. Also might wanna reduce sides on the barrel and gas tube(why is that there anyway) and please show poly and tri counts.


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 13, 2011 05:37 PM    Msg. 8221 of 12975       
Quote: --- Original message by: rerout343
Weapon I started working on last night. It's still kind of simple but I just wanted to get some opinions and figure out where I need to go from here.

The original concept for the model was to base the lower receiver and stock from the Reach sniper rifle, and the upper receiver and barrel from the PTRS/SKS. I have not figured out a name yet, for now I'm just calling it the DG-9.





Stop. N-Gons everywhere, objects have too many sides.

Cut in the edges, faces should not have more than 4 sides, yours have like 20...


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Apr 13, 2011 08:39 PM    Msg. 8222 of 12975       
Quote: --- Original message by: anonymous_2009

Stop. N-Gons everywhere, objects have too many sides.

Cut in the edges, faces should not have more than 4 sides, yours have like 20...


This was my first time using this method of modeling so I'm not sure if that's the reason or not. Also, I've never really had any proper instruction on using 3ds(or any modeling program) so I never learned any of the techniques to avoid/remove N-gons.


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 13, 2011 10:00 PM    Msg. 8223 of 12975       
Quote: --- Original message by: rerout343
Quote: --- Original message by: anonymous_2009

Stop. N-Gons everywhere, objects have too many sides.

Cut in the edges, faces should not have more than 4 sides, yours have like 20...


This was my first time using this method of modeling so I'm not sure if that's the reason or not. Also, I've never really had any proper instruction on using 3ds(or any modeling program) so I never learned any of the techniques to avoid/remove N-gons.


Neither did I. N-Gon's are basically faces with more than 4 sides. Use the cut tool to cut in edges to connect all of the verts so that you have full control over the triangles. Otherwise smoothing errors can occur.

Watch some tutorials.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 14, 2011 12:48 PM    Msg. 8224 of 12975       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: rerout343
Quote: --- Original message by: anonymous_2009

Stop. N-Gons everywhere, objects have too many sides.

Cut in the edges, faces should not have more than 4 sides, yours have like 20...


This was my first time using this method of modeling so I'm not sure if that's the reason or not. Also, I've never really had any proper instruction on using 3ds(or any modeling program) so I never learned any of the techniques to avoid/remove N-gons.


Neither did I. N-Gon's are basically faces with more than 4 sides. Use the cut tool to cut in edges to connect all of the verts so that you have full control over the triangles. Otherwise smoothing errors can occur.

Watch some tutorials.


I usually hit the tess button and then go and remove unneeded tries that are made.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 14, 2011 01:12 PM    Msg. 8225 of 12975       
convert to patch then back to mesh/poly, would be easier.

 
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