
Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Aug 3, 2010 06:40 PM
Msg. 5601 of 12975
COOOOOOOMBO BREAKA! random emp gen i modeled, it be set somewhere that can be easily taken but aslo attacked, and fires maybe 1 or 2 burts per game(when a player activates it it spins and opens charges and impulses, so its aweapon, but a cehile(i dunno how it would work but it should shouldnt it?) 
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 3, 2010 06:54 PM
Msg. 5602 of 12975
Quote: --- Original message by: ASP_GRUNTS
Then leave? Ya, it is a matter of being childish. Grow up. Go to modacity, because you aren't doing anything good here. Define crit. Because I never knew calling someone a retard was crit. Edited by ASP_GRUNTS on Aug 3, 2010 at 06:42 PM ... get it into your think skull, I called him a retard when he started to cry about the crit, not before. So the CRIT I gave him before WAS CRIT. I don't even know who you are, you some random dik so shut up. I aint replying to another POINTLESS post... EDIT: And geard, I really like that :) (Sorry about not spelling your name right haha) . Edited by anonymous_2009 on Aug 3, 2010 at 06:55 PM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 3, 2010 07:28 PM
Msg. 5603 of 12975
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: ASP_GRUNTS
Then leave? Ya, it is a matter of being childish. Grow up. Go to modacity, because you aren't doing anything good here. Define crit. Because I never knew calling someone a retard was crit. Edited by ASP_GRUNTS on Aug 3, 2010 at 06:42 PM ... get it into your think skull, I called him a retard when he started to cry about the crit, not before. So the CRIT I gave him before WAS CRIT. I don't even know who you are, you some random dik so shut up. I aint replying to another POINTLESS post... EDIT: And geard, I really like that :) (Sorry about not spelling your name right haha) . Edited by anonymous_2009 on Aug 3, 2010 at 06:55 PM Bourrin wasn't even crying... He's French, so your long rows of English are sometimes hard for him to read, that's all he was saying... He didn't even insult you, he said you could probably make that Splazer model better than him... Jeez.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 3, 2010 07:28 PM
Msg. 5604 of 12975
On my side, i do not need help from someone who added me on xfire asking for shadering then deleted me . Considering the fact i accepted this work. And i'm inough clever to care hunter's advices, even if he's kinda insultant
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 3, 2010 07:40 PM
Msg. 5605 of 12975
Oh boo hoo, shut up. Damn, you sound like the kid here.
"Oh mommy, he called me an idiot" *Starts crying". That's what I see in your posts Lol.
What matters is the advice and crit I give in the posts, not the insults. So if people don't like it then don't read my posts, why's it even matter about a little word, damn, baby.
I don't even insult bad... seriously, go to modacity and search "Hunter", but find the posts which are afew years ago. Look for replies from Tweek, then cry...
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 3, 2010 07:56 PM
Msg. 5606 of 12975
Seriously, no one cares your past and whatever happened to you. But grunts is right when sayin biggest part of people wont pay attention to what u say if Its said like this. Now please argue on some private chat or just GTFO, in simple terms. Its 2 am here, good night ppl
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 3, 2010 08:12 PM
Msg. 5607 of 12975
Quote: --- Original message by: ASP_GRUNTSQuote: --- Original message by: anonymous_2009 Oh boo hoo, shut up. Damn, you sound like the kid here.
"Oh mommy, he called me an idiot" *Starts crying". That's what I see in your posts Lol.
What matters is the advice and crit I give in the posts, not the insults. So if people don't like it then don't read my posts, why's it even matter about a little word, damn, baby.
I don't even insult bad... seriously, go to modacity and search "Hunter", but find the posts which are afew years ago. Look for replies from Tweek, then cry... You want to know what people see in your posts when you call them a retard? Nothing, except "retard". Fix it, if you really want people to listen to you. It doesn't matter if Tweek acted worse than you are right now. Ok, you listened to him. But not everyone is like you. You cannot expect everyone to listen to you, not when you insult them. It's simple hunter. If you want people to listen to you more, fix your attitude. If you don't care about us, and decide to act like pretty much the biggest ass on the forums, then leave. Please leave. Funny thing is, I tryed the "being nice" approach a while back. No change in the responses tbqh. I don't care if people listen, if they want to improve the object, then they will listen. But I don't care otherwise.
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Aug 3, 2010 08:12 PM
Msg. 5608 of 12975
Stop with the Drama. I like the EMP Geared.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 3, 2010 09:44 PM
Msg. 5609 of 12975
Shut the fux up guys. You definitely do not know when to drop a pointless argument. Dennis is gonna go rampant when he sees your combo.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 3, 2010 09:52 PM
Msg. 5610 of 12975
Quote: --- Original message by: Newbkilla Shut the fux up guys. You definitely do not know when to drop a pointless argument. Dennis is gonna go rampant when he sees your combo. I'm rampant =)
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Aug 3, 2010 10:38 PM
Msg. 5611 of 12975
As a person that plays the game, I like the weapon, I like the flip out screen, and the expanding whatchamacallit thingy. Maybe give the animation some personality, like the left hand removes gum from the mc's mouth and sticks it to the side of the weapon - when it's readied, when it's put away, have him remove the gum and put it back in his mouth (approximate the mouth location).
The weapon itself looks good to me, a non-modeler - and I would use the weapon as is, not examining it for flaws or workmanship. But, when workmanship is outstanding, I do appreciate the work put into it.
I am sure some of you could model a precise, exact to scale 77 pacer, it doesn't mean people would drive it more than the hog or want to in game solely because it's a perfect non-boring model, but because it's a crappy car all the way around and is only crappy when compared the the quality of a Jaguars design, or the BMW's engine performance.
If you think comparison crit is always helpful, tell your girlfriend she looks good compared to Roseanne Bar, and see the reaction you get.
constructive: it looks like a human equivalent to the fuel rod, and I would use it in a map, and play with it in game. If it was real, well, I'm only part redneck, and so I wouldn't buy it - but I would definitely fire it at a 77 pacer.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 4, 2010 02:29 PM
Msg. 5612 of 12975
Quote: [PS] go ahead mister grammer police skid have fun with fixing my post ^.^ "Grammer" is spelled with an A not an E. OK then you asked... Quote: --- Original message by: Geared Marty, again i hate your models(in a good way lol)both sides have valid arguments:
Marty, again i hate your models(in a good way lol)
>3 days is a tad long, unless they only had 30 minutes a day to do it >if u hate modeling y u model it in the first place? >overpoly to who? someone with a net book, 2k tri might be a heavy load, but with even mid range towers and laptops 4 k is ok, hell even 6 or 7k. >that nade launcher was sub'd, it was meant to be uber tri count, and be baked down to the low poly for normals and such. >the fore-grip on yours is flat, realize if u leave like that at least add a line that pushed in to give it the look of it being attached to the weapon as a separate part. >adding dept to the weapon is good, especially on the the left side(if it's a right handed weapon) >not that its boring but that ready needs more to it. ya u pull it up and screen flicks open(btw i think i see a finger flick out as it does, might be my mind tricking me).
again i hate u Marty.....u *******......:P There happy? Quote: >skid your not gonna comment cause u cant find anything wrong with it. /fail No it was because I didn't feel like getting murdered by what's-his-face anonymous. Quote: You said it because you was bored :/ Okay... Exactly. Quote: Define crit. Because I never knew calling someone a retard was crit. Crit stands for criticism. In short it could mean being mean to people. However most people like "good" crit. Like "I think this could use blah blah blah". Quote: --- Original message by: anonymous_2009 Oh boo hoo, shut up. ****, you sound like the kid here.
"Oh mommy, he called me an idiot" *Starts crying". That's what I see in your posts Lol.
What matters is the advice and crit I give in the posts, not the insults. So if people don't like it then don't read my posts, why's it even matter about a little word, damn, baby.
I don't even insult bad... seriously, go to modacity and search "Hunter", but find the posts which are a few years ago. Look for replies from Tweek, then cry... Actually from my point of view it appears that you are the one acting child-ish. Also... never-mind. Is it really that hard to take about 10 seconds to run back over you post with a spell checker?-Skidrow
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Aug 4, 2010 02:46 PM
Msg. 5613 of 12975
Quote: --- Original message by: bourrin33 does that looks boring ? I advise you to use more than one rotation axis with your animations at all times. It really does liven things up. It is also better to never have an animation take place with strictly an up and down motion like you have here. It would be more interesting for the offscreen position of the "frame gun" node to be offset a bit to the right, and with more rotation on every axis. Subtlety is a godsend though, be careful not to over do it. As for the hand movement, less is more. It would look better for the hand to sort of come in from below rather than swing all the way across the screen like that. Hope I helped. Edited by ICEE on Aug 4, 2010 at 02:46 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 4, 2010 03:57 PM
Msg. 5614 of 12975
Well, this was a placeholder to see how does it looks, but making this, i found a tip for fingers animations (just to deploy em faster) The origins looks THAT big in game (see fail here : http://screenshot.xfire.com/s/102069527-4.jpg ) But for the final anims (i'm going to change the model, texture are too lowres and theres still some small unwrapping fails) 1- make some origins more h3-reachish, aiming kinda down, and trying to make as you cant see its not "like it should be in HPC system" 2- Well, let's explain : Entering of the weapons rotated on the right side, and coming kinda like a golf swig, if you see what i mean, then making the left hand and its thumb running along splaser side to open the screenthing (here, sound edit and [clac]) the frame gun follows a bit the hand's move to make it natural, than opening left hand, move it a bit on left side, moving up the frame gun, the left hand goes handeling the left handle, then make it move a bit down like if its heavy (people wont notice most of the weight is supported by right hand and shoulder, so the last move was useless) I think i misspelled somecrap thar, sorry. I will edit the model, and try to make it better (i mean, sending to geared) and i'll make new textures. I'll try to texture hunter's nade launcher btw, to get some training. Fu-- 2 edits to fix screenshot link Edited by bourrin33 on Aug 4, 2010 at 04:00 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 4, 2010 04:23 PM
Msg. 5615 of 12975
Quote: --- Original message by: bourrin33 1- make some origins more h3-reachish, aiming kinda down, and trying to make as you cant see its not "like it should be in HPC system" I'm not exactly sure what you're talking about in the second half of your sentence, but the first part is a no-no. Never copy Halo 2/3/Reach origins since their reticle is down lower and the actual weapon WILL fire there. In Halo 1, the reticle is in the center of the screen and it WILL fire there. Though, it is possible to change that (although it doesn't always work right), just go with Halo 1 and make it point towards the center. Make sure your Camera's FOV in Max is set to 70, and you should be fine.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 4, 2010 04:36 PM
Msg. 5616 of 12975
nvm Edited by Advancebo on Aug 4, 2010 at 04:36 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 4, 2010 04:37 PM
Msg. 5617 of 12975
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 4, 2010 04:37 PM
Msg. 5618 of 12975
If i make it pointing toward the center, it will look like the fail i posted, and what i meant, was making the origins lower, because on the one i already done hides half part of the screen, and trying to make it look natural, even when firing.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 4, 2010 04:38 PM
Msg. 5619 of 12975
It won't look like 'fail' if you make it point at the center.
Just keep experimenting around with it until it looks good. You CAN do it.
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Alder250
Joined: Jul 11, 2010
The last enemy that shall be destroyed is Death.
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Posted: Aug 4, 2010 04:45 PM
Msg. 5620 of 12975
Skid is such a troll.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 4, 2010 06:17 PM
Msg. 5621 of 12975
@hunter How do you want me to unwrap the model with THIS  idk what happened, but i redownloaded the file and it was still here.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Aug 4, 2010 06:32 PM
Msg. 5622 of 12975
just replace it with something of your own. I just scaled the Cylinder4 on the X axis until it intersected with the front sight. Of course that means that I have overlapping poly's, but like I give a crap. 
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 4, 2010 06:39 PM
Msg. 5623 of 12975
Quote: --- Original message by: Alder250 Skid is such a troll. Not true,
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 4, 2010 06:39 PM
Msg. 5624 of 12975
Why would anyone unwrap a subdivided model? Thats just a stupid waste of time. How about modeling a low poly, based off of the high poly, then unwrapping the lowpoly.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 4, 2010 06:43 PM
Msg. 5625 of 12975
Quote: --- Original message by: Advancebo Why would anyone unwrap a subdivided model? Thats just a stupid waste of time. How about modeling a low poly, based off of the high poly, then unwrapping the lowpoly. Texture creation issues, i need the highpoly model, its much better I already started to make the lowpoly. Its not so hard with max10, funnyest part will be full unwrapping.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 4, 2010 06:54 PM
Msg. 5626 of 12975
I just downloaded it and opened it and it was fine for me. I will upload the obj later on when I have some time.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Aug 4, 2010 08:19 PM
Msg. 5627 of 12975
Quote: --- Original message by: bourrin33 If i make it pointing toward the center, it will look like the fail i posted, and what i meant, was making the origins lower, because on the one i already done hides half part of the screen, and trying to make it look natural, even when firing. I actually like the origin you posted in game. It makes the entire weapon look huge. I don't recommend doing a halo reach style origin, purely because it wont be aiming at the center properly. However, the spartan laser is a charging weapon. If I recall, there is a specific animation that plays during the charging part of the firing sequence. If you pull it off correctly, you could have the origin aiming wherever you want, (as if the soldier had the weapon at ease) and then aim for the center during the charging animation, and still get away with it.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 4, 2010 09:00 PM
Msg. 5628 of 12975
Quote: --- Original message by: ICEEQuote: --- Original message by: bourrin33 If i make it pointing toward the center, it will look like the fail i posted, and what i meant, was making the origins lower, because on the one i already done hides half part of the screen, and trying to make it look natural, even when firing. I actually like the origin you posted in game. It makes the entire weapon look huge. I don't recommend doing a halo reach style origin, purely because it wont be aiming at the center properly. However, the spartan laser is a charging weapon. If I recall, there is a specific animation that plays during the charging part of the firing sequence. If you pull it off correctly, you could have the origin aiming wherever you want, (as if the soldier had the weapon at ease) and then aim for the center during the charging animation, and still get away with it. charging enter animation will show him raising the gun, correct?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 4, 2010 09:26 PM
Msg. 5629 of 12975
The current Spartan Laser tags out now-a-days (Sandtrap's and CAD/CMT's) don't use enter animations/charging animations in the style of the Plasma Pistol.
They simply 'charge up' and then activate the fire-1 animation, so if you want it to go the way ICEE says you're going to have to do some experimenting. Edited by ODX on Aug 4, 2010 at 09:29 PM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 4, 2010 09:40 PM
Msg. 5630 of 12975
use plasma pistol, replace models and anims, replace damage and HUD, delete primary trigger and make the secondary trigger into primary.
will that work?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 4, 2010 09:43 PM
Msg. 5631 of 12975
No, because it'll be charging at the same rate as the Plasma Pistol, and the player can also charge it up and just stay like that, waiting for someone to come by where-in they can then fire instantly.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 4, 2010 10:08 PM
Msg. 5632 of 12975
Quote: --- Original message by: ODX No, because it'll be charging at the same rate as the Plasma Pistol, and the player can also charge it up and just stay like that, waiting for someone to come by where-in they can then fire instantly. Oh, that's right. Would probably have to edit that stuff too :P
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 4, 2010 10:12 PM
Msg. 5633 of 12975
This is the best i can do...
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 4, 2010 10:14 PM
Msg. 5634 of 12975
from this view the scope and the barrel,trigger are nice but the rest is boxy but nice job :D
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 4, 2010 10:29 PM
Msg. 5635 of 12975
Quote: --- Original message by: Hydrogen from this view the scope and the barrel,trigger are nice but the rest is boxy but nice job :D the scope and barrel are cylindery.
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