
ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 29, 2010 11:40 PM
Msg. 5531 of 12975
You rig the handle and the actual sword itself separately, and during the ready you move the blade far off the screen, then put it back to it's normal spot once you want it to 'come out.'
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 29, 2010 11:45 PM
Msg. 5532 of 12975
You could also scale it, but I'm not really sure how small you can scale it.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 29, 2010 11:47 PM
Msg. 5533 of 12975
I don't think scaling works in animations?...
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jul 30, 2010 01:18 AM
Msg. 5534 of 12975
Quote: --- Original message by: ODX I don't think scaling works in animations?... oh but it does.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 30, 2010 01:18 AM
Msg. 5535 of 12975
 I looked at advancebo's screenshots and decided to make this just for kicks. Edited by jesse on Jul 30, 2010 at 01:19 AM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jul 30, 2010 01:26 AM
Msg. 5536 of 12975
Quote: --- Original message by: ODX I don't think scaling works in animations?... in halo, yes it does. energy sword blades can be "popped" in by using scaling
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Jul 30, 2010 01:44 AM
Msg. 5537 of 12975
Quote: --- Original message by: Advancebo D: the render made it look waaaaay better.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 30, 2010 03:33 AM
Msg. 5538 of 12975
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Aj Ninami
Joined: Dec 15, 2009
Helps old ladies in need
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Posted: Jul 30, 2010 09:02 AM
Msg. 5539 of 12975
the movement of the arm looks good, however the pistol just turns 180 on a snap. obviously you knew that, maybe try without that.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 30, 2010 10:40 AM
Msg. 5540 of 12975
The left hand still sinks below the screen slowly D: It's like he's slowly getting sucked into a pit of quicksand (slowly into quicksand?)
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jul 30, 2010 03:16 PM
Msg. 5541 of 12975
Another cool render :)
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Jul 30, 2010 03:43 PM
Msg. 5542 of 12975
Are you going to release this, or keep teasing us with it?
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Alder250
Joined: Jul 11, 2010
The last enemy that shall be destroyed is Death.
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Posted: Jul 30, 2010 03:53 PM
Msg. 5543 of 12975
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Jul 30, 2010 05:43 PM
Msg. 5544 of 12975
Quote: --- Original message by: anonymous_2009 Another cool render :) The best render ! Mental ray I think ? Edited by Shockwave on Jul 30, 2010 at 05:44 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 30, 2010 05:59 PM
Msg. 5545 of 12975
Quote: --- Original message by: anonymous_2009 Another cool render :) Nice. Still just a glorified futuristic M79 "Thumper" but still looks nice. Very well done mate! -Skidrow
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Jul 30, 2010 06:21 PM
Msg. 5546 of 12975
Futuristic, not glorified.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jul 30, 2010 11:31 PM
Msg. 5547 of 12975
Quote: --- Original message by: ShockwaveThe best render ! Mental ray I think ? Edited by Shockwave on Jul 30, 2010 at 05:44 PM Nah, default scanline renderer haha apoligeise for spelling ect, been up town tonight ;)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 31, 2010 12:51 AM
Msg. 5548 of 12975
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 31, 2010 02:26 AM
Msg. 5549 of 12975
ohgod I love the melee, it's excellent
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 31, 2010 02:29 AM
Msg. 5550 of 12975
Quote: --- Original message by: Gamma927 Though my video doesn't really do it justice either. Argh, do you want me to just do it myself at a much higher resolution and with syncing sounds? X_x
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 31, 2010 12:20 PM
Msg. 5551 of 12975
Nope, even that is screwing up :P
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 31, 2010 01:40 PM
Msg. 5552 of 12975
Blame Elefant :P
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Jul 31, 2010 09:02 PM
Msg. 5553 of 12975
I wasn't joking, i just didn't see that thread. Thanks for that, now I have something to keep me occupied for the next few weeks. Already got me a rig set up.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 1, 2010 09:14 AM
Msg. 5554 of 12975
So your rigging the high poly? . . .
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Aug 1, 2010 10:17 AM
Msg. 5555 of 12975
I put TurboSmooth iterations to 0, then made them render at 1. I'm not putting this ingame, its all just something for me to animate just for the hell of it.
BTW, was it really necessary to give the most simplistic/smallest parts of the gun iterations of 2 or 3?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 1, 2010 12:04 PM
Msg. 5556 of 12975
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Corvette19
Joined: Feb 27, 2007
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Posted: Aug 1, 2010 01:08 PM
Msg. 5557 of 12975
Gamma, I like the anims. One thing... The reload is a bit funky :P
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 1, 2010 01:16 PM
Msg. 5558 of 12975
How so?
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 1, 2010 03:30 PM
Msg. 5559 of 12975
Everything else looks nice, but melee is a "shameless h3 copy" 
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Aug 1, 2010 03:36 PM
Msg. 5560 of 12975
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 1, 2010 04:23 PM
Msg. 5561 of 12975
Quote: --- Original message by: doompig444Everything else looks nice, but melee is a "shameless h3 copy"  Jesse said so.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 1, 2010 04:36 PM
Msg. 5562 of 12975
LAME.
/waits for ODX to get my back, RIGHT?
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Corvette19
Joined: Feb 27, 2007
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Posted: Aug 1, 2010 07:40 PM
Msg. 5563 of 12975
Quote: --- Original message by: Gamma927 How so? It's like... Awkward looking. I don't know how to explain it, that's why I said it looks funky xD
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 1, 2010 09:38 PM
Msg. 5564 of 12975
not yet Edited by anonymous_2009 on Aug 1, 2010 at 10:17 PM
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Aug 1, 2010 09:50 PM
Msg. 5565 of 12975
Trigger area looks weird IMO, looks like it would be uncomfortable to fire., Quote: --- Original message by: Corvette19Quote: --- Original message by: Gamma927 How so? It's like... Awkward looking. I don't know how to explain it, that's why I said it looks funky xD I believe that would be because that flap thingy over the magazine closes over the shell, it doesn't stay completely open until the shell is all the way in. Just noticed that. Edited by AGLion on Aug 1, 2010 at 09:52 PM
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