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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 158 of 371)
Moderators: Dennis

Spartan_094
Joined: Jan 8, 2008


Posted: Jul 27, 2010 11:30 PM    Msg. 5496 of 12975       
I am gonna do a uvw unwrap first cause I do them more often. Also stop bring back up the arguing stuff its done.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Jul 28, 2010 03:09 AM    Msg. 5497 of 12975       
http://www.youtube.com/watch?v=LGmbq5DTpeI

Saw lag's new tutorial, picked up a tip or two.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 28, 2010 03:14 AM    Msg. 5498 of 12975       
Quote: --- Original message by: doompig444
http://www.youtube.com/watch?v=LGmbq5DTpeI

Saw lag's new tutorial, picked up a tip or two.


you mean the ik tutorial?

i dont really like how the wrist goes in circles after the mag out, and just before the mag in.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Jul 28, 2010 08:11 AM    Msg. 5499 of 12975       
ima try to make a belted g36. would i ahve to use bones for the rounds? and name them frames instead of bones like the arms?


teh lag
Joined: May 6, 2008


Posted: Jul 28, 2010 09:37 AM    Msg. 5500 of 12975       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: doompig444
http://www.youtube.com/watch?v=LGmbq5DTpeI

Saw lag's new tutorial, picked up a tip or two.


you mean the ik tutorial?

i dont really like how the wrist goes in circles after the mag out, and just before the mag in.


No, he means the two videos I just posted.

The second one now has annotations by the way!

Quote: --- Original message by: Geared
ima try to make a belted g36. would i ahve to use bones for the rounds? and name them frames instead of bones like the arms?


There are probably many ways to do that but that seems to be the easiest.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 28, 2010 11:10 AM    Msg. 5501 of 12975       
Quote: --- Original message by: doompig444
http://www.youtube.com/watch?v=LGmbq5DTpeI

Saw lag's new tutorial, picked up a tip or two.

Not too bad.

Gun movement during the clip out is slightly awkward (ok, maybe not slightly), and I see no reason for the left hand to hover around on screen during the clip out.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Jul 28, 2010 02:19 PM    Msg. 5502 of 12975       
belted lmg made from a old xm8 model. gonna keep reworking and adding details:


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 28, 2010 03:00 PM    Msg. 5503 of 12975       
Quote: --- Original message by: Geared
belted lmg made from a old xm8 model. gonna keep reworking and adding details:
http://i450.photobucket.com/albums/qq228/RHP_RedHaze/8844e0fb.jpg


That's pretty cool. I mean it could use some prettyfacation but that's just me. CLip and fore-grip look a little odd to me. I like the stock though and the sight. Bolt looks a little odd where it is though. Very nice over all.


-Skidrow


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jul 28, 2010 04:31 PM    Msg. 5504 of 12975       
clip container is bothering me, too bulky. i knows its supposed to be bulky, but thats overdoing it a bit.

other than that, looks great


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Jul 28, 2010 04:37 PM    Msg. 5505 of 12975       
reason its bulky is cuase its a 200 round clip :P liek teh m249.
ima refine it and make it a softbag clip(100round), and thats not the bolt. it the thing to help u lift the cover up to reload). for grip will be redone, adn it will be pretyfied
Edited by Geared on Jul 28, 2010 at 04:38 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jul 28, 2010 05:13 PM    Msg. 5506 of 12975       
Quote: --- Original message by: Geared

reason its bulky is cuase its a 200 round clip :P liek teh m249.
ima refine it and make it a softbag clip(100round), and thats not the bolt. it the thing to help u lift the cover up to reload). for grip will be redone, adn it will be pretyfied
Edited by Geared on Jul 28, 2010 at 04:38 PM


Why not a double drum mag?


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Jul 28, 2010 05:21 PM    Msg. 5507 of 12975       
i ahd made one a while ago, i like the belt of ammo....lol plus having it reload from the top with teh belt is diferent ahvent seen amny of thos ein halo :P


teh lag
Joined: May 6, 2008


Posted: Jul 28, 2010 09:32 PM    Msg. 5508 of 12975       
http://www.youtube.com/watch?v=SgtC25pediM

The BR FP animation tutorial continues.

Source files can now be downloaded here:

http://tehlag.modacity.net/one/notpix/lookit/br_tutorial_max_files.rar

I'll update the .rar with each new video, so check it out whenever something new is posted.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Jul 28, 2010 10:20 PM    Msg. 5509 of 12975       
Quote: --- Original message by: teh lag
http://www.youtube.com/watch?v=SgtC25pediM

The BR FP animation tutorial continues.

Source files can now be downloaded here:

http://tehlag.modacity.net/one/notpix/lookit/br_tutorial_max_files.rar

I'll update the .rar with each new video, so check it out whenever something new is posted.

oh cool.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 29, 2010 01:17 AM    Msg. 5510 of 12975       
lol i like my pistol anims :D thanks lag i still got to make um better but still


Advancebo
Joined: Jan 14, 2008


Posted: Jul 29, 2010 02:13 AM    Msg. 5511 of 12975       


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Jul 29, 2010 02:15 AM    Msg. 5512 of 12975       
I like the foregrip.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Jul 29, 2010 05:21 AM    Msg. 5513 of 12975       


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Jul 29, 2010 07:03 AM    Msg. 5514 of 12975       
I love the concept of it, could use a bit of work. It looks kinda laggy, idk if its just the render. Better than how my animation is going though :).
Edited by AGLion on Jul 29, 2010 at 08:40 AM


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jul 29, 2010 07:54 AM    Msg. 5515 of 12975       
Quote: --- Original message by: Advancebo
omg this is sooo old.

http://img507.imageshack.us/img507/3226/turds.jpg


that smg needs a lot of work.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Jul 29, 2010 12:27 PM    Msg. 5516 of 12975       

^^^updated xm8 lmg^^^


anonymous_2009
Joined: Jun 13, 2009


Posted: Jul 29, 2010 01:29 PM    Msg. 5517 of 12975       
Geared. I like your models and designs, the only thing I don't like is how the details on them are always boxy. They are interesting, but for example the insets in front of the sight on the XM8 LMG are pretty boxy.

Sorry if you didnt actually design that and that is how it actually is Lol. Also, could you start to render them with a bit of lighting? So still make clay render but make the material have Glossiness nd enable shadows. Just makes it look better and allow the shapes to be defined more.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jul 29, 2010 03:22 PM    Msg. 5518 of 12975       
It's a cool model ! Very futuristic, I like it =D


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jul 29, 2010 08:41 PM    Msg. 5519 of 12975       
Quote: --- Original message by: Advancebo
omg this is sooo old.

http://img507.imageshack.us/img507/3226/turds.jpg


Was that my crappy smg silencer texture i made for you like 2 years ago? Loooks noobish, something i would have done like 2 years ago.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 29, 2010 08:46 PM    Msg. 5520 of 12975       
Quote: --- Original message by: Newbkilla
Quote: --- Original message by: Advancebo
omg this is sooo old.



Was that my crappy smg silencer texture i made for you like 2 years ago? Loooks noobish, something i would have done like 2 years ago.


lolno, its just an unfinished texture, that will probably never get finished.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 29, 2010 09:03 PM    Msg. 5521 of 12975       
Why isn't the laser coming out of the laser sight? /bo styled comment


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jul 29, 2010 09:18 PM    Msg. 5522 of 12975       
Lol i noticed that. Good job bo. As usual :)


Advancebo
Joined: Jan 14, 2008


Posted: Jul 29, 2010 09:31 PM    Msg. 5523 of 12975       
Quote: --- Original message by: Gamma927
Why isn't the laser coming out of the laser sight? /bo styled comment




and the animations are pro: http://www.xfire.com/video/31ffcd/
Edited by Advancebo on Jul 29, 2010 at 09:35 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 29, 2010 09:34 PM    Msg. 5524 of 12975       
It's not straight :P


Advancebo
Joined: Jan 14, 2008


Posted: Jul 29, 2010 09:36 PM    Msg. 5525 of 12975       
http://www.xfire.com/video/31ffcd/

neither are you.

xfire video codec is stupid.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Jul 29, 2010 10:32 PM    Msg. 5526 of 12975       
Quote: --- Original message by: doompig444
http://www.youtube.com/watch?v=bd_e80kBZtY

Reload empty.


:( I hate being on the bottom of the previous page


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 29, 2010 10:47 PM    Msg. 5527 of 12975       
Still has that weird left hand movement during the clip out. Slide pull doesn't look too bad. Make the left hand regrip the gun during the return to origin, not after.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Jul 29, 2010 10:57 PM    Msg. 5528 of 12975       
UGH that left hand rofl. I messed up the camera a little when animating, so it doesn't go as low as the render shows. In Max, it looked like the hand was already off the screen, but NOO, it's actually still there in the render D:

And kk, gonna fix that return lolz


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 29, 2010 11:02 PM    Msg. 5529 of 12975       
Try rendering in a different resolution mb?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 29, 2010 11:25 PM    Msg. 5530 of 12975       
if i made a sword fp how would i make it popup out of the sword like h2?

 
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