
Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 4, 2010 10:33 PM
Msg. 5636 of 12975
ya i tried making the barrel like the h3 retail br barrel, but it didnt work soooo yaaa...
i think the scope looks fine.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 4, 2010 11:26 PM
Msg. 5637 of 12975
Better yet, try not use the worse reference ever... that image is a photograph of a wooden BR someone has made, and it has no depth or detail at all. Worse reference ever!
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 4, 2010 11:38 PM
Msg. 5638 of 12975
Yeah, you really need a ref that shows the depth of the gun, otherwise it ends up like yours, an outline with no depth at all, just a big flat plane, which is really uninteresting to look at ingame.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 4, 2010 11:44 PM
Msg. 5639 of 12975
i couldn't find any other side pictures of the battle rifle.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 4, 2010 11:51 PM
Msg. 5640 of 12975
how could i model from a ref like that?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 4, 2010 11:54 PM
Msg. 5641 of 12975
idk. im used to modeling from refs that are perfectly sideways. like the br ref i used. all my refs are like that.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 5, 2010 12:06 AM
Msg. 5642 of 12975
You can use the sideways refs for the outline, use diagonal or refs from other angles to get the depth in the model, such as the triangles, etc. A gun isn't just a flat plane on it's sides, look at modern guns, they have all sorts of stuff, charging handle, buttons, switches, indents, etc.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 5, 2010 08:32 AM
Msg. 5643 of 12975
Theres plenty of side renders, your just not looking...
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Aug 5, 2010 10:26 PM
Msg. 5644 of 12975
I modelled the Forerunner gun from Halo Legends. Yes I know it looks like a bunch of extrudes but thats what the gun looks like in the video >.< Edited by crimsonshadow117 on Aug 5, 2010 at 10:30 PMEdited by crimsonshadow117 on Aug 5, 2010 at 10:31 PM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 5, 2010 10:40 PM
Msg. 5645 of 12975
Quote: --- Original message by: crimsonshadow117
I modelled the Forerunner gun from Halo Legends. -pic- Yes I know it looks like a bunch of extrudes but thats what the gun looks like in the video >.< Edited by crimsonshadow117 on Aug 5, 2010 at 10:30 PM Edited by crimsonshadow117 on Aug 5, 2010 at 10:31 PM http://www.xfire.com/video/25a137/Looks like someone beat you to it :P Though your model is more detailed :S Edited by doompig444 on Aug 5, 2010 at 10:41 PM
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Aug 5, 2010 10:49 PM
Msg. 5646 of 12975
Quote: --- Original message by: crimsonshadow117
I modelled the Forerunner gun from Halo Legends. http://img525.imageshack.us/img525/2996/forerunnergun.png Yes I know it looks like a bunch of extrudes but thats what the gun looks like in the video >.< Edited by crimsonshadow117 on Aug 5, 2010 at 10:30 PM Edited by crimsonshadow117 on Aug 5, 2010 at 10:31 PM make it bigger, add a platform, and put it on the side of a cliff. Edited by Invader Veex on Aug 5, 2010 at 10:49 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 5, 2010 10:52 PM
Msg. 5647 of 12975
veex are you still busy?
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Aug 5, 2010 10:52 PM
Msg. 5648 of 12975
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Aug 5, 2010 10:58 PM
Msg. 5649 of 12975
Quote: --- Original message by: Invader Veex make it bigger, add a platform, and put it on the side of a cliff. Better yet, give it some lights, a repair laser, and floating abilities. :3
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Aug 6, 2010 12:50 AM
Msg. 5650 of 12975
It does look forunnerish.
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ThetianSoldier
Joined: May 15, 2010
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Posted: Aug 6, 2010 02:51 AM
Msg. 5651 of 12975
Hurr. Now I just need help with the ammo counter :S
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 6, 2010 03:38 AM
Msg. 5652 of 12975
grabbing you on xfire, it'll be operational in moments.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Aug 6, 2010 03:47 AM
Msg. 5653 of 12975
Quote: --- Original message by: doompig444 grabbing you on xfire, it'll be operational in moments. Lol , that sounds wrong. Anyway , I like the model of the forerunner weapon and that Ma5k sopmod.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Aug 6, 2010 11:47 AM
Msg. 5654 of 12975
Quote: --- Original message by: ThetianSoldier Hurr.
Now I just need help with the ammo counter :S turn the planes the right way, and make sure the name of the shaders for the numbers are numbers0 and numbers1. (the numbers behind the word refers to the permutation. if it doesn't work, open the model tag in guerlla and you can change the perm of one of the numbers shaders.)
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 6, 2010 12:19 PM
Msg. 5655 of 12975
Quote: --- Original message by: CocaineQuote: --- Original message by: doompig444 grabbing you on xfire, it'll be operational in moments. Lol , that sounds wrong. Anyway , I like the model of the forerunner weapon and that Ma5k sopmod. Quote: Ma5k sopmod. You do know that a gun with SOPMOD has a reflex sight an under-barrel grenade launcher and a suppressor? Also that would not be an SOPMOD weapon because the term SOPMOD is reserved for the M4A1 carbine and FN-SFCR 16/17 (AKA Scar-H and Scar-L). Just look it up. Although as the year is supposedly around 2552 that might have an SOPMOD. Quote: The original SOPMOD Block I kit included four each of the following:
* Knight's Armament Company (KAC) Rail Interface System (RIS) forearm * KAC's vertical foregrip * KAC's backup iron sight (BUIS) * Trijicon's Model TA01NSN 4x32mm Advanced Combat Optical Gunsight (ACOG) * ECOS-N optical sight (a variant of the Aimpoint CompM2) * Tactical Ordnance and Equipment Improved combat sling which allows for secure cross body/patrol carry. * PRI Bracket mount for AN/PVS-14 night vision
Only two each of following were included per kit:
* Insight Technology's AN/PEQ-2 Infrared Target Pointer/Illuminator/Aiming Laser (ITPIAL) * Insight Technology's Visible Light Illuminator (VLI) * Trijicon's Model RX01M4A1 reflex sight * KAC's quick-detach sound suppressor (QDSS)
Only one of the following was included per kit:
* KAC's quick-attach M203 grenade launcher mount * Quick-attach sight for use with the M203 * M203 with a 9-inch barrel * Insight Technology's AN/PEQ-5 visible laser * AN/PVS-17A mini-night vision sight * AN/PSQ-18A M203 night sight * Carrying/storage case for kit accessories
That is what SOPMODs have. That MA5k model is pretty cool though. The forerunner gun looks more like a building to me then a gun... -Skidrow
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 6, 2010 12:34 PM
Msg. 5656 of 12975
Quote: --- Original message by: Skidrow925Quote: --- Original message by: CocaineQuote: --- Original message by: doompig444 grabbing you on xfire, it'll be operational in moments. Lol , that sounds wrong. Anyway , I like the model of the forerunner weapon and that Ma5k sopmod. Quote: Ma5k sopmod. You do know that a gun with SOPMOD has a reflex sight an under-barrel grenade launcher and a suppressor? Also that would not be an SOPMOD weapon because the term SOPMOD is reserved for the M4A1 carbine and FN-SFCR 16/17 (AKA Scar-H and Scar-L). Just look it up. Although as the year is supposedly around 2552 that might have an SOPMOD. -Skidrow You realize that your "research efforts" don't really mean much? SOPMOD stands for Special Operations Peculiar Modification, and yes, it is a kit of attachments. This does not, however, mean that every single one of these attachments must be added on, nor does it mean that the SOPMOD is exclusive for the M4 and FN SCAR. Reading your post, and cross-referencing it with Wikipedia's, it's rather obvious that you just searched it up on Wikipedia and tried to establish your "intellect". Just because the SOPMOD kit is in use on the M4 and the FN-SCAR today, as Wikipedia stated, does NOT mean that it's EXCLUSIVE to those weapons.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 6, 2010 01:55 PM
Msg. 5657 of 12975
soo much effort on there.
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Aug 6, 2010 02:21 PM
Msg. 5658 of 12975
Quote: --- Original message by: Advancebo soo much effort on there. On what? My gun? Actually, yeah, considering the fact I still don't know how to do materials properly, so I just have to keep guessing :C
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 6, 2010 02:47 PM
Msg. 5659 of 12975
Select the polys that you want to have a separate region, and set the ID to something. In the material editor, make a multi / sub-object material, and under that "something" that you set your ID to, click the box, name it whatever you want to name your shader.
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Aug 6, 2010 02:48 PM
Msg. 5660 of 12975
The problem lies not in 3ds max, but when I compile it. All the shaders get renamed, and I don't know what order they're in as such. Edited by ThetianSoldier on Aug 6, 2010 at 02:49 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 6, 2010 03:32 PM
Msg. 5661 of 12975
When you compile, it should search for shaders with the name of the material region in max and pick whatever shader it finds with that name. Otherwise, it'll create a new shader. Just redirect it to the shader you actually want to use.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 6, 2010 04:56 PM
Msg. 5662 of 12975
Quote: --- Original message by: ASP_GRUNTS A side reference isn't needed. Just estimate. Compare one part of the gun to another. Are there certain parts of the gun that have similar proportions to another? Just keep doing this as you model so you don't make the gun too short or too tall or whatever. A crucial part to modeling is to have alot of references, to correctly get proportions right.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 6, 2010 05:56 PM
Msg. 5663 of 12975
Quote: --- Original message by: Gamma927Quote: --- Original message by: Skidrow925Quote: --- Original message by: CocaineQuote: --- Original message by: doompig444 grabbing you on xfire, it'll be operational in moments. Lol , that sounds wrong. Anyway , I like the model of the forerunner weapon and that Ma5k sopmod. Quote: Ma5k sopmod. You do know that a gun with SOPMOD has a reflex sight an under-barrel grenade launcher and a suppressor? Also that would not be an SOPMOD weapon because the term SOPMOD is reserved for the M4A1 carbine and FN-SFCR 16/17 (AKA Scar-H and Scar-L). Just look it up. Although as the year is supposedly around 2552 that might have an SOPMOD. -Skidrow You realize that your "research efforts" don't really mean much? SOPMOD stands for Special Operations Peculiar Modification, and yes, it is a kit of attachments. This does not, however, mean that every single one of these attachments must be added on, nor does it mean that the SOPMOD is exclusive for the M4 and FN SCAR. Reading your post, and cross-referencing it with Wikipedia's, it's rather obvious that you just searched it up on Wikipedia and tried to establish your "intellect". Just because the SOPMOD kit is in use on the M4 and the FN-SCAR today, as Wikipedia stated, does NOT mean that it's EXCLUSIVE to those weapons. Did you read? I said since the time of Halo is like 2552 they have probably changed the SOPMOD. -Skidrow
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Aug 6, 2010 06:01 PM
Msg. 5664 of 12975
do u not read as well? sopmod isnt exclusive to those guns. they probobly can be modified for other guns, adn not all parts of a sopmod have to be used.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 6, 2010 06:13 PM
Msg. 5665 of 12975
Quote: --- Original message by: Geared do u not read as well? sopmod isnt exclusive to those guns. they probobly can be modified for other guns, adn not all parts of a sopmod have to be used. I am aware that SOPMOD isn't only for those guns. But those guns are the ones that have SOPMODs most of the time. -Skdirow
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 6, 2010 06:26 PM
Msg. 5666 of 12975
Quote: --- Original message by: Skidrow925 Did you read? I said since the time of Halo is like 2552 they have probably changed the SOPMOD. Actually, no you said: Quote: --- Original message by: Skidrow925 Although as the year is supposedly around 2552 that might have an SOPMOD.
And I had no idea what it meant. So, yes I read, but it doesn't help much if I don't understand what you're trying to say.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 6, 2010 06:34 PM
Msg. 5667 of 12975
Quote: --- Original message by: Hydrogen veex are you still busy?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 6, 2010 06:38 PM
Msg. 5668 of 12975
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: Skidrow925 Did you read? I said since the time of Halo is like 2552 they have probably changed the SOPMOD. Actually, no you said: Quote: --- Original message by: Skidrow925 Although as the year is supposedly around 2552 that might have an SOPMOD.
And I had no idea what it meant. So, yes I read, but it doesn't help much if I don't understand what you're trying to say. True I probably could have clarified better but I am afraid I didn't. I am sorry for that. Anyway, anyone get some cool new guns to show off? -Shotguns.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 6, 2010 07:15 PM
Msg. 5669 of 12975
Quote: --- Original message by: HydrogenQuote: --- Original message by: Hydrogen veex are you still busy? Are you busy? ;)
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Aug 6, 2010 09:19 PM
Msg. 5670 of 12975
yeah hi, sopmod means grenade launcher, reflex sight, and suppressor. even if it was weapon specific, calling a weapon "ma5k sopmod" gets the idea across.
we dont need a page long debate on something that insignificant.
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