
Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jan 22, 2010 08:11 PM
Msg. 3711 of 12975
Eh , I liked the orginal ones better.
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eldiablotmh
Joined: Jul 21, 2009
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Posted: Jan 23, 2010 08:11 AM
Msg. 3712 of 12975
Quote: --- Original message by: ODX That ready is really, really quite bad. It either looks too slow, or like it's a melee at first. I get what do you mean here, it looks pretty much like a knife slash in cod. I'll try speeding it up more and/or angling the knife lower then.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jan 23, 2010 05:11 PM
Msg. 3713 of 12975
Quote: --- Original message by: anonymous_2009 Wireframe? Edited by anonymous_2009 on Jan 22, 2010 at 06:26 PM Quote: --- Original message by: anonymous_2009 Some smoothing needs fixing like you said, and more edges can be added to the butt of it, I can see that you don't have many which is why you have smoothing errors at the back.
You have attempted to make it look round chamfering the edges (Not actually doing that, but you have made the outcome of what would happen if you had). Try and make it a bit more organic instead of strict boxes. Edited by anonymous_2009 on Jan 22, 2010 at 06:26 PM I was considering redoing the butt but I don't know at this point. It's not too noticable in FP and isn't too high on my priorities. Maybe. Quote: --- Original message by: anonymous_2009 Overall is it boxy, and the sides are flat, give them more depth in places. Edited by anonymous_2009 on Jan 22, 2010 at 06:26 PM Liiiike, how do you mean Quote: --- Original message by: anonymous_2009 On the stock of it you are missing a piece of metal which is places right on the top, don't know what it actually is. Edited by anonymous_2009 on Jan 22, 2010 at 06:26 PM Yeah, I overlooked that. I may add it in. Quote: --- Original message by: anonymous_2009 I think some verts might need to be welded on the barrel, as there are smoothing errors. Edited by anonymous_2009 on Jan 22, 2010 at 06:26 PM I'll check if I have extra verts or duplicate verts anywhere there. Quote: --- Original message by: anonymous_2009 The grip has a pointless extrude which will not really be noticed in-game as it is so small in depth. It also looks like you would cut yourself on it. Edited by anonymous_2009 on Jan 22, 2010 at 06:26 PM That's been removed if you're talking about what I think you're talking about. Quote: --- Original message by: anonymous_2009 Ammo counter is very blocky. Edited by anonymous_2009 on Jan 22, 2010 at 06:26 PM suggestions? Quote: --- Original message by: anonymous_2009 There is my crit anyway. Looks decent though, just needs some work. And please make some proper rails instead of that block. Edited by anonymous_2009 on Jan 22, 2010 at 06:26 PM Thanks for the crit. I'll consider adding rails. I just need to locate that reference for proper rails.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jan 23, 2010 05:57 PM
Msg. 3714 of 12975
Some things are inaccurate to the actual image, but they'll make it look nicer in the end.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jan 23, 2010 06:10 PM
Msg. 3715 of 12975
I can't read any of that. But I'll see if I can't work on it.
Can you get a PNG of that so it's not so hard to see the lines? And use the text tool so I can make out the words?
I'm still waiting for ICEE to contact me for help with anis when he gets the chance, reload is stumping me Edited by Marka Haiyana on Jan 23, 2010 at 06:15 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 23, 2010 06:40 PM
Msg. 3716 of 12975
Quote: --- Original message by: Marka Haiyana I'm still waiting for ICEE to contact me for help with anis when he gets the chance, reload is stumping me What exactly is stumping you?
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jan 23, 2010 07:32 PM
Msg. 3717 of 12975
link params in particular. I'll just contact you over xfire.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 23, 2010 08:04 PM
Msg. 3718 of 12975
Quote: --- Original message by: Marka Haiyana link params in particular. I'll just contact you over xfire. My main computer for Halo has no working operating system, and I'm being a lazy ass in fixing that, so I'm not on xfire for now. PM me what you've having problems with, constraining, linking nodes, etc?
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jan 24, 2010 05:17 AM
Msg. 3719 of 12975
Tweaking movement without having the link constraints dying horribly
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jan 24, 2010 02:04 PM
Msg. 3720 of 12975
Quote: --- Original message by: Marka Haiyana
I can't read any of that. But I'll see if I can't work on it.
Can you get a PNG of that so it's not so hard to see the lines? And use the text tool so I can make out the words?
I'm still waiting for ICEE to contact me for help with anis when he gets the chance, reload is stumping me Edited by Marka Haiyana on Jan 23, 2010 at 06:15 PM Sorry I forgot... Gotta remind me of this sorta stuff, my memory is pretty bad. I'm old. Anyways I actually messaged rossmum asking him for advice on how to make a drill-accurate AUG reload animation. You could wait until he fills me in, and then apply that to your weapon if you want. OR I was thinking you might do something different, and rather than lift the rifle the way he does in h2/h3, try rotating it at a lower angle, so the butt of the gun is still against the shooter's shoulder, providing support. You'd have to do some stylization to make it flow well, but it would be interesting.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Jan 24, 2010 05:04 PM
Msg. 3721 of 12975
Is that a PANCOR Jackhammer? I think it is, judging by the streamlined design and the Bullpup box magazine.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 24, 2010 05:18 PM
Msg. 3722 of 12975
It's the Halo Reach Designated Marksman Rifle ._.
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Jan 24, 2010 05:47 PM
Msg. 3723 of 12975
I can tottaly imagine what would happen if a BR and a JackHammer did "it" though
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 24, 2010 07:48 PM
Msg. 3724 of 12975
You have a strange imagination.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 24, 2010 10:15 PM
Msg. 3725 of 12975
Quote: --- Original message by: FoxtrotZero Is that a PANCOR Jackhammer? I think it is, judging by the streamlined design and the Bullpup box magazine. You realise, the jackhammer is a rocket launcher right? How could something with a barrel that small shoot a rocket :|
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jan 24, 2010 10:17 PM
Msg. 3726 of 12975
I think he means the auto shotgun
E: I'm working on Overdose with Malolo, and I need to know how to do iron sights the way IRBroke does them. Anybody help me out? Edited by Marka Haiyana on Jan 24, 2010 at 10:50 PM
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Scott
Joined: Apr 4, 2005
No.
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Posted: Jan 24, 2010 10:47 PM
Msg. 3727 of 12975
mmm fancy DMR
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 24, 2010 11:51 PM
Msg. 3728 of 12975
I am done with this.
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Dark Neon
Joined: Jun 8, 2009
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Posted: Jan 25, 2010 12:01 AM
Msg. 3729 of 12975
^ Done with what? Lulz [ASP] BR on the ground Edited by Dark Neon on Jan 25, 2010 at 12:03 AM
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jan 25, 2010 02:35 AM
Msg. 3730 of 12975
Quote: --- Original message by: Marka Haiyana
I think he means the auto shotgun
E: I'm working on Overdose with Malolo, and I need to know how to do iron sights the way IRBroke does them. Anybody help me out? Edited by Marka Haiyana on Jan 24, 2010 at 10:50 PM I believe broke does it one of two ways: Make it so the fire animation aims down sight as well as fires, so just clicking fire automatically brings it to the sight. OR The melee animation moves to the downsight, rather than actually meleeing. This would then require special melee damage effect tags to prevent being able to damage someone by aiming downsight. It could supposedly also be done with the flashlight animation.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jan 25, 2010 02:39 AM
Msg. 3731 of 12975
Actually I figured it out. Quote: IR Broke: aiming down sight IR Broke: is the easiest **** IR Broke: you will ever do IR Broke: XP IR Broke: basically IR Broke: its the secondary fire IR Broke: using the secondary fire animation IR Broke: which i use 3 frams for IR Broke: and thsoe three frames IR Broke: are the position for the iron sight IR Broke: in the weapon tag IR Broke: you trigger lock the secondary fire IR Broke: and make it replace grenade throw IR Broke: then ur done IR Broke: XP m00kz.weapon: Oh. Sweet. m00kz.weapon: So is there an animation that plays from iron sight to the origin? IR Broke: nope IR Broke: just the animation IR Broke: that is the position for the iron sight IR Broke: 3 frams IR Broke: no going from origin or going back to origin IR Broke: it just replaces fire-2
Props to IR Broke Needs some on the melee and reload.. crit if you want but I already know it's crap Edited by Marka Haiyana on Jan 25, 2010 at 02:49 AM
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Jan 25, 2010 05:03 AM
Msg. 3732 of 12975
^I knew I wasn't the only one with the iron-sights-mapped-to-secondary-fire concept.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 25, 2010 06:29 PM
Msg. 3733 of 12975
Is the shotgun supposed to be disgustingly bright and gray? :x
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 25, 2010 07:06 PM
Msg. 3734 of 12975
ya it looks diffrent on bad gfx. looks like a real snow camo. but i already uploaded to halomaps so :P
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 25, 2010 07:23 PM
Msg. 3735 of 12975
Quote: --- Original message by: Hydrogen ya it looks diffrent on bad gfx. looks like a real snow camo. but i already uploaded to halomaps so :P That does not look like real snow camo :x
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 25, 2010 07:32 PM
Msg. 3736 of 12975
want a bad graphics picture of it??
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Dark Neon
Joined: Jun 8, 2009
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Posted: Jan 25, 2010 10:31 PM
Msg. 3737 of 12975
Alot of people here are able to max out halo... :/
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Jan 25, 2010 10:46 PM
Msg. 3738 of 12975
Quote: --- Original message by: FlyAwayNow I can tottaly imagine what would happen if a BR and a JackHammer did "it" though I've actually thought of that one before. Kind of like a machinegun, except the rounds have a scatter effect, though not as wild as a shotgun. Kind of like spraypainting pellets around. Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: FoxtrotZero Is that a PANCOR Jackhammer? I think it is, judging by the streamlined design and the Bullpup box magazine. You realise, the jackhammer is a rocket launcher right? How could something with a barrel that small shoot a rocket :| You know your halo. Ten Internets for you. I'm trying to figure out what my alternative version of a Jackhammer would be, though, and i'm having insane difficulty, because the Jackhammer is so insanely cool. I remember when i first stumbled on one of those, on the rise in sidewinder (almost typed Snowbound XD) Edited by FoxtrotZero on Jan 25, 2010 at 10:47 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 25, 2010 10:54 PM
Msg. 3739 of 12975
well bad grafix neon makes it look like snow camo
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Dark Neon
Joined: Jun 8, 2009
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Posted: Jan 25, 2010 11:00 PM
Msg. 3740 of 12975
K.
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xsnoder
Joined: May 29, 2009
~xofect~flem~
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Posted: Jan 29, 2010 10:17 AM
Msg. 3741 of 12975
can anyone display there work here for comment? I will not get mad at crit. I promise
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 29, 2010 08:12 PM
Msg. 3742 of 12975
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jan 29, 2010 08:13 PM
Msg. 3743 of 12975
like the radar, but if you want crit for the anims then post vids.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 29, 2010 08:15 PM
Msg. 3744 of 12975
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 29, 2010 11:15 PM
Msg. 3745 of 12975
Melee needs work, rest is pretty good.
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