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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 106 of 371)
Moderators: Dennis

eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 14, 2010 12:20 PM    Msg. 3676 of 12975       
Quote: --- Original message by: Advancebo
Make your trigger thicker, and add more bolts.


Well those aren't really bolts though. Aren't they pins? lol I may be getting too critical. But bo's right, whatever they are, you need a few more.


cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Jan 14, 2010 05:57 PM    Msg. 3677 of 12975       


better :D


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Jan 14, 2010 06:36 PM    Msg. 3678 of 12975       
yay glowing!:


and ya ill fix back end soonz


Advancebo
Joined: Jan 14, 2008


Posted: Jan 14, 2010 06:41 PM    Msg. 3679 of 12975       
Make it blue :V


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jan 14, 2010 06:48 PM    Msg. 3680 of 12975       
Quote: --- Original message by: cody
GUN


Bro send that to me I wanna aminate


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jan 15, 2010 07:55 PM    Msg. 3681 of 12975       




My skin. H3B model.


eldiablotmh
Joined: Jul 21, 2009


Posted: Jan 16, 2010 11:40 AM    Msg. 3682 of 12975       
http://www.xfire.com/video/1eb67d/
http://www.xfire.com/video/1eb6b5/

My first animations/animation set ever. Thanks to UnevenElefant for his tutorial which made me learn very quickly how to animate. I went for a sword because it's basically easier not to have to do with reloads or overheatings, and I decided not to have a "firing" animation because the sword goes well without any lunge. Oh and I'm sorry about the two vids, but I wasn't able to get one vid for good because fraps was buggy when I recorded and I didn't open xfire. I dislike the nade throwing a bit, and it's hard to see the fingers moving on the right hand in the vid. Well, 'nuff said. Crits on how to improve is appreciated :D


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 16, 2010 11:50 AM    Msg. 3683 of 12975       
Not bad. I rather like the ready style. However, your return to origins after the ready and the melee are way too slow, and seem like you didn't do anything at all after you finished the main part of the animation. Idle animation also should be more noticeable; after all, this is a sword.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 16, 2010 12:38 PM    Msg. 3684 of 12975       
Have the fingers on the left hand change positions when your throwing the grenades.


eldiablotmh
Joined: Jul 21, 2009


Posted: Jan 16, 2010 01:00 PM    Msg. 3685 of 12975       
Quote: --- Original message by: Gamma927
Not bad. I rather like the ready style. However, your return to origins after the ready and the melee are way too slow, and seem like you didn't do anything at all after you finished the main part of the animation. Idle animation also should be more noticeable; after all, this is a sword.

Yep, my main problem was my animations were too slow, the melee was "hitting" in the 20th frame at first. Btw I got what you meant, I'll add some movements in the return to origins to make them look more "interesting", even if I'd like to move onto something else to practice with reloads. And yes, the idle isn't that much noticeable, mainly as I've been moving during the whole two videos, but it's nothing more than a "breathing" effect achieved through a simple moving up and down (no movement at all).
Quote: --- Original message by: Advancebo
Have the fingers on the left hand change positions when your throwing the grenades.

That's right, I almost didn't move them while doing my animations...I'll look that up later.

Thank you both for crit ;)


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 16, 2010 01:18 PM    Msg. 3686 of 12975       
I like your ready, though the melee could use work. imo the sword kinda looks like hes holding it too much vertically, as opposed to h3, where it's more horizontal, but that's just my taste. Your origins are nice as well though. Get the fingers and left hand to move a bit during the moving animation, and it'll look a lot better too.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jan 16, 2010 09:15 PM    Msg. 3687 of 12975       


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 16, 2010 09:57 PM    Msg. 3688 of 12975       
<3 it.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jan 17, 2010 01:15 AM    Msg. 3689 of 12975       
I thought that those two pictures were H3 Ingame photos , good job.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 17, 2010 02:04 AM    Msg. 3690 of 12975       
Lower the green intensity on the light power button, it's way too bright.
Edited by Advancebo on Jan 17, 2010 at 02:05 AM


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jan 17, 2010 03:23 AM    Msg. 3691 of 12975       


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Jan 17, 2010 10:38 AM    Msg. 3692 of 12975       
Quote: --- Original message by: IcePhoenix

ya really nice.
and it can be used for either MA5B and MA5C!
Edited by IcePhoenix on Jan 16, 2010 at 11:30 PM

yeah its convenient. jwd^^


eldiablotmh
Joined: Jul 21, 2009


Posted: Jan 18, 2010 04:10 PM    Msg. 3693 of 12975       
My new wip

http://www.xfire.com/video/1f06a4/

I am not that happy with the reloads and the fire animations. Just want to hear from you guys what could be improved on them, even by redoing the whole animation. Feel free to give (constructive) criticism as I can't tell if I like them or not anymore. Sounds will be added when I get the "final" animations done.

Oh btw the magnum model is obviously the released h3b one and the knife model was taken from fpsbanana.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 18, 2010 04:17 PM    Msg. 3694 of 12975       
Ready animation is too slow, and the angle of the knife looks weird. Make it angle down a bit more.
Moving animation is too slow, doesn't match with the sound.
Idle animation is rather good; couldn't find anything wrong with it.
Fire animation looks good for the right hand, but the left arm doesn't seem to take any recoil at all.
Reload animation just looks weird. Gun movement isn't very good, and the way the left hand returns to the origin is strange.
Throw grenade could use a lot of work. Make the left hand begin the grenade throw from off camera. Also could use finger movement.
Melee looks kinda slow.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 18, 2010 06:20 PM    Msg. 3695 of 12975       
Quote: --- Original message by: eldiablotmh
My new wip

http://www.xfire.com/video/1f06a4/

I am not that happy with the reloads and the fire animations. Just want to hear from you guys what could be improved on them, even by redoing the whole animation. Feel free to give (constructive) criticism as I can't tell if I like them or not anymore. Sounds will be added when I get the "final" animations done.

Oh btw the magnum model is obviously the released h3b one and the knife model was taken from fpsbanana.


Whyd you start out with something so complex?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 18, 2010 09:26 PM    Msg. 3696 of 12975       
Just because you had to start off with something easy, doesn't mean that people can't try tackling challenges first, before figuring out that it's too much for them.


Corvette19
Joined: Feb 27, 2007


Posted: Jan 19, 2010 01:10 AM    Msg. 3697 of 12975       
Quote: --- Original message by: master_c33f_MLGh4x
i joost carvd a wooden battle gun, how do i get this ontoo a .level?

What do you mean? Did you model it in 3ds max? I'm not good at modeling so I can't rreally help you... :/


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jan 19, 2010 01:17 AM    Msg. 3698 of 12975       
Quote: --- Original message by: Corvette19
Quote: --- Original message by: master_c33f_MLGh4x
i joost carvd a wooden battle gun, how do i get this ontoo a .level?

What do you mean? Did you model it in 3ds max? I'm not good at modeling so I can't rreally help you... :/

Judging by previous posts, he is just being an idiot.

Quote: --- Original message by: eldiablotmh
My new wip

http://www.xfire.com/video/1f06a4/

I am not that happy with the reloads and the fire animations. Just want to hear from you guys what could be improved on them, even by redoing the whole animation. Feel free to give (constructive) criticism as I can't tell if I like them or not anymore. Sounds will be added when I get the "final" animations done.

Oh btw the magnum model is obviously the released h3b one and the knife model was taken from fpsbanana.

Interesting idea, but in my opinion, I feel the animations could have more movement, more recoil, bounce, etc. Keep at it though!


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jan 19, 2010 04:33 AM    Msg. 3699 of 12975       
@ C33f , that was quite a mouthful.
About those animations , the knife strike needs to be faster , and the withdrawal slower.
I'd like the knife to be more lifelike , it looks like they're branded or part of his hand right now. Any idle animations?


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jan 21, 2010 03:09 AM    Msg. 3700 of 12975       


Shoulder butt sucks, smoothing errors here and there I know, I'll clean it up soon. gonna animate it, tag it, do sounds for it, make a hud, etc. Can't promise textures or UVWs

Got a nice full time job now so the process is gonna be a tad slow

Edited by Marka Haiyana on Jan 21, 2010 at 03:11 AM


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Jan 21, 2010 03:27 AM    Msg. 3701 of 12975       
i really dont like that grip other wise good start


Advancebo
Joined: Jan 14, 2008


Posted: Jan 21, 2010 07:07 AM    Msg. 3702 of 12975       
the hand guard should be thinner.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 21, 2010 09:39 AM    Msg. 3703 of 12975       
The intrusions should be extrusion on the hand grip.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jan 21, 2010 10:36 AM    Msg. 3704 of 12975       
Quote: --- Original message by: eliteslasher
The intrusions should be extrusion on the hand grip.


I'm planning on getting rid of them, as they're a waste of polys on a place that won't be seen in FP


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 21, 2010 10:56 AM    Msg. 3705 of 12975       
Quote: --- Original message by: Marka Haiyana
Quote: --- Original message by: eliteslasher
The intrusions should be extrusion on the hand grip.


I'm planning on getting rid of them, as they're a waste of polys on a place that won't be seen in FP


Yeah, that's probably best. If you wanted you could fake extrusions in the texture anyway.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jan 22, 2010 02:04 AM    Msg. 3706 of 12975       


Gettin' there... trying to animate a reload is pretty tough
Edited by Marka Haiyana on Jan 22, 2010 at 02:37 AM


eldiablotmh
Joined: Jul 21, 2009


Posted: Jan 22, 2010 08:40 AM    Msg. 3707 of 12975       
Pretty nice m00kz...the bolt looks a bit thin though, I'd make it wider.

Btw, update and practically final animations: http://www.xfire.com/video/1f57c0/
As I said in the description, I'll probably make some sounds and release, and just move onto something else to practice more.


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 22, 2010 12:53 PM    Msg. 3708 of 12975       
Quote: --- Original message by: Marka Haiyana

*img snip*

Shoulder butt sucks, smoothing errors here and there I know, I'll clean it up soon. gonna animate it, tag it, do sounds for it, make a hud, etc. Can't promise textures or UVWs

Got a nice full time job now so the process is gonna be a tad slow

Edited by Marka Haiyana on Jan 21, 2010 at 03:11 AM


Wireframe?

Some smoothing needs fixing like you said, and more edges can be added to the butt of it, I can see that you don't have many which is why you have smoothing errors at the back.

You have attempted to make it look round chamfering the edges (Not actually doing that, but you have made the outcome of what would happen if you had). Try and make it a bit more organic instead of strict boxes.

Overall is it boxy, and the sides are flat, give them more depth in places. On the stock of it you are missing a piece of metal which is places right on the top, don't know what it actually is.

The grip has a pointless extrude which will not really be noticed in-game as it is so small in depth. It also looks like you would cut yourself on it.

I think some verts might need to be welded on the barrel, as there are smoothing errors.

Ammo counter is very blocky.

There is my crit anyway. Looks decent though, just needs some work. And please make some proper rails instead of that block.
Edited by anonymous_2009 on Jan 22, 2010 at 06:26 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jan 22, 2010 02:45 PM    Msg. 3709 of 12975       
add rails.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jan 22, 2010 06:06 PM    Msg. 3710 of 12975       
Quote: --- Original message by: eldiablotmh
Pretty nice m00kz...the bolt looks a bit thin though, I'd make it wider.

Btw, update and practically final animations: http://www.xfire.com/video/1f57c0/
As I said in the description, I'll probably make some sounds and release, and just move onto something else to practice more.
That ready is really, really quite bad. It either looks too slow, or like it's a melee at first.

 
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