
Advancebo
Joined: Jan 14, 2008
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Posted: Nov 12, 2009 03:31 PM
Msg. 3081 of 12975
Why do you need a silencer, laser, and reflex sight? And the barrels are inaccurate. You need a trigger. The handle is boxy. I cant tell if theres a foregrip. The display area looks inaccurate and flat. And you should really add the original scope, before doing anything else. Edited by Advancebo on Nov 12, 2009 at 03:33 PM
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halo3n00b
Joined: Dec 8, 2008
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Posted: Nov 12, 2009 04:15 PM
Msg. 3082 of 12975
there is a foregrip, im doing the silencer laser reflex sight because im coolio
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 12, 2009 04:26 PM
Msg. 3083 of 12975
Also, rails are inaccurate.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Nov 12, 2009 04:41 PM
Msg. 3084 of 12975
hhey guys rember me i wasnt around for a while....lol i bet advancebo is gonan say something negative about it, but my latest model, took 4 hours: 
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 12, 2009 04:48 PM
Msg. 3085 of 12975
Negative? Its something called "CRITICISM"
Rails look inaccurate. Foregrip is too long. Pistol grip is small compared to the foregrip. The main area could use some bulk. Dont really understand the use of 2 flashlights. The bolt seems difficult to grab.
Cant really tell if its a sniper rifle or an assault rifle.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Nov 12, 2009 05:02 PM
Msg. 3086 of 12975
yes i know, just making a statement. lol u didn't say anything u liked, only what u didn't like(thats wat i meant by negative)
rails are inaccurate, atm least of my concerns, will redo them anyways ya i noticed that just now(fore grip is too long) bulk(u mean width?) not two flashlights m8, bottom on is a laser :D( i gotta scale it down lol) should i make bolt bigger?
will post an update later today or tommrow
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 12, 2009 05:16 PM
Msg. 3087 of 12975
Quote: --- Original message by: Geared yes i know, just making a statement. lol u didn't say anything u liked, only what u didn't like(thats wat i meant by negative)
rails are inaccurate, atm least of my concerns, will redo them anyways ya i noticed that just now(fore grip is too long) bulk(u mean width?) not two flashlights m8, bottom on is a laser :D( i gotta scale it down lol) should i make bolt bigger?
will post an update later today or tommrow Yeah, make the main area of the gun thicker in width, it seems thin. And make the bolt bigger in length, just a bit, and in radius some.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Nov 12, 2009 05:56 PM
Msg. 3088 of 12975
hows this, is it better? 
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Nov 12, 2009 06:28 PM
Msg. 3089 of 12975
I'm really bothered by how long the magazine is.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 12, 2009 06:30 PM
Msg. 3090 of 12975
Quote: --- Original message by: ODX I'm really bothered by how long the magazine is.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Nov 12, 2009 07:50 PM
Msg. 3091 of 12975
long magazine is only a problem if the weapon is a sniper rifle. You want a nice long mag to hold a lot of rounds.. see what i'm sayin :P
as for criticism, I don't know why your image title is HK416. It just isn't one. You should show us some more angles, in higher resolution. This looks like a pretty good one if you ask me.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 12, 2009 08:24 PM
Msg. 3092 of 12975
I get what you're saying ICEE, but it's still bugging me. Just looks, idk, wierd.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Nov 12, 2009 09:09 PM
Msg. 3093 of 12975
Quote: --- Original message by: ODX I'm really bothered by how long the magazine is. AK magazines are longer than that. you animated an AK i would expect you to know this :(
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 12, 2009 09:32 PM
Msg. 3094 of 12975
Maybe its the angle that the magazine is in.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 12, 2009 09:37 PM
Msg. 3095 of 12975
^This. Right now, it kinda looks like:
...|...| ../.../ ./.../
Which kinda looks awkward.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 12, 2009 10:03 PM
Msg. 3096 of 12975
Never understood why everyone is so picky about a trigger. The H1 AR, Shotty, Sniper, and rocket didn't have triggers in their models.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 12, 2009 10:16 PM
Msg. 3097 of 12975
It's the magazine, not the trigger.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Nov 12, 2009 10:39 PM
Msg. 3098 of 12975
Quote: --- Original message by: Gamma927 ^This. Right now, it kinda looks like:
...|...| ../.../ ./.../
Which kinda looks awkward. thats what an ar 15 magazine looks like... sort of...
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 12, 2009 10:40 PM
Msg. 3099 of 12975
Except it isn't at a sharp angle.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Nov 12, 2009 10:46 PM
Msg. 3100 of 12975
oh i see what youre saying. you cant see any of the vertical part of the magazine. its just the curve. this type of look would be nicer imo
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 12, 2009 11:10 PM
Msg. 3101 of 12975
Quote: --- Original message by: CorruptedHalo Never understood why everyone is so picky about a trigger. The H1 AR, Shotty, Sniper, and rocket didn't have triggers in their models. neither does the plasma rifle, plasma pistol, needler, or fuel rod for that matter.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 12, 2009 11:17 PM
Msg. 3102 of 12975
^ exactly. So I don't get why people always say "wheres the trigger?"
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 12, 2009 11:18 PM
Msg. 3103 of 12975
Because certain weapons that have an area that looks naked without a trigger require it.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 12, 2009 11:34 PM
Msg. 3104 of 12975
It's also good practice to model it if you're planning on going professional with modelling. Obviously for a game where it doesn't even show it won't make much difference, but it's still a good habit to get into, you can easily remove it if you don't need it later.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Nov 13, 2009 12:14 AM
Msg. 3105 of 12975
Quote: --- Original message by: UnevenElefant5 It's also good practice to model it if you're planning on going professional with modelling. Obviously for a game where it doesn't even show it won't make much difference, but it's still a good habit to get into, you can easily remove it if you don't need it later. here we go again.... as i was saying about a month ago, its ok to go a bit above your triangle budget when you make your model, then animate it, because in max its just the model with no other game going on. its ok at this point for the model to have alot of triangles. once you see what the animations will show, THEN you can remove triangles that wont be seen. thats how me and ICEE do it and we have never had a problem. *que sergent crunch*
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Nov 13, 2009 01:01 AM
Msg. 3106 of 12975
Quote: --- Original message by: DonutQuote: --- Original message by: UnevenElefant5 It's also good practice to model it if you're planning on going professional with modelling. Obviously for a game where it doesn't even show it won't make much difference, but it's still a good habit to get into, you can easily remove it if you don't need it later. here we go again.... as i was saying about a month ago, its ok to go a bit above your triangle budget when you make your model, then animate it, because in max its just the model with no other game going on. its ok at this point for the model to have alot of triangles. once you see what the animations will show, THEN you can remove triangles that wont be seen. thats how me and ICEE do it and we have never had a problem. *que sergent crunch* <3 what is it, two years now?
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Nov 13, 2009 02:05 PM
Msg. 3107 of 12975
hows this: obviously it wont show it here full size so just go and rightclick>view iamge, then zoom it in..lol Edited by Geared on Nov 13, 2009 at 02:06 PM
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 13, 2009 02:16 PM
Msg. 3108 of 12975
Nice detail, but it seems a little High Poly if you were wanting to get it ingame.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Nov 13, 2009 02:18 PM
Msg. 3109 of 12975
Quote: --- Original message by: Advancebo Negative? Its something called "CRITICISM"
there's a difference between criticism and constructive criticism. you should try giving constructive criticism. in fact, since it's so blatantly obvious you don't know the difference, here's an idea your crit• List everything which is bad/inaccurate. constructive crit• List the things you like about it and why • List the things you don't like about it and why, and how they could be improved also, make it them feel like they want to continue and improve, as opposed to making them think their model is no good. Edited by Koo294 on Nov 13, 2009 at 02:29 PM
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Nov 13, 2009 02:18 PM
Msg. 3110 of 12975
chances are its not going in halo, maybe in another game....lol thou it be nice if i could aniamte it, gonan use it first for school project, then something else alter on.
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 13, 2009 02:45 PM
Msg. 3111 of 12975
Quote: --- Original message by: Gearedhows this: obviously it wont show it here full size so just go and rightclick>view iamge, then zoom it in..lol Edited by Geared on Nov 13, 2009 at 02:06 PM The scope looks odd, not that the front is low poly, but it looks too short. From the holes, the flashlight looks like its just floating there, not actually attached in any way. The rails are still inaccurate, refer to these to make it accurate: http://upload.wikimedia.org/wikipedia/commons/6/6a/M1913A_Rail_CrossSection.svg http://upload.wikimedia.org/wikipedia/commons/8/84/Picantinny-recoilgroove-diagram.gif The trigger is a bit too close to the edge. Quote: --- Original message by: Koo294Quote: --- Original message by: Advancebo Negative? Its something called "CRITICISM"
there's a difference between criticism and constructive criticism. you should try giving constructive criticism. in fact, since it's so blatantly obvious you don't know the difference, here's an idea your crit• List everything which is bad/inaccurate. constructive crit• List the things you like about it and why • List the things you don't like about it and why, and how they could be improved also, make it them feel like they want to continue and improve, as opposed to making them think their model is no good. Edited by Koo294 on Nov 13, 2009 at 02:29 PM idgaf
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Nov 13, 2009 02:54 PM
Msg. 3112 of 12975
Quote: --- Original message by: Advancebo idgaf If that is your attitude, why post at all?
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Nov 13, 2009 02:56 PM
Msg. 3113 of 12975
Well, if you don't give constructive crit, you may as well give no crit, as people are just gunna start ignoring you.
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 13, 2009 02:56 PM
Msg. 3114 of 12975
Quote: --- Original message by: ICEEQuote: --- Original message by: Advancebo idgaf If that is your attitude, why post at all? I could care less about some people.
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halo3n00b
Joined: Dec 8, 2008
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Posted: Nov 13, 2009 04:02 PM
Msg. 3115 of 12975
i still need to model ophandle and button thing near the handle. other than that its finished. the reflex sight isnt mine. i couldnt care less if the barrels are inacurate or whatnot :/, it isnt good to be custom anymore D:.
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