
halo3n00b
Joined: Dec 8, 2008
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Posted: Sep 21, 2009 03:51 PM
Msg. 2521 of 12975
i have new origins, will be uploaded once imageshack stops being gay :C EDIT: to hell with imageshack ill just use imagehosting.com :/ better? worse? Edited by halo3n00b on Sep 21, 2009 at 04:09 PM
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darkhunter
Joined: Jul 12, 2007
that's it! Im bringing out the BIG guns!
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Posted: Sep 21, 2009 04:33 PM
Msg. 2522 of 12975
ok srsly hao teh f*ck do you do this?!?!?!?
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2009 04:42 PM
Msg. 2523 of 12975
Its called 3ds max.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2009 04:44 PM
Msg. 2524 of 12975
Its still not aiming at the center, rotate it left a bit, or move it left and back.
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halo3n00b
Joined: Dec 8, 2008
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Posted: Sep 21, 2009 05:40 PM
Msg. 2525 of 12975
Quote: --- Original message by: Advancebo Its still not aiming at the center, rotate it left a bit, or move it left and back. Quote: --- Original message by: ODX But then here's the trick: it's an illusion and actually isn't pointing towards that center, but because I have it moved over to the right so much it looks like it. *makes firing animation* Edited by halo3n00b on Sep 21, 2009 at 05:47 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2009 05:47 PM
Msg. 2526 of 12975
So? The illusion isnt pointing towards the center in the FP view.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Sep 21, 2009 06:17 PM
Msg. 2527 of 12975
Quote: --- Original message by: Advancebo So? The illusion isnt pointing towards the center in the FP view. Uh, no. You didn't seem to understand what I was saying. Whatever, you don't have much an idea what you're talking about anyway. The origin is fine for someone who hasn't been animating that long yet. I would go into longer details on other things you may learn down the road, but I won't and I'll just leave it at what I have. Here's a little handy thing you should know though: Don't accept critique from non-animators, or people who aren't giving much reason/valid points behind what they're saying. Truth be told, most of the time they have no idea what they're talking about.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2009 06:33 PM
Msg. 2528 of 12975
Quote: --- Original message by: ODXQuote: --- Original message by: Advancebo So? The illusion isnt pointing towards the center in the FP view. Uh, no. You didn't seem to understand what I was saying. Whatever, you don't have much an idea what you're talking about anyway. The origin is fine for someone who hasn't been animating that long yet. I would go into longer details on other things you may learn down the road, but I won't and I'll just leave it at what I have. Here's a little handy thing you should know though: Don't accept critique from non-animators, or people who aren't giving much reason/valid points behind what they're saying. Truth be told, most of the time they have no idea what they're talking about. Hah thats funny.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 21, 2009 06:43 PM
Msg. 2529 of 12975
its funny because its true :U
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2009 06:53 PM
Msg. 2530 of 12975
Quote: --- Original message by: Donut its funny because its true :U Well I animate vehicles :U
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 21, 2009 06:55 PM
Msg. 2531 of 12975
vehicles arnt first person weapons :U
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2009 07:01 PM
Msg. 2532 of 12975
Quote: --- Original message by: Donut vehicles arnt first person weapons :U Its still animations that follow the same guidelines :U
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OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008
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Posted: Sep 21, 2009 07:15 PM
Msg. 2533 of 12975
Quote: --- Original message by: ODXOK here's my origin (that I made a while ago) for an example of a good one:  But then here's the trick: it's an illusion and actually isn't pointing towards that center, but because I have it moved over to the right so much it looks like it. http://i34.tinypic.com/ildg78.jpgAlso note how my hand is rotated on about 45 degrees as opposed to the 90 that you have. Now, you can see my fingers are clipping a bit but you can always adjust that if you show that side of the gun. Hurr I don't see the illusion there it's not fooling me :/ I mean when I look at that I don't think I'm seeing it point at the center. :UEdited by OMGWTHBBQHAXZORZ XD on Sep 21, 2009 at 07:16 PM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 21, 2009 07:17 PM
Msg. 2534 of 12975
technical guidelines. first person animations are so much more complicated than vehicles. :U
E: wow "omgwtfbbq" thats definitely pointing at the center. Edited by Donut on Sep 21, 2009 at 07:19 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2009 07:19 PM
Msg. 2535 of 12975
Quote: --- Original message by: Donut technical guidelines. first person animations are so much more complicated than vehicles. :U Vehicles have more moving parts xU
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CorruptedHalo
Joined: May 18, 2009
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Posted: Sep 21, 2009 07:23 PM
Msg. 2536 of 12975
:U sorry, just wanted to fit in. Edited by CorruptedHalo on Sep 21, 2009 at 07:23 PM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 21, 2009 07:32 PM
Msg. 2537 of 12975
uh, no they dont. try telling an fp animator that. :U
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Sep 21, 2009 07:33 PM
Msg. 2538 of 12975
._. It's days like these that make me loose hope in humanity. Quote: --- Original message by: Advancebo Vehicles have more moving parts
xU LOL Edited by ODX on Sep 21, 2009 at 07:34 PM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 21, 2009 07:34 PM
Msg. 2539 of 12975
:Y
Mine wins. XD
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halo3n00b
Joined: Dec 8, 2008
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Posted: Sep 21, 2009 07:48 PM
Msg. 2540 of 12975
am i the only one who wont post with that weird face thing? anyway also crit the cod4 fp woodland camo skin pl0x
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 21, 2009 08:05 PM
Msg. 2541 of 12975
yeah idk what happened there. i was stating what should be a blatantly obvious point and using the face to put more emphasis on it
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2009 08:16 PM
Msg. 2542 of 12975
nvm Edited by Advancebo on Sep 21, 2009 at 08:17 PM
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Sep 22, 2009 01:16 AM
Msg. 2543 of 12975
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Donut technical guidelines. first person animations are so much more complicated than vehicles. :U Vehicles have more moving parts xU Stop arguing. You are wrong from every angle. Wrong. There is so much more art to FP animating or character animating than vehicle animating.
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Sep 22, 2009 07:15 AM
Msg. 2544 of 12975
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Silent STRKR Is it is possible though, I can hold a marching tuba like that for a while.
(A marching tuba weighs about 8-10 puonds in case you didn't know) But does a tuba have recoil? Do you have to pull a trigger and fire it? Do you have to reload it? Edited by Advancebo on Sep 20, 2009 at 07:53 PM offtopic i know but do you have any idea how much fun it is to pretend your tuba is a flamethrower or minigun? cos i play a concert tuba and i know Edited by MissingSpartan7 on Sep 22, 2009 at 07:16 AM
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 22, 2009 10:06 AM
Msg. 2545 of 12975
You know how much fun it is to remove the bottom drum skin from your floor tom (a drum) , ask a moron to put his head in it , and drum it like crazy? On-topic , ODST digitalcamo pl0x?
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Sep 22, 2009 11:36 AM
Msg. 2546 of 12975
Quote: --- Original message by: ICEEQuote: --- Original message by: AdvanceboQuote: --- Original message by: Donut technical guidelines. first person animations are so much more complicated than vehicles. :U Vehicles have more moving parts xU Stop arguing. You are wrong from every angle. Wrong. There is so much more art to FP animating or character animating than vehicle animating. Even my little sister can rotate wheels and whatever basic movements solid blocks require, FP animations on the other hand, i respect fp animators that do their job well like ODX, because it requires a certain feeling to get it right. There is so much more to it than gripping fingers so it doesn't clip... about origins... i always thought using a straight view moved to the right would look best, because irl your weapon is always like that, against your shoulder, you only move your head when using iron sights/scopes, not the alignment of your gun  I don't animate fp weapons usually, but my interpretation would be that all weapons should be against the shoulder, close lastly, aiming at a center depends on how far your center is, so there is no "correct" corner the gun should point at cruddy beginners method was: make iron sights, place cam at a higher place where it looks good, move whole scene to center again: voila origins. well that's what i used to do, now i got slaves who animate =D Quote: --- Original message by: halo3n00b am i the only one who wont post with that weird face thing? anyway also crit the cod4 fp woodland camo skin pl0x sleeves are too bright, the point of camo was that you were less distinquished from the enviroment. Edited by BeachParty clan on Sep 22, 2009 at 11:52 AM
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halo3n00b
Joined: Dec 8, 2008
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Posted: Sep 22, 2009 05:42 PM
Msg. 2547 of 12975
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: halo3n00b am i the only one who wont post with that weird face thing? anyway also crit the cod4 fp woodland camo skin pl0x sleeves are too bright, the point of camo was that you were less distinquished from the enviroment. Edited by BeachParty clan on Sep 22, 2009 at 11:52 AM thats only because i put in like 10 target lights :C
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Sep 23, 2009 01:09 AM
Msg. 2548 of 12975
The thing about fp animations is that it really doesnt matter where the gun is located. All that matters is that it looks good. The motions need to be natural and interesting to look at for the player, while not blocking the screen too much (this is the least important factor though to be honest) and not being particularly distracting. Functional correctness is important as well, while not vital. For example, it is very irritating in games to have rifle reloads that don't involve chambering the round in the case that the rifle is empty. This is because real rifles don't chamber the round themselves if they are fired until empty (in most cases). However, most animators will include a cocking of the slide in pistol reload animations, though it isn't necessary in (many) real pistols. If there is a round in the chamber, you obviously don't need to chamber a round, but if the chamber is empty, the slide will remain open, and will close automatically upon inserting a new magazine. TLDR
- When fired until empty most rifles don't automatically chamber a round upon inserting a new magazine, and so the bolt must be pulled
- When fired until empty most pistols will automatically chamber the round upon inserting a new magazine, and so the slide does not need to be pulled. It is only necessary to pull the slide of a pistol when the slide is closed and the chamber is empty.
The point is, FP animators often will include a bolt pull or a slide pull even when it isn't completely necessary, because it is interesting to look at. /lesson in FP animating Edited by ICEE on Sep 23, 2009 at 01:10 AM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 23, 2009 08:41 PM
Msg. 2549 of 12975
i really hope you guys all realize that nobody would ever hold any gun the way they are shown in fp animations. in a real world situation you wouldnt even see the rifle unless youre looking down the sights
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 23, 2009 08:59 PM
Msg. 2550 of 12975
Um, yea you would, I got a shotgun, when ever I hold it, it's in between my shoulder and my chest. The only difference with the position is when you look down the sights. If you were to rest it, it would be lowered, but the point is, you can still see it, you have peripheral vision right?
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halo3n00b
Joined: Dec 8, 2008
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Posted: Sep 24, 2009 04:43 PM
Msg. 2551 of 12975
ew Edited by halo3n00b on Oct 20, 2009 at 02:14 PM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 24, 2009 05:00 PM
Msg. 2552 of 12975
Converted ODST Silenced Pistol to normal Halo 3 one... 1822 Triangles.  
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halo3n00b
Joined: Dec 8, 2008
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Posted: Sep 24, 2009 05:31 PM
Msg. 2553 of 12975
seems odd somehow
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Sep 24, 2009 06:08 PM
Msg. 2554 of 12975
Quote: --- Original message by: anonymous_2009Converted ODST Silenced Pistol to normal Halo 3 one... 1822 Triangles.   The back end of the slide looks smushed to me.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 24, 2009 06:13 PM
Msg. 2555 of 12975
Quote: --- Original message by: Newbkilla Um, yea you would, I got a shotgun, when ever I hold it, it's in between my shoulder and my chest. The only difference with the position is when you look down the sights. If you were to rest it, it would be lowered, but the point is, you can still see it, you have peripheral vision right? you missed the point completely. you guys are really good at that. what im saying is that critiquing a first person animation origin based on how you would hold a weapon in real life is just stupid.
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