
killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Feb 19, 2015 11:47 PM
Msg. 12426 of 12975
Quote: --- Original message by: savinpvtmike not final still need to make a scope,need to finalize shaders,finish custom animations,custom ammo counter numbers,and muzzle flash your image link is borked. dont use dropbox, it sux
|
|
|

savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
|
Posted: Feb 20, 2015 01:04 AM
Msg. 12427 of 12975
Quote: --- Original message by: killzone64Quote: --- Original message by: savinpvtmike not final still need to make a scope,need to finalize shaders,finish custom animations,custom ammo counter numbers,and muzzle flash your image link is borked. dont use dropbox, it sux well i dont like using other things but i have a shader update Edited by savinpvtmike on Feb 20, 2015 at 01:14 AM
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Feb 20, 2015 01:14 AM
Msg. 12428 of 12975
That's looking quite good. How is it gameplay-wise?
|
|
|

Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
|
Posted: Feb 20, 2015 03:37 AM
Msg. 12429 of 12975
Quote: --- Original message by: Altearosehttp://youtu.be/4zChX1R3Bb4 At last an effort of one day I finished a set for the sniper. But still, It's not finished. The fire animation looks great. Though the thing that is bugging me in the most is that the bipod is out if sync with the walk animation and happens too slowly. IMO you should add some small variations in the speed the bipod falls and rises (eg at half way down it speeds up etc) to add a snapping effect. You also need to look into adding this to the meele animation. Also it looks really wiered how the right hand leaves the gun whilst the gun is being pulled backwards. Other wise nice job.
|
|
|

darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Feb 20, 2015 06:40 AM
Msg. 12430 of 12975
Pretty cool ! Nice work savinpvtmike, ca,'t wait to see more about it !
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Feb 20, 2015 10:10 AM
Msg. 12431 of 12975
- removed - Edited by Super Flanker on Sep 20, 2016 at 11:44 AM
|
|
|

savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
|
Posted: Feb 20, 2015 11:31 AM
Msg. 12432 of 12975
same for u put the triangles on the model it will look nicer
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Feb 20, 2015 11:44 AM
Msg. 12433 of 12975
The "simple," and "oblique" grips look best to me. If you're going to mount a foregrip, I'd suggest using one that either mimics the pistol grip or is vertical, and either incorporating it into the current handguard, or changing the handguard into something that sports rails on the sides and bottom. 
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Feb 20, 2015 01:57 PM
Msg. 12434 of 12975
The oblique with the squeletal mount is the best to me, just give a buff to the look of the front part 10/10 would bake
|
|
|

darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Feb 20, 2015 02:33 PM
Msg. 12435 of 12975
Very nice work Flanker ! You did some KickAss weapons !
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Feb 21, 2015 06:46 AM
Msg. 12436 of 12975
- removed - Edited by Super Flanker on Sep 20, 2016 at 11:44 AM
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Feb 23, 2015 05:09 PM
Msg. 12437 of 12975
A little preview of the rocket launcher ingame :D I don't understand how photoshop layer blending and alpha works yet so I have a bit of trouble with texturing, especially applying that camo layer decently, but still
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Feb 23, 2015 06:43 PM
Msg. 12438 of 12975
Quote: --- Original message by: bourrin33http://puu.sh/g9OIW/04302cdf7d.jpg A little preview of the rocket launcher ingame :D I don't understand how photoshop layer blending and alpha works yet so I have a bit of trouble with texturing, especially applying that camo layer decently, but still looks pretty fancy :D
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Feb 24, 2015 01:44 AM
Msg. 12439 of 12975
I approve.
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Feb 24, 2015 07:35 AM
Msg. 12440 of 12975
Quote: --- Original message by: bourrin33http://puu.sh/g9OIW/04302cdf7d.jpg A little preview of the rocket launcher ingame :D I don't understand how photoshop layer blending and alpha works yet so I have a bit of trouble with texturing, especially applying that camo layer decently, but still The camo look pretty great on this launcher. Edited by Echo77 on Feb 24, 2015 at 07:35 AM
|
|
|

sshers4
Joined: Apr 28, 2013
|
Posted: Feb 24, 2015 11:10 AM
Msg. 12441 of 12975
Wow that Br looks amazing I would give this 10/10. Aswome work.
|
|
|

Caesar
Joined: Jul 1, 2013
|
Posted: Feb 24, 2015 11:14 AM
Msg. 12442 of 12975
Quote: --- Original message by: bourrin33http://puu.sh/g9OIW/04302cdf7d.jpg A little preview of the rocket launcher ingame :D I don't understand how photoshop layer blending and alpha works yet so I have a bit of trouble with texturing, especially applying that camo layer decently, but still Dawg, Rocket launcher makes my eye hurt change the Dam texture yo.
|
|
|

VoidsShadow
Joined: Aug 27, 2012
Kick back, drink a chai!
|
Posted: Feb 24, 2015 12:43 PM
Msg. 12443 of 12975
Does the camo have an effect that causes enemies to notice you less? Could you also add a silencer? Maybe a muzzle hider, too. And a bipod while you're at it. But seriously. Although camo on a rocket launcher looks cool, it isn't used often because it's impractical. Sure, it helps when the user hasn't been noticed yet. But a rocket launcher isn't known for being a stealth weapon. Still, cool camo bro.
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Feb 24, 2015 01:46 PM
Msg. 12444 of 12975
Quote: --- Original message by: VoidsShadow Sure, it helps when the user hasn't been noticed yet. This is the important part, especially when it comes to rocket launchers. You get into position, you fire, you relocate.  There's also no such thing as a muzzle hider, for what it's worth, but there are launchers that employ bipods. Edited by Echo77 on Feb 24, 2015 at 02:05 PM
|
|
|

abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
|
Posted: Feb 24, 2015 01:49 PM
Msg. 12445 of 12975
Quote: --- Original message by: bourrin33http://puu.sh/g9OIW/04302cdf7d.jpg A little preview of the rocket launcher ingame :D I don't understand how photoshop layer blending and alpha works yet so I have a bit of trouble with texturing, especially applying that camo layer decently, but still 10/10 would point at enemy and fire
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Feb 24, 2015 03:03 PM
Msg. 12446 of 12975
new pics : Now I'm going to focus on getting nice sounds. If not then I shall rip
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Feb 24, 2015 03:18 PM
Msg. 12447 of 12975
The bright yellow bands might be a bit counterproductive in conjunction with the camo.
|
|
|

Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
|
Posted: Feb 25, 2015 04:14 AM
Msg. 12448 of 12975
If you do decide to rip sounds for that beautiful launcher, please no H4 sounds pleeeaaaaseee, argh the Halo 4 launcher made my ears bleed...
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Feb 25, 2015 04:49 AM
Msg. 12449 of 12975
Quote: --- Original message by: Bottletopman If you do decide to rip sounds for that beautiful launcher, please no H4 sounds pleeeaaaaseee, argh the Halo 4 launcher made my ears bleed... I will rip them and make them higher pitched because its not enough already
|
|
|

Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
|
Posted: Feb 25, 2015 07:20 AM
Msg. 12450 of 12975
Noooooooooooo...oh well, it's your work lol you do what you want with it haha. I just never got my head around some of the stuff in Halo 4...especially some of the weapon sounds. Edited by Bottletopman on Feb 25, 2015 at 07:21 AM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Feb 27, 2015 11:31 AM
Msg. 12451 of 12975
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Feb 27, 2015 12:13 PM
Msg. 12452 of 12975
If it were up to me, I'd give the magazine a slightly more conventional sillouhette and modify the stock accordingly. The mags look cumbersome as they are now (which is probably an issue the battle rifle mags in the other games have as well, now that I think about it). Edited by Echo77 on Feb 27, 2015 at 12:14 PM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Mar 3, 2015 08:42 AM
Msg. 12453 of 12975
Well unfortunately I can no longer spare enough time to work on the TBR anymore.
I'll release what I have so far on the weekend once everything is organized.
Sorry dudes, the hype was too much.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Mar 3, 2015 04:02 PM
Msg. 12454 of 12975
Here is a little video of the rocket launcher in game so far, with new fancy effects ! http://fr.xfire.com/video/633427/ and a picture to illustrate it. I think I will make the 3 buttons a meter that indicates when rocket launcher is ready to home in.
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Mar 3, 2015 04:44 PM
Msg. 12455 of 12975
That ammo indicator is clever.
|
|
|

Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
|
Posted: Mar 5, 2015 03:23 AM
Msg. 12456 of 12975
How do you use the sight? Is it like a scope where you look right through or is it just a basic aiming aid? I'm wondering because if that is indeed a scope of sorts the crosshair is awfully big.
Come to think of it, the Halo 2 and 3 sniper rifle scope crosshairs are actually pretty big...
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Mar 5, 2015 04:26 AM
Msg. 12457 of 12975
Quote: --- Original message by: Bottletopman How do you use the sight? Is it like a scope where you look right through or is it just a basic aiming aid? I'm wondering because if that is indeed a scope of sorts the crosshair is awfully big. Considering how high up the screen is, it doesn't seem like it'd be used like a conventional optic. I'd guess that it might serve a function similar to the Javelin's targeting computer: that is, you just use it to paint a box (or in this case, a diamond) around whatever you're trying to hit, and the rocket's guidance system does the rest. Edited by Echo77 on Mar 5, 2015 at 04:27 AM
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Mar 5, 2015 05:31 AM
Msg. 12458 of 12975
Quote: --- Original message by: Bottletopman How do you use the sight? Is it like a scope where you look right through or is it just a basic aiming aid? I'm wondering because if that is indeed a scope of sorts the crosshair is awfully big.
Come to think of it, the Halo 2 and 3 sniper rifle scope crosshairs are actually pretty big... You don't use it because it's halo frigging CE. and this is just supposed to be a locking assist. It tells you to point stuff with the reticle when a homing rocket is loaded (you keep pressing the trigger, it tells you to get the reticle red to lock, and then you release the trigger to shoot a horming rocket.) like this : Edited by bourrin33 on Mar 5, 2015 at 05:40 AM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Mar 6, 2015 10:00 AM
Msg. 12459 of 12975
- removed - Edited by Super Flanker on Sep 20, 2016 at 11:46 AM
|
|
|

Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
|
Posted: Mar 6, 2015 11:40 AM
Msg. 12460 of 12975
Quote: --- Original message by: bourrin33Quote: --- Original message by: Bottletopman How do you use the sight? Is it like a scope where you look right through or is it just a basic aiming aid? I'm wondering because if that is indeed a scope of sorts the crosshair is awfully big.
Come to think of it, the Halo 2 and 3 sniper rifle scope crosshairs are actually pretty big... You don't use it because it's halo frigging CE. and this is just supposed to be a locking assist. It tells you to point stuff with the reticle when a homing rocket is loaded (you keep pressing the trigger, it tells you to get the reticle red to lock, and then you release the trigger to shoot a horming rocket.) like this : http://puu.sh/gniEu/c309470490.jpg Edited by bourrin33 on Mar 5, 2015 at 05:40 AM Ahh right, I think you misinterpreted what I was asking - I meant to ask how would someone actually holding it would use it, from a design standpoint - as a locking assist as you said, or an actual scope that you put your eye up to - not how to aim down sights in the blam engine itself lol.
|
|
|