
OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Feb 16, 2009 10:20 PM
Msg. 1121 of 12975
looks like someone took an MA4D and stuck it in a blender with an SC20KFnF2000 :/
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Feb 20, 2009 02:14 AM
Msg. 1122 of 12975
WTH? Thats not even a real FN200 varient. You know nothing of weapon varients!
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Feb 22, 2009 05:04 AM
Msg. 1123 of 12975
is anyone working on the missile pod other than me?
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jacknme
Joined: Aug 29, 2008
If you see this, you must be in an old topic
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Posted: Feb 23, 2009 05:09 AM
Msg. 1124 of 12975
Heh, that picture was from the trailer
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Feb 25, 2009 12:44 AM
Msg. 1125 of 12975
not the most spectactular model but anyway....
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 25, 2009 01:29 AM
Msg. 1126 of 12975
Make the blade slightly longer.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Feb 25, 2009 10:28 AM
Msg. 1127 of 12975
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Feb 26, 2009 07:22 AM
Msg. 1128 of 12975
i cant see it;
this is what i get
Forbidden You don't have permission to access /forums/showthread.php on this server.
Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request.
--------------------------------------------------------------------------------
Apache/2.2.10 (Unix) mod_ssl/2.2.10 OpenSSL/0.9.8b mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 PHP/5.2.6 Server at www.modacity.net Port 80
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Feb 26, 2009 12:11 PM
Msg. 1129 of 12975
Never mind.. Jesus, I thought you guys would figure it out..
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 26, 2009 04:27 PM
Msg. 1130 of 12975
The shield is rounded, not flat.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Feb 26, 2009 07:22 PM
Msg. 1131 of 12975
Ultama, what are you doing here?
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Killer247
Joined: Mar 31, 2007
I r mastur chef lololoololololol
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Posted: Feb 27, 2009 09:47 PM
Msg. 1132 of 12975
These are really nice weapons! Good job.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 1, 2009 09:50 AM
Msg. 1133 of 12975
So I decided I should try doing a bullpip (clip behind the handle) style gun again, since I failed so hard last time I tried. I figured out I've been failing so much because it's not me, but it's how the Halo 1 AR and Halo 2 BR are designed that make them feel weightless and horrible no matter what I try. Here's my result, I used Wave of Lag's BR from his Christmas release package, if you need the link...I have no idea where it is, I just have the folder with the stuff. PM me if you want it. http://www.youtube.com/watch?v=naI0EBEyOXgRendered this at 800x600 clay, took all night on my computer.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Mar 1, 2009 10:02 AM
Msg. 1134 of 12975
Lol, you and making animated clay renders. The animation and origins look good to me. I want to see a whole set done, and possibly ingame, mr.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 1, 2009 10:05 AM
Msg. 1135 of 12975
Lol ODX. My animations of my forerunner structure in the wip thread took 14 hours to render a 11 second clip..
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 1, 2009 11:00 AM
Msg. 1136 of 12975
Kinda boring considering you didnt even touch the bolt :V Also its called "bullpup"
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 1, 2009 03:52 PM
Msg. 1137 of 12975
Quote: --- Original message by: Advancebo Kinda boring considering you didnt even touch the bolt :V Also its called "bullpup" Well, I tried a bolt push and it looked really ugly. Then, I tried copying Halo 3's BR Bolt push, looked somewhat better but I didn't like it. Quote: --- Original message by: Invader VeexLol, you and making animated clay renders.  :V Quote: --- Original message by: Invader Veex The animation and origins look good to me. I want to see a whole set done, and possibly ingame, mr. Bah, I guess I'll try that double melee again. Yes, double melee, aka a swing across the screen then a hit with the butt. Edited by ODX on Mar 1, 2009 at 03:54 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 1, 2009 06:55 PM
Msg. 1138 of 12975
The greatest amount of poly waste I see is near the handle area. 
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 1, 2009 06:59 PM
Msg. 1139 of 12975
Quote: --- Original message by: DEEhunterThe greatest amount of poly waste I see is near the handle area.  The green is part of the main body. The red is a separate object. Its separate from the body, and the handle. Edited by Advancebo on Mar 1, 2009 at 07:00 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 1, 2009 07:14 PM
Msg. 1140 of 12975
Hunter. I've seen most of your models and you do waste polies horrible. Like in the rocket launcher concept model, you fused the cylinder with all the rings is pasts through. And like this one. You could have made the rhombus' surface flat and have all the little boxes interesect with it. But you continue to waste your polies. Look at this picture and start modeling more like this to save polies. 
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 1, 2009 07:44 PM
Msg. 1141 of 12975
Halos engine can handle a couple hundred extra, you're acting like its huge. It's not. I weld my stuff together, because it looks better that way. If it pleases my eye, then it's fine.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 1, 2009 08:04 PM
Msg. 1142 of 12975
Collion models never have to be that high poly. Especially for a weapon. Collision models are always primitive models that define the general shape of the object. Dont expect the game engine to do everything for you. A "I dont want to save polies because I dont want to!" excuse will not work. There was a good reason why there is no "Closed models" rule for weapons.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 1, 2009 08:06 PM
Msg. 1143 of 12975
Collision will still compile if there are objects intersecting.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 1, 2009 08:37 PM
Msg. 1144 of 12975
Hunters got his own way, and it's been working out well. Why try and change something if it works flawlessly? It makes no sense..
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 1, 2009 08:40 PM
Msg. 1145 of 12975
Quote: --- Original message by: Newbkilla Hunters got his own way, and it's been working out well. Why try and change something if it works flawlessly? It makes no sense.. Its not flawless. Many of hunters models have a horrible topology. And he even said himself that he doesn't know what topology is.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 1, 2009 10:28 PM
Msg. 1146 of 12975
This is right. Disaster told me smoothing is best in quads, and when you got 7, 8 sided polygons, it gets pretty bad.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Mar 1, 2009 10:53 PM
Msg. 1147 of 12975
Its best to model organic things, such as bipeds, completely in quads. Triangles can make for weird smoothing, especially when adding a turbosmooth or meshsmooth modifier. Its best to avoid triangles and ngons when possible.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Mar 2, 2009 12:01 AM
Msg. 1148 of 12975
Smith and Wesson 500: the model and skin are by snaf. Now, i know someone is going to complain, so im going to say this now. I know that during firing and reload the cylinder doesn't spin, and in the reload the same shell is stuck in the same hole and dissappears. Now, this is something I solve with an ammunitions animation. This makes the game automatically spin the cylinder and remove/add the bullets, but it isnt visible in the render. So please don't get on me about that. http://s188.photobucket.com/albums/z295/iron_clad_photo/animations/?action=view¤t=sw500.flv
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Mar 2, 2009 12:33 AM
Msg. 1149 of 12975
The recoil isn't exactly my proudest animation, i'll agree with you there. I was lazy
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Mar 2, 2009 03:30 PM
Msg. 1150 of 12975
Quote: --- Original message by: Newbkilla Halos engine can handle a couple hundred extra, you're acting like its huge. It's not. I weld my stuff together, because it looks better that way. If it pleases my eye, then it's fine. a couple thousand is huge. http://i154.photobucket.com/albums/s277/TheKillerDonut/models/humanturret.jpg see this? yeah old bad render, im not looking for crit, im using it as an example. but this is the second model of the halo 3 turret that i have done. its about 2.7k triangles. my first one looked about the same, with some smoothing problems, and had over 9k triangles, and was harder to model than this was. so let see, thats like... a 6000 triangle difference? multiply that by however many turrets there are in the map, and any other custom weapons modeled this way, and you end up saving around 40,000 tris at least. yeah, it is a big deal.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 2, 2009 04:06 PM
Msg. 1151 of 12975
Quote: --- Original message by: OHunterO
I dont care about the topolagy. I dont care about everythingbeing seperate objects. I model how I model. If you dont like it then your going have to get used to it.
@Dee; I supose you dont like it because it takes longer to unwrap my models when everything is one object and you are lazy and cant be bothered. If you think my way is crap then you model the missile pod in 1 hour like I did and make it visually better...
Im sick of your whining. Edited by OHunterO on Mar 2, 2009 at 05:14 AM I do unwrap your models. And I recently unwrapped your hornet which had a bad topology*. I gave crit and you seem to want to enforce "No I will not model with good topology!" excuse. And like donut said. It is a big deal to save polys. Edited by DEEhunter on Mar 2, 2009 at 04:07 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 2, 2009 07:26 PM
Msg. 1152 of 12975
That is pretty much saying to us "No I do not want to get better." Hunter the only outcome of us helping will only benefit you. I cant possibly see a bad outcome of this that you are trying to avoid.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Mar 2, 2009 07:35 PM
Msg. 1153 of 12975
He's just being stuborn let it go.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Mar 2, 2009 08:18 PM
Msg. 1154 of 12975
Quote: --- Original message by: DEEhunter I cant possibly see a bad outcome of this that you are trying to avoid. I can. And those involved with another stupid argument will not be able to post so they will know too. If OHunterO has a way to model that he likes then it is up to him to decide if he wishes to change not you. Life lesson: You cannot change people you can only offer them the opportunity to change themselves.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Mar 2, 2009 11:00 PM
Msg. 1155 of 12975
yeah dee, you gave him advice, and i totally agree with you. if he chooses not to accept it, then fine. his loss
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