A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

Page 32 of 371 Go to page: · 1 · ... · 29 · 30 · 31 · [32] · 33 · 34 · 35 · ... · 371 · Prev · Next
Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 32 of 371)
Moderators: Dennis

Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Feb 3, 2009 09:29 PM    Msg. 1086 of 12975       
it seems a little smooth altogether.
the actions should be a little more sharp, as if you were in a combat situation


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 6, 2009 02:05 AM    Msg. 1087 of 12975       
Quote: --- Original message by: Sneaky Ninja
Hey heres somthing a freind of mine drew up and got me to make.

Model is by me.
concept is by my freind: Dr. Derek stiles


just saw this on the modbb


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Feb 11, 2009 05:16 PM    Msg. 1088 of 12975       

A picture of my high res m107 so far, I still have alot to add but I thought I would render it because more pics is good right? This is just the smoothed mesh at the moment. There is plenty of more details to add to the body and is why it isn't smoothed atm.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 11, 2009 10:22 PM    Msg. 1089 of 12975       
Looks good Disaster, teach me to render like that sometime maybe?

Don't complain about the model, I need to get used to different reload mechanisms, CMT's old spiker seemed like a good one to try. I love pistols/pistol like weapons, I'm terrible at rifles. Anyone have the skin for it though? I didn't find it in the folder(s) I got from the download.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Feb 12, 2009 02:03 AM    Msg. 1090 of 12975       
tags\cmt\spiker\bloody blade.bitmap. That should be it.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 12, 2009 08:15 AM    Msg. 1091 of 12975       
Quote: --- Original message by: Mythril
tags\cmt\spiker\bloody blade.bitmap. That should be it.
I must not have had 'All formats' or whichever on, probably wast on .tif only.


Enzo03
-
Screenshot Guru
-
Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Feb 12, 2009 05:47 PM    Msg. 1092 of 12975       
Quote: --- Original message by: Disaster

A picture of my high res m107 so far, I still have alot to add but I thought I would render it because more pics is good right? This is just the smoothed mesh at the moment. There is plenty of more details to add to the body and is why it isn't smoothed atm.

????
You have confused me there.
But it is nice.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 12, 2009 07:15 PM    Msg. 1093 of 12975       
Gauss Rifle WIP
http://halo.wikia.com/wiki/Model_99_Special_Application_Scoped_Rifle


Edited by Advancebo on Feb 12, 2009 at 07:15 PM


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Feb 12, 2009 09:36 PM    Msg. 1094 of 12975       
That's the most epic thing I've ever seen on this forum.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Feb 12, 2009 09:39 PM    Msg. 1095 of 12975       
Quote: --- Original message by: Enzo03
Quote: --- Original message by: Disaster

A picture of my high res m107 so far, I still have alot to add but I thought I would render it because more pics is good right? This is just the smoothed mesh at the moment. There is plenty of more details to add to the body and is why it isn't smoothed atm.

????
You have confused me there.
But it is nice.

The body of the mesh hasn't been turbosmoothed yet for my high poly mesh. I still have details to add to it.


Dr Pepper And 7up Inc
Joined: Dec 23, 2008

deactivated


Posted: Feb 12, 2009 09:49 PM    Msg. 1096 of 12975       
Quote: --- Original message by: Advancebo

Gauss Rifle WIP
http://halo.wikia.com/wiki/Model_99_Special_Application_Scoped_Rifle
pic
Edited by Advancebo on Feb 12, 2009 at 07:15 PM

you should do the Gauss Rifle from Crysis


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 12, 2009 10:10 PM    Msg. 1097 of 12975       
Quote: --- Original message by: theUndead
And where does the ammo go?
It's the giant cylinder below the scope.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 12, 2009 10:23 PM    Msg. 1098 of 12975       
Quote: --- Original message by: theUndead
Then how are you supposed to get it out with that bar from the Halo 3 rifle?
You move that out of the way, Cebo called it the lock. I know this because he gave it to me to animate, and really, it's terrible. I just can't do it, feels horrible to reload.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 12, 2009 10:46 PM    Msg. 1099 of 12975       
Quote: --- Original message by: theUndead
Then how do you grip it with comfort? Good luck animating that, mr.
I don't think I'll be animating it, Cebo's getting a big lecture next time I see him.
Quote: --- Original message by: theUndead
And I wouldn't mind seeing how you redid the reload for that spiker.
Tried today in a span of 10 minutes...it didn't turn out well. I have a new idea that I'll try over the weekend when I have hours of leisure time.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 13, 2009 12:34 AM    Msg. 1100 of 12975       
Quote: --- Original message by: theUndead
I can't use img tags for 5 days for some reason here.

that's to keep people from spamming the forums...


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Feb 13, 2009 10:01 PM    Msg. 1101 of 12975       
Quote: --- Original message by: ODX
Quote: --- Original message by: Mythril
tags\cmt\spiker\bloody blade.bitmap. That should be it.
I must not have had 'All formats' or whichever on, probably wast on .tif only.

Xfire and I can send you the .tif of the skin if you want.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 13, 2009 10:04 PM    Msg. 1102 of 12975       
Quote: --- Original message by: Mythril
Quote: --- Original message by: ODX
Quote: --- Original message by: Mythril
tags\cmt\spiker\bloody blade.bitmap. That should be it.
I must not have had 'All formats' or whichever on, probably wast on .tif only.

Xfire and I can send you the .tif of the skin if you want.
No nevermind, it was a .bitmap file, I forgot I needed to use the Batch Bitmap Extractor to change it for use.


Nugga117
Joined: Nov 14, 2005


Posted: Feb 14, 2009 10:35 AM    Msg. 1103 of 12975       
What should I add (specifically, to the top area)?


Advancebo
Joined: Jan 14, 2008


Posted: Feb 14, 2009 10:41 AM    Msg. 1104 of 12975       
Quote: --- Original message by: Nugga117
What should I add (specifically, to the top area)?


o i c wat u did thar

What about some extrudes?


Advancebo
Joined: Jan 14, 2008


Posted: Feb 14, 2009 11:53 AM    Msg. 1105 of 12975       


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Feb 14, 2009 01:45 PM    Msg. 1106 of 12975       
Quote: --- Original message by: Nugga117
What should I add (specifically, to the top area)?
second most epic thing on this forum


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 14, 2009 08:35 PM    Msg. 1107 of 12975       
what's the first most epic thing?
This: (lol jk)
My first animation that actually went ingame
Thanks to Advancebo for telling me about Ghost's anim importer :P
It's a melee for a Brute weapon I am working on called the Ravager.

Yes model sucks but we are not focusing on that -_-
Edited by UnevenElefant5 on Feb 14, 2009 at 08:36 PM


Advancebo
Joined: Jan 14, 2008


Posted: Feb 14, 2009 09:12 PM    Msg. 1108 of 12975       
wth is the animation doing :V?

If its a melee, its to slow.

the hands arent even gripping the gun.

hide the markers and nodes when u render

model does not look brute, and needs ton of more work.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 14, 2009 09:29 PM    Msg. 1109 of 12975       
Quote: --- Original message by: Advancebo
wth is the animation doing :V?
Coming back and charging forward with a full force melee.
Quote: --- Original message by: Advancebo
If its a melee, its to slow.
It's probably how his .gif maker is, some export .gifs slower than they should be. Yes, I know what you used and I actually followed the link and got it myself, I'll give it to him when I give him d33ps arms also.
Quote: --- Original message by: Advancebo
the hands arent even gripping the gun.
He's using the default Halo 1 rig, which you use nodes instead of bones. As I said, and will state clearly here, I'll give him d33ps arm rig. What's your xfire Elephant? I might already have you, but I can't keep track of the people I add who I don't talk to everyday.

Edit: You complain about his hands not gripping the gun, but at least his arms aren't coming out of his chest :V
Edited by ODX on Feb 14, 2009 at 09:30 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 14, 2009 10:43 PM    Msg. 1110 of 12975       
Quote: --- Original message by: Advancebo
wth is the animation doing :V?
winding up then stabbing with the blades
If its a melee, its to slow.
it's actually too fast in FP
the hands arent even gripping the gun.
the MC holds it 1 handed in FP so the bottom hand doesn't need to grip it

hide the markers and nodes when u render
yeah i forgot

model does not look brute, and needs ton of more work.
If you had read all of my post you would have known that we are not focusing on the model

@ ODX:
xfire=unevenelefant5
(I will be probably be unavailable until tomorrow though.)


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Feb 15, 2009 01:57 AM    Msg. 1111 of 12975       
Could I have d33ps rig as well? Been using the default for a while :\

xfire= inexplicability

Also, Uneven, show us a view from FP? Unless that's meant to be a 3P animation.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Feb 15, 2009 02:18 AM    Msg. 1112 of 12975       
Quote: --- Original message by: ODX

Quote: --- Original message by: Advancebo
wth is the animation doing :V?
Coming back and charging forward with a full force melee.
Quote: --- Original message by: Advancebo
If its a melee, its to slow.
It's probably how his .gif maker is, some export .gifs slower than they should be. Yes, I know what you used and I actually followed the link and got it myself, I'll give it to him when I give him d33ps arms also.
Quote: --- Original message by: Advancebo
the hands arent even gripping the gun.
He's using the default Halo 1 rig, which you use nodes instead of bones. As I said, and will state clearly here, I'll give him d33ps arm rig. What's your xfire Elephant? I might already have you, but I can't keep track of the people I add who I don't talk to everyday.

Edit: You complain about his hands not gripping the gun, but at least his arms aren't coming out of his chest :V
Edited by ODX on Feb 14, 2009 at 09:30 PM

Don't act like a know it all because you can check "import nodes as bones" in the gbxmodel importer and then it will be bones.


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 15, 2009 03:33 AM    Msg. 1113 of 12975       
Had to point this out. Its a shout board so there is a massive delay on the last message.
Quote:
[14-02, 23:47] Pawkfox I'd say boxmodeling.. And if it's really high poly, using CV curves to quicker snap polygons and get a more even curvature.
[14-02, 22:01] BigJohn that's a matter of preference. I'd go with box personally
[14-02, 21:54] DEEhunter Whats the best way to model a gun. Plane modeling or box modeling?


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 15, 2009 01:16 PM    Msg. 1114 of 12975       
Quote: --- Original message by: Nugga117
What should I add (specifically, to the top area)?

The silencer looks way to big compared to the actual barrel. The area were the hand goes looks way to boxy. Smooth out some of the corners a bit so it looks like a hand can actually get a good grip of that. Also there needs to be a way for the user to see were they are aiming. Unless there is some sort of aim assisting screen. I like the general idea of it but you could have taken a little more advantage to the flat area's I'm seeing.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Feb 15, 2009 08:02 PM    Msg. 1115 of 12975       
Quote: --- Original message by: OHunterO
Quote: --- Original message by: wesman
Quote: --- Original message by: Nugga117
What should I add (specifically, to the top area)?
second most epic thing on this forum


I really do not like that design, it is horrible. Sorry. Modelled decent though.

I dont see how you can say it is epic.
Because I think it looks cool so its epic in my eyes.


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Feb 16, 2009 02:54 AM    Msg. 1116 of 12975       
What kind of weapon is it?


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Feb 16, 2009 02:57 AM    Msg. 1117 of 12975       
It looks like an assault rifle with an (oversize) silencer
Edited by jacknme on Feb 16, 2009 at 03:04 AM


Advancebo
Joined: Jan 14, 2008


Posted: Feb 16, 2009 08:24 AM    Msg. 1118 of 12975       
MA5Z :P


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Feb 16, 2009 06:02 PM    Msg. 1119 of 12975       
Looks like a MA5C-S


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 16, 2009 08:16 PM    Msg. 1120 of 12975       
Quote: --- Original message by: Sheer
Im really not liking that silencer on it. I feel like it doesn't belong there.


I agree with this fellow.

 
Page 32 of 371 Go to page: · 1 · ... · 29 · 30 · 31 · [32] · 33 · 34 · 35 · ... · 371 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 5:11 AM 797 ms.
A Halo Maps Website